Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Micky 511134f55f Fix Label & RichTextLabel's visible_ratio not working %!s(int64=3) %!d(string=hai) anos
.github f958f00283 [Web] Require threads, rtti, allow optimize=speed. %!s(int64=3) %!d(string=hai) anos
core f02134a8c0 Merge pull request #55617 from madmiraal/fix-55384 %!s(int64=3) %!d(string=hai) anos
doc ca59f47f31 Merge pull request #64157 from Mickeon/remove-mysterious-is-playing %!s(int64=3) %!d(string=hai) anos
drivers 2cd84be64d Extracting render buffers and changing it to a more generic solution %!s(int64=3) %!d(string=hai) anos
editor d214956925 Merge pull request #65088 from Mickeon/editor-scene-tree-tool-icon %!s(int64=3) %!d(string=hai) anos
main 432b25d364 Merge pull request #65066 from aaronfranke/str-path-join %!s(int64=3) %!d(string=hai) anos
misc 08eafbd52b Merge pull request #65078 from RandomShaper/git_hooks_extend %!s(int64=3) %!d(string=hai) anos
modules 00058bb0ea Merge pull request #65168 from raulsntos/dotnet/float64 %!s(int64=3) %!d(string=hai) anos
platform 027415312e Merge pull request #65132 from bruvzg/global_menu_shortcuts_context %!s(int64=3) %!d(string=hai) anos
scene 511134f55f Fix Label & RichTextLabel's visible_ratio not working %!s(int64=3) %!d(string=hai) anos
servers 027415312e Merge pull request #65132 from bruvzg/global_menu_shortcuts_context %!s(int64=3) %!d(string=hai) anos
tests f02134a8c0 Merge pull request #55617 from madmiraal/fix-55384 %!s(int64=3) %!d(string=hai) anos
thirdparty 8dab4a2aa3 [Windows] Improve build environment detection, add support for Windows on ARM. %!s(int64=3) %!d(string=hai) anos
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions %!s(int64=3) %!d(string=hai) anos
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` %!s(int64=3) %!d(string=hai) anos
.editorconfig 5f8275d9ac Add a simple C# .editorconfig %!s(int64=4) %!d(string=hai) anos
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` %!s(int64=3) %!d(string=hai) anos
.gitignore 8e2d0e1bb1 Add ability to extend the set of Git pre-commit hooks %!s(int64=3) %!d(string=hai) anos
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. %!s(int64=5) %!d(string=hai) anos
.mailmap ce959dc753 Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=3) %!d(string=hai) anos
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] %!s(int64=3) %!d(string=hai) anos
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) %!s(int64=3) %!d(string=hai) anos
DONORS.md ce959dc753 Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
LICENSE.txt fe52458154 Update copyright statements to 2022 %!s(int64=4) %!d(string=hai) anos
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=5) %!d(string=hai) anos
README.md d20b32186f [Web] Rename JavaScript platform to Web. %!s(int64=3) %!d(string=hai) anos
SConstruct d20b32186f [Web] Rename JavaScript platform to Web. %!s(int64=3) %!d(string=hai) anos
gles3_builders.py 388d35b74d ci: add basic test pipeline for shader builders %!s(int64=3) %!d(string=hai) anos
glsl_builders.py 388d35b74d ci: add basic test pipeline for shader builders %!s(int64=3) %!d(string=hai) anos
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=5) %!d(string=hai) anos
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=5) %!d(string=hai) anos
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=5) %!d(string=hai) anos
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=5) %!d(string=hai) anos
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=5) %!d(string=hai) anos
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=5) %!d(string=hai) anos
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=5) %!d(string=hai) anos
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=5) %!d(string=hai) anos
methods.py 667f4ed742 Fix build failures for Android on Windows %!s(int64=3) %!d(string=hai) anos
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] %!s(int64=3) %!d(string=hai) anos
version.py 2b61d02f7e Bump version to 4.0-alpha %!s(int64=4) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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