polygon_2d_editor_plugin.cpp 54 KB

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  1. /*************************************************************************/
  2. /* polygon_2d_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "polygon_2d_editor_plugin.h"
  31. #include "core/input/input_event.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "editor/editor_scale.h"
  34. #include "editor/editor_settings.h"
  35. #include "editor/plugins/canvas_item_editor_plugin.h"
  36. #include "scene/2d/skeleton_2d.h"
  37. #include "scene/gui/menu_button.h"
  38. #include "scene/gui/scroll_container.h"
  39. #include "scene/gui/separator.h"
  40. #include "scene/gui/slider.h"
  41. #include "scene/gui/view_panner.h"
  42. Node2D *Polygon2DEditor::_get_node() const {
  43. return node;
  44. }
  45. void Polygon2DEditor::_set_node(Node *p_polygon) {
  46. node = Object::cast_to<Polygon2D>(p_polygon);
  47. _update_polygon_editing_state();
  48. }
  49. Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
  50. return node->get_offset();
  51. }
  52. int Polygon2DEditor::_get_polygon_count() const {
  53. if (node->get_internal_vertex_count() > 0) {
  54. return 0; //do not edit if internal vertices exist
  55. } else {
  56. return 1;
  57. }
  58. }
  59. void Polygon2DEditor::_notification(int p_what) {
  60. switch (p_what) {
  61. case NOTIFICATION_ENTER_TREE:
  62. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  63. uv_panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
  64. } break;
  65. case NOTIFICATION_READY: {
  66. button_uv->set_icon(get_theme_icon(SNAME("Uv"), SNAME("EditorIcons")));
  67. uv_button[UV_MODE_CREATE]->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
  68. uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_theme_icon(SNAME("EditInternal"), SNAME("EditorIcons")));
  69. uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_theme_icon(SNAME("RemoveInternal"), SNAME("EditorIcons")));
  70. uv_button[UV_MODE_EDIT_POINT]->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
  71. uv_button[UV_MODE_MOVE]->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons")));
  72. uv_button[UV_MODE_ROTATE]->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons")));
  73. uv_button[UV_MODE_SCALE]->set_icon(get_theme_icon(SNAME("ToolScale"), SNAME("EditorIcons")));
  74. uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
  75. uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
  76. uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_theme_icon(SNAME("Bucket"), SNAME("EditorIcons")));
  77. uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
  78. b_snap_grid->set_icon(get_theme_icon(SNAME("Grid"), SNAME("EditorIcons")));
  79. b_snap_enable->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
  80. uv_icon_zoom->set_texture(get_theme_icon(SNAME("Zoom"), SNAME("EditorIcons")));
  81. uv_vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
  82. uv_hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
  83. [[fallthrough]];
  84. }
  85. case NOTIFICATION_THEME_CHANGED: {
  86. uv_edit_draw->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
  87. bone_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
  88. } break;
  89. case NOTIFICATION_VISIBILITY_CHANGED: {
  90. if (!is_visible()) {
  91. uv_edit->hide();
  92. }
  93. } break;
  94. }
  95. }
  96. void Polygon2DEditor::_sync_bones() {
  97. Skeleton2D *skeleton = nullptr;
  98. if (!node->has_node(node->get_skeleton())) {
  99. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  100. error->popup_centered();
  101. } else {
  102. Node *sn = node->get_node(node->get_skeleton());
  103. skeleton = Object::cast_to<Skeleton2D>(sn);
  104. }
  105. Array prev_bones = node->call("_get_bones");
  106. node->clear_bones();
  107. if (!skeleton) {
  108. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  109. error->popup_centered();
  110. } else {
  111. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  112. NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
  113. Vector<float> weights;
  114. int wc = node->get_polygon().size();
  115. for (int j = 0; j < prev_bones.size(); j += 2) {
  116. NodePath pvp = prev_bones[j];
  117. Vector<float> pv = prev_bones[j + 1];
  118. if (pvp == path && pv.size() == wc) {
  119. weights = pv;
  120. }
  121. }
  122. if (weights.size() == 0) { //create them
  123. weights.resize(node->get_polygon().size());
  124. float *w = weights.ptrw();
  125. for (int j = 0; j < wc; j++) {
  126. w[j] = 0.0;
  127. }
  128. }
  129. node->add_bone(path, weights);
  130. }
  131. }
  132. Array new_bones = node->call("_get_bones");
  133. undo_redo->create_action(TTR("Sync Bones"));
  134. undo_redo->add_do_method(node, "_set_bones", new_bones);
  135. undo_redo->add_undo_method(node, "_set_bones", prev_bones);
  136. undo_redo->add_do_method(this, "_update_bone_list");
  137. undo_redo->add_undo_method(this, "_update_bone_list");
  138. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  139. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  140. undo_redo->commit_action();
  141. }
  142. void Polygon2DEditor::_update_bone_list() {
  143. NodePath selected;
  144. while (bone_scroll_vb->get_child_count()) {
  145. CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
  146. if (cb && cb->is_pressed()) {
  147. selected = cb->get_meta("bone_path");
  148. }
  149. memdelete(bone_scroll_vb->get_child(0));
  150. }
  151. Ref<ButtonGroup> bg;
  152. bg.instantiate();
  153. for (int i = 0; i < node->get_bone_count(); i++) {
  154. CheckBox *cb = memnew(CheckBox);
  155. NodePath np = node->get_bone_path(i);
  156. String name;
  157. if (np.get_name_count()) {
  158. name = np.get_name(np.get_name_count() - 1);
  159. }
  160. if (name.is_empty()) {
  161. name = "Bone " + itos(i);
  162. }
  163. cb->set_text(name);
  164. cb->set_button_group(bg);
  165. cb->set_meta("bone_path", np);
  166. cb->set_focus_mode(FOCUS_NONE);
  167. bone_scroll_vb->add_child(cb);
  168. if (np == selected || bone_scroll_vb->get_child_count() < 2) {
  169. cb->set_pressed(true);
  170. }
  171. cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected).bind(i));
  172. }
  173. uv_edit_draw->queue_redraw();
  174. }
  175. void Polygon2DEditor::_bone_paint_selected(int p_index) {
  176. uv_edit_draw->queue_redraw();
  177. }
  178. void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
  179. if (p_mode == 0) { //uv
  180. uv_button[UV_MODE_CREATE]->hide();
  181. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  182. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  183. for (int i = UV_MODE_EDIT_POINT; i <= UV_MODE_SCALE; i++) {
  184. uv_button[i]->show();
  185. }
  186. uv_button[UV_MODE_ADD_POLYGON]->hide();
  187. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  188. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  189. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  190. _uv_mode(UV_MODE_EDIT_POINT);
  191. bone_scroll_main_vb->hide();
  192. bone_paint_strength->hide();
  193. bone_paint_radius->hide();
  194. bone_paint_radius_label->hide();
