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- /*************************************************************************/
- /* packed_scene_translation_parser_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "packed_scene_translation_parser_plugin.h"
- #include "core/io/resource_loader.h"
- #include "scene/gui/option_button.h"
- #include "scene/resources/packed_scene.h"
- void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
- ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
- }
- Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
- // Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
- // These properties are translated with the tr() function in the C++ code when being set or updated.
- Error err;
- Ref<Resource> loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
- if (err) {
- ERR_PRINT("Failed to load " + p_path);
- return err;
- }
- Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state();
- Vector<String> parsed_strings;
- for (int i = 0; i < state->get_node_count(); i++) {
- String node_type = state->get_node_type(i);
- if (!ClassDB::is_parent_class(node_type, "Control") && !ClassDB::is_parent_class(node_type, "Window")) {
- continue;
- }
- // Find the `auto_translate` property, and abort the string parsing of the node if disabled.
- bool auto_translating = true;
- for (int j = 0; j < state->get_node_property_count(i); j++) {
- if (state->get_node_property_name(i, j) == "auto_translate" && (bool)state->get_node_property_value(i, j) == false) {
- auto_translating = false;
- break;
- }
- }
- if (!auto_translating) {
- continue;
- }
- for (int j = 0; j < state->get_node_property_count(i); j++) {
- String property_name = state->get_node_property_name(i, j);
- if (!lookup_properties.has(property_name) || (exception_list.has(node_type) && exception_list[node_type].has(property_name))) {
- continue;
- }
- Variant property_value = state->get_node_property_value(i, j);
- if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
- // Parse built-in script.
- Ref<Script> s = Object::cast_to<Script>(property_value);
- String extension = s->get_language()->get_extension();
- if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
- Vector<String> temp;
- Vector<Vector<String>> ids_context_plural;
- EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural);
- parsed_strings.append_array(temp);
- r_ids_ctx_plural->append_array(ids_context_plural);
- }
- } else if ((node_type == "MenuButton" || node_type == "OptionButton") && property_name == "items") {
- Vector<String> str_values = property_value;
- int incr_value = node_type == "MenuButton" ? PopupMenu::ITEM_PROPERTY_SIZE : OptionButton::ITEM_PROPERTY_SIZE;
- for (int k = 0; k < str_values.size(); k += incr_value) {
- String desc = str_values[k].get_slice(";", 1).strip_edges();
- if (!desc.is_empty()) {
- parsed_strings.push_back(desc);
- }
- }
- } else if (node_type == "FileDialog" && property_name == "filters") {
- // Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
- Vector<String> str_values = property_value;
- for (int k = 0; k < str_values.size(); k++) {
- String desc = str_values[k].get_slice(";", 1).strip_edges();
- if (!desc.is_empty()) {
- parsed_strings.push_back(desc);
- }
- }
- } else if (property_value.get_type() == Variant::STRING) {
- String str_value = String(property_value);
- // Prevent reading text containing only spaces.
- if (!str_value.strip_edges().is_empty()) {
- parsed_strings.push_back(str_value);
- }
- }
- }
- }
- r_ids->append_array(parsed_strings);
- return OK;
- }
- PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() {
- // Scene Node's properties containing strings that will be fetched for translation.
- lookup_properties.insert("text");
- lookup_properties.insert("tooltip_text");
- lookup_properties.insert("placeholder_text");
- lookup_properties.insert("items");
- lookup_properties.insert("title");
- lookup_properties.insert("dialog_text");
- lookup_properties.insert("filters");
- lookup_properties.insert("script");
- // Exception list (to prevent false positives).
- exception_list.insert("LineEdit", { "text" });
- exception_list.insert("TextEdit", { "text" });
- exception_list.insert("CodeEdit", { "text" });
- }
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