path_2d_editor_plugin.h 4.5 KB

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  1. /*************************************************************************/
  2. /* path_2d_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PATH_2D_EDITOR_PLUGIN_H
  31. #define PATH_2D_EDITOR_PLUGIN_H
  32. #include "editor/editor_plugin.h"
  33. #include "scene/2d/path_2d.h"
  34. #include "scene/gui/separator.h"
  35. class CanvasItemEditor;
  36. class EditorUndoRedoManager;
  37. class Path2DEditor : public HBoxContainer {
  38. GDCLASS(Path2DEditor, HBoxContainer);
  39. Ref<EditorUndoRedoManager> undo_redo;
  40. CanvasItemEditor *canvas_item_editor = nullptr;
  41. Panel *panel = nullptr;
  42. Path2D *node = nullptr;
  43. HBoxContainer *base_hb = nullptr;
  44. Separator *sep = nullptr;
  45. enum Mode {
  46. MODE_CREATE,
  47. MODE_EDIT,
  48. MODE_EDIT_CURVE,
  49. MODE_DELETE,
  50. ACTION_CLOSE
  51. };
  52. Mode mode;
  53. Button *curve_create = nullptr;
  54. Button *curve_edit = nullptr;
  55. Button *curve_edit_curve = nullptr;
  56. Button *curve_del = nullptr;
  57. Button *curve_close = nullptr;
  58. MenuButton *handle_menu = nullptr;
  59. bool mirror_handle_angle;
  60. bool mirror_handle_length;
  61. bool on_edge;
  62. enum HandleOption {
  63. HANDLE_OPTION_ANGLE,
  64. HANDLE_OPTION_LENGTH
  65. };
  66. enum Action {
  67. ACTION_NONE,
  68. ACTION_MOVING_POINT,
  69. ACTION_MOVING_IN,
  70. ACTION_MOVING_OUT,
  71. };
  72. Action action;
  73. int action_point = 0;
  74. Point2 moving_from;
  75. Point2 moving_screen_from;
  76. float orig_in_length = 0.0f;
  77. float orig_out_length = 0.0f;
  78. Vector2 edge_point;
  79. void _mode_selected(int p_mode);
  80. void _handle_option_pressed(int p_option);
  81. void _node_visibility_changed();
  82. friend class Path2DEditorPlugin;
  83. protected:
  84. void _notification(int p_what);
  85. void _node_removed(Node *p_node);
  86. static void _bind_methods();
  87. public:
  88. bool forward_gui_input(const Ref<InputEvent> &p_event);
  89. void forward_canvas_draw_over_viewport(Control *p_overlay);
  90. void edit(Node *p_path2d);
  91. Path2DEditor();
  92. };
  93. class Path2DEditorPlugin : public EditorPlugin {
  94. GDCLASS(Path2DEditorPlugin, EditorPlugin);
  95. Path2DEditor *path2d_editor = nullptr;
  96. public:
  97. virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return path2d_editor->forward_gui_input(p_event); }
  98. virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { path2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
  99. virtual String get_name() const override { return "Path2D"; }
  100. bool has_main_screen() const override { return false; }
  101. virtual void edit(Object *p_object) override;
  102. virtual bool handles(Object *p_object) const override;
  103. virtual void make_visible(bool p_visible) override;
  104. Path2DEditorPlugin();
  105. ~Path2DEditorPlugin();
  106. };
  107. #endif // PATH_2D_EDITOR_PLUGIN_H