  195. } else if (p_mode == 1) { //poly
  196. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  197. uv_button[i]->show();
  198. }
  199. uv_button[UV_MODE_ADD_POLYGON]->hide();
  200. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  201. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  202. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  203. _uv_mode(UV_MODE_EDIT_POINT);
  204. bone_scroll_main_vb->hide();
  205. bone_paint_strength->hide();
  206. bone_paint_radius->hide();
  207. bone_paint_radius_label->hide();
  208. } else if (p_mode == 2) { //splits
  209. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  210. uv_button[i]->hide();
  211. }
  212. uv_button[UV_MODE_ADD_POLYGON]->show();
  213. uv_button[UV_MODE_REMOVE_POLYGON]->show();
  214. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  215. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  216. _uv_mode(UV_MODE_ADD_POLYGON);
  217. bone_scroll_main_vb->hide();
  218. bone_paint_strength->hide();
  219. bone_paint_radius->hide();
  220. bone_paint_radius_label->hide();
  221. } else if (p_mode == 3) { //bones´
  222. for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
  223. uv_button[i]->hide();
  224. }
  225. uv_button[UV_MODE_PAINT_WEIGHT]->show();
  226. uv_button[UV_MODE_CLEAR_WEIGHT]->show();
  227. _uv_mode(UV_MODE_PAINT_WEIGHT);
  228. bone_scroll_main_vb->show();
  229. bone_paint_strength->show();
  230. bone_paint_radius->show();
  231. bone_paint_radius_label->show();
  232. _update_bone_list();
  233. bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
  234. }
  235. uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
  236. uv_edit_draw->queue_redraw();
  237. }
  238. void Polygon2DEditor::_uv_edit_popup_hide() {
  239. EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", Rect2(uv_edit->get_position(), uv_edit->get_size()));
  240. _cancel_editing();
  241. }
  242. void Polygon2DEditor::_menu_option(int p_option) {
  243. switch (p_option) {
  244. case MODE_EDIT_UV: {
  245. if (node->get_texture().is_null()) {
  246. error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
  247. error->popup_centered();
  248. return;
  249. }
  250. Vector<Vector2> points = node->get_polygon();
  251. Vector<Vector2> uvs = node->get_uv();
  252. if (uvs.size() != points.size()) {
  253. undo_redo->create_action(TTR("Create UV Map"));
  254. undo_redo->add_do_method(node, "set_uv", points);
  255. undo_redo->add_undo_method(node, "set_uv", uvs);
  256. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  257. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  258. undo_redo->commit_action();
  259. }
  260. if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds")) {
  261. uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
  262. } else {
  263. uv_edit->popup_centered_ratio(0.85);
  264. }
  265. _update_bone_list();
  266. } break;
  267. case UVEDIT_POLYGON_TO_UV: {
  268. Vector<Vector2> points = node->get_polygon();
  269. if (points.size() == 0) {
  270. break;
  271. }
  272. Vector<Vector2> uvs = node->get_uv();
  273. undo_redo->create_action(TTR("Create UV Map"));
  274. undo_redo->add_do_method(node, "set_uv", points);
  275. undo_redo->add_undo_method(node, "set_uv", uvs);
  276. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  277. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  278. undo_redo->commit_action();
  279. } break;
  280. case UVEDIT_UV_TO_POLYGON: {
  281. Vector<Vector2> points = node->get_polygon();
  282. Vector<Vector2> uvs = node->get_uv();
  283. if (uvs.size() == 0) {
  284. break;
  285. }
  286. undo_redo->create_action(TTR("Create Polygon"));
  287. undo_redo->add_do_method(node, "set_polygon", uvs);
  288. undo_redo->add_undo_method(node, "set_polygon", points);
  289. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  290. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  291. undo_redo->commit_action();
  292. } break;
  293. case UVEDIT_UV_CLEAR: {
  294. Vector<Vector2> uvs = node->get_uv();
  295. if (uvs.size() == 0) {
  296. break;
  297. }
  298. undo_redo->create_action(TTR("Create UV Map"));
  299. undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
  300. undo_redo->add_undo_method(node, "set_uv", uvs);
  301. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  302. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  303. undo_redo->commit_action();
  304. } break;
  305. case UVEDIT_GRID_SETTINGS: {
  306. grid_settings->popup_centered();
  307. } break;
  308. default: {
  309. AbstractPolygon2DEditor::_menu_option(p_option);
  310. } break;
  311. }
  312. }
  313. void Polygon2DEditor::_cancel_editing() {
  314. if (uv_create) {
  315. uv_drag = false;
  316. uv_create = false;
  317. node->set_uv(uv_create_uv_prev);
  318. node->set_polygon(uv_create_poly_prev);
  319. node->set_internal_vertex_count(uv_create_prev_internal_vertices);
  320. node->set_vertex_colors(uv_create_colors_prev);
  321. node->call("_set_bones", uv_create_bones_prev);
  322. node->set_polygons(polygons_prev);
  323. _update_polygon_editing_state();
  324. } else if (uv_drag) {
  325. uv_drag = false;
  326. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  327. node->set_uv(points_prev);
  328. } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
  329. node->set_polygon(points_prev);
  330. }
  331. }
  332. polygon_create.clear();
  333. }
  334. void Polygon2DEditor::_update_polygon_editing_state() {
  335. if (!_get_node()) {
  336. return;
  337. }
  338. if (node->get_internal_vertex_count() > 0) {
  339. disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
  340. } else {
  341. disable_polygon_editing(false, String());
  342. }
  343. }
  344. void Polygon2DEditor::_commit_action() {
  345. // Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
  346. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  347. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  348. undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
  349. undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
  350. undo_redo->commit_action();
  351. }
  352. void Polygon2DEditor::_set_use_snap(bool p_use) {
  353. use_snap = p_use;
  354. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
  355. }
  356. void Polygon2DEditor::_set_show_grid(bool p_show) {
  357. snap_show_grid = p_show;
  358. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
  359. uv_edit_draw->queue_redraw();
  360. }
  361. void Polygon2DEditor::_set_snap_off_x(real_t p_val) {
  362. snap_offset.x = p_val;
  363. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  364. uv_edit_draw->queue_redraw();
  365. }
  366. void Polygon2DEditor::_set_snap_off_y(real_t p_val) {
  367. snap_offset.y = p_val;
  368. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  369. uv_edit_draw->queue_redraw();
  370. }
  371. void Polygon2DEditor::_set_snap_step_x(real_t p_val) {
  372. snap_step.x = p_val;
  373. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  374. uv_edit_draw->queue_redraw();
  375. }
  376. void Polygon2DEditor::_set_snap_step_y(real_t p_val) {
  377. snap_step.y = p_val;
