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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H
- #define BT_CHARACTER_CONTROLLER_INTERFACE_H
- #include "LinearMath/btVector3.h"
- #include "BulletDynamics/Dynamics/btActionInterface.h"
- class btCollisionShape;
- class btRigidBody;
- class btCollisionWorld;
- class btCharacterControllerInterface : public btActionInterface
- {
- public:
- btCharacterControllerInterface(){};
- virtual ~btCharacterControllerInterface(){};
- virtual void setWalkDirection(const btVector3& walkDirection) = 0;
- virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
- virtual void reset(btCollisionWorld* collisionWorld) = 0;
- virtual void warp(const btVector3& origin) = 0;
- virtual void preStep(btCollisionWorld* collisionWorld) = 0;
- virtual void playerStep(btCollisionWorld* collisionWorld, btScalar dt) = 0;
- virtual bool canJump() const = 0;
- virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0;
- virtual bool onGround() const = 0;
- virtual void setUpInterpolate(bool value) = 0;
- };
- #endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
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