vector2i.cpp 4.2 KB

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  1. /*************************************************************************/
  2. /* vector2i.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "vector2i.h"
  31. #include "core/math/vector2.h"
  32. #include "core/string/ustring.h"
  33. Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
  34. return Vector2i(
  35. CLAMP(x, p_min.x, p_max.x),
  36. CLAMP(y, p_min.y, p_max.y));
  37. }
  38. int64_t Vector2i::length_squared() const {
  39. return x * (int64_t)x + y * (int64_t)y;
  40. }
  41. double Vector2i::length() const {
  42. return Math::sqrt((double)length_squared());
  43. }
  44. Vector2i Vector2i::operator+(const Vector2i &p_v) const {
  45. return Vector2i(x + p_v.x, y + p_v.y);
  46. }
  47. void Vector2i::operator+=(const Vector2i &p_v) {
  48. x += p_v.x;
  49. y += p_v.y;
  50. }
  51. Vector2i Vector2i::operator-(const Vector2i &p_v) const {
  52. return Vector2i(x - p_v.x, y - p_v.y);
  53. }
  54. void Vector2i::operator-=(const Vector2i &p_v) {
  55. x -= p_v.x;
  56. y -= p_v.y;
  57. }
  58. Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
  59. return Vector2i(x * p_v1.x, y * p_v1.y);
  60. }
  61. Vector2i Vector2i::operator*(const int32_t &rvalue) const {
  62. return Vector2i(x * rvalue, y * rvalue);
  63. }
  64. void Vector2i::operator*=(const int32_t &rvalue) {
  65. x *= rvalue;
  66. y *= rvalue;
  67. }
  68. Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
  69. return Vector2i(x / p_v1.x, y / p_v1.y);
  70. }
  71. Vector2i Vector2i::operator/(const int32_t &rvalue) const {
  72. return Vector2i(x / rvalue, y / rvalue);
  73. }
  74. void Vector2i::operator/=(const int32_t &rvalue) {
  75. x /= rvalue;
  76. y /= rvalue;
  77. }
  78. Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
  79. return Vector2i(x % p_v1.x, y % p_v1.y);
  80. }
  81. Vector2i Vector2i::operator%(const int32_t &rvalue) const {
  82. return Vector2i(x % rvalue, y % rvalue);
  83. }
  84. void Vector2i::operator%=(const int32_t &rvalue) {
  85. x %= rvalue;
  86. y %= rvalue;
  87. }
  88. Vector2i Vector2i::operator-() const {
  89. return Vector2i(-x, -y);
  90. }
  91. bool Vector2i::operator==(const Vector2i &p_vec2) const {
  92. return x == p_vec2.x && y == p_vec2.y;
  93. }
  94. bool Vector2i::operator!=(const Vector2i &p_vec2) const {
  95. return x != p_vec2.x || y != p_vec2.y;
  96. }
  97. Vector2i::operator String() const {
  98. return "(" + itos(x) + ", " + itos(y) + ")";
  99. }
  100. Vector2i::operator Vector2() const {
  101. return Vector2((int32_t)x, (int32_t)y);
  102. }