  378. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  379. uv_edit_draw->queue_redraw();
  380. }
  381. void Polygon2DEditor::_uv_mode(int p_mode) {
  382. polygon_create.clear();
  383. uv_drag = false;
  384. uv_create = false;
  385. uv_mode = UVMode(p_mode);
  386. for (int i = 0; i < UV_MODE_MAX; i++) {
  387. uv_button[i]->set_pressed(p_mode == i);
  388. }
  389. }
  390. void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
  391. if (!_get_node()) {
  392. return;
  393. }
  394. if (uv_panner->gui_input(p_input)) {
  395. accept_event();
  396. return;
  397. }
  398. Transform2D mtx;
  399. mtx.columns[2] = -uv_draw_ofs;
  400. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  401. Ref<InputEventMouseButton> mb = p_input;
  402. if (mb.is_valid()) {
  403. if (mb->get_button_index() == MouseButton::LEFT) {
  404. if (mb->is_pressed()) {
  405. uv_drag_from = snap_point(mb->get_position());
  406. uv_drag = true;
  407. points_prev = node->get_uv();
  408. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  409. points_prev = node->get_uv();
  410. } else { //edit polygon
  411. points_prev = node->get_polygon();
  412. }
  413. uv_move_current = uv_mode;
  414. if (uv_move_current == UV_MODE_CREATE) {
  415. if (!uv_create) {
  416. points_prev.clear();
  417. Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
  418. points_prev.push_back(tuv);
  419. uv_create_to = tuv;
  420. point_drag_index = 0;
  421. uv_drag_from = tuv;
  422. uv_drag = true;
  423. uv_create = true;
  424. uv_create_uv_prev = node->get_uv();
  425. uv_create_poly_prev = node->get_polygon();
  426. uv_create_prev_internal_vertices = node->get_internal_vertex_count();
  427. uv_create_colors_prev = node->get_vertex_colors();
  428. uv_create_bones_prev = node->call("_get_bones");
  429. polygons_prev = node->get_polygons();
  430. disable_polygon_editing(false, String());
  431. node->set_polygon(points_prev);
  432. node->set_uv(points_prev);
  433. node->set_internal_vertex_count(0);
  434. uv_edit_draw->queue_redraw();
  435. } else {
  436. Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
  437. // Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
  438. if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
  439. undo_redo->create_action(TTR("Create Polygon & UV"));
  440. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  441. undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
  442. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  443. undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
  444. undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
  445. undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
  446. undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
  447. undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
  448. undo_redo->add_do_method(node, "clear_bones");
  449. undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
  450. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  451. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  452. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  453. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  454. undo_redo->commit_action();
  455. uv_drag = false;
  456. uv_create = false;
  457. _uv_mode(UV_MODE_EDIT_POINT);
  458. _menu_option(MODE_EDIT);
  459. } else {
  460. points_prev.push_back(tuv);
  461. point_drag_index = points_prev.size() - 1;
  462. uv_drag_from = tuv;
  463. }
  464. node->set_polygon(points_prev);
  465. node->set_uv(points_prev);
  466. }
  467. CanvasItemEditor::get_singleton()->update_viewport();
  468. }
  469. if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
  470. uv_create_uv_prev = node->get_uv();
  471. uv_create_poly_prev = node->get_polygon();
  472. uv_create_colors_prev = node->get_vertex_colors();
  473. uv_create_bones_prev = node->call("_get_bones");
  474. int internal_vertices = node->get_internal_vertex_count();
  475. Vector2 pos = mtx.affine_inverse().xform(snap_point(mb->get_position()));
  476. uv_create_poly_prev.push_back(pos);
  477. uv_create_uv_prev.push_back(pos);
  478. if (uv_create_colors_prev.size()) {
  479. uv_create_colors_prev.push_back(Color(1, 1, 1));
  480. }
  481. undo_redo->create_action(TTR("Create Internal Vertex"));
  482. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  483. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  484. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  485. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  486. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  487. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  488. for (int i = 0; i < node->get_bone_count(); i++) {
  489. Vector<float> bonew = node->get_bone_weights(i);
  490. bonew.push_back(0);
  491. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  492. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  493. }
  494. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
  495. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  496. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  497. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  498. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  499. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  500. undo_redo->commit_action();
  501. }
  502. if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
  503. uv_create_uv_prev = node->get_uv();
  504. uv_create_poly_prev = node->get_polygon();
  505. uv_create_colors_prev = node->get_vertex_colors();
  506. uv_create_bones_prev = node->call("_get_bones");
  507. int internal_vertices = node->get_internal_vertex_count();
  508. if (internal_vertices <= 0) {
  509. return;
  510. }
  511. int closest = -1;
  512. real_t closest_dist = 1e20;
  513. for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
  514. Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
  515. real_t dist = tuv.distance_to(mb->get_position());
  516. if (dist < 8 && dist < closest_dist) {
  517. closest = i;
  518. closest_dist = dist;
  519. }
  520. }
  521. if (closest == -1) {
  522. return;
  523. }
  524. uv_create_poly_prev.remove_at(closest);
  525. uv_create_uv_prev.remove_at(closest);
  526. if (uv_create_colors_prev.size()) {
  527. uv_create_colors_prev.remove_at(closest);
  528. }
  529. undo_redo->create_action(TTR("Remove Internal Vertex"));
  530. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  531. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  532. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  533. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  534. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  535. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  536. for (int i = 0; i < node->get_bone_count(); i++) {
  537. Vector<float> bonew = node->get_bone_weights(i);
  538. bonew.remove_at(closest);
  539. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  540. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  541. }
  542. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
