node_3d_editor_gizmos.h 31 KB

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  1. /*************************************************************************/
  2. /* node_3d_editor_gizmos.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NODE_3D_EDITOR_GIZMOS_H
  31. #define NODE_3D_EDITOR_GIZMOS_H
  32. #include "core/templates/hash_map.h"
  33. #include "core/templates/local_vector.h"
  34. #include "scene/3d/camera_3d.h"
  35. #include "scene/3d/node_3d.h"
  36. #include "scene/3d/skeleton_3d.h"
  37. class Timer;
  38. class EditorNode3DGizmoPlugin;
  39. class EditorNode3DGizmo : public Node3DGizmo {
  40. GDCLASS(EditorNode3DGizmo, Node3DGizmo);
  41. struct Instance {
  42. RID instance;
  43. Ref<Mesh> mesh;
  44. Ref<Material> material;
  45. Ref<SkinReference> skin_reference;
  46. bool extra_margin = false;
  47. Transform3D xform;
  48. void create_instance(Node3D *p_base, bool p_hidden = false);
  49. };
  50. bool selected;
  51. Vector<Vector3> collision_segments;
  52. Ref<TriangleMesh> collision_mesh;
  53. Vector<Vector3> handles;
  54. Vector<int> handle_ids;
  55. Vector<Vector3> secondary_handles;
  56. Vector<int> secondary_handle_ids;
  57. real_t selectable_icon_size;
  58. bool billboard_handle;
  59. bool valid;
  60. bool hidden;
  61. Vector<Instance> instances;
  62. Node3D *spatial_node = nullptr;
  63. void _set_spatial_node(Node *p_node) { set_spatial_node(Object::cast_to<Node3D>(p_node)); }
  64. protected:
  65. static void _bind_methods();
  66. EditorNode3DGizmoPlugin *gizmo_plugin = nullptr;
  67. GDVIRTUAL0(_redraw)
  68. GDVIRTUAL2RC(String, _get_handle_name, int, bool)
  69. GDVIRTUAL2RC(bool, _is_handle_highlighted, int, bool)
  70. GDVIRTUAL2RC(Variant, _get_handle_value, int, bool)
  71. GDVIRTUAL4(_set_handle, int, bool, const Camera3D *, Vector2)
  72. GDVIRTUAL4(_commit_handle, int, bool, Variant, bool)
  73. GDVIRTUAL2RC(int, _subgizmos_intersect_ray, const Camera3D *, Vector2)
  74. GDVIRTUAL2RC(Vector<int>, _subgizmos_intersect_frustum, const Camera3D *, TypedArray<Plane>)
  75. GDVIRTUAL1RC(Transform3D, _get_subgizmo_transform, int)
  76. GDVIRTUAL2(_set_subgizmo_transform, int, Transform3D)
  77. GDVIRTUAL3(_commit_subgizmos, Vector<int>, TypedArray<Transform3D>, bool)
  78. public:
  79. void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
  80. void add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
  81. void add_mesh(const Ref<Mesh> &p_mesh, const Ref<Material> &p_material = Ref<Material>(), const Transform3D &p_xform = Transform3D(), const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>());
  82. void add_collision_segments(const Vector<Vector3> &p_lines);
  83. void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
  84. void add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
  85. void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, const Vector<int> &p_ids = Vector<int>(), bool p_billboard = false, bool p_secondary = false);
  86. void add_solid_box(const Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform3D &p_xform = Transform3D());
  87. virtual bool is_handle_highlighted(int p_id, bool p_secondary) const;
  88. virtual String get_handle_name(int p_id, bool p_secondary) const;
  89. virtual Variant get_handle_value(int p_id, bool p_secondary) const;
  90. virtual void set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point);
  91. virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
  92. virtual int subgizmos_intersect_ray(Camera3D *p_camera, const Vector2 &p_point) const;
  93. virtual Vector<int> subgizmos_intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum) const;
  94. virtual Transform3D get_subgizmo_transform(int p_id) const;
  95. virtual void set_subgizmo_transform(int p_id, Transform3D p_transform);
  96. virtual void commit_subgizmos(const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel = false);
  97. void set_selected(bool p_selected) { selected = p_selected; }
  98. bool is_selected() const { return selected; }
  99. void set_spatial_node(Node3D *p_node);
  100. Node3D *get_spatial_node() const { return spatial_node; }
  101. Ref<EditorNode3DGizmoPlugin> get_plugin() const { return gizmo_plugin; }
  102. bool intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum);
  103. void handles_intersect_ray(Camera3D *p_camera, const Vector2 &p_point, bool p_shift_pressed, int &r_id, bool &r_secondary);
