multimesh_editor_plugin.h 3.9 KB

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  1. /*************************************************************************/
  2. /* multimesh_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MULTIMESH_EDITOR_PLUGIN_H
  31. #define MULTIMESH_EDITOR_PLUGIN_H
  32. #include "editor/editor_plugin.h"
  33. #include "scene/3d/multimesh_instance_3d.h"
  34. #include "scene/gui/slider.h"
  35. #include "scene/gui/spin_box.h"
  36. class SceneTreeDialog;
  37. class MultiMeshEditor : public Control {
  38. GDCLASS(MultiMeshEditor, Control);
  39. friend class MultiMeshEditorPlugin;
  40. AcceptDialog *err_dialog = nullptr;
  41. MenuButton *options = nullptr;
  42. MultiMeshInstance3D *_last_pp_node = nullptr;
  43. bool browsing_source = false;
  44. Panel *panel = nullptr;
  45. MultiMeshInstance3D *node = nullptr;
  46. LineEdit *surface_source = nullptr;
  47. LineEdit *mesh_source = nullptr;
  48. SceneTreeDialog *std = nullptr;
  49. ConfirmationDialog *populate_dialog = nullptr;
  50. OptionButton *populate_axis = nullptr;
  51. HSlider *populate_rotate_random = nullptr;
  52. HSlider *populate_tilt_random = nullptr;
  53. SpinBox *populate_scale_random = nullptr;
  54. SpinBox *populate_scale = nullptr;
  55. SpinBox *populate_amount = nullptr;
  56. enum Menu {
  57. MENU_OPTION_POPULATE
  58. };
  59. void _browsed(const NodePath &p_path);
  60. void _menu_option(int);
  61. void _populate();
  62. void _browse(bool p_source);
  63. protected:
  64. void _node_removed(Node *p_node);
  65. static void _bind_methods();
  66. public:
  67. void edit(MultiMeshInstance3D *p_multimesh);
  68. MultiMeshEditor();
  69. };
  70. class MultiMeshEditorPlugin : public EditorPlugin {
  71. GDCLASS(MultiMeshEditorPlugin, EditorPlugin);
  72. MultiMeshEditor *multimesh_editor = nullptr;
  73. public:
  74. virtual String get_name() const override { return "MultiMesh"; }
  75. bool has_main_screen() const override { return false; }
  76. virtual void edit(Object *p_object) override;
  77. virtual bool handles(Object *p_object) const override;
  78. virtual void make_visible(bool p_visible) override;
  79. MultiMeshEditorPlugin();
  80. ~MultiMeshEditorPlugin();
  81. };
  82. #endif // MULTIMESH_EDITOR_PLUGIN_H