| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 |
- /*************************************************************************/
- /* texture_3d_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TEXTURE_3D_EDITOR_PLUGIN_H
- #define TEXTURE_3D_EDITOR_PLUGIN_H
- #include "editor/editor_plugin.h"
- #include "scene/gui/spin_box.h"
- #include "scene/resources/shader.h"
- #include "scene/resources/texture.h"
- class Texture3DEditor : public Control {
- GDCLASS(Texture3DEditor, Control);
- SpinBox *layer = nullptr;
- Label *info = nullptr;
- Ref<Texture3D> texture;
- Ref<Shader> shader;
- Ref<ShaderMaterial> material;
- Control *texture_rect = nullptr;
- void _make_shaders();
- void _update_material();
- bool setting;
- void _layer_changed(double) {
- if (!setting) {
- _update_material();
- }
- }
- void _texture_rect_update_area();
- void _texture_rect_draw();
- void _texture_changed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void edit(Ref<Texture3D> p_texture);
- Texture3DEditor();
- ~Texture3DEditor();
- };
- class EditorInspectorPlugin3DTexture : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPlugin3DTexture, EditorInspectorPlugin);
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- };
- class Texture3DEditorPlugin : public EditorPlugin {
- GDCLASS(Texture3DEditorPlugin, EditorPlugin);
- public:
- virtual String get_name() const override { return "Texture3D"; }
- Texture3DEditorPlugin();
- };
- #endif // TEXTURE_3D_EDITOR_PLUGIN_H
|