  104. bool intersect_ray(Camera3D *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal);
  105. bool is_subgizmo_selected(int p_id) const;
  106. Vector<int> get_subgizmo_selection() const;
  107. virtual void clear() override;
  108. virtual void create() override;
  109. virtual void transform() override;
  110. virtual void redraw() override;
  111. virtual void free() override;
  112. virtual bool is_editable() const;
  113. void set_hidden(bool p_hidden);
  114. void set_plugin(EditorNode3DGizmoPlugin *p_plugin);
  115. EditorNode3DGizmo();
  116. ~EditorNode3DGizmo();
  117. };
  118. class EditorNode3DGizmoPlugin : public Resource {
  119. GDCLASS(EditorNode3DGizmoPlugin, Resource);
  120. public:
  121. static const int VISIBLE = 0;
  122. static const int HIDDEN = 1;
  123. static const int ON_TOP = 2;
  124. protected:
  125. int current_state;
  126. List<EditorNode3DGizmo *> current_gizmos;
  127. HashMap<String, Vector<Ref<StandardMaterial3D>>> materials;
  128. static void _bind_methods();
  129. virtual bool has_gizmo(Node3D *p_spatial);
  130. virtual Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial);
  131. GDVIRTUAL1RC(bool, _has_gizmo, Node3D *)
  132. GDVIRTUAL1RC(Ref<EditorNode3DGizmo>, _create_gizmo, Node3D *)
  133. GDVIRTUAL0RC(String, _get_gizmo_name)
  134. GDVIRTUAL0RC(int, _get_priority)
  135. GDVIRTUAL0RC(bool, _can_be_hidden)
  136. GDVIRTUAL0RC(bool, _is_selectable_when_hidden)
  137. GDVIRTUAL1(_redraw, Ref<EditorNode3DGizmo>)
  138. GDVIRTUAL3RC(String, _get_handle_name, Ref<EditorNode3DGizmo>, int, bool)
  139. GDVIRTUAL3RC(bool, _is_handle_highlighted, Ref<EditorNode3DGizmo>, int, bool)
  140. GDVIRTUAL3RC(Variant, _get_handle_value, Ref<EditorNode3DGizmo>, int, bool)
  141. GDVIRTUAL5(_set_handle, Ref<EditorNode3DGizmo>, int, bool, const Camera3D *, Vector2)
  142. GDVIRTUAL5(_commit_handle, Ref<EditorNode3DGizmo>, int, bool, Variant, bool)
  143. GDVIRTUAL3RC(int, _subgizmos_intersect_ray, Ref<EditorNode3DGizmo>, const Camera3D *, Vector2)
  144. GDVIRTUAL3RC(Vector<int>, _subgizmos_intersect_frustum, Ref<EditorNode3DGizmo>, const Camera3D *, TypedArray<Plane>)
  145. GDVIRTUAL2RC(Transform3D, _get_subgizmo_transform, Ref<EditorNode3DGizmo>, int)
  146. GDVIRTUAL3(_set_subgizmo_transform, Ref<EditorNode3DGizmo>, int, Transform3D)
  147. GDVIRTUAL4(_commit_subgizmos, Ref<EditorNode3DGizmo>, Vector<int>, TypedArray<Transform3D>, bool)
  148. public:
  149. void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
  150. void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
  151. void create_handle_material(const String &p_name, bool p_billboard = false, const Ref<Texture2D> &p_texture = nullptr);
  152. void add_material(const String &p_name, Ref<StandardMaterial3D> p_material);
  153. Ref<StandardMaterial3D> get_material(const String &p_name, const Ref<EditorNode3DGizmo> &p_gizmo = Ref<EditorNode3DGizmo>());
  154. virtual String get_gizmo_name() const;
  155. virtual int get_priority() const;
  156. virtual bool can_be_hidden() const;
  157. virtual bool is_selectable_when_hidden() const;
  158. virtual void redraw(EditorNode3DGizmo *p_gizmo);
  159. virtual bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const;
  160. virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const;
  161. virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const;
  162. virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point);
  163. virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
  164. virtual int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const;
  165. virtual Vector<int> subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const;
  166. virtual Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const;
  167. virtual void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform);
  168. virtual void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel = false);
  169. Ref<EditorNode3DGizmo> get_gizmo(Node3D *p_spatial);
  170. void set_state(int p_state);
  171. int get_state() const;
  172. void unregister_gizmo(EditorNode3DGizmo *p_gizmo);
  173. EditorNode3DGizmoPlugin();
  174. virtual ~EditorNode3DGizmoPlugin();
  175. };
  176. class Light3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  177. GDCLASS(Light3DGizmoPlugin, EditorNode3DGizmoPlugin);
  178. public:
  179. bool has_gizmo(Node3D *p_spatial) override;
  180. String get_gizmo_name() const override;
