dir_access.h 5.4 KB

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  1. /*************************************************************************/
  2. /* dir_access.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef DIR_ACCESS_H
  31. #define DIR_ACCESS_H
  32. #include "core/object/ref_counted.h"
  33. #include "core/string/ustring.h"
  34. #include "core/typedefs.h"
  35. //@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
  36. class DirAccess : public RefCounted {
  37. public:
  38. enum AccessType {
  39. ACCESS_RESOURCES,
  40. ACCESS_USERDATA,
  41. ACCESS_FILESYSTEM,
  42. ACCESS_MAX
  43. };
  44. typedef Ref<DirAccess> (*CreateFunc)();
  45. private:
  46. AccessType _access_type = ACCESS_FILESYSTEM;
  47. static CreateFunc create_func[ACCESS_MAX]; ///< set this to instance a filesystem object
  48. Error _copy_dir(Ref<DirAccess> &p_target_da, String p_to, int p_chmod_flags, bool p_copy_links);
  49. protected:
  50. String _get_root_path() const;
  51. virtual String _get_root_string() const;
  52. AccessType get_access_type() const;
  53. String fix_path(String p_path) const;
  54. template <class T>
  55. static Ref<DirAccess> _create_builtin() {
  56. return memnew(T);
  57. }
  58. public:
  59. virtual Error list_dir_begin() = 0; ///< This starts dir listing
  60. virtual String get_next() = 0;
  61. virtual bool current_is_dir() const = 0;
  62. virtual bool current_is_hidden() const = 0;
  63. virtual void list_dir_end() = 0; ///<
  64. virtual int get_drive_count() = 0;
  65. virtual String get_drive(int p_drive) = 0;
  66. virtual int get_current_drive();
  67. virtual bool drives_are_shortcuts();
  68. virtual Error change_dir(String p_dir) = 0; ///< can be relative or absolute, return false on success
  69. virtual String get_current_dir(bool p_include_drive = true) const = 0; ///< return current dir location
  70. virtual Error make_dir(String p_dir) = 0;
  71. virtual Error make_dir_recursive(String p_dir);
  72. virtual Error erase_contents_recursive(); //super dangerous, use with care!
  73. virtual bool file_exists(String p_file) = 0;
  74. virtual bool dir_exists(String p_dir) = 0;
  75. virtual bool is_readable(String p_dir) { return true; };
  76. virtual bool is_writable(String p_dir) { return true; };
  77. static bool exists(String p_dir);
  78. virtual uint64_t get_space_left() = 0;
  79. Error copy_dir(String p_from, String p_to, int p_chmod_flags = -1, bool p_copy_links = false);
  80. virtual Error copy(String p_from, String p_to, int p_chmod_flags = -1);
  81. virtual Error rename(String p_from, String p_to) = 0;
  82. virtual Error remove(String p_name) = 0;
  83. virtual bool is_link(String p_file) = 0;
  84. virtual String read_link(String p_file) = 0;
  85. virtual Error create_link(String p_source, String p_target) = 0;
  86. // Meant for editor code when we want to quickly remove a file without custom
  87. // handling (e.g. removing a cache file).
  88. static void remove_file_or_error(String p_path) {
  89. Ref<DirAccess> da = create(ACCESS_FILESYSTEM);
  90. if (da->file_exists(p_path)) {
  91. if (da->remove(p_path) != OK) {
  92. ERR_FAIL_MSG("Cannot remove file or directory: " + p_path);
  93. }
  94. } else {
  95. ERR_FAIL_MSG("Cannot remove non-existent file or directory: " + p_path);
  96. }
  97. }
  98. virtual String get_filesystem_type() const = 0;
  99. static String get_full_path(const String &p_path, AccessType p_access);
  100. static Ref<DirAccess> create_for_path(const String &p_path);
  101. static Ref<DirAccess> create(AccessType p_access);
  102. template <class T>
  103. static void make_default(AccessType p_access) {
  104. create_func[p_access] = _create_builtin<T>;
  105. }
  106. static Ref<DirAccess> open(const String &p_path, Error *r_error = nullptr);
  107. DirAccess() {}
  108. virtual ~DirAccess() {}
  109. };
  110. #endif // DIR_ACCESS_H