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- /*************************************************************************/
- /* shader_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SHADER_EDITOR_PLUGIN_H
- #define SHADER_EDITOR_PLUGIN_H
- #include "editor/code_editor.h"
- #include "editor/editor_plugin.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/rich_text_label.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/text_edit.h"
- #include "scene/main/timer.h"
- #include "scene/resources/shader.h"
- #include "scene/resources/shader_include.h"
- #include "servers/rendering/shader_warnings.h"
- class ItemList;
- class VisualShaderEditor;
- class HSplitContainer;
- class ShaderCreateDialog;
- class GDShaderSyntaxHighlighter : public CodeHighlighter {
- GDCLASS(GDShaderSyntaxHighlighter, CodeHighlighter)
- private:
- Vector<Point2i> disabled_branch_regions;
- Color disabled_branch_color;
- public:
- virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
- void add_disabled_branch_region(const Point2i &p_region);
- void clear_disabled_branch_regions();
- void set_disabled_branch_color(const Color &p_color);
- };
- class ShaderTextEditor : public CodeTextEditor {
- GDCLASS(ShaderTextEditor, CodeTextEditor);
- Color marked_line_color = Color(1, 1, 1);
- struct WarningsComparator {
- _ALWAYS_INLINE_ bool operator()(const ShaderWarning &p_a, const ShaderWarning &p_b) const { return (p_a.get_line() < p_b.get_line()); }
- };
- Ref<GDShaderSyntaxHighlighter> syntax_highlighter;
- RichTextLabel *warnings_panel = nullptr;
- Ref<Shader> shader;
- Ref<ShaderInclude> shader_inc;
- List<ShaderWarning> warnings;
- Error last_compile_result = Error::OK;
- void _check_shader_mode();
- void _update_warning_panel();
- bool block_shader_changed = false;
- void _shader_changed();
- uint32_t dependencies_version = 0; // Incremented if deps changed
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- virtual void _load_theme_settings() override;
- virtual void _code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) override;
- public:
- void set_block_shader_changed(bool p_block) { block_shader_changed = p_block; }
- uint32_t get_dependencies_version() const { return dependencies_version; }
- virtual void _validate_script() override;
- void reload_text();
- void set_warnings_panel(RichTextLabel *p_warnings_panel);
- Ref<Shader> get_edited_shader() const;
- Ref<ShaderInclude> get_edited_shader_include() const;
- void set_edited_shader(const Ref<Shader> &p_shader);
- void set_edited_shader(const Ref<Shader> &p_shader, const String &p_code);
- void set_edited_shader_include(const Ref<ShaderInclude> &p_include);
- void set_edited_shader_include(const Ref<ShaderInclude> &p_include, const String &p_code);
- void set_edited_code(const String &p_code);
- ShaderTextEditor();
- };
- class ShaderEditor : public PanelContainer {
- GDCLASS(ShaderEditor, PanelContainer);
- enum {
- EDIT_UNDO,
- EDIT_REDO,
- EDIT_CUT,
- EDIT_COPY,
- EDIT_PASTE,
- EDIT_SELECT_ALL,
- EDIT_MOVE_LINE_UP,
- EDIT_MOVE_LINE_DOWN,
- EDIT_INDENT_LEFT,
- EDIT_INDENT_RIGHT,
- EDIT_DELETE_LINE,
- EDIT_DUPLICATE_SELECTION,
- EDIT_TOGGLE_COMMENT,
- EDIT_COMPLETE,
- SEARCH_FIND,
- SEARCH_FIND_NEXT,
- SEARCH_FIND_PREV,
- SEARCH_REPLACE,
- SEARCH_GOTO_LINE,
- BOOKMARK_TOGGLE,
- BOOKMARK_GOTO_NEXT,
- BOOKMARK_GOTO_PREV,
- BOOKMARK_REMOVE_ALL,
- HELP_DOCS,
- };
- MenuButton *edit_menu = nullptr;
- MenuButton *search_menu = nullptr;