  181. int get_priority() const override;
  182. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  183. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  184. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  185. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  186. void redraw(EditorNode3DGizmo *p_gizmo) override;
  187. Light3DGizmoPlugin();
  188. };
  189. class AudioStreamPlayer3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  190. GDCLASS(AudioStreamPlayer3DGizmoPlugin, EditorNode3DGizmoPlugin);
  191. public:
  192. bool has_gizmo(Node3D *p_spatial) override;
  193. String get_gizmo_name() const override;
  194. int get_priority() const override;
  195. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  196. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  197. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  198. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  199. void redraw(EditorNode3DGizmo *p_gizmo) override;
  200. AudioStreamPlayer3DGizmoPlugin();
  201. };
  202. class AudioListener3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  203. GDCLASS(AudioListener3DGizmoPlugin, EditorNode3DGizmoPlugin);
  204. public:
  205. bool has_gizmo(Node3D *p_spatial) override;
  206. String get_gizmo_name() const override;
  207. int get_priority() const override;
  208. void redraw(EditorNode3DGizmo *p_gizmo) override;
  209. AudioListener3DGizmoPlugin();
  210. };
  211. class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  212. GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin);
  213. public:
  214. bool has_gizmo(Node3D *p_spatial) override;
  215. String get_gizmo_name() const override;
  216. int get_priority() const override;
  217. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  218. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  219. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  220. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  221. void redraw(EditorNode3DGizmo *p_gizmo) override;
  222. Camera3DGizmoPlugin();
  223. };
  224. class MeshInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  225. GDCLASS(MeshInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
  226. public:
  227. bool has_gizmo(Node3D *p_spatial) override;
  228. String get_gizmo_name() const override;
  229. int get_priority() const override;
  230. bool can_be_hidden() const override;
  231. void redraw(EditorNode3DGizmo *p_gizmo) override;
  232. MeshInstance3DGizmoPlugin();
  233. };
  234. class OccluderInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  235. GDCLASS(OccluderInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
  236. public:
  237. bool has_gizmo(Node3D *p_spatial) override;
  238. String get_gizmo_name() const override;
  239. int get_priority() const override;
  240. void redraw(EditorNode3DGizmo *p_gizmo) override;
  241. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  242. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  243. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  244. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  245. OccluderInstance3DGizmoPlugin();
  246. };
  247. class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  248. GDCLASS(Sprite3DGizmoPlugin, EditorNode3DGizmoPlugin);
  249. public:
  250. bool has_gizmo(Node3D *p_spatial) override;
  251. String get_gizmo_name() const override;
  252. int get_priority() const override;
  253. bool can_be_hidden() const override;
  254. void redraw(EditorNode3DGizmo *p_gizmo) override;
  255. Sprite3DGizmoPlugin();
  256. };
  257. class Label3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  258. GDCLASS(Label3DGizmoPlugin, EditorNode3DGizmoPlugin);
  259. public:
  260. bool has_gizmo(Node3D *p_spatial) override;
  261. String get_gizmo_name() const override;
  262. int get_priority() const override;
  263. bool can_be_hidden() const override;
  264. void redraw(EditorNode3DGizmo *p_gizmo) override;
  265. Label3DGizmoPlugin();
  266. };
  267. class Marker3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  268. GDCLASS(Marker3DGizmoPlugin, EditorNode3DGizmoPlugin);
  269. Ref<ArrayMesh> pos3d_mesh;
  270. Vector<Vector3> cursor_points;
  271. public:
  272. bool has_gizmo(Node3D *p_spatial) override;
  273. String get_gizmo_name() const override;
  274. int get_priority() const override;
  275. void redraw(EditorNode3DGizmo *p_gizmo) override;