  543. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  544. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  545. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  546. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  547. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  548. undo_redo->commit_action();
  549. }
  550. if (uv_move_current == UV_MODE_EDIT_POINT) {
  551. if (mb->is_shift_pressed() && mb->is_command_pressed()) {
  552. uv_move_current = UV_MODE_SCALE;
  553. } else if (mb->is_shift_pressed()) {
  554. uv_move_current = UV_MODE_MOVE;
  555. } else if (mb->is_command_pressed()) {
  556. uv_move_current = UV_MODE_ROTATE;
  557. }
  558. }
  559. if (uv_move_current == UV_MODE_EDIT_POINT) {
  560. point_drag_index = -1;
  561. for (int i = 0; i < points_prev.size(); i++) {
  562. Vector2 tuv = mtx.xform(points_prev[i]);
  563. if (tuv.distance_to(mb->get_position()) < 8) {
  564. uv_drag_from = tuv;
  565. point_drag_index = i;
  566. }
  567. }
  568. if (point_drag_index == -1) {
  569. uv_drag = false;
  570. }
  571. }
  572. if (uv_move_current == UV_MODE_ADD_POLYGON) {
  573. int closest = -1;
  574. real_t closest_dist = 1e20;
  575. for (int i = 0; i < points_prev.size(); i++) {
  576. Vector2 tuv = mtx.xform(points_prev[i]);
  577. real_t dist = tuv.distance_to(mb->get_position());
  578. if (dist < 8 && dist < closest_dist) {
  579. closest = i;
  580. closest_dist = dist;
  581. }
  582. }
  583. if (closest != -1) {
  584. if (polygon_create.size() && closest == polygon_create[0]) {
  585. //close
  586. if (polygon_create.size() < 3) {
  587. error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
  588. error->popup_centered();
  589. } else {
  590. Array polygons = node->get_polygons();
  591. polygons = polygons.duplicate(); //copy because its a reference
  592. //todo, could check whether it already exists?
  593. polygons.push_back(polygon_create);
  594. undo_redo->create_action(TTR("Add Custom Polygon"));
  595. undo_redo->add_do_method(node, "set_polygons", polygons);
  596. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  597. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  598. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  599. undo_redo->commit_action();
  600. }
  601. polygon_create.clear();
  602. } else if (!polygon_create.has(closest)) {
  603. //add temporarily if not exists
  604. polygon_create.push_back(closest);
  605. }
  606. }
  607. }
  608. if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
  609. Array polygons = node->get_polygons();
  610. polygons = polygons.duplicate(); //copy because its a reference
  611. int erase_index = -1;
  612. for (int i = polygons.size() - 1; i >= 0; i--) {
  613. Vector<int> points = polygons[i];
  614. Vector<Vector2> polys;
  615. polys.resize(points.size());
  616. for (int j = 0; j < polys.size(); j++) {
  617. int idx = points[j];
  618. if (idx < 0 || idx >= points_prev.size()) {
  619. continue;
  620. }
  621. polys.write[j] = mtx.xform(points_prev[idx]);
  622. }
  623. if (Geometry2D::is_point_in_polygon(mb->get_position(), polys)) {
  624. erase_index = i;
  625. break;
  626. }
  627. }
  628. if (erase_index != -1) {
  629. polygons.remove_at(erase_index);
  630. undo_redo->create_action(TTR("Remove Custom Polygon"));
  631. undo_redo->add_do_method(node, "set_polygons", polygons);
  632. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  633. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  634. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  635. undo_redo->commit_action();
  636. }
  637. }
  638. if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
  639. int bone_selected = -1;
  640. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  641. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  642. if (c && c->is_pressed()) {
  643. bone_selected = i;
  644. break;
  645. }
  646. }
  647. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
  648. prev_weights = node->get_bone_weights(bone_selected);
  649. bone_painting = true;
  650. bone_painting_bone = bone_selected;
  651. }
  652. }
  653. } else {
  654. if (uv_drag && !uv_create) {
  655. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  656. undo_redo->create_action(TTR("Transform UV Map"));
  657. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  658. undo_redo->add_undo_method(node, "set_uv", points_prev);
  659. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  660. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  661. undo_redo->commit_action();
  662. } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
  663. undo_redo->create_action(TTR("Transform Polygon"));
  664. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  665. undo_redo->add_undo_method(node, "set_polygon", points_prev);
  666. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  667. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  668. undo_redo->commit_action();
  669. }
  670. uv_drag = false;
  671. }
  672. if (bone_painting) {
  673. undo_redo->create_action(TTR("Paint Bone Weights"));
  674. undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
  675. undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
  676. undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
  677. undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
  678. undo_redo->commit_action();
  679. bone_painting = false;
  680. }
  681. }
  682. } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
  683. _cancel_editing();
  684. if (bone_painting) {
  685. node->set_bone_weights(bone_painting_bone, prev_weights);
  686. }
  687. uv_edit_draw->queue_redraw();
  688. }
  689. }
  690. Ref<InputEventMouseMotion> mm = p_input;
  691. if (mm.is_valid()) {
  692. if (uv_drag) {
  693. Vector2 uv_drag_to = mm->get_position();
  694. uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
  695. Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
  696. switch (uv_move_current) {
  697. case UV_MODE_CREATE: {
  698. if (uv_create) {
  699. uv_create_to = mtx.affine_inverse().xform(snap_point(mm->get_position()));
  700. }
  701. } break;
  702. case UV_MODE_EDIT_POINT: {
  703. Vector<Vector2> uv_new = points_prev;
  704. uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
  705. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  706. node->set_uv(uv_new);
  707. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  708. node->set_polygon(uv_new);
  709. }
  710. } break;
  711. case UV_MODE_MOVE: {
  712. Vector<Vector2> uv_new = points_prev;
  713. for (int i = 0; i < uv_new.size(); i++) {
  714. uv_new.set(i, uv_new[i] + drag);
  715. }
  716. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  717. node->set_uv(uv_new);
  718. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  719. node->set_polygon(uv_new);
  720. }
  721. } break;
  722. case UV_MODE_ROTATE: {
  723. Vector2 center;
  724. Vector<Vector2> uv_new = points_prev;
  725. for (int i = 0; i < uv_new.size(); i++) {
  726. center += points_prev[i];
  727. }
  728. center /= uv_new.size();
  729. real_t angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
  730. for (int i = 0; i < uv_new.size(); i++) {
