editor_preview_plugins.cpp 31 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906
  1. /*************************************************************************/
  2. /* editor_preview_plugins.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_preview_plugins.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/file_access_memory.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/os/os.h"
  35. #include "editor/editor_paths.h"
  36. #include "editor/editor_scale.h"
  37. #include "editor/editor_settings.h"
  38. #include "scene/resources/bit_map.h"
  39. #include "scene/resources/font.h"
  40. #include "scene/resources/material.h"
  41. #include "scene/resources/mesh.h"
  42. #include "servers/audio/audio_stream.h"
  43. void post_process_preview(Ref<Image> p_image) {
  44. if (p_image->get_format() != Image::FORMAT_RGBA8) {
  45. p_image->convert(Image::FORMAT_RGBA8);
  46. }
  47. const int w = p_image->get_width();
  48. const int h = p_image->get_height();
  49. const int r = MIN(w, h) / 32;
  50. const int r2 = r * r;
  51. Color transparent = Color(0, 0, 0, 0);
  52. for (int i = 0; i < r; i++) {
  53. for (int j = 0; j < r; j++) {
  54. int dx = i - r;
  55. int dy = j - r;
  56. if (dx * dx + dy * dy > r2) {
  57. p_image->set_pixel(i, j, transparent);
  58. p_image->set_pixel(w - 1 - i, j, transparent);
  59. p_image->set_pixel(w - 1 - i, h - 1 - j, transparent);
  60. p_image->set_pixel(i, h - 1 - j, transparent);
  61. } else {
  62. break;
  63. }
  64. }
  65. }
  66. }
  67. bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
  68. return ClassDB::is_parent_class(p_type, "Texture2D");
  69. }
  70. bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
  71. return true;
  72. }
  73. Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
  74. Ref<Image> img;
  75. Ref<AtlasTexture> atex = p_from;
  76. if (atex.is_valid()) {
  77. Ref<Texture2D> tex = atex->get_atlas();
  78. if (!tex.is_valid()) {
  79. return Ref<Texture2D>();
  80. }
  81. Ref<Image> atlas = tex->get_image();
  82. if (!atlas.is_valid()) {
  83. return Ref<Texture2D>();
  84. }
  85. img = atlas->get_rect(atex->get_region());
  86. } else {
  87. Ref<Texture2D> tex = p_from;
  88. if (tex.is_valid()) {
  89. img = tex->get_image();
  90. if (img.is_valid()) {
  91. img = img->duplicate();
  92. }
  93. }
  94. }
  95. if (img.is_null() || img->is_empty()) {
  96. return Ref<Texture2D>();
  97. }
  98. img->clear_mipmaps();
  99. if (img->is_compressed()) {
  100. if (img->decompress() != OK) {
  101. return Ref<Texture2D>();
  102. }
  103. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  104. img->convert(Image::FORMAT_RGBA8);
  105. }
  106. Vector2 new_size = img->get_size();
  107. if (new_size.x > p_size.x) {
  108. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  109. }
  110. if (new_size.y > p_size.y) {
  111. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  112. }
  113. Vector2i new_size_i(MAX(1, (int)new_size.x), MAX(1, (int)new_size.y));
  114. img->resize(new_size_i.x, new_size_i.y, Image::INTERPOLATE_CUBIC);
  115. post_process_preview(img);
  116. return ImageTexture::create_from_image(img);
  117. }
  118. EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() {
  119. }
  120. ////////////////////////////////////////////////////////////////////////////
  121. bool EditorImagePreviewPlugin::handles(const String &p_type) const {
  122. return p_type == "Image";
  123. }
  124. Ref<Texture2D> EditorImagePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
  125. Ref<Image> img = p_from;
  126. if (img.is_null() || img->is_empty()) {
  127. return Ref<Image>();
  128. }
  129. img = img->duplicate();
  130. img->clear_mipmaps();
  131. if (img->is_compressed()) {
  132. if (img->decompress() != OK) {
  133. return Ref<Image>();
  134. }
  135. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  136. img->convert(Image::FORMAT_RGBA8);
  137. }
  138. Vector2 new_size = img->get_size();
