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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_DISCRETE_DYNAMICS_WORLD_MT_H
- #define BT_DISCRETE_DYNAMICS_WORLD_MT_H
- #include "btDiscreteDynamicsWorld.h"
- #include "btSimulationIslandManagerMt.h"
- #include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
- ///
- /// btConstraintSolverPoolMt - masquerades as a constraint solver, but really it is a threadsafe pool of them.
- ///
- /// Each solver in the pool is protected by a mutex. When solveGroup is called from a thread,
- /// the pool looks for a solver that isn't being used by another thread, locks it, and dispatches the
- /// call to the solver.
- /// So long as there are at least as many solvers as there are hardware threads, it should never need to
- /// spin wait.
- ///
- class btConstraintSolverPoolMt : public btConstraintSolver
- {
- public:
- // create the solvers for me
- explicit btConstraintSolverPoolMt(int numSolvers);
- // pass in fully constructed solvers (destructor will delete them)
- btConstraintSolverPoolMt(btConstraintSolver** solvers, int numSolvers);
- virtual ~btConstraintSolverPoolMt();
- ///solve a group of constraints
- virtual btScalar solveGroup(btCollisionObject** bodies,
- int numBodies,
- btPersistentManifold** manifolds,
- int numManifolds,
- btTypedConstraint** constraints,
- int numConstraints,
- const btContactSolverInfo& info,
- btIDebugDraw* debugDrawer,
- btDispatcher* dispatcher) BT_OVERRIDE;
- virtual void reset() BT_OVERRIDE;
- virtual btConstraintSolverType getSolverType() const BT_OVERRIDE { return m_solverType; }
- private:
- const static size_t kCacheLineSize = 128;
- struct ThreadSolver
- {
- btConstraintSolver* solver;
- btSpinMutex mutex;
- char _cachelinePadding[kCacheLineSize - sizeof(btSpinMutex) - sizeof(void*)]; // keep mutexes from sharing a cache line
- };
- btAlignedObjectArray<ThreadSolver> m_solvers;
- btConstraintSolverType m_solverType;
- ThreadSolver* getAndLockThreadSolver();
- void init(btConstraintSolver** solvers, int numSolvers);
- };
- ///
- /// btDiscreteDynamicsWorldMt -- a version of DiscreteDynamicsWorld with some minor changes to support
- /// solving simulation islands on multiple threads.
- ///
- /// Should function exactly like btDiscreteDynamicsWorld.
- /// Also 3 methods that iterate over all of the rigidbodies can run in parallel:
- /// - predictUnconstraintMotion
- /// - integrateTransforms
- /// - createPredictiveContacts
- ///
- ATTRIBUTE_ALIGNED16(class)
- btDiscreteDynamicsWorldMt : public btDiscreteDynamicsWorld
- {
- protected:
- btConstraintSolver* m_constraintSolverMt;
- virtual void solveConstraints(btContactSolverInfo & solverInfo) BT_OVERRIDE;
- virtual void predictUnconstraintMotion(btScalar timeStep) BT_OVERRIDE;
- struct UpdaterCreatePredictiveContacts : public btIParallelForBody
- {
- btScalar timeStep;
- btRigidBody** rigidBodies;
- btDiscreteDynamicsWorldMt* world;
- void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
- {
- world->createPredictiveContactsInternal(&rigidBodies[iBegin], iEnd - iBegin, timeStep);
- }
- };
- virtual void createPredictiveContacts(btScalar timeStep) BT_OVERRIDE;
- struct UpdaterIntegrateTransforms : public btIParallelForBody
- {
- btScalar timeStep;
- btRigidBody** rigidBodies;
- btDiscreteDynamicsWorldMt* world;
- void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
- {
- world->integrateTransformsInternal(&rigidBodies[iBegin], iEnd - iBegin, timeStep);
- }
- };
- virtual void integrateTransforms(btScalar timeStep) BT_OVERRIDE;
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btDiscreteDynamicsWorldMt(btDispatcher * dispatcher,
- btBroadphaseInterface * pairCache,
- btConstraintSolverPoolMt * solverPool, // Note this should be a solver-pool for multi-threading
- btConstraintSolver * constraintSolverMt, // single multi-threaded solver for large islands (or NULL)
- btCollisionConfiguration * collisionConfiguration);
- virtual ~btDiscreteDynamicsWorldMt();
- virtual int stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep) BT_OVERRIDE;
- };
- #endif //BT_DISCRETE_DYNAMICS_WORLD_H
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