  276. Marker3DGizmoPlugin();
  277. };
  278. class PhysicalBone3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  279. GDCLASS(PhysicalBone3DGizmoPlugin, EditorNode3DGizmoPlugin);
  280. public:
  281. bool has_gizmo(Node3D *p_spatial) override;
  282. String get_gizmo_name() const override;
  283. int get_priority() const override;
  284. void redraw(EditorNode3DGizmo *p_gizmo) override;
  285. PhysicalBone3DGizmoPlugin();
  286. };
  287. class RayCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  288. GDCLASS(RayCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
  289. public:
  290. bool has_gizmo(Node3D *p_spatial) override;
  291. String get_gizmo_name() const override;
  292. int get_priority() const override;
  293. void redraw(EditorNode3DGizmo *p_gizmo) override;
  294. RayCast3DGizmoPlugin();
  295. };
  296. class ShapeCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  297. GDCLASS(ShapeCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
  298. public:
  299. bool has_gizmo(Node3D *p_spatial) override;
  300. String get_gizmo_name() const override;
  301. int get_priority() const override;
  302. void redraw(EditorNode3DGizmo *p_gizmo) override;
  303. ShapeCast3DGizmoPlugin();
  304. };
  305. class SpringArm3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  306. GDCLASS(SpringArm3DGizmoPlugin, EditorNode3DGizmoPlugin);
  307. public:
  308. bool has_gizmo(Node3D *p_spatial) override;
  309. String get_gizmo_name() const override;
  310. int get_priority() const override;
  311. void redraw(EditorNode3DGizmo *p_gizmo) override;
  312. SpringArm3DGizmoPlugin();
  313. };
  314. class VehicleWheel3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  315. GDCLASS(VehicleWheel3DGizmoPlugin, EditorNode3DGizmoPlugin);
  316. public:
  317. bool has_gizmo(Node3D *p_spatial) override;
  318. String get_gizmo_name() const override;
  319. int get_priority() const override;
  320. void redraw(EditorNode3DGizmo *p_gizmo) override;
  321. VehicleWheel3DGizmoPlugin();
  322. };
  323. class SoftBody3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  324. GDCLASS(SoftBody3DGizmoPlugin, EditorNode3DGizmoPlugin);
  325. public:
  326. bool has_gizmo(Node3D *p_spatial) override;
  327. String get_gizmo_name() const override;
  328. int get_priority() const override;
  329. bool is_selectable_when_hidden() const override;
  330. void redraw(EditorNode3DGizmo *p_gizmo) override;
  331. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  332. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  333. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  334. bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  335. SoftBody3DGizmoPlugin();
  336. };
  337. class VisibleOnScreenNotifier3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  338. GDCLASS(VisibleOnScreenNotifier3DGizmoPlugin, EditorNode3DGizmoPlugin);
  339. public:
  340. bool has_gizmo(Node3D *p_spatial) override;
  341. String get_gizmo_name() const override;
  342. int get_priority() const override;
  343. void redraw(EditorNode3DGizmo *p_gizmo) override;
  344. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  345. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  346. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  347. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  348. VisibleOnScreenNotifier3DGizmoPlugin();
  349. };
  350. class CPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  351. GDCLASS(CPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
  352. public:
  353. bool has_gizmo(Node3D *p_spatial) override;
  354. String get_gizmo_name() const override;
  355. int get_priority() const override;
  356. bool is_selectable_when_hidden() const override;
  357. void redraw(EditorNode3DGizmo *p_gizmo) override;
  358. CPUParticles3DGizmoPlugin();
  359. };
  360. class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  361. GDCLASS(GPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
  362. public:
  363. bool has_gizmo(Node3D *p_spatial) override;
  364. String get_gizmo_name() const override;
  365. int get_priority() const override;
  366. bool is_selectable_when_hidden() const override;
  367. void redraw(EditorNode3DGizmo *p_gizmo) override;
  368. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  369. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  370. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  371. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  372. GPUParticles3DGizmoPlugin();
