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- /*************************************************************************/
- /* editor_debugger_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_DEBUGGER_PLUGIN_H
- #define EDITOR_DEBUGGER_PLUGIN_H
- #include "scene/gui/control.h"
- class ScriptEditorDebugger;
- class EditorDebuggerPlugin : public Control {
- GDCLASS(EditorDebuggerPlugin, Control);
- private:
- ScriptEditorDebugger *debugger = nullptr;
- void _breaked(bool p_really_did, bool p_can_debug, String p_message, bool p_has_stackdump);
- void _started();
- void _stopped();
- protected:
- static void _bind_methods();
- public:
- void attach_debugger(ScriptEditorDebugger *p_debugger);
- void detach_debugger(bool p_call_debugger);
- void send_message(const String &p_message, const Array &p_args);
- void register_message_capture(const StringName &p_name, const Callable &p_callable);
- void unregister_message_capture(const StringName &p_name);
- bool has_capture(const StringName &p_name);
- bool is_breaked();
- bool is_debuggable();
- bool is_session_active();
- ~EditorDebuggerPlugin();
- };
- #endif // EDITOR_DEBUGGER_PLUGIN_H
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