| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407 |
- /*************************************************************************/
- /* scene_import_settings.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "scene_import_settings.h"
- #include "core/config/project_settings.h"
- #include "editor/editor_file_dialog.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_inspector.h"
- #include "editor/editor_node.h"
- #include "editor/editor_scale.h"
- #include "editor/editor_settings.h"
- #include "scene/3d/importer_mesh_instance_3d.h"
- #include "scene/animation/animation_player.h"
- #include "scene/resources/importer_mesh.h"
- #include "scene/resources/surface_tool.h"
- class SceneImportSettingsData : public Object {
- GDCLASS(SceneImportSettingsData, Object)
- friend class SceneImportSettings;
- HashMap<StringName, Variant> *settings = nullptr;
- HashMap<StringName, Variant> current;
- HashMap<StringName, Variant> defaults;
- List<ResourceImporter::ImportOption> options;
- bool hide_options = false;
- String path;
- ResourceImporterScene::InternalImportCategory category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
- bool _set(const StringName &p_name, const Variant &p_value) {
- if (settings) {
- if (defaults.has(p_name) && defaults[p_name] == p_value) {
- settings->erase(p_name);
- } else {
- (*settings)[p_name] = p_value;
- }
- current[p_name] = p_value;
- if (SceneImportSettings::get_singleton()->is_editing_animation()) {
- if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- if (ResourceImporterScene::get_animation_singleton()->get_option_visibility(path, p_name, current)) {
- SceneImportSettings::get_singleton()->update_view();
- }
- } else {
- if (ResourceImporterScene::get_animation_singleton()->get_internal_option_update_view_required(category, p_name, current)) {
- SceneImportSettings::get_singleton()->update_view();
- }
- }
- } else {
- if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- if (ResourceImporterScene::get_scene_singleton()->get_option_visibility(path, p_name, current)) {
- SceneImportSettings::get_singleton()->update_view();
- }
- } else {
- if (ResourceImporterScene::get_scene_singleton()->get_internal_option_update_view_required(category, p_name, current)) {
- SceneImportSettings::get_singleton()->update_view();
- }
- }
- }
- return true;
- }
- return false;
- }
- bool _get(const StringName &p_name, Variant &r_ret) const {
- if (settings) {
- if (settings->has(p_name)) {
- r_ret = (*settings)[p_name];
- return true;
- }
- }
- if (defaults.has(p_name)) {
- r_ret = defaults[p_name];
- return true;
- }
- return false;
- }
- void _get_property_list(List<PropertyInfo> *p_list) const {
- if (hide_options) {
- return;
- }
- for (const ResourceImporter::ImportOption &E : options) {
- if (SceneImportSettings::get_singleton()->is_editing_animation()) {
- if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- if (ResourceImporterScene::get_animation_singleton()->get_option_visibility(path, E.option.name, current)) {
- p_list->push_back(E.option);
- }
- } else {
- if (ResourceImporterScene::get_animation_singleton()->get_internal_option_visibility(category, E.option.name, current)) {
- p_list->push_back(E.option);
- }
- }
- } else {
- if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- if (ResourceImporterScene::get_scene_singleton()->get_option_visibility(path, E.option.name, current)) {
- p_list->push_back(E.option);
- }
- } else {
- if (ResourceImporterScene::get_scene_singleton()->get_internal_option_visibility(category, E.option.name, current)) {
- p_list->push_back(E.option);
- }
- }
- }
- }
- }
- };
- void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent) {
- String import_id;
- bool has_import_id = false;
- bool created = false;
- if (!material_set.has(p_material)) {
- material_set.insert(p_material);
- created = true;
- }
- if (p_material->has_meta("import_id")) {
- import_id = p_material->get_meta("import_id");
- has_import_id = true;
- } else if (!p_material->get_name().is_empty()) {
- import_id = p_material->get_name();
- has_import_id = true;
- } else {
- import_id = "@MATERIAL:" + itos(material_set.size() - 1);
- }
- if (!material_map.has(import_id)) {
- MaterialData md;
- md.has_import_id = has_import_id;
- md.material = p_material;
- _load_default_subresource_settings(md.settings, "materials", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL);
- material_map[import_id] = md;
- }
- MaterialData &material_data = material_map[import_id];
- Ref<Texture2D> icon = get_theme_icon(SNAME("StandardMaterial3D"), SNAME("EditorIcons"));
- TreeItem *item = p_tree->create_item(p_parent);
- if (p_material->get_name().is_empty()) {
- item->set_text(0, TTR("<Unnamed Material>"));
- } else {
- item->set_text(0, p_material->get_name());
- }
- item->set_icon(0, icon);
- item->set_meta("type", "Material");
- item->set_meta("import_id", import_id);
- item->set_tooltip_text(0, vformat(TTR("Import ID: %s"), import_id));
- item->set_selectable(0, true);
- if (p_tree == scene_tree) {
- material_data.scene_node = item;
- } else if (p_tree == mesh_tree) {
- material_data.mesh_node = item;
- } else {
- material_data.material_node = item;
- }
- if (created) {
- _fill_material(material_tree, p_material, material_tree->get_root());