  731. Vector2 rel = points_prev[i] - center;
  732. rel = rel.rotated(angle);
  733. uv_new.set(i, center + rel);
  734. }
  735. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  736. node->set_uv(uv_new);
  737. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  738. node->set_polygon(uv_new);
  739. }
  740. } break;
  741. case UV_MODE_SCALE: {
  742. Vector2 center;
  743. Vector<Vector2> uv_new = points_prev;
  744. for (int i = 0; i < uv_new.size(); i++) {
  745. center += points_prev[i];
  746. }
  747. center /= uv_new.size();
  748. real_t from_dist = uv_drag_from.distance_to(mtx.xform(center));
  749. real_t to_dist = uv_drag_to.distance_to(mtx.xform(center));
  750. if (from_dist < 2) {
  751. break;
  752. }
  753. real_t scale = to_dist / from_dist;
  754. for (int i = 0; i < uv_new.size(); i++) {
  755. Vector2 rel = points_prev[i] - center;
  756. rel = rel * scale;
  757. uv_new.set(i, center + rel);
  758. }
  759. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  760. node->set_uv(uv_new);
  761. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  762. node->set_polygon(uv_new);
  763. }
  764. } break;
  765. case UV_MODE_PAINT_WEIGHT:
  766. case UV_MODE_CLEAR_WEIGHT: {
  767. bone_paint_pos = mm->get_position();
  768. } break;
  769. default: {
  770. }
  771. }
  772. if (bone_painting) {
  773. Vector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
  774. {
  775. int pc = painted_weights.size();
  776. real_t amount = bone_paint_strength->get_value();
  777. real_t radius = bone_paint_radius->get_value() * EDSCALE;
  778. if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
  779. amount = -amount;
  780. }
  781. float *w = painted_weights.ptrw();
  782. const float *r = prev_weights.ptr();
  783. const Vector2 *rv = points_prev.ptr();
  784. for (int i = 0; i < pc; i++) {
  785. if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
  786. w[i] = CLAMP(r[i] + amount, 0, 1);
  787. }
  788. }
  789. }
  790. node->set_bone_weights(bone_painting_bone, painted_weights);
  791. }
  792. uv_edit_draw->queue_redraw();
  793. CanvasItemEditor::get_singleton()->update_viewport();
  794. } else if (polygon_create.size()) {
  795. uv_create_to = mtx.affine_inverse().xform(mm->get_position());
  796. uv_edit_draw->queue_redraw();
  797. } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  798. bone_paint_pos = mm->get_position();
  799. uv_edit_draw->queue_redraw();
  800. }
  801. }
  802. Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
  803. if (magnify_gesture.is_valid()) {
  804. uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
  805. }
  806. Ref<InputEventPanGesture> pan_gesture = p_input;
  807. if (pan_gesture.is_valid()) {
  808. uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
  809. uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
  810. }
  811. }
  812. void Polygon2DEditor::_uv_scroll_callback(Vector2 p_scroll_vec, bool p_alt) {
  813. _uv_pan_callback(-p_scroll_vec * 32);
  814. }
  815. void Polygon2DEditor::_uv_pan_callback(Vector2 p_scroll_vec) {
  816. uv_hscroll->set_value(uv_hscroll->get_value() - p_scroll_vec.x);
  817. uv_vscroll->set_value(uv_vscroll->get_value() - p_scroll_vec.y);
  818. }
  819. void Polygon2DEditor::_uv_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) {
  820. if (p_scroll_vec.y < 0) {
  821. uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * Math::abs(p_scroll_vec.y))));
  822. } else {
  823. uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * Math::abs(p_scroll_vec.y))));
  824. }
  825. }
  826. void Polygon2DEditor::_uv_scroll_changed(real_t) {
  827. if (updating_uv_scroll) {
  828. return;
  829. }
  830. uv_draw_ofs.x = uv_hscroll->get_value();
  831. uv_draw_ofs.y = uv_vscroll->get_value();
  832. uv_draw_zoom = uv_zoom->get_value();
  833. uv_edit_draw->queue_redraw();
  834. }
  835. void Polygon2DEditor::_uv_draw() {
  836. if (!uv_edit->is_visible() || !_get_node()) {
  837. return;
  838. }
  839. Ref<Texture2D> base_tex = node->get_texture();
  840. if (base_tex.is_null()) {
  841. return;
  842. }
  843. String warning;
  844. Transform2D mtx;
  845. mtx.columns[2] = -uv_draw_ofs;
  846. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  847. RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
  848. uv_edit_draw->draw_texture(base_tex, Point2());
  849. RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
  850. if (snap_show_grid) {
  851. Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
  852. Size2 s = uv_edit_draw->get_size();
  853. int last_cell = 0;
  854. if (snap_step.x != 0) {
  855. for (int i = 0; i < s.width; i++) {
  856. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
  857. if (i == 0) {
  858. last_cell = cell;
  859. }
  860. if (last_cell != cell) {
  861. uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
  862. }
  863. last_cell = cell;
  864. }
  865. }
  866. if (snap_step.y != 0) {
  867. for (int i = 0; i < s.height; i++) {
  868. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
  869. if (i == 0) {
  870. last_cell = cell;
  871. }
  872. if (last_cell != cell) {
  873. uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
  874. }
  875. last_cell = cell;
  876. }
  877. }
  878. }
  879. Array polygons = node->get_polygons();
  880. Vector<Vector2> uvs;
  881. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  882. uvs = node->get_uv();
  883. } else { //edit polygon
  884. uvs = node->get_polygon();
  885. }
  886. const float *weight_r = nullptr;
  887. if (uv_edit_mode[3]->is_pressed()) {
  888. int bone_selected = -1;
  889. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  890. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  891. if (c && c->is_pressed()) {
  892. bone_selected = i;
  893. break;
  894. }
  895. }
  896. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
  897. weight_r = node->get_bone_weights(bone_selected).ptr();
  898. }
  899. }
  900. // All UV points are sharp, so use the sharp handle icon
  901. Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
  902. Color poly_line_color = Color(0.9, 0.5, 0.5);
  903. if (polygons.size() || polygon_create.size()) {
  904. poly_line_color.a *= 0.25;
  905. }
  906. Color polygon_line_color = Color(0.5, 0.5, 0.9);
  907. Vector<Color> polygon_fill_color;
  908. {
  909. Color pf = polygon_line_color;
  910. pf.a *= 0.5;
  911. polygon_fill_color.push_back(pf);
  912. }
  913. Color prev_color = Color(0.5, 0.5, 0.5);
  914. Rect2 rect;
  915. int uv_draw_max = uvs.size();
  916. uv_draw_max -= node->get_internal_vertex_count();
  917. if (uv_draw_max < 0) {
  918. uv_draw_max = 0;
  919. }
  920. for (int i = 0; i < uvs.size(); i++) {
  921. int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
  922. if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
  923. uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE));
  924. }
  925. Vector2 next_point = uvs[next];
  926. if (uv_create && i == uvs.size() - 1) {
  927. next_point = uv_create_to;
  928. }
  929. if (i < uv_draw_max) { // If using or creating polygons, do not show outline (will show polygons instead).
