abstract_polygon_2d_editor.cpp 24 KB

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  1. /*************************************************************************/
  2. /* abstract_polygon_2d_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "abstract_polygon_2d_editor.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "core/os/keyboard.h"
  34. #include "editor/editor_node.h"
  35. #include "editor/editor_scale.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/editor_undo_redo_manager.h"
  38. #include "scene/gui/separator.h"
  39. bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
  40. return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
  41. }
  42. bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
  43. return !(*this == p_vertex);
  44. }
  45. bool AbstractPolygon2DEditor::Vertex::valid() const {
  46. return vertex >= 0;
  47. }
  48. bool AbstractPolygon2DEditor::_is_empty() const {
  49. if (!_get_node()) {
  50. return true;
  51. }
  52. const int n = _get_polygon_count();
  53. for (int i = 0; i < n; i++) {
  54. Vector<Vector2> vertices = _get_polygon(i);
  55. if (vertices.size() != 0) {
  56. return false;
  57. }
  58. }
  59. return true;
  60. }
  61. bool AbstractPolygon2DEditor::_is_line() const {
  62. return false;
  63. }
  64. bool AbstractPolygon2DEditor::_has_uv() const {
  65. return false;
  66. }
  67. int AbstractPolygon2DEditor::_get_polygon_count() const {
  68. return 1;
  69. }
  70. Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
  71. return _get_node()->get("polygon");
  72. }
  73. void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
  74. _get_node()->set("polygon", p_polygon);
  75. }
  76. void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
  77. Node2D *node = _get_node();
  78. undo_redo->add_do_method(node, "set_polygon", p_polygon);
  79. undo_redo->add_undo_method(node, "set_polygon", p_previous);
  80. }
  81. Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {
  82. return Vector2(0, 0);
  83. }
  84. void AbstractPolygon2DEditor::_commit_action() {
  85. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  86. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  87. undo_redo->commit_action();
  88. }
  89. void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
  90. _action_set_polygon(0, p_polygon);
  91. }
  92. void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
  93. _action_set_polygon(p_idx, _get_polygon(p_idx), Vector<Vector2>());
  94. }
  95. void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
  96. _action_set_polygon(p_idx, _get_polygon(p_idx), p_polygon);
  97. }
  98. bool AbstractPolygon2DEditor::_has_resource() const {
  99. return true;
  100. }
  101. void AbstractPolygon2DEditor::_create_resource() {
  102. }
  103. void AbstractPolygon2DEditor::_menu_option(int p_option) {
  104. switch (p_option) {
  105. case MODE_CREATE: {
  106. mode = MODE_CREATE;
  107. button_create->set_pressed(true);
  108. button_edit->set_pressed(false);
  109. button_delete->set_pressed(false);
  110. } break;
  111. case MODE_EDIT: {
  112. _wip_close();
  113. mode = MODE_EDIT;
  114. button_create->set_pressed(false);
  115. button_edit->set_pressed(true);
  116. button_delete->set_pressed(false);
  117. } break;
  118. case MODE_DELETE: {
  119. _wip_close();
  120. mode = MODE_DELETE;
  121. button_create->set_pressed(false);
  122. button_edit->set_pressed(false);
  123. button_delete->set_pressed(true);
  124. } break;
  125. }
  126. }
  127. void AbstractPolygon2DEditor::_notification(int p_what) {
  128. switch (p_what) {
  129. case NOTIFICATION_ENTER_TREE:
  130. case NOTIFICATION_THEME_CHANGED: {
  131. button_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
  132. button_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
  133. button_delete->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
  134. } break;
  135. case NOTIFICATION_READY: {
  136. disable_polygon_editing(false, String());
  137. button_edit->set_pressed(true);
  138. get_tree()->connect("node_removed", callable_mp(this, &AbstractPolygon2DEditor::_node_removed));
  139. create_resource->connect("confirmed", callable_mp(this, &AbstractPolygon2DEditor::_create_resource));
  140. } break;
  141. }
  142. }
  143. void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
  144. if (p_node == _get_node()) {
  145. edit(nullptr);
  146. hide();
  147. canvas_item_editor->update_viewport();
  148. }
  149. }
  150. void AbstractPolygon2DEditor::_wip_changed() {
  151. if (wip_active && _is_line()) {
  152. _set_polygon(0, wip);
  153. }
  154. }
  155. void AbstractPolygon2DEditor::_wip_cancel() {
  156. wip.clear();
  157. wip_active = false;
  158. edited_point = PosVertex();
  159. hover_point = Vertex();
  160. selected_point = Vertex();
  161. canvas_item_editor->update_viewport();
  162. }
  163. void AbstractPolygon2DEditor::_wip_close() {
  164. if (!wip_active) {
  165. return;
  166. }
  167. if (_is_line()) {
  168. _set_polygon(0, wip);
  169. } else if (wip.size() >= (_is_line() ? 2 : 3)) {