- }
- }
- void SceneImportSettings::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent) {
- String import_id;
- bool has_import_id = false;
- if (p_mesh->has_meta("import_id")) {
- import_id = p_mesh->get_meta("import_id");
- has_import_id = true;
- } else if (!p_mesh->get_name().is_empty()) {
- import_id = p_mesh->get_name();
- has_import_id = true;
- } else {
- import_id = "@MESH:" + itos(mesh_set.size());
- }
- if (!mesh_map.has(import_id)) {
- MeshData md;
- md.has_import_id = has_import_id;
- md.mesh = p_mesh;
- _load_default_subresource_settings(md.settings, "meshes", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH);
- mesh_map[import_id] = md;
- }
- MeshData &mesh_data = mesh_map[import_id];
- Ref<Texture2D> icon = get_theme_icon(SNAME("Mesh"), SNAME("EditorIcons"));
- TreeItem *item = p_tree->create_item(p_parent);
- item->set_text(0, p_mesh->get_name());
- item->set_icon(0, icon);
- bool created = false;
- if (!mesh_set.has(p_mesh)) {
- mesh_set.insert(p_mesh);
- created = true;
- }
- item->set_meta("type", "Mesh");
- item->set_meta("import_id", import_id);
- item->set_tooltip_text(0, vformat(TTR("Import ID: %s"), import_id));
- item->set_selectable(0, true);
- if (p_tree == scene_tree) {
- mesh_data.scene_node = item;
- } else {
- mesh_data.mesh_node = item;
- }
- item->set_collapsed(true);
- for (int i = 0; i < p_mesh->get_surface_count(); i++) {
- Ref<Material> mat = p_mesh->surface_get_material(i);
- if (mat.is_valid()) {
- _fill_material(p_tree, mat, item);
- }
- }
- if (created) {
- _fill_mesh(mesh_tree, p_mesh, mesh_tree->get_root());
- }
- }
- void SceneImportSettings::_fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent) {
- if (!animation_map.has(p_name)) {
- AnimationData ad;
- ad.animation = p_anim;
- _load_default_subresource_settings(ad.settings, "animations", p_name, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION);
- animation_map[p_name] = ad;
- }
- AnimationData &animation_data = animation_map[p_name];
- Ref<Texture2D> icon = get_theme_icon(SNAME("Animation"), SNAME("EditorIcons"));
- TreeItem *item = p_tree->create_item(p_parent);
- item->set_text(0, p_name);
- item->set_icon(0, icon);
- item->set_meta("type", "Animation");
- item->set_meta("import_id", p_name);
- item->set_selectable(0, true);
- animation_data.scene_node = item;
- }
- void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
- String import_id;
- if (p_node->has_meta("import_id")) {
- import_id = p_node->get_meta("import_id");
- } else {
- import_id = "PATH:" + String(scene->get_path_to(p_node));
- p_node->set_meta("import_id", import_id);
- }
- ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
- if (src_mesh_node) {
- MeshInstance3D *mesh_node = memnew(MeshInstance3D);
- mesh_node->set_name(src_mesh_node->get_name());
- mesh_node->set_transform(src_mesh_node->get_transform());
- mesh_node->set_skin(src_mesh_node->get_skin());
- mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
- if (src_mesh_node->get_mesh().is_valid()) {
- Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh();
- mesh_node->set_mesh(editor_mesh->get_mesh());
- }
- p_node->replace_by(mesh_node);
- memdelete(p_node);
- p_node = mesh_node;
- }
- String type = p_node->get_class();
- if (!has_theme_icon(type, SNAME("EditorIcons"))) {
- type = "Node3D";
- }
- Ref<Texture2D> icon = get_theme_icon(type, SNAME("EditorIcons"));
- TreeItem *item = scene_tree->create_item(p_parent_item);
- item->set_text(0, p_node->get_name());
- if (p_node == scene) {
- icon = get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
- item->set_text(0, "Scene");
- }
- item->set_icon(0, icon);
- item->set_meta("type", "Node");
- item->set_meta("class", type);
- item->set_meta("import_id", import_id);
- item->set_tooltip_text(0, vformat(TTR("Type: %s\nImport ID: %s"), type, import_id));
- item->set_selectable(0, true);
- if (!node_map.has(import_id)) {
- NodeData nd;
- if (p_node != scene) {
- ResourceImporterScene::InternalImportCategory category;
- if (src_mesh_node) {
- category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
- } else if (Object::cast_to<AnimationPlayer>(p_node)) {
- category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
- } else if (Object::cast_to<Skeleton3D>(p_node)) {
- category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE;
- } else {
- category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
- }
- _load_default_subresource_settings(nd.settings, "nodes", import_id, category);
- }
- node_map[import_id] = nd;
- }
- NodeData &node_data = node_map[import_id];
- node_data.node = p_node;
- node_data.scene_node = item;
- AnimationPlayer *anim_node = Object::cast_to<AnimationPlayer>(p_node);
- if (anim_node) {
- List<StringName> animations;
- anim_node->get_animation_list(&animations);
- for (const StringName &E : animations) {
- _fill_animation(scene_tree, anim_node->get_animation(E), E, item);
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _fill_scene(p_node->get_child(i), item);
- }
- MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node);
- if (mesh_node && mesh_node->get_mesh().is_valid()) {
- if (!editing_animation) {
- _fill_mesh(scene_tree, mesh_node->get_mesh(), item);
- }
- // Add the collider view.
