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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SIMPLEX_1TO4_SHAPE
- #define BT_SIMPLEX_1TO4_SHAPE
- #include "btPolyhedralConvexShape.h"
- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
- ///The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead.
- ATTRIBUTE_ALIGNED16(class)
- btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape
- {
- protected:
- int m_numVertices;
- btVector3 m_vertices[4];
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btBU_Simplex1to4();
- btBU_Simplex1to4(const btVector3& pt0);
- btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1);
- btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1, const btVector3& pt2);
- btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1, const btVector3& pt2, const btVector3& pt3);
- void reset()
- {
- m_numVertices = 0;
- }
- virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- void addVertex(const btVector3& pt);
- //PolyhedralConvexShape interface
- virtual int getNumVertices() const;
- virtual int getNumEdges() const;
- virtual void getEdge(int i, btVector3& pa, btVector3& pb) const;
- virtual void getVertex(int i, btVector3& vtx) const;
- virtual int getNumPlanes() const;
- virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const;
- virtual int getIndex(int i) const;
- virtual bool isInside(const btVector3& pt, btScalar tolerance) const;
- ///getName is for debugging
- virtual const char* getName() const { return "btBU_Simplex1to4"; }
- };
- #endif //BT_SIMPLEX_1TO4_SHAPE
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