collision_shape_2d_editor_plugin.cpp 17 KB

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  1. /*************************************************************************/
  2. /* collision_shape_2d_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_shape_2d_editor_plugin.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "core/os/keyboard.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_undo_redo_manager.h"
  35. #include "scene/resources/capsule_shape_2d.h"
  36. #include "scene/resources/circle_shape_2d.h"
  37. #include "scene/resources/concave_polygon_shape_2d.h"
  38. #include "scene/resources/convex_polygon_shape_2d.h"
  39. #include "scene/resources/rectangle_shape_2d.h"
  40. #include "scene/resources/segment_shape_2d.h"
  41. #include "scene/resources/separation_ray_shape_2d.h"
  42. #include "scene/resources/world_boundary_shape_2d.h"
  43. void CollisionShape2DEditor::_node_removed(Node *p_node) {
  44. if (p_node == node) {
  45. node = nullptr;
  46. }
  47. }
  48. Variant CollisionShape2DEditor::get_handle_value(int idx) const {
  49. switch (shape_type) {
  50. case CAPSULE_SHAPE: {
  51. Ref<CapsuleShape2D> capsule = node->get_shape();
  52. return Vector2(capsule->get_radius(), capsule->get_height());
  53. } break;
  54. case CIRCLE_SHAPE: {
  55. Ref<CircleShape2D> circle = node->get_shape();
  56. if (idx == 0) {
  57. return circle->get_radius();
  58. }
  59. } break;
  60. case CONCAVE_POLYGON_SHAPE: {
  61. } break;
  62. case CONVEX_POLYGON_SHAPE: {
  63. } break;
  64. case WORLD_BOUNDARY_SHAPE: {
  65. Ref<WorldBoundaryShape2D> world_boundary = node->get_shape();
  66. if (idx == 0) {
  67. return world_boundary->get_distance();
  68. } else {
  69. return world_boundary->get_normal();
  70. }
  71. } break;
  72. case SEPARATION_RAY_SHAPE: {
  73. Ref<SeparationRayShape2D> ray = node->get_shape();
  74. if (idx == 0) {
  75. return ray->get_length();
  76. }
  77. } break;
  78. case RECTANGLE_SHAPE: {
  79. Ref<RectangleShape2D> rect = node->get_shape();
  80. if (idx < 8) {
  81. return rect->get_size().abs();
  82. }
  83. } break;
  84. case SEGMENT_SHAPE: {
  85. Ref<SegmentShape2D> seg = node->get_shape();
  86. if (idx == 0) {
  87. return seg->get_a();
  88. } else if (idx == 1) {
  89. return seg->get_b();
  90. }
  91. } break;
  92. }
  93. return Variant();
  94. }
  95. void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
  96. switch (shape_type) {
  97. case CAPSULE_SHAPE: {
  98. if (idx < 2) {
  99. Ref<CapsuleShape2D> capsule = node->get_shape();
  100. real_t parameter = Math::abs(p_point[idx]);
  101. if (idx == 0) {
  102. capsule->set_radius(parameter);
  103. } else if (idx == 1) {
  104. capsule->set_height(parameter * 2);
  105. }
  106. canvas_item_editor->update_viewport();
  107. }
  108. } break;
  109. case CIRCLE_SHAPE: {
  110. Ref<CircleShape2D> circle = node->get_shape();
  111. circle->set_radius(p_point.length());
  112. canvas_item_editor->update_viewport();
  113. } break;
  114. case CONCAVE_POLYGON_SHAPE: {
  115. } break;
  116. case CONVEX_POLYGON_SHAPE: {
  117. } break;
  118. case WORLD_BOUNDARY_SHAPE: {
  119. if (idx < 2) {
  120. Ref<WorldBoundaryShape2D> world_boundary = node->get_shape();
  121. if (idx == 0) {
  122. world_boundary->set_distance(p_point.length());
  123. } else {
  124. world_boundary->set_normal(p_point.normalized());
  125. }
  126. canvas_item_editor->update_viewport();
  127. }
  128. } break;
  129. case SEPARATION_RAY_SHAPE: {
  130. Ref<SeparationRayShape2D> ray = node->get_shape();
  131. ray->set_length(Math::abs(p_point.y));
  132. canvas_item_editor->update_viewport();
  133. } break;
  134. case RECTANGLE_SHAPE: {
  135. if (idx < 8) {
  136. Ref<RectangleShape2D> rect = node->get_shape();
  137. Vector2 size = (Point2)original;
  138. if (RECT_HANDLES[idx].x != 0) {
  139. size.x = p_point.x * RECT_HANDLES[idx].x * 2;
  140. }
  141. if (RECT_HANDLES[idx].y != 0) {
  142. size.y = p_point.y * RECT_HANDLES[idx].y * 2;
  143. }
  144. if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
  145. rect->set_size(size.abs());