- MeshInstance3D *collider_view = memnew(MeshInstance3D);
- collider_view->set_name("collider_view");
- collider_view->set_visible(false);
- mesh_node->add_child(collider_view, true);
- collider_view->set_owner(mesh_node);
- Transform3D accum_xform;
- Node3D *base = mesh_node;
- while (base) {
- accum_xform = base->get_transform() * accum_xform;
- base = Object::cast_to<Node3D>(base->get_parent());
- }
- AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
- if (first_aabb) {
- contents_aabb = aabb;
- first_aabb = false;
- } else {
- contents_aabb.merge_with(aabb);
- }
- }
- }
- void SceneImportSettings::_update_scene() {
- scene_tree->clear();
- material_tree->clear();
- mesh_tree->clear();
- //hidden roots
- material_tree->create_item();
- mesh_tree->create_item();
- _fill_scene(scene, nullptr);
- }
- void SceneImportSettings::_update_view_gizmos() {
- if (!is_visible()) {
- return;
- }
- for (const KeyValue<String, NodeData> &e : node_map) {
- bool generate_collider = false;
- if (e.value.settings.has(SNAME("generate/physics"))) {
- generate_collider = e.value.settings[SNAME("generate/physics")];
- }
- MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(e.value.node);
- if (mesh_node == nullptr || mesh_node->get_mesh().is_null()) {
- // Nothing to do
- continue;
- }
- TypedArray<Node> descendants = mesh_node->find_children("collider_view", "MeshInstance3D");
- CRASH_COND_MSG(descendants.is_empty(), "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`.");
- MeshInstance3D *collider_view = static_cast<MeshInstance3D *>(descendants[0].operator Object *());
- collider_view->set_visible(generate_collider);
- if (generate_collider) {
- // This collider_view doesn't have a mesh so we need to generate a new one.
- // Generate the mesh collider.
- Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings);
- const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings);
- Ref<ArrayMesh> collider_view_mesh;
- collider_view_mesh.instantiate();
- for (Ref<Shape3D> shape : shapes) {
- Ref<ArrayMesh> debug_shape_mesh;
- if (shape.is_valid()) {
- debug_shape_mesh = shape->get_debug_mesh();
- }
- if (debug_shape_mesh.is_valid()) {
- collider_view_mesh->add_surface_from_arrays(
- debug_shape_mesh->surface_get_primitive_type(0),
- debug_shape_mesh->surface_get_arrays(0));
- collider_view_mesh->surface_set_material(
- collider_view_mesh->get_surface_count() - 1,
- collider_mat);
- }
- }
- collider_view->set_mesh(collider_view_mesh);
- collider_view->set_transform(transform);
- }
- }
- }
- void SceneImportSettings::_update_camera() {
- AABB camera_aabb;
- float rot_x = cam_rot_x;
- float rot_y = cam_rot_y;
- float zoom = cam_zoom;
- if (selected_type == "Node" || selected_type.is_empty()) {
- camera_aabb = contents_aabb;
- } else {
- if (mesh_preview->get_mesh().is_valid()) {
- camera_aabb = mesh_preview->get_transform().xform(mesh_preview->get_mesh()->get_aabb());
- } else {
- camera_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- }
- if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
- const MeshData &md = mesh_map[selected_id];
- rot_x = md.cam_rot_x;
- rot_y = md.cam_rot_y;
- zoom = md.cam_zoom;
- } else if (selected_type == "Material" && material_map.has(selected_id)) {
- const MaterialData &md = material_map[selected_id];
- rot_x = md.cam_rot_x;
- rot_y = md.cam_rot_y;
- zoom = md.cam_zoom;
- }
- }
- Vector3 center = camera_aabb.get_center();
- float camera_size = camera_aabb.get_longest_axis_size();
- camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
- Transform3D xf;
- xf.basis = Basis(Vector3(1, 0, 0), rot_x) * Basis(Vector3(0, 1, 0), rot_y);
- xf.origin = center;
- xf.translate_local(0, 0, camera_size);
- camera->set_transform(xf);
- }
- void SceneImportSettings::_load_default_subresource_settings(HashMap<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) {
- if (base_subresource_settings.has(p_type)) {
- Dictionary d = base_subresource_settings[p_type];
- if (d.has(p_import_id)) {
- d = d[p_import_id];
- List<ResourceImporterScene::ImportOption> options;
- if (editing_animation) {
- ResourceImporterScene::get_animation_singleton()->get_internal_import_options(p_category, &options);
- } else {
- ResourceImporterScene::get_scene_singleton()->get_internal_import_options(p_category, &options);
- }
- for (const ResourceImporterScene::ImportOption &E : options) {
- String key = E.option.name;
- if (d.has(key)) {
- settings[key] = d[key];
- }
- }
- }
- }
- }
- void SceneImportSettings::update_view() {
- update_view_timer->start();
- }
- void SceneImportSettings::open_settings(const String &p_path, bool p_for_animation) {
- if (scene) {
- memdelete(scene);
- scene = nullptr;
- }
- editing_animation = p_for_animation;
- scene_import_settings_data->settings = nullptr;
- scene_import_settings_data->path = p_path;
- // Visibility
- data_mode->set_tab_hidden(1, p_for_animation);
- data_mode->set_tab_hidden(2, p_for_animation);
- action_menu->get_popup()->set_item_disabled(action_menu->get_popup()->get_item_id(ACTION_EXTRACT_MATERIALS), p_for_animation);