  139. if (new_size.x > p_size.x) {
  140. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  141. }
  142. if (new_size.y > p_size.y) {
  143. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  144. }
  145. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  146. post_process_preview(img);
  147. return ImageTexture::create_from_image(img);
  148. }
  149. EditorImagePreviewPlugin::EditorImagePreviewPlugin() {
  150. }
  151. bool EditorImagePreviewPlugin::generate_small_preview_automatically() const {
  152. return true;
  153. }
  154. ////////////////////////////////////////////////////////////////////////////
  155. bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
  156. return ClassDB::is_parent_class(p_type, "BitMap");
  157. }
  158. Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
  159. Ref<BitMap> bm = p_from;
  160. if (bm->get_size() == Size2()) {
  161. return Ref<Texture2D>();
  162. }
  163. Vector<uint8_t> data;
  164. data.resize(bm->get_size().width * bm->get_size().height);
  165. {
  166. uint8_t *w = data.ptrw();
  167. for (int i = 0; i < bm->get_size().width; i++) {
  168. for (int j = 0; j < bm->get_size().height; j++) {
  169. if (bm->get_bit(Point2i(i, j))) {
  170. w[j * (int)bm->get_size().width + i] = 255;
  171. } else {
  172. w[j * (int)bm->get_size().width + i] = 0;
  173. }
  174. }
  175. }
  176. }
  177. Ref<Image> img;
  178. img.instantiate();
  179. img->create(bm->get_size().width, bm->get_size().height, false, Image::FORMAT_L8, data);
  180. if (img->is_compressed()) {
  181. if (img->decompress() != OK) {
  182. return Ref<Texture2D>();
  183. }
  184. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  185. img->convert(Image::FORMAT_RGBA8);
  186. }
  187. Vector2 new_size = img->get_size();
  188. if (new_size.x > p_size.x) {
  189. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  190. }
  191. if (new_size.y > p_size.y) {
  192. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  193. }
  194. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  195. post_process_preview(img);
  196. return ImageTexture::create_from_image(img);
  197. }
  198. bool EditorBitmapPreviewPlugin::generate_small_preview_automatically() const {
  199. return true;
  200. }
  201. EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() {
  202. }
  203. ///////////////////////////////////////////////////////////////////////////
  204. bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
  205. return ClassDB::is_parent_class(p_type, "PackedScene");
  206. }
  207. Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
  208. return generate_from_path(p_from->get_path(), p_size);
  209. }
  210. Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
  211. String temp_path = EditorPaths::get_singleton()->get_cache_dir();
  212. String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
  213. cache_base = temp_path.path_join("resthumb-" + cache_base);
  214. //does not have it, try to load a cached thumbnail
  215. String path = cache_base + ".png";
  216. if (!FileAccess::exists(path)) {
  217. return Ref<Texture2D>();
  218. }
  219. Ref<Image> img;
  220. img.instantiate();
  221. Error err = img->load(path);
  222. if (err == OK) {
  223. post_process_preview(img);
  224. return ImageTexture::create_from_image(img);
  225. } else {
  226. return Ref<Texture2D>();
  227. }
  228. }
  229. EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
  230. }
  231. //////////////////////////////////////////////////////////////////
  232. void EditorMaterialPreviewPlugin::_generate_frame_started() {
  233. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
  234. RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_preview_done));
  235. }
  236. void EditorMaterialPreviewPlugin::_preview_done() {
  237. preview_done.post();
  238. }
  239. bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
  240. return ClassDB::is_parent_class(p_type, "Material"); // Any material.