  170. undo_redo->create_action(TTR("Create Polygon"));
  171. _action_add_polygon(wip);
  172. if (_has_uv()) {
  173. undo_redo->add_do_method(_get_node(), "set_uv", Vector<Vector2>());
  174. undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
  175. }
  176. _commit_action();
  177. } else {
  178. return;
  179. }
  180. mode = MODE_EDIT;
  181. button_edit->set_pressed(true);
  182. button_create->set_pressed(false);
  183. button_delete->set_pressed(false);
  184. wip.clear();
  185. wip_active = false;
  186. edited_point = PosVertex();
  187. hover_point = Vertex();
  188. selected_point = Vertex();
  189. }
  190. void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, String p_reason) {
  191. _polygon_editing_enabled = !p_disable;
  192. button_create->set_disabled(p_disable);
  193. button_edit->set_disabled(p_disable);
  194. button_delete->set_disabled(p_disable);
  195. if (p_disable) {
  196. button_create->set_tooltip_text(p_reason);
  197. button_edit->set_tooltip_text(p_reason);
  198. button_delete->set_tooltip_text(p_reason);
  199. } else {
  200. button_create->set_tooltip_text(TTR("Create points."));
  201. button_edit->set_tooltip_text(TTR("Edit points.\nLMB: Move Point\nRMB: Erase Point"));
  202. button_delete->set_tooltip_text(TTR("Erase points."));
  203. }
  204. }
  205. bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
  206. if (!_get_node() || !_polygon_editing_enabled) {
  207. return false;
  208. }
  209. if (!_get_node()->is_visible_in_tree()) {
  210. return false;
  211. }
  212. Ref<InputEventMouseButton> mb = p_event;
  213. if (!_has_resource()) {
  214. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  215. create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
  216. create_resource->popup_centered();
  217. }
  218. return (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT);
  219. }
  220. CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
  221. if (tool != CanvasItemEditor::TOOL_SELECT) {
  222. return false;
  223. }
  224. if (mb.is_valid()) {
  225. Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  226. Vector2 gpoint = mb->get_position();
  227. Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
  228. if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
  229. if (mb->get_button_index() == MouseButton::LEFT) {
  230. if (mb->is_pressed()) {
  231. if (mb->is_ctrl_pressed() || mb->is_shift_pressed() || mb->is_alt_pressed()) {
  232. return false;
  233. }
  234. const PosVertex insert = closest_edge_point(gpoint);
  235. if (insert.valid()) {
  236. Vector<Vector2> vertices = _get_polygon(insert.polygon);
  237. if (vertices.size() < (_is_line() ? 2 : 3)) {
  238. vertices.push_back(cpoint);
  239. undo_redo->create_action(TTR("Edit Polygon"));
  240. selected_point = Vertex(insert.polygon, vertices.size());
  241. _action_set_polygon(insert.polygon, vertices);
  242. _commit_action();
  243. return true;
  244. } else {
  245. edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
  246. vertices.insert(edited_point.vertex, edited_point.pos);
  247. pre_move_edit = vertices;
  248. selected_point = Vertex(edited_point.polygon, edited_point.vertex);
  249. edge_point = PosVertex();
  250. undo_redo->create_action(TTR("Insert Point"));
  251. _action_set_polygon(insert.polygon, vertices);
  252. _commit_action();
  253. return true;
  254. }
  255. } else {
  256. //look for points to move
  257. const PosVertex closest = closest_point(gpoint);
  258. if (closest.valid()) {
  259. pre_move_edit = _get_polygon(closest.polygon);
  260. edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
  261. selected_point = closest;
  262. edge_point = PosVertex();
  263. canvas_item_editor->update_viewport();
  264. return true;
  265. } else {
  266. selected_point = Vertex();
  267. }
  268. }
  269. } else {
  270. if (edited_point.valid()) {
  271. //apply
  272. Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
  273. ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
  274. vertices.write[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon);
  275. undo_redo->create_action(TTR("Edit Polygon"));
  276. _action_set_polygon(edited_point.polygon, pre_move_edit, vertices);
  277. _commit_action();
  278. edited_point = PosVertex();
  279. return true;
  280. }
  281. }
  282. } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && !edited_point.valid()) {
  283. const PosVertex closest = closest_point(gpoint);
  284. if (closest.valid()) {
  285. remove_point(closest);
  286. return true;
  287. }
  288. }
  289. } else if (mode == MODE_DELETE) {
  290. if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  291. const PosVertex closest = closest_point(gpoint);
  292. if (closest.valid()) {
  293. remove_point(closest);
  294. return true;
  295. }
  296. }
  297. }
  298. if (mode == MODE_CREATE) {
  299. if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  300. if (_is_line()) {
  301. // for lines, we don't have a wip mode, and we can undo each single add point.