- action_menu->get_popup()->set_item_disabled(action_menu->get_popup()->get_item_id(ACTION_CHOOSE_MESH_SAVE_PATHS), p_for_animation);
- base_path = p_path;
- material_set.clear();
- mesh_set.clear();
- material_map.clear();
- mesh_map.clear();
- node_map.clear();
- defaults.clear();
- mesh_preview->hide();
- selected_id = "";
- selected_type = "";
- cam_rot_x = -Math_PI / 4;
- cam_rot_y = -Math_PI / 4;
- cam_zoom = 1;
- {
- base_subresource_settings.clear();
- Ref<ConfigFile> config;
- config.instantiate();
- Error err = config->load(p_path + ".import");
- if (err == OK) {
- List<String> keys;
- config->get_section_keys("params", &keys);
- for (const String &E : keys) {
- Variant value = config->get_value("params", E);
- if (E == "_subresources") {
- base_subresource_settings = value;
- } else {
- defaults[E] = value;
- }
- }
- }
- }
- scene = ResourceImporterScene::get_scene_singleton()->pre_import(p_path, defaults); // Use the scene singleton here because we want to see the full thing.
- if (scene == nullptr) {
- EditorNode::get_singleton()->show_warning(TTR("Error opening scene"));
- return;
- }
- first_aabb = true;
- _update_scene();
- base_viewport->add_child(scene);
- inspector->edit(nullptr);
- if (first_aabb) {
- contents_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- first_aabb = false;
- }
- popup_centered_ratio();
- _update_view_gizmos();
- _update_camera();
- // Start with the root item (Scene) selected.
- scene_tree->get_root()->select(0);
- if (p_for_animation) {
- set_title(vformat(TTR("Advanced Import Settings for AnimationLibrary '%s'"), base_path.get_file()));
- } else {
- set_title(vformat(TTR("Advanced Import Settings for Scene '%s'"), base_path.get_file()));
- }
- }
- SceneImportSettings *SceneImportSettings::singleton = nullptr;
- SceneImportSettings *SceneImportSettings::get_singleton() {
- return singleton;
- }
- Node *SceneImportSettings::get_selected_node() {
- if (selected_id == "") {
- return nullptr;
- }
- return node_map[selected_id].node;
- }
- void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
- selecting = true;
- scene_import_settings_data->hide_options = false;
- if (p_type == "Node") {
- node_selected->hide(); //always hide just in case
- mesh_preview->hide();
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->show();
- }
- //NodeData &nd=node_map[p_id];
- material_tree->deselect_all();
- mesh_tree->deselect_all();
- NodeData &nd = node_map[p_id];
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(nd.node);
- if (mi) {
- Ref<Mesh> base_mesh = mi->get_mesh();
- if (base_mesh.is_valid()) {
- AABB aabb = base_mesh->get_aabb();
- Transform3D aabb_xf;
- aabb_xf.basis.scale(aabb.size);
- aabb_xf.origin = aabb.position;
- aabb_xf = mi->get_global_transform() * aabb_xf;
- node_selected->set_transform(aabb_xf);
- node_selected->show();
- }
- }
- if (nd.node == scene) {
- scene_import_settings_data->settings = &defaults;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
- } else {
- scene_import_settings_data->settings = &nd.settings;
- if (mi) {
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
- scene_import_settings_data->hide_options = editing_animation;
- } else if (Object::cast_to<AnimationPlayer>(nd.node)) {
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
- } else if (Object::cast_to<Skeleton3D>(nd.node)) {
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE;
- } else {
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
- scene_import_settings_data->hide_options = editing_animation;
- }
- }
- } else if (p_type == "Animation") {
- node_selected->hide(); //always hide just in case
- mesh_preview->hide();
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->show();
- }
- //NodeData &nd=node_map[p_id];
- material_tree->deselect_all();
- mesh_tree->deselect_all();
- AnimationData &ad = animation_map[p_id];
- scene_import_settings_data->settings = &ad.settings;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION;
- } else if (p_type == "Mesh") {
- node_selected->hide();
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->hide();
- }
- MeshData &md = mesh_map[p_id];
- if (p_from != mesh_tree) {
- md.mesh_node->uncollapse_tree();
- md.mesh_node->select(0);
- mesh_tree->ensure_cursor_is_visible();
- }
- if (p_from != scene_tree) {
- md.scene_node->uncollapse_tree();
- md.scene_node->select(0);
- scene_tree->ensure_cursor_is_visible();
- }
- mesh_preview->set_mesh(md.mesh);
- mesh_preview->show();
- material_tree->deselect_all();
- scene_import_settings_data->settings = &md.settings;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH;
- } else if (p_type == "Material") {
- node_selected->hide();
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->hide();
- }
- mesh_preview->show();
- MaterialData &md = material_map[p_id];
- material_preview->set_material(md.material);
- mesh_preview->set_mesh(material_preview);
- if (p_from != mesh_tree) {
- md.mesh_node->uncollapse_tree();
- md.mesh_node->select(0);
- mesh_tree->ensure_cursor_is_visible();
- }
- if (p_from != scene_tree) {
- md.scene_node->uncollapse_tree();
- md.scene_node->select(0);
- scene_tree->ensure_cursor_is_visible();
- }