  241. }
  242. bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
  243. return true;
  244. }
  245. Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
  246. Ref<Material> material = p_from;
  247. ERR_FAIL_COND_V(material.is_null(), Ref<Texture2D>());
  248. if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
  249. RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
  250. RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
  251. preview_done.wait();
  252. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  253. RS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
  254. ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
  255. img->convert(Image::FORMAT_RGBA8);
  256. int thumbnail_size = MAX(p_size.x, p_size.y);
  257. img->resize(thumbnail_size, thumbnail_size, Image::INTERPOLATE_CUBIC);
  258. post_process_preview(img);
  259. return ImageTexture::create_from_image(img);
  260. }
  261. return Ref<Texture2D>();
  262. }
  263. EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
  264. scenario = RS::get_singleton()->scenario_create();
  265. viewport = RS::get_singleton()->viewport_create();
  266. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  267. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  268. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  269. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  270. RS::get_singleton()->viewport_set_active(viewport, true);
  271. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  272. camera = RS::get_singleton()->camera_create();
  273. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  274. RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
  275. RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
  276. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  277. camera_attributes = RS::get_singleton()->camera_attributes_create();
  278. RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
  279. RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
  280. }
  281. light = RS::get_singleton()->directional_light_create();
  282. light_instance = RS::get_singleton()->instance_create2(light, scenario);
  283. RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
  284. light2 = RS::get_singleton()->directional_light_create();
  285. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  286. //RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  287. light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  288. RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
  289. sphere = RS::get_singleton()->mesh_create();
  290. sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario);
  291. int lats = 32;
  292. int lons = 32;
  293. const double lat_step = Math_TAU / lats;
  294. const double lon_step = Math_TAU / lons;
  295. real_t radius = 1.0;
  296. Vector<Vector3> vertices;
  297. Vector<Vector3> normals;
  298. Vector<Vector2> uvs;
  299. Vector<real_t> tangents;
  300. Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5);
  301. for (int i = 1; i <= lats; i++) {
  302. double lat0 = lat_step * (i - 1) - Math_TAU / 4;
  303. double z0 = Math::sin(lat0);
  304. double zr0 = Math::cos(lat0);
  305. double lat1 = lat_step * i - Math_TAU / 4;
  306. double z1 = Math::sin(lat1);
  307. double zr1 = Math::cos(lat1);
  308. for (int j = lons; j >= 1; j--) {
  309. double lng0 = lon_step * (j - 1);
  310. double x0 = Math::cos(lng0);
  311. double y0 = Math::sin(lng0);
  312. double lng1 = lon_step * j;
  313. double x1 = Math::cos(lng1);
  314. double y1 = Math::sin(lng1);
  315. Vector3 v[4] = {
  316. Vector3(x1 * zr0, z0, y1 * zr0),
  317. Vector3(x1 * zr1, z1, y1 * zr1),
  318. Vector3(x0 * zr1, z1, y0 * zr1),
  319. Vector3(x0 * zr0, z0, y0 * zr0)
  320. };
  321. #define ADD_POINT(m_idx) \
  322. normals.push_back(v[m_idx]); \
  323. vertices.push_back(v[m_idx] * radius); \
  324. { \
  325. Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
  326. uv /= Math_PI; \
  327. uv *= 4.0; \
  328. uv = uv * 0.5 + Vector2(0.5, 0.5); \
  329. uvs.push_back(uv); \
  330. } \
  331. { \
  332. Vector3 t = tt.xform(v[m_idx]); \
  333. tangents.push_back(t.x); \
  334. tangents.push_back(t.y); \
  335. tangents.push_back(t.z); \
  336. tangents.push_back(1.0); \
  337. }
  338. ADD_POINT(0);
  339. ADD_POINT(1);
  340. ADD_POINT(2);
  341. ADD_POINT(2);
  342. ADD_POINT(3);
  343. ADD_POINT(0);
  344. }
  345. }
  346. Array arr;
  347. arr.resize(RS::ARRAY_MAX);
  348. arr[RS::ARRAY_VERTEX] = vertices;
  349. arr[RS::ARRAY_NORMAL] = normals;
  350. arr[RS::ARRAY_TANGENT] = tangents;
  351. arr[RS::ARRAY_TEX_UV] = uvs;
  352. RS::get_singleton()->mesh_add_surface_from_arrays(sphere, RS::PRIMITIVE_TRIANGLES, arr);
  353. }
  354. EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
  355. RS::get_singleton()->free(sphere);
  356. RS::get_singleton()->free(sphere_instance);
  357. RS::get_singleton()->free(viewport);
  358. RS::get_singleton()->free(light);
  359. RS::get_singleton()->free(light_instance);
  360. RS::get_singleton()->free(light2);
  361. RS::get_singleton()->free(light_instance2);