  373. };
  374. class GPUParticlesCollision3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  375. GDCLASS(GPUParticlesCollision3DGizmoPlugin, EditorNode3DGizmoPlugin);
  376. public:
  377. bool has_gizmo(Node3D *p_spatial) override;
  378. String get_gizmo_name() const override;
  379. int get_priority() const override;
  380. void redraw(EditorNode3DGizmo *p_gizmo) override;
  381. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  382. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  383. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  384. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  385. GPUParticlesCollision3DGizmoPlugin();
  386. };
  387. class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
  388. GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin);
  389. public:
  390. bool has_gizmo(Node3D *p_spatial) override;
  391. String get_gizmo_name() const override;
  392. int get_priority() const override;
  393. void redraw(EditorNode3DGizmo *p_gizmo) override;
  394. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  395. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  396. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  397. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  398. ReflectionProbeGizmoPlugin();
  399. };
  400. class DecalGizmoPlugin : public EditorNode3DGizmoPlugin {
  401. GDCLASS(DecalGizmoPlugin, EditorNode3DGizmoPlugin);
  402. public:
  403. bool has_gizmo(Node3D *p_spatial) override;
  404. String get_gizmo_name() const override;
  405. int get_priority() const override;
  406. void redraw(EditorNode3DGizmo *p_gizmo) override;
  407. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  408. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  409. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  410. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  411. DecalGizmoPlugin();
  412. };
  413. class VoxelGIGizmoPlugin : public EditorNode3DGizmoPlugin {
  414. GDCLASS(VoxelGIGizmoPlugin, EditorNode3DGizmoPlugin);
  415. public:
  416. bool has_gizmo(Node3D *p_spatial) override;
  417. String get_gizmo_name() const override;
  418. int get_priority() const override;
  419. void redraw(EditorNode3DGizmo *p_gizmo) override;
  420. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  421. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  422. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  423. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  424. VoxelGIGizmoPlugin();
  425. };
  426. class LightmapGIGizmoPlugin : public EditorNode3DGizmoPlugin {
  427. GDCLASS(LightmapGIGizmoPlugin, EditorNode3DGizmoPlugin);
  428. public:
  429. bool has_gizmo(Node3D *p_spatial) override;
  430. String get_gizmo_name() const override;
  431. int get_priority() const override;
  432. void redraw(EditorNode3DGizmo *p_gizmo) override;
  433. LightmapGIGizmoPlugin();
  434. };
  435. class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
  436. GDCLASS(LightmapProbeGizmoPlugin, EditorNode3DGizmoPlugin);
  437. public:
  438. bool has_gizmo(Node3D *p_spatial) override;
  439. String get_gizmo_name() const override;
  440. int get_priority() const override;
  441. void redraw(EditorNode3DGizmo *p_gizmo) override;
  442. LightmapProbeGizmoPlugin();
  443. };
  444. class CollisionObject3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  445. GDCLASS(CollisionObject3DGizmoPlugin, EditorNode3DGizmoPlugin);
  446. public:
  447. bool has_gizmo(Node3D *p_spatial) override;
  448. String get_gizmo_name() const override;
  449. int get_priority() const override;
  450. void redraw(EditorNode3DGizmo *p_gizmo) override;
  451. CollisionObject3DGizmoPlugin();
  452. };
  453. class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  454. GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
  455. public:
  456. bool has_gizmo(Node3D *p_spatial) override;
  457. String get_gizmo_name() const override;
  458. int get_priority() const override;
  459. void redraw(EditorNode3DGizmo *p_gizmo) override;
  460. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  461. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  462. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  463. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  464. CollisionShape3DGizmoPlugin();