- PopupMenu *bookmarks_menu = nullptr;
- MenuButton *help_menu = nullptr;
- PopupMenu *context_menu = nullptr;
- RichTextLabel *warnings_panel = nullptr;
- uint64_t idle = 0;
- GotoLineDialog *goto_line_dialog = nullptr;
- ConfirmationDialog *erase_tab_confirm = nullptr;
- ConfirmationDialog *disk_changed = nullptr;
- ShaderTextEditor *shader_editor = nullptr;
- bool compilation_success = true;
- void _menu_option(int p_option);
- mutable Ref<Shader> shader;
- mutable Ref<ShaderInclude> shader_inc;
- void _editor_settings_changed();
- void _project_settings_changed();
- void _check_for_external_edit();
- void _reload_shader_from_disk();
- void _reload_shader_include_from_disk();
- void _reload();
- void _show_warnings_panel(bool p_show);
- void _warning_clicked(Variant p_line);
- void _update_warnings(bool p_validate);
- void _script_validated(bool p_valid) {
- compilation_success = p_valid;
- emit_signal(SNAME("validation_changed"));
- }
- uint32_t dependencies_version = 0xFFFFFFFF;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- void _make_context_menu(bool p_selection, Vector2 p_position);
- void _text_edit_gui_input(const Ref<InputEvent> &p_ev);
- void _update_bookmark_list();
- void _bookmark_item_pressed(int p_idx);
- public:
- bool was_compilation_successful() const { return compilation_success; }
- void apply_shaders();
- void ensure_select_current();
- void edit(const Ref<Shader> &p_shader);
- void edit(const Ref<ShaderInclude> &p_shader_inc);
- void goto_line_selection(int p_line, int p_begin, int p_end);
- void save_external_data(const String &p_str = "");
- void validate_script();
- bool is_unsaved() const;
- virtual Size2 get_minimum_size() const override { return Size2(0, 200); }
- ShaderEditor();
- };
- class ShaderEditorPlugin : public EditorPlugin {
- GDCLASS(ShaderEditorPlugin, EditorPlugin);
- struct EditedShader {
- Ref<Shader> shader;
- Ref<ShaderInclude> shader_inc;
- ShaderEditor *shader_editor = nullptr;
- VisualShaderEditor *visual_shader_editor = nullptr;
- };
- LocalVector<EditedShader> edited_shaders;
- enum {
- FILE_NEW,
- FILE_NEW_INCLUDE,
- FILE_OPEN,
- FILE_OPEN_INCLUDE,
- FILE_SAVE,
- FILE_SAVE_AS,
- FILE_INSPECT,
- FILE_CLOSE,
- FILE_MAX
- };
- HSplitContainer *main_split = nullptr;
- ItemList *shader_list = nullptr;
- TabContainer *shader_tabs = nullptr;
- Button *button = nullptr;
- MenuButton *file_menu = nullptr;
- ShaderCreateDialog *shader_create_dialog = nullptr;
- void _update_shader_list();
- void _shader_selected(int p_index);
- void _shader_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index);
- void _menu_item_pressed(int p_index);
- void _resource_saved(Object *obj);
- void _close_shader(int p_index);
- void _shader_created(Ref<Shader> p_shader);
- void _shader_include_created(Ref<ShaderInclude> p_shader_inc);
- void _update_shader_list_status();
- void _move_shader_tab(int p_from, int p_to);
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- protected:
- static void _bind_methods();
- public:
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- virtual void selected_notify() override;
- ShaderEditor *get_shader_editor(const Ref<Shader> &p_for_shader);
- VisualShaderEditor *get_visual_shader_editor(const Ref<Shader> &p_for_shader);
- virtual void save_external_data() override;
- virtual void apply_changes() override;
- ShaderEditorPlugin();
- ~ShaderEditorPlugin();
- };
- #endif // SHADER_EDITOR_PLUGIN_H
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