- if (p_from != material_tree) {
- md.material_node->uncollapse_tree();
- md.material_node->select(0);
- material_tree->ensure_cursor_is_visible();
- }
- scene_import_settings_data->settings = &md.settings;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL;
- }
- selected_type = p_type;
- selected_id = p_id;
- selecting = false;
- _update_camera();
- List<ResourceImporter::ImportOption> options;
- if (editing_animation) {
- if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- ResourceImporterScene::get_animation_singleton()->get_import_options(base_path, &options);
- } else {
- ResourceImporterScene::get_animation_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
- }
- } else {
- if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- ResourceImporterScene::get_scene_singleton()->get_import_options(base_path, &options);
- } else {
- ResourceImporterScene::get_scene_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
- }
- }
- scene_import_settings_data->defaults.clear();
- scene_import_settings_data->current.clear();
- if (scene_import_settings_data->settings) {
- for (const ResourceImporter::ImportOption &E : options) {
- scene_import_settings_data->defaults[E.option.name] = E.default_value;
- //needed for visibility toggling (fails if something is missing)
- if (scene_import_settings_data->settings->has(E.option.name)) {
- scene_import_settings_data->current[E.option.name] = (*scene_import_settings_data->settings)[E.option.name];
- } else {
- scene_import_settings_data->current[E.option.name] = E.default_value;
- }
- }
- }
- scene_import_settings_data->options = options;
- inspector->edit(scene_import_settings_data);
- scene_import_settings_data->notify_property_list_changed();
- }
- void SceneImportSettings::_material_tree_selected() {
- if (selecting) {
- return;
- }
- TreeItem *item = material_tree->get_selected();
- String type = item->get_meta("type");
- String import_id = item->get_meta("import_id");
- _select(material_tree, type, import_id);
- }
- void SceneImportSettings::_mesh_tree_selected() {
- if (selecting) {
- return;
- }
- TreeItem *item = mesh_tree->get_selected();
- String type = item->get_meta("type");
- String import_id = item->get_meta("import_id");
- _select(mesh_tree, type, import_id);
- }
- void SceneImportSettings::_scene_tree_selected() {
- if (selecting) {
- return;
- }
- TreeItem *item = scene_tree->get_selected();
- String type = item->get_meta("type");
- String import_id = item->get_meta("import_id");
- _select(scene_tree, type, import_id);
- }
- void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
- float *rot_x = &cam_rot_x;
- float *rot_y = &cam_rot_y;
- float *zoom = &cam_zoom;
- if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
- MeshData &md = mesh_map[selected_id];
- rot_x = &md.cam_rot_x;
- rot_y = &md.cam_rot_y;
- zoom = &md.cam_zoom;
- } else if (selected_type == "Material" && material_map.has(selected_id)) {
- MaterialData &md = material_map[selected_id];
- rot_x = &md.cam_rot_x;
- rot_y = &md.cam_rot_y;
- zoom = &md.cam_zoom;
- }
- Ref<InputEventMouseMotion> mm = p_input;
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
- (*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
- (*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
- (*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
- _update_camera();
- }
- Ref<InputEventMouseButton> mb = p_input;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
- (*zoom) *= 1.1;
- if ((*zoom) > 10.0) {
- (*zoom) = 10.0;
- }
- _update_camera();
- }
- if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP) {
- (*zoom) /= 1.1;
- if ((*zoom) < 0.1) {
- (*zoom) = 0.1;
- }
- _update_camera();
- }
- }
- void SceneImportSettings::_re_import() {
- HashMap<StringName, Variant> main_settings;
- main_settings = defaults;
- main_settings.erase("_subresources");
- Dictionary nodes;
- Dictionary materials;
- Dictionary meshes;
- Dictionary animations;
- Dictionary subresources;
- for (KeyValue<String, NodeData> &E : node_map) {
- if (E.value.settings.size()) {
- Dictionary d;
- for (const KeyValue<StringName, Variant> &F : E.value.settings) {
- d[String(F.key)] = F.value;
- }
- nodes[E.key] = d;
- }
- }
- if (nodes.size()) {
- subresources["nodes"] = nodes;
- }
- for (KeyValue<String, MaterialData> &E : material_map) {
- if (E.value.settings.size()) {
- Dictionary d;
- for (const KeyValue<StringName, Variant> &F : E.value.settings) {
- d[String(F.key)] = F.value;
- }
- materials[E.key] = d;
- }
- }
- if (materials.size()) {
- subresources["materials"] = materials;
- }
- for (KeyValue<String, MeshData> &E : mesh_map) {
- if (E.value.settings.size()) {
- Dictionary d;
- for (const KeyValue<StringName, Variant> &F : E.value.settings) {
- d[String(F.key)] = F.value;
- }
- meshes[E.key] = d;
- }
- }
- if (meshes.size()) {
- subresources["meshes"] = meshes;
- }
- for (KeyValue<String, AnimationData> &E : animation_map) {
- if (E.value.settings.size()) {
- Dictionary d;
- for (const KeyValue<StringName, Variant> &F : E.value.settings) {
- d[String(F.key)] = F.value;
- }
- animations[E.key] = d;
- }
- }
- if (animations.size()) {