  146. node->set_global_position(original_transform.get_origin());
  147. } else {
  148. rect->set_size(((Point2)original + (size - (Point2)original) * 0.5).abs());
  149. Point2 pos = original_transform.affine_inverse().xform(original_transform.get_origin());
  150. pos += (size - (Point2)original) * 0.5 * RECT_HANDLES[idx] * 0.5;
  151. node->set_global_position(original_transform.xform(pos));
  152. }
  153. canvas_item_editor->update_viewport();
  154. }
  155. } break;
  156. case SEGMENT_SHAPE: {
  157. if (edit_handle < 2) {
  158. Ref<SegmentShape2D> seg = node->get_shape();
  159. if (idx == 0) {
  160. seg->set_a(p_point);
  161. } else if (idx == 1) {
  162. seg->set_b(p_point);
  163. }
  164. canvas_item_editor->update_viewport();
  165. }
  166. } break;
  167. }
  168. node->get_shape()->notify_property_list_changed();
  169. }
  170. void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
  171. undo_redo->create_action(TTR("Set Handle"));
  172. switch (shape_type) {
  173. case CAPSULE_SHAPE: {
  174. Ref<CapsuleShape2D> capsule = node->get_shape();
  175. Vector2 values = p_org;
  176. if (idx == 0) {
  177. undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius());
  178. } else if (idx == 1) {
  179. undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
  180. }
  181. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  182. undo_redo->add_undo_method(capsule.ptr(), "set_radius", values[0]);
  183. undo_redo->add_undo_method(capsule.ptr(), "set_height", values[1]);
  184. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  185. } break;
  186. case CIRCLE_SHAPE: {
  187. Ref<CircleShape2D> circle = node->get_shape();
  188. undo_redo->add_do_method(circle.ptr(), "set_radius", circle->get_radius());
  189. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  190. undo_redo->add_undo_method(circle.ptr(), "set_radius", p_org);
  191. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  192. } break;
  193. case CONCAVE_POLYGON_SHAPE: {
  194. // Cannot be edited directly, use CollisionPolygon2D instead.
  195. } break;
  196. case CONVEX_POLYGON_SHAPE: {
  197. // Cannot be edited directly, use CollisionPolygon2D instead.
  198. } break;
  199. case WORLD_BOUNDARY_SHAPE: {
  200. Ref<WorldBoundaryShape2D> world_boundary = node->get_shape();
  201. if (idx == 0) {
  202. undo_redo->add_do_method(world_boundary.ptr(), "set_distance", world_boundary->get_distance());
  203. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  204. undo_redo->add_undo_method(world_boundary.ptr(), "set_distance", p_org);
  205. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  206. } else {
  207. undo_redo->add_do_method(world_boundary.ptr(), "set_normal", world_boundary->get_normal());
  208. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  209. undo_redo->add_undo_method(world_boundary.ptr(), "set_normal", p_org);
  210. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  211. }
  212. } break;
  213. case SEPARATION_RAY_SHAPE: {
  214. Ref<SeparationRayShape2D> ray = node->get_shape();
  215. undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length());
  216. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  217. undo_redo->add_undo_method(ray.ptr(), "set_length", p_org);
  218. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  219. } break;
  220. case RECTANGLE_SHAPE: {
  221. Ref<RectangleShape2D> rect = node->get_shape();
  222. undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size());
  223. undo_redo->add_do_method(node, "set_global_transform", node->get_global_transform());
  224. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  225. undo_redo->add_undo_method(rect.ptr(), "set_size", p_org);
  226. undo_redo->add_undo_method(node, "set_global_transform", original_transform);
  227. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  228. } break;
  229. case SEGMENT_SHAPE: {
  230. Ref<SegmentShape2D> seg = node->get_shape();
  231. if (idx == 0) {
  232. undo_redo->add_do_method(seg.ptr(), "set_a", seg->get_a());
