sprite_2d_editor_plugin.h 4.2 KB

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  1. /*************************************************************************/
  2. /* sprite_2d_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SPRITE_2D_EDITOR_PLUGIN_H
  31. #define SPRITE_2D_EDITOR_PLUGIN_H
  32. #include "editor/editor_plugin.h"
  33. #include "scene/2d/sprite_2d.h"
  34. #include "scene/gui/spin_box.h"
  35. class Sprite2DEditor : public Control {
  36. GDCLASS(Sprite2DEditor, Control);
  37. enum Menu {
  38. MENU_OPTION_CONVERT_TO_MESH_2D,
  39. MENU_OPTION_CONVERT_TO_POLYGON_2D,
  40. MENU_OPTION_CREATE_COLLISION_POLY_2D,
  41. MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D
  42. };
  43. Menu selected_menu_item;
  44. Sprite2D *node = nullptr;
  45. MenuButton *options = nullptr;
  46. ConfirmationDialog *outline_dialog = nullptr;
  47. AcceptDialog *err_dialog = nullptr;
  48. ConfirmationDialog *debug_uv_dialog = nullptr;
  49. Control *debug_uv = nullptr;
  50. Vector<Vector2> uv_lines;
  51. Vector<Vector<Vector2>> outline_lines;
  52. Vector<Vector<Vector2>> computed_outline_lines;
  53. Vector<Vector2> computed_vertices;
  54. Vector<Vector2> computed_uv;
  55. Vector<int> computed_indices;
  56. SpinBox *simplification = nullptr;
  57. SpinBox *grow_pixels = nullptr;
  58. SpinBox *shrink_pixels = nullptr;
  59. Button *update_preview = nullptr;
  60. void _menu_option(int p_option);
  61. //void _create_uv_lines();
  62. friend class Sprite2DEditorPlugin;
  63. void _debug_uv_draw();
  64. void _update_mesh_data();
  65. void _create_node();
  66. void _convert_to_mesh_2d_node();
  67. void _convert_to_polygon_2d_node();
  68. void _create_collision_polygon_2d_node();
  69. void _create_light_occluder_2d_node();
  70. void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node);
  71. protected:
  72. void _node_removed(Node *p_node);
  73. void _notification(int p_what);
  74. static void _bind_methods();
  75. public:
  76. void edit(Sprite2D *p_sprite);
  77. Sprite2DEditor();
  78. };
  79. class Sprite2DEditorPlugin : public EditorPlugin {
  80. GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
  81. Sprite2DEditor *sprite_editor = nullptr;
  82. public:
  83. virtual String get_name() const override { return "Sprite2D"; }
  84. bool has_main_screen() const override { return false; }
  85. virtual void edit(Object *p_object) override;
  86. virtual bool handles(Object *p_object) const override;
  87. virtual void make_visible(bool p_visible) override;
  88. Sprite2DEditorPlugin();
  89. ~Sprite2DEditorPlugin();
  90. };
  91. #endif // SPRITE_2D_EDITOR_PLUGIN_H