- subresources["animations"] = animations;
- }
- if (subresources.size()) {
- main_settings["_subresources"] = subresources;
- }
- EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, editing_animation ? "animation_library" : "scene", main_settings);
- }
- void SceneImportSettings::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- connect("confirmed", callable_mp(this, &SceneImportSettings::_re_import));
- } break;
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- inspector->set_property_name_style(EditorPropertyNameProcessor::get_settings_style());
- } break;
- }
- }
- void SceneImportSettings::_menu_callback(int p_id) {
- switch (p_id) {
- case ACTION_EXTRACT_MATERIALS: {
- save_path->set_text(TTR("Select folder to extract material resources"));
- external_extension_type->select(0);
- } break;
- case ACTION_CHOOSE_MESH_SAVE_PATHS: {
- save_path->set_text(TTR("Select folder where mesh resources will save on import"));
- external_extension_type->select(1);
- } break;
- case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
- save_path->set_text(TTR("Select folder where animations will save on import"));
- external_extension_type->select(1);
- } break;
- }
- save_path->set_current_dir(base_path.get_base_dir());
- current_action = p_id;
- save_path->popup_centered_ratio();
- }
- void SceneImportSettings::_save_path_changed(const String &p_path) {
- save_path_item->set_text(1, p_path);
- if (FileAccess::exists(p_path)) {
- save_path_item->set_text(2, "Warning: File exists");
- save_path_item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced."));
- save_path_item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
- } else {
- save_path_item->set_text(2, "Will create new File");
- save_path_item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
- }
- }
- void SceneImportSettings::_browse_save_callback(Object *p_item, int p_column, int p_id, MouseButton p_button) {
- if (p_button != MouseButton::LEFT) {
- return;
- }
- TreeItem *item = Object::cast_to<TreeItem>(p_item);
- String path = item->get_text(1);
- item_save_path->set_current_file(path);
- save_path_item = item;
- item_save_path->popup_centered_ratio();
- }
- void SceneImportSettings::_save_dir_callback(const String &p_path) {
- external_path_tree->clear();
- TreeItem *root = external_path_tree->create_item();
- save_path_items.clear();
- switch (current_action) {
- case ACTION_EXTRACT_MATERIALS: {
- for (const KeyValue<String, MaterialData> &E : material_map) {
- MaterialData &md = material_map[E.key];
- TreeItem *item = external_path_tree->create_item(root);
- String name = md.material_node->get_text(0);
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_theme_icon(SNAME("StandardMaterial3D"), SNAME("EditorIcons")));
- item->set_text(0, name);
- if (md.has_import_id) {
- if (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) {
- item->set_text(2, "Already External");
- item->set_tooltip_text(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again."));
- } else {
- item->set_metadata(0, E.key);
- item->set_editable(0, true);
- item->set_checked(0, true);
- String path = p_path.path_join(name);
- if (external_extension_type->get_selected() == 0) {
- path += ".tres";
- } else {
- path += ".res";
- }
- item->set_text(1, path);
- if (FileAccess::exists(path)) {
- item->set_text(2, "Warning: File exists");
- item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced."));
- item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
- } else {
- item->set_text(2, "Will create new File");
- item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
- }
- item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
- }
- } else {
- item->set_text(2, "No import ID");
- item->set_tooltip_text(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
- item->set_icon(2, get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
- }
- save_path_items.push_back(item);
- }
- external_paths->set_title(TTR("Extract Materials to Resource Files"));
- external_paths->set_ok_button_text(TTR("Extract"));
- } break;
- case ACTION_CHOOSE_MESH_SAVE_PATHS: {
- for (const KeyValue<String, MeshData> &E : mesh_map) {
- MeshData &md = mesh_map[E.key];
- TreeItem *item = external_path_tree->create_item(root);
- String name = md.mesh_node->get_text(0);
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_theme_icon(SNAME("Mesh"), SNAME("EditorIcons")));
- item->set_text(0, name);
- if (md.has_import_id) {
- if (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) {
- item->set_text(2, "Already Saving");
- item->set_tooltip_text(2, TTR("This mesh already saves to an external resource, no action will be taken."));
- } else {
- item->set_metadata(0, E.key);
- item->set_editable(0, true);
- item->set_checked(0, true);
- String path = p_path.path_join(name);
- if (external_extension_type->get_selected() == 0) {
- path += ".tres";
- } else {
- path += ".res";
- }
- item->set_text(1, path);
- if (FileAccess::exists(path)) {
- item->set_text(2, "Warning: File exists");
- item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import."));
- item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