  233. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  234. undo_redo->add_undo_method(seg.ptr(), "set_a", p_org);
  235. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  236. } else if (idx == 1) {
  237. undo_redo->add_do_method(seg.ptr(), "set_b", seg->get_b());
  238. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  239. undo_redo->add_undo_method(seg.ptr(), "set_b", p_org);
  240. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  241. }
  242. } break;
  243. }
  244. undo_redo->commit_action();
  245. }
  246. bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
  247. if (!node) {
  248. return false;
  249. }
  250. if (!node->get_shape().is_valid()) {
  251. return false;
  252. }
  253. if (!node->is_visible_in_tree()) {
  254. return false;
  255. }
  256. if (shape_type == -1) {
  257. return false;
  258. }
  259. Ref<InputEventMouseButton> mb = p_event;
  260. Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  261. if (mb.is_valid()) {
  262. Vector2 gpoint = mb->get_position();
  263. if (mb->get_button_index() == MouseButton::LEFT) {
  264. if (mb->is_pressed()) {
  265. for (int i = 0; i < handles.size(); i++) {
  266. if (xform.xform(handles[i]).distance_to(gpoint) < 8) {
  267. edit_handle = i;
  268. break;
  269. }
  270. }
  271. if (edit_handle == -1) {
  272. pressed = false;
  273. return false;
  274. }
  275. original = get_handle_value(edit_handle);
  276. original_transform = node->get_global_transform();
  277. last_point = original;
  278. pressed = true;
  279. return true;
  280. } else {
  281. if (pressed) {
  282. commit_handle(edit_handle, original);
  283. edit_handle = -1;
  284. pressed = false;
  285. return true;
  286. }
  287. }
  288. }
  289. return false;
  290. }
  291. Ref<InputEventMouseMotion> mm = p_event;
  292. if (mm.is_valid()) {
  293. if (edit_handle == -1 || !pressed) {
  294. return false;
  295. }
  296. Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
  297. cpoint = original_transform.affine_inverse().xform(cpoint);
  298. last_point = cpoint;
  299. set_handle(edit_handle, cpoint);
  300. return true;
  301. }
  302. Ref<InputEventKey> k = p_event;
  303. if (k.is_valid()) {
  304. if (edit_handle == -1 || !pressed || k->is_echo()) {
  305. return false;
  306. }
  307. if (shape_type == RECTANGLE_SHAPE && k->get_keycode() == Key::ALT) {
  308. set_handle(edit_handle, last_point); // Update handle when Alt key is toggled.
  309. }
  310. }
  311. return false;
  312. }
  313. void CollisionShape2DEditor::_get_current_shape_type() {
  314. if (!node) {
  315. return;
  316. }
  317. Ref<Shape2D> s = node->get_shape();
  318. if (!s.is_valid()) {
  319. return;
  320. }
  321. if (Object::cast_to<CapsuleShape2D>(*s)) {
  322. shape_type = CAPSULE_SHAPE;
  323. } else if (Object::cast_to<CircleShape2D>(*s)) {
  324. shape_type = CIRCLE_SHAPE;
  325. } else if (Object::cast_to<ConcavePolygonShape2D>(*s)) {
  326. shape_type = CONCAVE_POLYGON_SHAPE;
  327. } else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
  328. shape_type = CONVEX_POLYGON_SHAPE;
  329. } else if (Object::cast_to<WorldBoundaryShape2D>(*s)) {
  330. shape_type = WORLD_BOUNDARY_SHAPE;
  331. } else if (Object::cast_to<SeparationRayShape2D>(*s)) {
  332. shape_type = SEPARATION_RAY_SHAPE;
  333. } else if (Object::cast_to<RectangleShape2D>(*s)) {
  334. shape_type = RECTANGLE_SHAPE;
  335. } else if (Object::cast_to<SegmentShape2D>(*s)) {
  336. shape_type = SEGMENT_SHAPE;
  337. } else {
  338. shape_type = -1;
  339. }
  340. canvas_item_editor->update_viewport();
  341. }
  342. void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
  343. if (!node) {
  344. return;
  345. }
  346. if (!node->get_shape().is_valid()) {
  347. return;
  348. }
  349. if (!node->is_visible_in_tree()) {
  350. return;
  351. }
  352. _get_current_shape_type();
  353. if (shape_type == -1) {
  354. return;
  355. }
  356. Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  357. Ref<Texture2D> h = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
  358. Vector2 size = h->get_size() * 0.5;
  359. handles.clear();
  360. switch (shape_type) {