  465. };
  466. class CollisionPolygon3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  467. GDCLASS(CollisionPolygon3DGizmoPlugin, EditorNode3DGizmoPlugin);
  468. public:
  469. bool has_gizmo(Node3D *p_spatial) override;
  470. String get_gizmo_name() const override;
  471. int get_priority() const override;
  472. void redraw(EditorNode3DGizmo *p_gizmo) override;
  473. CollisionPolygon3DGizmoPlugin();
  474. };
  475. class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  476. GDCLASS(NavigationRegion3DGizmoPlugin, EditorNode3DGizmoPlugin);
  477. struct _EdgeKey {
  478. Vector3 from;
  479. Vector3 to;
  480. static uint32_t hash(const _EdgeKey &p_key) {
  481. return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to);
  482. }
  483. bool operator==(const _EdgeKey &p_with) const {
  484. return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to);
  485. }
  486. };
  487. public:
  488. bool has_gizmo(Node3D *p_spatial) override;
  489. String get_gizmo_name() const override;
  490. int get_priority() const override;
  491. void redraw(EditorNode3DGizmo *p_gizmo) override;
  492. NavigationRegion3DGizmoPlugin();
  493. };
  494. class JointGizmosDrawer {
  495. public:
  496. static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
  497. static Basis look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform);
  498. static Basis look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
  499. static Basis look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
  500. /// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
  501. /// with axis X and Y that are looking toward the body and oriented toward up
  502. static Basis look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
  503. // Draw circle around p_axis
  504. static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
  505. static void draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
  506. };
  507. class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  508. GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
  509. Timer *update_timer = nullptr;
  510. uint64_t update_idx = 0;
  511. void incremental_update_gizmos();
  512. public:
  513. bool has_gizmo(Node3D *p_spatial) override;
  514. String get_gizmo_name() const override;
  515. int get_priority() const override;
  516. void redraw(EditorNode3DGizmo *p_gizmo) override;
  517. static void CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points);
  518. static void CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
  519. static void CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
  520. static void CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
  521. static void CreateGeneric6DOFJointGizmo(
  522. const Transform3D &p_offset,
  523. const Transform3D &p_trs_joint,
  524. const Transform3D &p_trs_body_a,
  525. const Transform3D &p_trs_body_b,
  526. real_t p_angular_limit_lower_x,
  527. real_t p_angular_limit_upper_x,
  528. real_t p_linear_limit_lower_x,
  529. real_t p_linear_limit_upper_x,
  530. bool p_enable_angular_limit_x,
  531. bool p_enable_linear_limit_x,
  532. real_t p_angular_limit_lower_y,
  533. real_t p_angular_limit_upper_y,
  534. real_t p_linear_limit_lower_y,
  535. real_t p_linear_limit_upper_y,
  536. bool p_enable_angular_limit_y,
  537. bool p_enable_linear_limit_y,
  538. real_t p_angular_limit_lower_z,
  539. real_t p_angular_limit_upper_z,
  540. real_t p_linear_limit_lower_z,
  541. real_t p_linear_limit_upper_z,
  542. bool p_enable_angular_limit_z,
  543. bool p_enable_linear_limit_z,
  544. Vector<Vector3> &r_points,
  545. Vector<Vector3> *r_body_a_points,
  546. Vector<Vector3> *r_body_b_points);
  547. Joint3DGizmoPlugin();
  548. };
  549. class FogVolumeGizmoPlugin : public EditorNode3DGizmoPlugin {
  550. GDCLASS(FogVolumeGizmoPlugin, EditorNode3DGizmoPlugin);
  551. public:
  552. bool has_gizmo(Node3D *p_spatial) override;
  553. String get_gizmo_name() const override;
  554. int get_priority() const override;
  555. void redraw(EditorNode3DGizmo *p_gizmo) override;
  556. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  557. Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  558. void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  559. void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
  560. FogVolumeGizmoPlugin();
  561. };
  562. #endif // NODE_3D_EDITOR_GIZMOS_H