- } else {
- item->set_text(2, "Will save to new File");
- item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
- }
- item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
- }
- } else {
- item->set_text(2, "No import ID");
- item->set_tooltip_text(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
- item->set_icon(2, get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
- }
- save_path_items.push_back(item);
- }
- external_paths->set_title(TTR("Set paths to save meshes as resource files on Reimport"));
- external_paths->set_ok_button_text(TTR("Set Paths"));
- } break;
- case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
- for (const KeyValue<String, AnimationData> &E : animation_map) {
- AnimationData &ad = animation_map[E.key];
- TreeItem *item = external_path_tree->create_item(root);
- String name = ad.scene_node->get_text(0);
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_theme_icon(SNAME("Animation"), SNAME("EditorIcons")));
- item->set_text(0, name);
- if (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) {
- item->set_text(2, "Already Saving");
- item->set_tooltip_text(2, TTR("This animation already saves to an external resource, no action will be taken."));
- } else {
- item->set_metadata(0, E.key);
- item->set_editable(0, true);
- item->set_checked(0, true);
- String path = p_path.path_join(name);
- if (external_extension_type->get_selected() == 0) {
- path += ".tres";
- } else {
- path += ".res";
- }
- item->set_text(1, path);
- if (FileAccess::exists(path)) {
- item->set_text(2, "Warning: File exists");
- item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import."));
- item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
- } else {
- item->set_text(2, "Will save to new File");
- item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
- }
- item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
- }
- save_path_items.push_back(item);
- }
- external_paths->set_title(TTR("Set paths to save animations as resource files on Reimport"));
- external_paths->set_ok_button_text(TTR("Set Paths"));
- } break;
- }
- external_paths->popup_centered_ratio();
- }
- void SceneImportSettings::_save_dir_confirm() {
- for (int i = 0; i < save_path_items.size(); i++) {
- TreeItem *item = save_path_items[i];
- if (!item->is_checked(0)) {
- continue; //ignore
- }
- String path = item->get_text(1);
- if (!path.is_resource_file()) {
- continue;
- }
- String id = item->get_metadata(0);
- switch (current_action) {
- case ACTION_EXTRACT_MATERIALS: {
- ERR_CONTINUE(!material_map.has(id));
- MaterialData &md = material_map[id];
- Error err = ResourceSaver::save(md.material, path);
- if (err != OK) {
- EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:") + "\n\t" + path);
- continue;
- }
- md.settings["use_external/enabled"] = true;
- md.settings["use_external/path"] = path;
- } break;
- case ACTION_CHOOSE_MESH_SAVE_PATHS: {
- ERR_CONTINUE(!mesh_map.has(id));
- MeshData &md = mesh_map[id];
- md.settings["save_to_file/enabled"] = true;
- md.settings["save_to_file/path"] = path;
- } break;
- case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
- ERR_CONTINUE(!animation_map.has(id));
- AnimationData &ad = animation_map[id];
- ad.settings["save_to_file/enabled"] = true;
- ad.settings["save_to_file/path"] = path;
- } break;
- }
- }
- if (current_action == ACTION_EXTRACT_MATERIALS) {
- //as this happens right now, the scene needs to be saved and reimported.
- _re_import();
- open_settings(base_path);
- } else {
- scene_import_settings_data->notify_property_list_changed();
- }
- }
- SceneImportSettings::SceneImportSettings() {
- singleton = this;
- VBoxContainer *main_vb = memnew(VBoxContainer);
- add_child(main_vb);
- HBoxContainer *menu_hb = memnew(HBoxContainer);
- main_vb->add_child(menu_hb);
- action_menu = memnew(MenuButton);
- action_menu->set_text(TTR("Actions..."));
- menu_hb->add_child(action_menu);
- action_menu->get_popup()->add_item(TTR("Extract Materials"), ACTION_EXTRACT_MATERIALS);
- action_menu->get_popup()->add_separator();
- action_menu->get_popup()->add_item(TTR("Set Animation Save Paths"), ACTION_CHOOSE_ANIMATION_SAVE_PATHS);
- action_menu->get_popup()->add_item(TTR("Set Mesh Save Paths"), ACTION_CHOOSE_MESH_SAVE_PATHS);
- action_menu->get_popup()->connect("id_pressed", callable_mp(this, &SceneImportSettings::_menu_callback));
- tree_split = memnew(HSplitContainer);
- main_vb->add_child(tree_split);
- tree_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- data_mode = memnew(TabContainer);
- tree_split->add_child(data_mode);
- data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
- data_mode->set_theme_type_variation("TabContainerOdd");
- property_split = memnew(HSplitContainer);
- tree_split->add_child(property_split);
- property_split->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- scene_tree = memnew(Tree);
- scene_tree->set_name(TTR("Scene"));
- data_mode->add_child(scene_tree);
- scene_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_scene_tree_selected));
- mesh_tree = memnew(Tree);
- mesh_tree->set_name(TTR("Meshes"));