  361. case CAPSULE_SHAPE: {
  362. Ref<CapsuleShape2D> shape = node->get_shape();
  363. handles.resize(2);
  364. float radius = shape->get_radius();
  365. float height = shape->get_height() / 2;
  366. handles.write[0] = Point2(radius, 0);
  367. handles.write[1] = Point2(0, height);
  368. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  369. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  370. } break;
  371. case CIRCLE_SHAPE: {
  372. Ref<CircleShape2D> shape = node->get_shape();
  373. handles.resize(1);
  374. handles.write[0] = Point2(shape->get_radius(), 0);
  375. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  376. } break;
  377. case CONCAVE_POLYGON_SHAPE: {
  378. } break;
  379. case CONVEX_POLYGON_SHAPE: {
  380. } break;
  381. case WORLD_BOUNDARY_SHAPE: {
  382. Ref<WorldBoundaryShape2D> shape = node->get_shape();
  383. handles.resize(2);
  384. handles.write[0] = shape->get_normal() * shape->get_distance();
  385. handles.write[1] = shape->get_normal() * (shape->get_distance() + 30.0);
  386. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  387. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  388. } break;
  389. case SEPARATION_RAY_SHAPE: {
  390. Ref<SeparationRayShape2D> shape = node->get_shape();
  391. handles.resize(1);
  392. handles.write[0] = Point2(0, shape->get_length());
  393. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  394. } break;
  395. case RECTANGLE_SHAPE: {
  396. Ref<RectangleShape2D> shape = node->get_shape();
  397. handles.resize(8);
  398. Vector2 ext = shape->get_size() / 2;
  399. for (int i = 0; i < handles.size(); i++) {
  400. handles.write[i] = RECT_HANDLES[i] * ext;
  401. p_overlay->draw_texture(h, gt.xform(handles[i]) - size);
  402. }
  403. } break;
  404. case SEGMENT_SHAPE: {
  405. Ref<SegmentShape2D> shape = node->get_shape();
  406. handles.resize(2);
  407. handles.write[0] = shape->get_a();
  408. handles.write[1] = shape->get_b();
  409. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  410. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  411. } break;
  412. }
  413. }
  414. void CollisionShape2DEditor::_notification(int p_what) {
  415. switch (p_what) {
  416. case NOTIFICATION_ENTER_TREE: {
  417. get_tree()->connect("node_removed", callable_mp(this, &CollisionShape2DEditor::_node_removed));
  418. } break;
  419. case NOTIFICATION_EXIT_TREE: {
  420. get_tree()->disconnect("node_removed", callable_mp(this, &CollisionShape2DEditor::_node_removed));
  421. } break;
  422. }
  423. }
  424. void CollisionShape2DEditor::edit(Node *p_node) {
  425. if (!canvas_item_editor) {
  426. canvas_item_editor = CanvasItemEditor::get_singleton();
  427. }
  428. if (p_node) {
  429. node = Object::cast_to<CollisionShape2D>(p_node);
  430. _get_current_shape_type();
  431. } else {
  432. edit_handle = -1;
  433. shape_type = -1;
  434. node = nullptr;
  435. }
  436. canvas_item_editor->update_viewport();
  437. }
  438. void CollisionShape2DEditor::_bind_methods() {
  439. ClassDB::bind_method("_get_current_shape_type", &CollisionShape2DEditor::_get_current_shape_type);
  440. }
  441. CollisionShape2DEditor::CollisionShape2DEditor() {
  442. node = nullptr;
  443. canvas_item_editor = nullptr;
  444. undo_redo = EditorNode::get_singleton()->get_undo_redo();
  445. edit_handle = -1;
  446. pressed = false;
  447. shape_type = 0;
  448. }
  449. void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
  450. collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
  451. }
  452. bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
  453. return p_obj->is_class("CollisionShape2D");
  454. }
  455. void CollisionShape2DEditorPlugin::make_visible(bool visible) {
  456. if (!visible) {
  457. edit(nullptr);
  458. }
  459. }
  460. CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin() {
  461. collision_shape_2d_editor = memnew(CollisionShape2DEditor);
  462. EditorNode::get_singleton()->get_gui_base()->add_child(collision_shape_2d_editor);
  463. }
  464. CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
  465. }