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- name: 🐧 Linux Builds
- on: [push, pull_request]
- # Global Settings
- env:
- # Only used for the cache key. Increment version to force clean build.
- GODOT_BASE_BRANCH: master
- SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
- DOTNET_NOLOGO: true
- DOTNET_CLI_TELEMETRY_OPTOUT: false
- concurrency:
- group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
- cancel-in-progress: true
- jobs:
- build-linux:
- runs-on: "ubuntu-20.04"
- name: ${{ matrix.name }}
- strategy:
- fail-fast: false
- matrix:
- include:
- - name: Editor w Mono (target=release_debug, tools=yes, tests=yes)
- cache-name: linux-editor-mono
- target: release_debug
- tools: true
- tests: false # Disabled due freeze caused by mix Mono build and CI
- sconsflags: module_mono_enabled=yes
- doc-test: true
- bin: "./bin/godot.linuxbsd.opt.tools.x86_64.mono"
- build-mono: true
- proj-conv: true
- artifact: true
- - name: Editor with doubles and GCC sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes, linker=gold)
- cache-name: linux-editor-double-sanitizers
- target: debug
- tools: true
- tests: true
- sconsflags: float=64 use_asan=yes use_ubsan=yes linker=gold
- proj-test: true
- # Can be turned off for PRs that intentionally break compat with godot-cpp,
- # until both the upstream PR and the matching godot-cpp changes are merged.
- godot-cpp-test: true
- bin: "./bin/godot.linuxbsd.double.tools.x86_64.san"
- build-mono: false
- # Skip 2GiB artifact speeding up action.
- artifact: false
- - name: Editor with clang sanitizers (target=debug, tools=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
- cache-name: linux-editor-llvm-sanitizers
- target: debug
- tools: true
- tests: true
- sconsflags: use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
- bin: "./bin/godot.linuxbsd.tools.x86_64.llvm.san"
- build-mono: false
- # Skip 2GiB artifact speeding up action.
- artifact: false
- - name: Template w/ Mono (target=release, tools=no)
- cache-name: linux-template-mono
- target: release
- tools: false
- tests: false
- sconsflags: module_mono_enabled=yes debug_symbols=no
- build-mono: false
- artifact: true
- - name: Minimal Template (target=release, tools=no, everything disabled)
- cache-name: linux-template-minimal
- target: release
- tools: false
- tests: false
- sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
- artifact: true
- steps:
- - uses: actions/checkout@v3
- - name: Linux dependencies
- shell: bash
- run: |
- # Azure repositories are not reliable, we need to prevent azure giving us packages.
- sudo rm -f /etc/apt/sources.list.d/*
- sudo cp -f misc/ci/sources.list /etc/apt/sources.list
- sudo apt-get update
- # The actual dependencies
- sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
- libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \
- libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip \
- llvm libspeechd-dev speech-dispatcher fontconfig libfontconfig-dev
- - name: Setup Godot build cache
- uses: ./.github/actions/godot-cache
- with:
- cache-name: ${{ matrix.cache-name }}
- continue-on-error: true
- - name: Setup python and scons
- uses: ./.github/actions/godot-deps
- - name: Set up .NET Sdk
- uses: actions/setup-dotnet@v2
- if: ${{ matrix.build-mono }}
- with:
- dotnet-version: '6.0.x'
- - name: Compilation
- uses: ./.github/actions/godot-build
- with:
- sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
- platform: linuxbsd
- target: ${{ matrix.target }}
- tools: ${{ matrix.tools }}
- tests: ${{ matrix.tests }}
- - name: Generate C# glue
- if: ${{ matrix.build-mono }}
- run: |
- ${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
- - name: Build .NET solutions
- if: ${{ matrix.build-mono }}
- run: |
- ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
- # Execute unit tests for the editor
- - name: Unit tests
- if: ${{ matrix.tests }}
- run: |
- ${{ matrix.bin }} --version
- ${{ matrix.bin }} --help
- ${{ matrix.bin }} --test --headless
- # Check class reference
- - name: Check for class reference updates
- if: ${{ matrix.doc-test }}
- run: |
- echo "Running --doctool to see if this changes the public API without updating the documentation."
- echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
- ${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
- git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
- # Download, unzip and setup SwiftShader library
- # See https://github.com/godotengine/regression-test-project/releases/tag/_ci-deps for details
- - name: Download SwiftShader
- if: ${{ matrix.tests }}
- run: |
- wget https://github.com/godotengine/regression-test-project/releases/download/_ci-deps/swiftshader-ubuntu20.04-20211002.zip
- unzip swiftshader-ubuntu20.04-20211002.zip
- curr="$(pwd)/libvk_swiftshader.so"
- sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
- # Test 3.x -> 4.x project converter
- - name: Test project converter
- if: ${{ matrix.proj-conv }}
- run: |
- mkdir converter_test
- cd converter_test
- touch project.godot
- ../${{ matrix.bin }} --headless --audio-driver Dummy --validate-conversion-3to4
- cd ..
- rm converter_test -rf
- # Download and extract zip archive with project, folder is renamed to be able to easy change used project
- - name: Download test project
- if: ${{ matrix.proj-test }}
- run: |
- wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
- unzip 4.0.zip
- mv "regression-test-project-4.0" "test_project"
- # Editor is quite complicated piece of software, so it is easy to introduce bug here
- - name: Open and close editor (Vulkan)
- if: ${{ matrix.proj-test }}
- run: |
- VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
- misc/scripts/check_ci_log.py sanitizers_log.txt
- - name: Open and close editor (GLES3)
- if: ${{ matrix.proj-test }}
- run: |
- DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
- misc/scripts/check_ci_log.py sanitizers_log.txt
- # Run test project
- - name: Run project
- if: ${{ matrix.proj-test }}
- run: |
- VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
- misc/scripts/check_ci_log.py sanitizers_log.txt
- # Checkout godot-cpp
- - name: Checkout godot-cpp
- if: ${{ matrix.godot-cpp-test }}
- uses: actions/checkout@v3
- with:
- repository: godotengine/godot-cpp
- submodules: 'recursive'
- path: 'godot-cpp'
- # Check extension API
- - name: Check for extension api updates
- if: ${{ matrix.godot-cpp-test }}
- run: |
- echo "Running --dump-extension-api to create extensions api."
- VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --dump-extension-api 2>&1 > /dev/null || true
- misc/scripts/compare_extension_api.py godot-cpp/godot-headers/extension_api.json extension_api.json
- # Copy new extension API files into place
- - name: Copy new extension API files into place
- if: ${{ matrix.godot-cpp-test }}
- run: |
- cp -f extension_api.json godot-cpp/godot-headers/
- cp -f core/extension/gdnative_interface.h godot-cpp/godot-headers/godot/
- # Build godot-cpp test extension
- - name: Build godot-cpp test extension
- if: ${{ matrix.godot-cpp-test }}
- run: |
- cd godot-cpp/test
- scons target=${{ matrix.target }}
- cd ../..
- - name: Prepare artifact
- if: ${{ matrix.artifact }}
- run: |
- strip bin/godot.*
- chmod +x bin/godot.*
- - name: Upload artifact
- uses: ./.github/actions/upload-artifact
- if: ${{ matrix.artifact }}
- with:
- name: ${{ matrix.cache-name }}
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