  362. RS::get_singleton()->free(camera);
  363. RS::get_singleton()->free(camera_attributes);
  364. RS::get_singleton()->free(scenario);
  365. }
  366. ///////////////////////////////////////////////////////////////////////////
  367. bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
  368. return ClassDB::is_parent_class(p_type, "Script");
  369. }
  370. Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
  371. Ref<Script> scr = p_from;
  372. if (scr.is_null()) {
  373. return Ref<Texture2D>();
  374. }
  375. String code = scr->get_source_code().strip_edges();
  376. if (code.is_empty()) {
  377. return Ref<Texture2D>();
  378. }
  379. List<String> kwors;
  380. scr->get_language()->get_reserved_words(&kwors);
  381. HashSet<String> control_flow_keywords;
  382. HashSet<String> keywords;
  383. for (const String &E : kwors) {
  384. if (scr->get_language()->is_control_flow_keyword(E)) {
  385. control_flow_keywords.insert(E);
  386. } else {
  387. keywords.insert(E);
  388. }
  389. }
  390. int line = 0;
  391. int col = 0;
  392. Ref<Image> img;
  393. img.instantiate();
  394. int thumbnail_size = MAX(p_size.x, p_size.y);
  395. img->create(thumbnail_size, thumbnail_size, false, Image::FORMAT_RGBA8);
  396. Color bg_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/background_color");
  397. Color keyword_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/keyword_color");
  398. Color control_flow_keyword_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/control_flow_keyword_color");
  399. Color text_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/text_color");
  400. Color symbol_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/symbol_color");
  401. Color comment_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/comment_color");
  402. if (bg_color.a == 0) {
  403. bg_color = Color(0, 0, 0, 0);
  404. }
  405. bg_color.a = MAX(bg_color.a, 0.2); // some background
  406. img->fill(bg_color);
  407. const int x0 = thumbnail_size / 8;
  408. const int y0 = thumbnail_size / 8;
  409. const int available_height = thumbnail_size - 2 * y0;
  410. col = x0;
  411. bool prev_is_text = false;
  412. bool in_control_flow_keyword = false;
  413. bool in_keyword = false;
  414. bool in_comment = false;
  415. for (int i = 0; i < code.length(); i++) {
  416. char32_t c = code[i];
  417. if (c > 32) {
  418. if (col < thumbnail_size) {
  419. Color color = text_color;
  420. if (c == '#') {
  421. in_comment = true;
  422. }
  423. if (in_comment) {
  424. color = comment_color;
  425. } else {
  426. if (is_symbol(c)) {
  427. //make symbol a little visible
  428. color = symbol_color;
  429. in_control_flow_keyword = false;
  430. in_keyword = false;
  431. } else if (!prev_is_text && is_ascii_identifier_char(c)) {
  432. int pos = i;
  433. while (is_ascii_identifier_char(code[pos])) {
  434. pos++;
  435. }
  436. String word = code.substr(i, pos - i);
  437. if (control_flow_keywords.has(word)) {
  438. in_control_flow_keyword = true;
  439. } else if (keywords.has(word)) {
  440. in_keyword = true;
  441. }
  442. } else if (!is_ascii_identifier_char(c)) {
  443. in_keyword = false;
  444. }
  445. if (in_control_flow_keyword) {
  446. color = control_flow_keyword_color;
  447. } else if (in_keyword) {
  448. color = keyword_color;
  449. }
  450. }
  451. Color ul = color;
  452. ul.a *= 0.5;
  453. img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
  454. img->set_pixel(col, y0 + line * 2 + 1, color);
  455. prev_is_text = is_ascii_identifier_char(c);
  456. }
  457. col++;
  458. } else {
  459. prev_is_text = false;
  460. in_control_flow_keyword = false;
  461. in_keyword = false;
  462. if (c == '\n') {
  463. in_comment = false;
  464. col = x0;
  465. line++;
  466. if (line >= available_height / 2) {
  467. break;
  468. }
  469. } else if (c == '\t') {
  470. col += 3;
  471. } else {
  472. col++;
  473. }
  474. }
  475. }
  476. post_process_preview(img);
  477. return ImageTexture::create_from_image(img);
  478. }
  479. EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() {
  480. }
  481. ///////////////////////////////////////////////////////////////////
  482. bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
  483. return ClassDB::is_parent_class(p_type, "AudioStream");
  484. }
  485. Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
  486. Ref<AudioStream> stream = p_from;
  487. ERR_FAIL_COND_V(stream.is_null(), Ref<Texture2D>());
  488. Vector<uint8_t> img;
  489. int w = p_size.x;
  490. int h = p_size.y;
  491. img.resize(w * h * 3);
  492. uint8_t *imgdata = img.ptrw();
  493. uint8_t *imgw = imgdata;
  494. Ref<AudioStreamPlayback> playback = stream->instantiate_playback();
  495. ERR_FAIL_COND_V(playback.is_null(), Ref<Texture2D>());
  496. real_t len_s = stream->get_length();
  497. if (len_s == 0) {
  498. len_s = 60; //one minute audio if no length specified
  499. }
  500. int frame_length = AudioServer::get_singleton()->get_mix_rate() * len_s;
  501. Vector<AudioFrame> frames;
  502. frames.resize(frame_length);
