groups_editor.h 4.7 KB

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  1. /*************************************************************************/
  2. /* groups_editor.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GROUPS_EDITOR_H
  31. #define GROUPS_EDITOR_H
  32. #include "editor/scene_tree_editor.h"
  33. #include "scene/gui/button.h"
  34. #include "scene/gui/dialogs.h"
  35. #include "scene/gui/item_list.h"
  36. #include "scene/gui/line_edit.h"
  37. #include "scene/gui/popup.h"
  38. #include "scene/gui/tree.h"
  39. class EditorUndoRedoManager;
  40. class GroupDialog : public AcceptDialog {
  41. GDCLASS(GroupDialog, AcceptDialog);
  42. ConfirmationDialog *error = nullptr;
  43. SceneTree *scene_tree = nullptr;
  44. TreeItem *groups_root = nullptr;
  45. LineEdit *add_group_text = nullptr;
  46. Button *add_group_button = nullptr;
  47. Tree *groups = nullptr;
  48. Tree *nodes_to_add = nullptr;
  49. TreeItem *add_node_root = nullptr;
  50. LineEdit *add_filter = nullptr;
  51. Tree *nodes_to_remove = nullptr;
  52. TreeItem *remove_node_root = nullptr;
  53. LineEdit *remove_filter = nullptr;
  54. Label *group_empty = nullptr;
  55. Button *add_button = nullptr;
  56. Button *remove_button = nullptr;
  57. String selected_group;
  58. Ref<EditorUndoRedoManager> undo_redo;
  59. void _group_selected();
  60. void _remove_filter_changed(const String &p_filter);
  61. void _add_filter_changed(const String &p_filter);
  62. void _add_pressed();
  63. void _removed_pressed();
  64. void _add_group_pressed(const String &p_name);
  65. void _add_group_text_changed(const String &p_new_text);
  66. void _group_renamed();
  67. void _rename_group_item(const String &p_old_name, const String &p_new_name);
  68. void _add_group(String p_name);
  69. void _modify_group_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
  70. void _delete_group_item(const String &p_name);
  71. bool _can_edit(Node *p_node, String p_group);
  72. void _load_groups(Node *p_current);
  73. void _load_nodes(Node *p_current);
  74. protected:
  75. void _notification(int p_what);
  76. static void _bind_methods();
  77. public:
  78. enum ModifyButton {
  79. DELETE_GROUP,
  80. COPY_GROUP,
  81. };
  82. void edit();
  83. void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
  84. GroupDialog();
  85. };
  86. class GroupsEditor : public VBoxContainer {
  87. GDCLASS(GroupsEditor, VBoxContainer);
  88. Node *node = nullptr;
  89. GroupDialog *group_dialog = nullptr;
  90. LineEdit *group_name = nullptr;
  91. Button *add = nullptr;
  92. Tree *tree = nullptr;
  93. Ref<EditorUndoRedoManager> undo_redo;
  94. void update_tree();
  95. void _add_group(const String &p_group = "");
  96. void _modify_group(Object *p_item, int p_column, int p_id, MouseButton p_button);
  97. void _group_name_changed(const String &p_new_text);
  98. void _show_group_dialog();
  99. protected:
  100. static void _bind_methods();
  101. public:
  102. enum ModifyButton {
  103. DELETE_GROUP,
  104. COPY_GROUP,
  105. };
  106. void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
  107. void set_current(Node *p_node);
  108. GroupsEditor();
  109. ~GroupsEditor();
  110. };
  111. #endif // GROUPS_EDITOR_H