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Juan Linietsky 4f39ce32b9 Fixes to light shaders, should work now.. 8 年之前
core 350fcb6d98 Build MSVC safe_refcount in a separate compilation unit 8 年之前
doc 129a37421d [DOCS] Update AnimatedSprite class ref 8 年之前
drivers 4f39ce32b9 Fixes to light shaders, should work now.. 8 年之前
editor da144fed4c Merge pull request #11617 from groud/fix_bad_display 8 年之前
main 1f4685375f Fix typo in fixed-fps help line 8 年之前
misc 1c6a49b5f5 Change OSX version from 2.2-dev to 3.0-dev 8 年之前
modules da144fed4c Merge pull request #11617 from groud/fix_bad_display 8 年之前
platform ec644ccb69 Reduce gcc lto build time by telling the linker to 8 年之前
scene da144fed4c Merge pull request #11617 from groud/fix_bad_display 8 年之前
servers 4f39ce32b9 Fixes to light shaders, should work now.. 8 年之前
thirdparty a408388623 Enable building against system zstd. 8 年之前
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.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 年之前
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 年之前
.gitattributes 5c2ddb299b Formatting of mm files 8 年之前
.gitignore 88be952fc9 Create separate debug info files by default 8 年之前
.travis.yml 203fed204c CI: Disable MinGW build on Travis and add AppVeyor badge 8 年之前
AUTHORS.md 9c894cf550 Update AUTHORS with recent contributors 8 年之前
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums 8 年之前
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 8 年之前
DONORS.md 5b002e04be Donors: Change name as requested 8 年之前
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 年之前
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 203fed204c CI: Disable MinGW build on Travis and add AppVeyor badge 8 年之前
SConstruct 5be675eb03 Use BoolVariable for module options. 8 年之前
compat.py b6e1e47e3a Make build scripts Python3 compatible 8 年之前
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py b2a38854fd Fix unused variable warnings 8 年之前
version.py 45c5c89de9 Bump version to 3.0-alpha 8 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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