gpu_particles_3d_editor_plugin.h 4.3 KB

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  1. /*************************************************************************/
  2. /* gpu_particles_3d_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GPU_PARTICLES_3D_EDITOR_PLUGIN_H
  31. #define GPU_PARTICLES_3D_EDITOR_PLUGIN_H
  32. #include "editor/editor_plugin.h"
  33. #include "scene/3d/gpu_particles_3d.h"
  34. #include "scene/gui/spin_box.h"
  35. class SceneTreeDialog;
  36. class GPUParticles3DEditorBase : public Control {
  37. GDCLASS(GPUParticles3DEditorBase, Control);
  38. protected:
  39. Node3D *base_node = nullptr;
  40. Panel *panel = nullptr;
  41. MenuButton *options = nullptr;
  42. HBoxContainer *particles_editor_hb = nullptr;
  43. SceneTreeDialog *emission_tree_dialog = nullptr;
  44. ConfirmationDialog *emission_dialog = nullptr;
  45. SpinBox *emission_amount = nullptr;
  46. OptionButton *emission_fill = nullptr;
  47. Vector<Face3> geometry;
  48. bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
  49. virtual void _generate_emission_points(){};
  50. void _node_selected(const NodePath &p_path);
  51. static void _bind_methods();
  52. public:
  53. GPUParticles3DEditorBase();
  54. };
  55. class GPUParticles3DEditor : public GPUParticles3DEditorBase {
  56. GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase);
  57. ConfirmationDialog *generate_aabb = nullptr;
  58. SpinBox *generate_seconds = nullptr;
  59. GPUParticles3D *node = nullptr;
  60. enum Menu {
  61. MENU_OPTION_GENERATE_AABB,
  62. MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
  63. MENU_OPTION_CLEAR_EMISSION_VOLUME,
  64. MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
  65. MENU_OPTION_RESTART,
  66. };
  67. void _generate_aabb();
  68. void _menu_option(int);
  69. friend class GPUParticles3DEditorPlugin;
  70. virtual void _generate_emission_points() override;
  71. protected:
  72. void _notification(int p_notification);
  73. void _node_removed(Node *p_node);
  74. static void _bind_methods();
  75. public:
  76. void edit(GPUParticles3D *p_particles);
  77. GPUParticles3DEditor();
  78. };
  79. class GPUParticles3DEditorPlugin : public EditorPlugin {
  80. GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin);
  81. GPUParticles3DEditor *particles_editor = nullptr;
  82. public:
  83. virtual String get_name() const override { return "GPUParticles3D"; }
  84. bool has_main_screen() const override { return false; }
  85. virtual void edit(Object *p_object) override;
  86. virtual bool handles(Object *p_object) const override;
  87. virtual void make_visible(bool p_visible) override;
  88. GPUParticles3DEditorPlugin();
  89. ~GPUParticles3DEditorPlugin();
  90. };
  91. #endif // GPU_PARTICLES_3D_EDITOR_PLUGIN_H