  503. playback->start();
  504. playback->mix(frames.ptrw(), 1, frames.size());
  505. playback->stop();
  506. for (int i = 0; i < w; i++) {
  507. real_t max = -1000;
  508. real_t min = 1000;
  509. int from = uint64_t(i) * frame_length / w;
  510. int to = (uint64_t(i) + 1) * frame_length / w;
  511. to = MIN(to, frame_length);
  512. from = MIN(from, frame_length - 1);
  513. if (to == from) {
  514. to = from + 1;
  515. }
  516. for (int j = from; j < to; j++) {
  517. max = MAX(max, frames[j].l);
  518. max = MAX(max, frames[j].r);
  519. min = MIN(min, frames[j].l);
  520. min = MIN(min, frames[j].r);
  521. }
  522. int pfrom = CLAMP((min * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
  523. int pto = CLAMP((max * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
  524. for (int j = 0; j < h; j++) {
  525. uint8_t *p = &imgw[(j * w + i) * 3];
  526. if (j < pfrom || j > pto) {
  527. p[0] = 100;
  528. p[1] = 100;
  529. p[2] = 100;
  530. } else {
  531. p[0] = 180;
  532. p[1] = 180;
  533. p[2] = 180;
  534. }
  535. }
  536. }
  537. //post_process_preview(img);
  538. Ref<Image> image;
  539. image.instantiate();
  540. image->create(w, h, false, Image::FORMAT_RGB8, img);
  541. return ImageTexture::create_from_image(image);
  542. }
  543. EditorAudioStreamPreviewPlugin::EditorAudioStreamPreviewPlugin() {
  544. }
  545. ///////////////////////////////////////////////////////////////////////////
  546. void EditorMeshPreviewPlugin::_generate_frame_started() {
  547. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
  548. RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_preview_done));
  549. }
  550. void EditorMeshPreviewPlugin::_preview_done() {
  551. preview_done.post();
  552. }
  553. bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
  554. return ClassDB::is_parent_class(p_type, "Mesh"); // Any mesh.
  555. }
  556. Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
  557. Ref<Mesh> mesh = p_from;
  558. ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture2D>());
  559. RS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
  560. AABB aabb = mesh->get_aabb();
  561. Vector3 ofs = aabb.get_center();
  562. aabb.position -= ofs;
  563. Transform3D xform;
  564. xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
  565. xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
  566. AABB rot_aabb = xform.xform(aabb);
  567. real_t m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
  568. if (m == 0) {
  569. return Ref<Texture2D>();
  570. }
  571. m = 1.0 / m;
  572. m *= 0.5;
  573. xform.basis.scale(Vector3(m, m, m));
  574. xform.origin = -xform.basis.xform(ofs); //-ofs*m;
  575. xform.origin.z -= rot_aabb.size.z * 2;
  576. RS::get_singleton()->instance_set_transform(mesh_instance, xform);
  577. RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
  578. preview_done.wait();
  579. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  580. ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
  581. RS::get_singleton()->instance_set_base(mesh_instance, RID());
  582. img->convert(Image::FORMAT_RGBA8);
  583. Vector2 new_size = img->get_size();
  584. if (new_size.x > p_size.x) {
  585. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  586. }
  587. if (new_size.y > p_size.y) {
  588. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  589. }
  590. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  591. post_process_preview(img);
  592. return ImageTexture::create_from_image(img);
  593. }
  594. EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
  595. scenario = RS::get_singleton()->scenario_create();
  596. viewport = RS::get_singleton()->viewport_create();
  597. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  598. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  599. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  600. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  601. RS::get_singleton()->viewport_set_active(viewport, true);
  602. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  603. camera = RS::get_singleton()->camera_create();
  604. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  605. RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
  606. //RS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
  607. RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
  608. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  609. camera_attributes = RS::get_singleton()->camera_attributes_create();
  610. RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
  611. RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
  612. }
  613. light = RS::get_singleton()->directional_light_create();
  614. light_instance = RS::get_singleton()->instance_create2(light, scenario);
  615. RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
  616. light2 = RS::get_singleton()->directional_light_create();
  617. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  618. //RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