  302. Vector<Vector2> vertices = _get_polygon(0);
  303. vertices.push_back(cpoint);
  304. undo_redo->create_action(TTR("Insert Point"));
  305. _action_set_polygon(0, vertices);
  306. _commit_action();
  307. return true;
  308. } else if (!wip_active) {
  309. wip.clear();
  310. wip.push_back(cpoint);
  311. wip_active = true;
  312. _wip_changed();
  313. edited_point = PosVertex(-1, 1, cpoint);
  314. canvas_item_editor->update_viewport();
  315. hover_point = Vertex();
  316. selected_point = Vertex(0);
  317. edge_point = PosVertex();
  318. return true;
  319. } else {
  320. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  321. if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(xform.xform(cpoint)) < grab_threshold) {
  322. //wip closed
  323. _wip_close();
  324. return true;
  325. } else {
  326. //add wip point
  327. wip.push_back(cpoint);
  328. _wip_changed();
  329. edited_point = PosVertex(-1, wip.size(), cpoint);
  330. selected_point = Vertex(wip.size() - 1);
  331. canvas_item_editor->update_viewport();
  332. return true;
  333. }
  334. }
  335. } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
  336. _wip_cancel();
  337. }
  338. }
  339. }
  340. Ref<InputEventMouseMotion> mm = p_event;
  341. if (mm.is_valid()) {
  342. Vector2 gpoint = mm->get_position();
  343. if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE)) {
  344. Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
  345. //Move the point in a single axis. Should only work when editing a polygon and while holding shift.
  346. if (mode == MODE_EDIT && mm->is_shift_pressed()) {
  347. Vector2 old_point = pre_move_edit.get(selected_point.vertex);
  348. if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) {
  349. cpoint.y = old_point.y;
  350. } else {
  351. cpoint.x = old_point.x;
  352. }
  353. }
  354. edited_point = PosVertex(edited_point, cpoint);
  355. if (!wip_active) {
  356. Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
  357. ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
  358. vertices.write[edited_point.vertex] = cpoint - _get_offset(edited_point.polygon);
  359. _set_polygon(edited_point.polygon, vertices);
  360. }
  361. canvas_item_editor->update_viewport();
  362. } else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
  363. const PosVertex onEdgeVertex = closest_edge_point(gpoint);
  364. if (onEdgeVertex.valid()) {
  365. hover_point = Vertex();
  366. edge_point = onEdgeVertex;
  367. canvas_item_editor->update_viewport();
  368. } else {
  369. if (edge_point.valid()) {
  370. edge_point = PosVertex();
  371. canvas_item_editor->update_viewport();
  372. }
  373. const PosVertex new_hover_point = closest_point(gpoint);
  374. if (hover_point != new_hover_point) {
  375. hover_point = new_hover_point;
  376. canvas_item_editor->update_viewport();
  377. }
  378. }
  379. }
  380. }
  381. Ref<InputEventKey> k = p_event;
  382. if (k.is_valid() && k->is_pressed()) {
  383. if (k->get_keycode() == Key::KEY_DELETE || k->get_keycode() == Key::BACKSPACE) {
  384. if (wip_active && selected_point.polygon == -1) {
  385. if (wip.size() > selected_point.vertex) {
  386. wip.remove_at(selected_point.vertex);
  387. _wip_changed();
  388. selected_point = wip.size() - 1;
  389. canvas_item_editor->update_viewport();
  390. return true;
  391. }
  392. } else {
  393. const Vertex active_point = get_active_point();
  394. if (active_point.valid()) {
  395. remove_point(active_point);
  396. return true;
  397. }
  398. }
  399. } else if (wip_active && k->get_keycode() == Key::ENTER) {
  400. _wip_close();