  930. uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
  931. }
  932. }
  933. for (int i = 0; i < polygons.size(); i++) {
  934. Vector<int> points = polygons[i];
  935. Vector<Vector2> polypoints;
  936. for (int j = 0; j < points.size(); j++) {
  937. int next = (j + 1) % points.size();
  938. int idx = points[j];
  939. int idx_next = points[next];
  940. if (idx < 0 || idx >= uvs.size()) {
  941. continue;
  942. }
  943. polypoints.push_back(mtx.xform(uvs[idx]));
  944. if (idx_next < 0 || idx_next >= uvs.size()) {
  945. continue;
  946. }
  947. uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE));
  948. }
  949. if (points.size() >= 3) {
  950. uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
  951. }
  952. }
  953. for (int i = 0; i < uvs.size(); i++) {
  954. if (weight_r) {
  955. Vector2 draw_pos = mtx.xform(uvs[i]);
  956. float weight = weight_r[i];
  957. uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
  958. } else {
  959. if (i < uv_draw_max) {
  960. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
  961. } else {
  962. // Internal vertex
  963. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
  964. }
  965. }
  966. }
  967. if (polygon_create.size()) {
  968. for (int i = 0; i < polygon_create.size(); i++) {
  969. Vector2 from = uvs[polygon_create[i]];
  970. Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
  971. uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE));
  972. }
  973. }
  974. if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  975. NodePath bone_path;
  976. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  977. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  978. if (c && c->is_pressed()) {
  979. bone_path = node->get_bone_path(i);
  980. break;
  981. }
  982. }
  983. //draw skeleton
  984. NodePath skeleton_path = node->get_skeleton();
  985. if (node->has_node(skeleton_path)) {
  986. Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
  987. if (skeleton) {
  988. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  989. Bone2D *bone = skeleton->get_bone(i);
  990. if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
  991. continue; //not set
  992. }
  993. bool current = bone_path == skeleton->get_path_to(bone);
  994. bool found_child = false;
  995. for (int j = 0; j < bone->get_child_count(); j++) {
  996. Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
  997. if (!n) {
  998. continue;
  999. }
  1000. found_child = true;
  1001. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  1002. Transform2D endpoint_xform = bone_xform * n->get_transform();
  1003. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  1004. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  1005. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  1006. }
  1007. if (!found_child) {
  1008. //draw normally
  1009. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  1010. Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0));
  1011. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  1012. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  1013. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  1014. }
  1015. }
  1016. }
  1017. }
  1018. //draw paint circle
  1019. uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
  1020. }
  1021. rect.position = -uv_edit_draw->get_size();
  1022. rect.size = uv_edit_draw->get_size() * 2.0 + base_tex->get_size() * uv_draw_zoom;
  1023. updating_uv_scroll = true;
  1024. uv_hscroll->set_min(rect.position.x);
  1025. uv_hscroll->set_max(rect.position.x + rect.size.x);
  1026. if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
  1027. uv_hscroll->hide();
  1028. } else {
  1029. uv_hscroll->show();
  1030. uv_hscroll->set_page(uv_edit_draw->get_size().x);
  1031. uv_hscroll->set_value(uv_draw_ofs.x);
  1032. }
  1033. uv_vscroll->set_min(rect.position.y);
  1034. uv_vscroll->set_max(rect.position.y + rect.size.y);
  1035. if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
  1036. uv_vscroll->hide();
  1037. } else {
  1038. uv_vscroll->show();
  1039. uv_vscroll->set_page(uv_edit_draw->get_size().y);
  1040. uv_vscroll->set_value(uv_draw_ofs.y);
  1041. }
  1042. Size2 hmin = uv_hscroll->get_combined_minimum_size();
  1043. Size2 vmin = uv_vscroll->get_combined_minimum_size();
  1044. // Avoid scrollbar overlapping.