- data_mode->add_child(mesh_tree);
- mesh_tree->set_hide_root(true);
- mesh_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_mesh_tree_selected));
- material_tree = memnew(Tree);
- material_tree->set_name(TTR("Materials"));
- data_mode->add_child(material_tree);
- material_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_material_tree_selected));
- material_tree->set_hide_root(true);
- SubViewportContainer *vp_container = memnew(SubViewportContainer);
- vp_container->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- vp_container->set_custom_minimum_size(Size2(10, 10));
- vp_container->set_stretch(true);
- vp_container->connect("gui_input", callable_mp(this, &SceneImportSettings::_viewport_input));
- property_split->add_child(vp_container);
- base_viewport = memnew(SubViewport);
- vp_container->add_child(base_viewport);
- base_viewport->set_use_own_world_3d(true);
- camera = memnew(Camera3D);
- base_viewport->add_child(camera);
- camera->make_current();
- if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
- camera_attributes.instantiate();
- camera->set_attributes(camera_attributes);
- }
- light = memnew(DirectionalLight3D);
- light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
- base_viewport->add_child(light);
- light->set_shadow(true);
- {
- Ref<StandardMaterial3D> selection_mat;
- selection_mat.instantiate();
- selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- selection_mat->set_albedo(Color(1, 0.8, 1.0));
- Ref<SurfaceTool> st;
- st.instantiate();
- st->begin(Mesh::PRIMITIVE_LINES);
- AABB base_aabb;
- base_aabb.size = Vector3(1, 1, 1);
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- base_aabb.get_edge(i, a, b);
- st->add_vertex(a);
- st->add_vertex(a.lerp(b, 0.2));
- st->add_vertex(b);
- st->add_vertex(b.lerp(a, 0.2));
- }
- selection_mesh.instantiate();
- st->commit(selection_mesh);
- selection_mesh->surface_set_material(0, selection_mat);
- node_selected = memnew(MeshInstance3D);
- node_selected->set_mesh(selection_mesh);
- base_viewport->add_child(node_selected);
- node_selected->hide();
- }
- {
- mesh_preview = memnew(MeshInstance3D);
- base_viewport->add_child(mesh_preview);
- mesh_preview->hide();
- material_preview.instantiate();
- }
- {
- collider_mat.instantiate();
- collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- collider_mat->set_albedo(Color(0.5, 0.5, 1.0));
- }
- inspector = memnew(EditorInspector);
- inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
- inspector->set_property_name_style(EditorPropertyNameProcessor::get_settings_style());
- property_split->add_child(inspector);
- scene_import_settings_data = memnew(SceneImportSettingsData);
- set_ok_button_text(TTR("Reimport"));
- set_cancel_button_text(TTR("Close"));
- external_paths = memnew(ConfirmationDialog);
- add_child(external_paths);
- external_path_tree = memnew(Tree);
- external_paths->add_child(external_path_tree);
- external_path_tree->connect("button_clicked", callable_mp(this, &SceneImportSettings::_browse_save_callback));
- external_paths->connect("confirmed", callable_mp(this, &SceneImportSettings::_save_dir_confirm));
- external_path_tree->set_columns(3);
- external_path_tree->set_column_titles_visible(true);
- external_path_tree->set_column_expand(0, true);
- external_path_tree->set_column_custom_minimum_width(0, 100 * EDSCALE);
- external_path_tree->set_column_title(0, TTR("Resource"));
- external_path_tree->set_column_expand(1, true);
- external_path_tree->set_column_custom_minimum_width(1, 100 * EDSCALE);
- external_path_tree->set_column_title(1, TTR("Path"));
- external_path_tree->set_column_expand(2, false);
- external_path_tree->set_column_custom_minimum_width(2, 200 * EDSCALE);
- external_path_tree->set_column_title(2, TTR("Status"));
- save_path = memnew(EditorFileDialog);
- save_path->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
- HBoxContainer *extension_hb = memnew(HBoxContainer);
- save_path->get_vbox()->add_child(extension_hb);
- extension_hb->add_spacer();
- extension_hb->add_child(memnew(Label(TTR("Save Extension:"))));
- external_extension_type = memnew(OptionButton);
- extension_hb->add_child(external_extension_type);
- external_extension_type->add_item(TTR("Text: *.tres"));
- external_extension_type->add_item(TTR("Binary: *.res"));
- external_path_tree->set_hide_root(true);
- add_child(save_path);
- item_save_path = memnew(EditorFileDialog);
- item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- item_save_path->add_filter("*.tres", TTR("Text Resource"));
- item_save_path->add_filter("*.res", TTR("Binary Resource"));
- add_child(item_save_path);
- item_save_path->connect("file_selected", callable_mp(this, &SceneImportSettings::_save_path_changed));
- save_path->connect("dir_selected", callable_mp(this, &SceneImportSettings::_save_dir_callback));
- update_view_timer = memnew(Timer);
- update_view_timer->set_wait_time(0.2);
- update_view_timer->connect("timeout", callable_mp(this, &SceneImportSettings::_update_view_gizmos));
- add_child(update_view_timer);
- }
- SceneImportSettings::~SceneImportSettings() {
- memdelete(scene_import_settings_data);
- }
|