  401. } else if (wip_active && k->get_keycode() == Key::ESCAPE) {
  402. _wip_cancel();
  403. }
  404. }
  405. return false;
  406. }
  407. void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
  408. if (!_get_node()) {
  409. return;
  410. }
  411. if (!_get_node()->is_visible_in_tree()) {
  412. return;
  413. }
  414. Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  415. // All polygon points are sharp, so use the sharp handle icon
  416. const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
  417. const Vertex active_point = get_active_point();
  418. const int n_polygons = _get_polygon_count();
  419. const bool is_closed = !_is_line();
  420. for (int j = -1; j < n_polygons; j++) {
  421. if (wip_active && wip_destructive && j != -1) {
  422. continue;
  423. }
  424. Vector<Vector2> points;
  425. Vector2 offset;
  426. if (wip_active && j == edited_point.polygon) {
  427. points = Variant(wip);
  428. offset = Vector2(0, 0);
  429. } else {
  430. if (j == -1) {
  431. continue;
  432. }
  433. points = _get_polygon(j);
  434. offset = _get_offset(j);
  435. }
  436. if (!wip_active && j == edited_point.polygon && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
  437. const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
  438. const int n = pre_move_edit.size();
  439. for (int i = 0; i < n - (is_closed ? 0 : 1); i++) {
  440. Vector2 p, p2;
  441. p = pre_move_edit[i] + offset;
  442. p2 = pre_move_edit[(i + 1) % n] + offset;
  443. Vector2 point = xform.xform(p);
  444. Vector2 next_point = xform.xform(p2);
  445. p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
  446. }
  447. }
  448. const int n_points = points.size();
  449. const Color col = Color(1, 0.3, 0.1, 0.8);
  450. for (int i = 0; i < n_points; i++) {
  451. const Vertex vertex(j, i);
  452. const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
  453. const Vector2 point = xform.xform(p);
  454. if (is_closed || i < n_points - 1) {
  455. Vector2 p2;
  456. if (j == edited_point.polygon &&
  457. ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex))) {
  458. p2 = edited_point.pos;
  459. } else {
  460. p2 = points[(i + 1) % n_points] + offset;
  461. }
  462. const Vector2 next_point = xform.xform(p2);
  463. p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
  464. }
  465. }
  466. for (int i = 0; i < n_points; i++) {
  467. const Vertex vertex(j, i);
  468. const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
  469. const Vector2 point = xform.xform(p);
  470. const Color modulate = vertex == active_point ? Color(0.5, 1, 2) : Color(1, 1, 1);
  471. p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, modulate);
  472. if (vertex == hover_point) {
  473. Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
  474. int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
  475. String num = String::num(vertex.vertex);
  476. Size2 num_size = font->get_string_size(num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
  477. p_overlay->draw_string(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
  478. }
  479. }
  480. }
  481. if (edge_point.valid()) {
  482. Ref<Texture2D> add_handle = get_theme_icon(SNAME("EditorHandleAdd"), SNAME("EditorIcons"));
  483. p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
  484. }
  485. }
  486. void AbstractPolygon2DEditor::edit(Node *p_polygon) {
  487. if (!canvas_item_editor) {
  488. canvas_item_editor = CanvasItemEditor::get_singleton();
  489. }
  490. if (p_polygon) {
  491. _set_node(p_polygon);
  492. // Enable the pencil tool if the polygon is empty.