  619. light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  620. RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
  621. //sphere = RS::get_singleton()->mesh_create();
  622. mesh_instance = RS::get_singleton()->instance_create();
  623. RS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
  624. }
  625. EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
  626. //RS::get_singleton()->free(sphere);
  627. RS::get_singleton()->free(mesh_instance);
  628. RS::get_singleton()->free(viewport);
  629. RS::get_singleton()->free(light);
  630. RS::get_singleton()->free(light_instance);
  631. RS::get_singleton()->free(light2);
  632. RS::get_singleton()->free(light_instance2);
  633. RS::get_singleton()->free(camera);
  634. RS::get_singleton()->free(camera_attributes);
  635. RS::get_singleton()->free(scenario);
  636. }
  637. ///////////////////////////////////////////////////////////////////////////
  638. void EditorFontPreviewPlugin::_generate_frame_started() {
  639. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
  640. RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_preview_done));
  641. }
  642. void EditorFontPreviewPlugin::_preview_done() {
  643. preview_done.post();
  644. }
  645. bool EditorFontPreviewPlugin::handles(const String &p_type) const {
  646. return ClassDB::is_parent_class(p_type, "Font");
  647. }
  648. Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
  649. Ref<Font> sampled_font = ResourceLoader::load(p_path);
  650. ERR_FAIL_COND_V(sampled_font.is_null(), Ref<Texture2D>());
  651. String sample;
  652. static const String sample_base = U"12漢字ԱբΑαАбΑαאבابܐܒހށआআਆઆଆஆఆಆആආกิກິༀကႠა한글ሀᎣᐁᚁᚠᜀᜠᝀᝠកᠠᤁᥐAb😀";
  653. for (int i = 0; i < sample_base.length(); i++) {
  654. if (sampled_font->has_char(sample_base[i])) {
  655. sample += sample_base[i];
  656. }
  657. }
  658. if (sample.is_empty()) {
  659. sample = sampled_font->get_supported_chars().substr(0, 6);
  660. }
  661. Vector2 size = sampled_font->get_string_size(sample, HORIZONTAL_ALIGNMENT_LEFT, -1, 50);
  662. Vector2 pos;
  663. pos.x = 64 - size.x / 2;
  664. pos.y = 80;
  665. const Color c = GLOBAL_GET("rendering/environment/defaults/default_clear_color");
  666. const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
  667. sampled_font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg));
  668. RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
  669. preview_done.wait();
  670. RS::get_singleton()->canvas_item_clear(canvas_item);
  671. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  672. ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
  673. img->convert(Image::FORMAT_RGBA8);
  674. Vector2 new_size = img->get_size();
  675. if (new_size.x > p_size.x) {
  676. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  677. }
  678. if (new_size.y > p_size.y) {
  679. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  680. }
  681. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  682. post_process_preview(img);
  683. return ImageTexture::create_from_image(img);
  684. }
  685. Ref<Texture2D> EditorFontPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
  686. String path = p_from->get_path();
  687. if (!FileAccess::exists(path)) {
  688. return Ref<Texture2D>();
  689. }
  690. return generate_from_path(path, p_size);
  691. }
  692. EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
  693. viewport = RS::get_singleton()->viewport_create();
  694. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  695. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  696. RS::get_singleton()->viewport_set_active(viewport, true);
  697. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  698. canvas = RS::get_singleton()->canvas_create();
  699. canvas_item = RS::get_singleton()->canvas_item_create();
  700. RS::get_singleton()->viewport_attach_canvas(viewport, canvas);
  701. RS::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
  702. }
  703. EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
  704. RS::get_singleton()->free(canvas_item);
  705. RS::get_singleton()->free(canvas);
  706. RS::get_singleton()->free(viewport);
  707. }
  708. ////////////////////////////////////////////////////////////////////////////
  709. static const real_t GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR = 4.0;
  710. bool EditorGradientPreviewPlugin::handles(const String &p_type) const {
  711. return ClassDB::is_parent_class(p_type, "Gradient");
  712. }
  713. bool EditorGradientPreviewPlugin::generate_small_preview_automatically() const {
  714. return true;
  715. }
  716. Ref<Texture2D> EditorGradientPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
  717. Ref<Gradient> gradient = p_from;
  718. if (gradient.is_valid()) {
  719. Ref<GradientTexture1D> ptex;
  720. ptex.instantiate();
  721. ptex->set_width(p_size.width * GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR * EDSCALE);
  722. ptex->set_gradient(gradient);
  723. return ImageTexture::create_from_image(ptex->get_image());
  724. }
  725. return Ref<Texture2D>();
  726. }
  727. EditorGradientPreviewPlugin::EditorGradientPreviewPlugin() {
  728. }