  1045. uv_hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
  1046. uv_vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
  1047. updating_uv_scroll = false;
  1048. }
  1049. void Polygon2DEditor::_bind_methods() {
  1050. ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
  1051. ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
  1052. }
  1053. Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
  1054. if (use_snap) {
  1055. p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
  1056. p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
  1057. }
  1058. return p_target;
  1059. }
  1060. Polygon2DEditor::Polygon2DEditor() {
  1061. snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
  1062. snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
  1063. use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
  1064. snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
  1065. button_uv = memnew(Button);
  1066. button_uv->set_flat(true);
  1067. add_child(button_uv);
  1068. button_uv->set_tooltip_text(TTR("Open Polygon 2D UV editor."));
  1069. button_uv->connect("pressed", callable_mp(this, &Polygon2DEditor::_menu_option).bind(MODE_EDIT_UV));
  1070. uv_mode = UV_MODE_EDIT_POINT;
  1071. uv_edit = memnew(AcceptDialog);
  1072. add_child(uv_edit);
  1073. uv_edit->set_title(TTR("Polygon 2D UV Editor"));
  1074. uv_edit->connect("cancelled", callable_mp(this, &Polygon2DEditor::_uv_edit_popup_hide));
  1075. VBoxContainer *uv_main_vb = memnew(VBoxContainer);
  1076. uv_edit->add_child(uv_main_vb);
  1077. HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
  1078. uv_edit_group.instantiate();
  1079. uv_edit_mode[0] = memnew(Button);
  1080. uv_mode_hb->add_child(uv_edit_mode[0]);
  1081. uv_edit_mode[0]->set_toggle_mode(true);
  1082. uv_edit_mode[1] = memnew(Button);
  1083. uv_mode_hb->add_child(uv_edit_mode[1]);
  1084. uv_edit_mode[1]->set_toggle_mode(true);
  1085. uv_edit_mode[2] = memnew(Button);
  1086. uv_mode_hb->add_child(uv_edit_mode[2]);
  1087. uv_edit_mode[2]->set_toggle_mode(true);
  1088. uv_edit_mode[3] = memnew(Button);
  1089. uv_mode_hb->add_child(uv_edit_mode[3]);
  1090. uv_edit_mode[3]->set_toggle_mode(true);
  1091. uv_edit_mode[0]->set_text(TTR("UV"));
  1092. uv_edit_mode[0]->set_pressed(true);
  1093. uv_edit_mode[1]->set_text(TTR("Points"));
  1094. uv_edit_mode[2]->set_text(TTR("Polygons"));
  1095. uv_edit_mode[3]->set_text(TTR("Bones"));
  1096. uv_edit_mode[0]->set_button_group(uv_edit_group);
  1097. uv_edit_mode[1]->set_button_group(uv_edit_group);
  1098. uv_edit_mode[2]->set_button_group(uv_edit_group);
  1099. uv_edit_mode[3]->set_button_group(uv_edit_group);
  1100. uv_edit_mode[0]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(0));
  1101. uv_edit_mode[1]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(1));
  1102. uv_edit_mode[2]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(2));
  1103. uv_edit_mode[3]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(3));
  1104. uv_mode_hb->add_child(memnew(VSeparator));
  1105. uv_main_vb->add_child(uv_mode_hb);
  1106. for (int i = 0; i < UV_MODE_MAX; i++) {
  1107. uv_button[i] = memnew(Button);
  1108. uv_button[i]->set_flat(true);
  1109. uv_button[i]->set_toggle_mode(true);
  1110. uv_mode_hb->add_child(uv_button[i]);
  1111. uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode).bind(i));
  1112. uv_button[i]->set_focus_mode(FOCUS_NONE);
  1113. }
  1114. uv_button[UV_MODE_CREATE]->set_tooltip_text(TTR("Create Polygon"));
  1115. uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip_text(TTR("Create Internal Vertex"));
  1116. uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip_text(TTR("Remove Internal Vertex"));
  1117. uv_button[UV_MODE_EDIT_POINT]->set_tooltip_text(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
  1118. uv_button[UV_MODE_MOVE]->set_tooltip_text(TTR("Move Polygon"));
  1119. uv_button[UV_MODE_ROTATE]->set_tooltip_text(TTR("Rotate Polygon"));
  1120. uv_button[UV_MODE_SCALE]->set_tooltip_text(TTR("Scale Polygon"));
  1121. uv_button[UV_MODE_ADD_POLYGON]->set_tooltip_text(TTR("Create a custom polygon. Enables custom polygon rendering."));
  1122. uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip_text(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
  1123. uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip_text(TTR("Paint weights with specified intensity."));
  1124. uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip_text(TTR("Unpaint weights with specified intensity."));
  1125. uv_button[UV_MODE_CREATE]->hide();
  1126. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  1127. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  1128. uv_button[UV_MODE_ADD_POLYGON]->hide();
  1129. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  1130. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  1131. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  1132. uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
  1133. bone_paint_strength = memnew(HSlider);
  1134. uv_mode_hb->add_child(bone_paint_strength);
  1135. bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
  1136. bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
  1137. bone_paint_strength->set_min(0);
  1138. bone_paint_strength->set_max(1);
  1139. bone_paint_strength->set_step(0.01);
  1140. bone_paint_strength->set_value(0.5);
  1141. bone_paint_radius_label = memnew(Label(TTR("Radius:")));
  1142. uv_mode_hb->add_child(bone_paint_radius_label);
  1143. bone_paint_radius = memnew(SpinBox);
  1144. uv_mode_hb->add_child(bone_paint_radius);
  1145. bone_paint_strength->hide();
  1146. bone_paint_radius->hide();
  1147. bone_paint_radius_label->hide();
  1148. bone_paint_radius->set_min(1);
  1149. bone_paint_radius->set_max(100);
  1150. bone_paint_radius->set_step(1);
  1151. bone_paint_radius->set_value(32);
  1152. HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
  1153. uv_main_vb->add_child(uv_main_hsc);
  1154. uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
  1155. uv_edit_draw = memnew(Panel);
  1156. uv_main_hsc->add_child(uv_edit_draw);
  1157. uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
  1158. uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
  1159. Control *space = memnew(Control);
  1160. uv_mode_hb->add_child(space);