  493. if (_is_empty()) {
  494. _menu_option(MODE_CREATE);
  495. } else {
  496. _menu_option(MODE_EDIT);
  497. }
  498. wip.clear();
  499. wip_active = false;
  500. edited_point = PosVertex();
  501. hover_point = Vertex();
  502. selected_point = Vertex();
  503. } else {
  504. _set_node(nullptr);
  505. }
  506. canvas_item_editor->update_viewport();
  507. }
  508. void AbstractPolygon2DEditor::_bind_methods() {
  509. }
  510. void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
  511. Vector<Vector2> vertices = _get_polygon(p_vertex.polygon);
  512. if (vertices.size() > (_is_line() ? 2 : 3)) {
  513. vertices.remove_at(p_vertex.vertex);
  514. undo_redo->create_action(TTR("Edit Polygon (Remove Point)"));
  515. _action_set_polygon(p_vertex.polygon, vertices);
  516. _commit_action();
  517. } else {
  518. undo_redo->create_action(TTR("Remove Polygon And Point"));
  519. _action_remove_polygon(p_vertex.polygon);
  520. _commit_action();
  521. }
  522. if (_is_empty()) {
  523. _menu_option(MODE_CREATE);
  524. }
  525. hover_point = Vertex();
  526. if (selected_point == p_vertex) {
  527. selected_point = Vertex();
  528. }
  529. }
  530. AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() const {
  531. return hover_point.valid() ? hover_point : selected_point;
  532. }
  533. AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {
  534. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  535. const int n_polygons = _get_polygon_count();
  536. const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  537. PosVertex closest;
  538. real_t closest_dist = 1e10;
  539. for (int j = 0; j < n_polygons; j++) {
  540. Vector<Vector2> points = _get_polygon(j);
  541. const Vector2 offset = _get_offset(j);
  542. const int n_points = points.size();
  543. for (int i = 0; i < n_points; i++) {
  544. Vector2 cp = xform.xform(points[i] + offset);
  545. real_t d = cp.distance_to(p_pos);
  546. if (d < closest_dist && d < grab_threshold) {
  547. closest_dist = d;
  548. closest = PosVertex(j, i, cp);
  549. }
  550. }
  551. }
  552. return closest;
  553. }
  554. AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {
  555. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  556. const real_t eps = grab_threshold * 2;
  557. const real_t eps2 = eps * eps;
  558. const int n_polygons = _get_polygon_count();
  559. const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  560. PosVertex closest;
  561. real_t closest_dist = 1e10;
  562. for (int j = 0; j < n_polygons; j++) {
  563. Vector<Vector2> points = _get_polygon(j);
  564. const Vector2 offset = _get_offset(j);
  565. const int n_points = points.size();
  566. const int n_segments = n_points - (_is_line() ? 1 : 0);
  567. for (int i = 0; i < n_segments; i++) {
  568. Vector2 segment[2] = { xform.xform(points[i] + offset),
  569. xform.xform(points[(i + 1) % n_points] + offset) };
  570. Vector2 cp = Geometry2D::get_closest_point_to_segment(p_pos, segment);
  571. if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2) {
  572. continue; //not valid to reuse point
  573. }
  574. real_t d = cp.distance_to(p_pos);
  575. if (d < closest_dist && d < grab_threshold) {
  576. closest_dist = d;
  577. closest = PosVertex(j, i, cp);
  578. }
  579. }
  580. }
  581. return closest;
  582. }
  583. AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
  584. undo_redo = EditorNode::get_undo_redo();
  585. edited_point = PosVertex();
  586. wip_destructive = p_wip_destructive;
  587. hover_point = Vertex();
  588. selected_point = Vertex();
  589. edge_point = PosVertex();
  590. add_child(memnew(VSeparator));
  591. button_create = memnew(Button);
  592. button_create->set_flat(true);
  593. add_child(button_create);
  594. button_create->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_CREATE));
  595. button_create->set_toggle_mode(true);
  596. button_edit = memnew(Button);
  597. button_edit->set_flat(true);
  598. add_child(button_edit);
  599. button_edit->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_EDIT));
  600. button_edit->set_toggle_mode(true);
  601. button_delete = memnew(Button);
  602. button_delete->set_flat(true);
  603. add_child(button_delete);
  604. button_delete->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_DELETE));
  605. button_delete->set_toggle_mode(true);
  606. create_resource = memnew(ConfirmationDialog);
  607. add_child(create_resource);
  608. create_resource->set_ok_button_text(TTR("Create"));
  609. }
  610. void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
  611. polygon_editor->edit(Object::cast_to<Node>(p_object));
  612. }
  613. bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {
  614. return p_object->is_class(klass);
  615. }
  616. void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {
  617. if (p_visible) {
  618. polygon_editor->show();
  619. } else {
  620. polygon_editor->hide();
  621. polygon_editor->edit(nullptr);
  622. }
  623. }
  624. AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(AbstractPolygon2DEditor *p_polygon_editor, String p_class) :
  625. polygon_editor(p_polygon_editor),
  626. klass(p_class) {
  627. CanvasItemEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
  628. polygon_editor->hide();
  629. }
  630. AbstractPolygon2DEditorPlugin::~AbstractPolygon2DEditorPlugin() {
  631. }