| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 |
- /*************************************************************************/
- /* cast_2d_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CAST_2D_EDITOR_PLUGIN_H
- #define CAST_2D_EDITOR_PLUGIN_H
- #include "editor/editor_plugin.h"
- #include "scene/2d/node_2d.h"
- class CanvasItemEditor;
- class EditorUndoRedoManager;
- class Cast2DEditor : public Control {
- GDCLASS(Cast2DEditor, Control);
- Ref<EditorUndoRedoManager> undo_redo;
- CanvasItemEditor *canvas_item_editor = nullptr;
- Node2D *node;
- bool pressed = false;
- Point2 original_target_position;
- protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- public:
- bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
- void forward_canvas_draw_over_viewport(Control *p_overlay);
- void edit(Node2D *p_node);
- Cast2DEditor();
- };
- class Cast2DEditorPlugin : public EditorPlugin {
- GDCLASS(Cast2DEditorPlugin, EditorPlugin);
- Cast2DEditor *cast_2d_editor = nullptr;
- public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return cast_2d_editor->forward_canvas_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
- virtual String get_name() const override { return "Cast2D"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool visible) override;
- Cast2DEditorPlugin();
- };
- #endif // CAST_2D_EDITOR_PLUGIN_H
|