  1161. space->set_h_size_flags(SIZE_EXPAND_FILL);
  1162. uv_menu = memnew(MenuButton);
  1163. uv_mode_hb->add_child(uv_menu);
  1164. uv_menu->set_text(TTR("Edit"));
  1165. uv_menu->get_popup()->add_item(TTR("Copy Polygon to UV"), UVEDIT_POLYGON_TO_UV);
  1166. uv_menu->get_popup()->add_item(TTR("Copy UV to Polygon"), UVEDIT_UV_TO_POLYGON);
  1167. uv_menu->get_popup()->add_separator();
  1168. uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
  1169. uv_menu->get_popup()->add_separator();
  1170. uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
  1171. uv_menu->get_popup()->connect("id_pressed", callable_mp(this, &Polygon2DEditor::_menu_option));
  1172. uv_mode_hb->add_child(memnew(VSeparator));
  1173. b_snap_enable = memnew(Button);
  1174. b_snap_enable->set_flat(true);
  1175. uv_mode_hb->add_child(b_snap_enable);
  1176. b_snap_enable->set_text(TTR("Snap"));
  1177. b_snap_enable->set_focus_mode(FOCUS_NONE);
  1178. b_snap_enable->set_toggle_mode(true);
  1179. b_snap_enable->set_pressed(use_snap);
  1180. b_snap_enable->set_tooltip_text(TTR("Enable Snap"));
  1181. b_snap_enable->connect("toggled", callable_mp(this, &Polygon2DEditor::_set_use_snap));
  1182. b_snap_grid = memnew(Button);
  1183. b_snap_grid->set_flat(true);
  1184. uv_mode_hb->add_child(b_snap_grid);
  1185. b_snap_grid->set_text(TTR("Grid"));
  1186. b_snap_grid->set_focus_mode(FOCUS_NONE);
  1187. b_snap_grid->set_toggle_mode(true);
  1188. b_snap_grid->set_pressed(snap_show_grid);
  1189. b_snap_grid->set_tooltip_text(TTR("Show Grid"));
  1190. b_snap_grid->connect("toggled", callable_mp(this, &Polygon2DEditor::_set_show_grid));
  1191. grid_settings = memnew(AcceptDialog);
  1192. grid_settings->set_title(TTR("Configure Grid:"));
  1193. add_child(grid_settings);
  1194. VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
  1195. grid_settings->add_child(grid_settings_vb);
  1196. SpinBox *sb_off_x = memnew(SpinBox);
  1197. sb_off_x->set_min(-256);
  1198. sb_off_x->set_max(256);
  1199. sb_off_x->set_step(1);
  1200. sb_off_x->set_value(snap_offset.x);
  1201. sb_off_x->set_suffix("px");
  1202. sb_off_x->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_off_x));
  1203. grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
  1204. SpinBox *sb_off_y = memnew(SpinBox);
  1205. sb_off_y->set_min(-256);
  1206. sb_off_y->set_max(256);
  1207. sb_off_y->set_step(1);
  1208. sb_off_y->set_value(snap_offset.y);
  1209. sb_off_y->set_suffix("px");
  1210. sb_off_y->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_off_y));
  1211. grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
  1212. SpinBox *sb_step_x = memnew(SpinBox);
  1213. sb_step_x->set_min(-256);
  1214. sb_step_x->set_max(256);
  1215. sb_step_x->set_step(1);
  1216. sb_step_x->set_value(snap_step.x);
  1217. sb_step_x->set_suffix("px");
  1218. sb_step_x->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_step_x));
  1219. grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
  1220. SpinBox *sb_step_y = memnew(SpinBox);
  1221. sb_step_y->set_min(-256);
  1222. sb_step_y->set_max(256);
  1223. sb_step_y->set_step(1);
  1224. sb_step_y->set_value(snap_step.y);
  1225. sb_step_y->set_suffix("px");
  1226. sb_step_y->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_step_y));
  1227. grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
  1228. uv_mode_hb->add_child(memnew(VSeparator));
  1229. uv_icon_zoom = memnew(TextureRect);
  1230. uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  1231. uv_mode_hb->add_child(uv_icon_zoom);
  1232. uv_zoom = memnew(HSlider);
  1233. uv_zoom->set_min(0.01);
  1234. uv_zoom->set_max(16);
  1235. uv_zoom->set_value(1);
  1236. uv_zoom->set_step(0.01);
  1237. uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
  1238. uv_mode_hb->add_child(uv_zoom);
  1239. uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
  1240. uv_zoom_value = memnew(SpinBox);
  1241. uv_zoom->share(uv_zoom_value);
  1242. uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
  1243. uv_mode_hb->add_child(uv_zoom_value);
  1244. uv_zoom->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
  1245. uv_vscroll = memnew(VScrollBar);
  1246. uv_vscroll->set_step(0.001);
  1247. uv_edit_draw->add_child(uv_vscroll);
  1248. uv_vscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
  1249. uv_hscroll = memnew(HScrollBar);
  1250. uv_hscroll->set_step(0.001);
  1251. uv_edit_draw->add_child(uv_hscroll);
  1252. uv_hscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
  1253. bone_scroll_main_vb = memnew(VBoxContainer);
  1254. bone_scroll_main_vb->hide();
  1255. bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
  1256. sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
  1257. bone_scroll_main_vb->add_child(sync_bones);
  1258. sync_bones->set_h_size_flags(0);
  1259. sync_bones->connect("pressed", callable_mp(this, &Polygon2DEditor::_sync_bones));
  1260. uv_main_hsc->add_child(bone_scroll_main_vb);
  1261. bone_scroll = memnew(ScrollContainer);
  1262. bone_scroll->set_v_scroll(true);
  1263. bone_scroll->set_h_scroll(false);
  1264. bone_scroll_main_vb->add_child(bone_scroll);
  1265. bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
  1266. bone_scroll_vb = memnew(VBoxContainer);
  1267. bone_scroll->add_child(bone_scroll_vb);
  1268. uv_panner.instantiate();
  1269. uv_panner->set_callbacks(callable_mp(this, &Polygon2DEditor::_uv_scroll_callback), callable_mp(this, &Polygon2DEditor::_uv_pan_callback), callable_mp(this, &Polygon2DEditor::_uv_zoom_callback));
  1270. uv_edit_draw->connect("draw", callable_mp(this, &Polygon2DEditor::_uv_draw));
  1271. uv_edit_draw->connect("gui_input", callable_mp(this, &Polygon2DEditor::_uv_input));
  1272. uv_edit_draw->connect("focus_exited", callable_mp(uv_panner.ptr(), &ViewPanner::release_pan_key));
  1273. uv_edit_draw->set_focus_mode(FOCUS_CLICK);
  1274. uv_draw_zoom = 1.0;
  1275. point_drag_index = -1;
  1276. uv_drag = false;
  1277. uv_create = false;
  1278. updating_uv_scroll = false;
  1279. bone_painting = false;
  1280. error = memnew(AcceptDialog);
  1281. add_child(error);
  1282. uv_edit_draw->set_clip_contents(true);
  1283. }
  1284. Polygon2DEditorPlugin::Polygon2DEditorPlugin() :
  1285. AbstractPolygon2DEditorPlugin(memnew(Polygon2DEditor), "Polygon2D") {
  1286. }