project_settings_editor.cpp 27 KB

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  1. /*************************************************************************/
  2. /* project_settings_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "project_settings_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "editor/editor_log.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_scale.h"
  35. #include "editor/editor_settings.h"
  36. #include "editor/editor_undo_redo_manager.h"
  37. #include "servers/movie_writer/movie_writer.h"
  38. ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
  39. void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
  40. localization_editor->connect_filesystem_dock_signals(p_fs_dock);
  41. }
  42. void ProjectSettingsEditor::popup_project_settings() {
  43. // Restore valid window bounds or pop up at default size.
  44. Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
  45. if (saved_size != Rect2()) {
  46. popup(saved_size);
  47. } else {
  48. popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8);
  49. }
  50. _add_feature_overrides();
  51. general_settings_inspector->update_category_list();
  52. set_process_shortcut_input(true);
  53. localization_editor->update_translations();
  54. autoload_settings->update_autoload();
  55. plugin_settings->update_plugins();
  56. import_defaults_editor->clear();
  57. }
  58. void ProjectSettingsEditor::queue_save() {
  59. EditorNode::get_singleton()->notify_settings_changed();
  60. timer->start();
  61. }
  62. void ProjectSettingsEditor::set_plugins_page() {
  63. tab_container->set_current_tab(tab_container->get_tab_idx_from_control(plugin_settings));
  64. }
  65. void ProjectSettingsEditor::update_plugins() {
  66. plugin_settings->update_plugins();
  67. }
  68. void ProjectSettingsEditor::_setting_edited(const String &p_name) {
  69. queue_save();
  70. }
  71. void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) {
  72. custom_properties->set_visible(p_is_advanced);
  73. }
  74. void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
  75. EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed);
  76. _update_advanced(p_button_pressed);
  77. general_settings_inspector->set_restrict_to_basic_settings(!p_button_pressed);
  78. }
  79. void ProjectSettingsEditor::_setting_selected(const String &p_path) {
  80. if (p_path.is_empty()) {
  81. return;
  82. }
  83. property_box->set_text(general_settings_inspector->get_current_section() + "/" + p_path);
  84. _update_property_box(); // set_text doesn't trigger text_changed
  85. }
  86. void ProjectSettingsEditor::_add_setting() {
  87. String setting = _get_setting_name();
  88. // Initialize the property with the default value for the given type.
  89. Callable::CallError ce;
  90. Variant value;
  91. Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce);
  92. undo_redo->create_action(TTR("Add Project Setting"));
  93. undo_redo->add_do_property(ps, setting, value);
  94. undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
  95. undo_redo->add_do_method(general_settings_inspector, "update_category_list");
  96. undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
  97. undo_redo->add_do_method(this, "queue_save");
  98. undo_redo->add_undo_method(this, "queue_save");
  99. undo_redo->commit_action();
  100. general_settings_inspector->set_current_section(setting.get_slice("/", 1));
  101. add_button->release_focus();
  102. }
  103. void ProjectSettingsEditor::_delete_setting() {
  104. String setting = _get_setting_name();
  105. Variant value = ps->get(setting);
  106. int order = ps->get_order(setting);
  107. undo_redo->create_action(TTR("Delete Item"));
  108. undo_redo->add_do_method(ps, "clear", setting);
  109. undo_redo->add_undo_method(ps, "set", setting, value);
  110. undo_redo->add_undo_method(ps, "set_order", setting, order);
  111. undo_redo->add_do_method(general_settings_inspector, "update_category_list");
  112. undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
  113. undo_redo->add_do_method(this, "queue_save");
  114. undo_redo->add_undo_method(this, "queue_save");
  115. undo_redo->commit_action();
  116. property_box->clear();
  117. del_button->release_focus();
  118. }
  119. void ProjectSettingsEditor::_property_box_changed(const String &p_text) {
  120. _update_property_box();
  121. }
  122. void ProjectSettingsEditor::_feature_selected(int p_index) {
  123. Vector<String> t = property_box->get_text().strip_edges().split(".", true, 1);
  124. const String feature = p_index ? "." + feature_box->get_item_text(p_index) : "";
  125. property_box->set_text(t[0] + feature);
  126. _update_property_box();
  127. }
  128. void ProjectSettingsEditor::_update_property_box() {
  129. const String setting = _get_setting_name();
  130. const Vector<String> t = setting.split(".", true, 1);
  131. const String name = t[0];
  132. const String feature = (t.size() == 2) ? t[1] : "";
  133. bool feature_invalid = (t.size() == 2) && (t[1].is_empty());
  134. add_button->set_disabled(true);
  135. del_button->set_disabled(true);
  136. if (!feature.is_empty()) {
  137. feature_invalid = true;
  138. for (int i = 1; i < feature_box->get_item_count(); i++) {
  139. if (feature == feature_box->get_item_text(i)) {
  140. feature_invalid = false;
  141. feature_box->select(i);
  142. break;
  143. }
  144. }
  145. }
  146. if (feature.is_empty() || feature_invalid) {
  147. feature_box->select(0);
  148. }
  149. if (property_box->get_text().is_empty()) {
  150. return;
  151. }
  152. if (ps->has_setting(setting)) {
  153. del_button->set_disabled(ps->is_builtin_setting(setting));
  154. _select_type(ps->get_setting(setting).get_type());
  155. } else {
  156. if (ps->has_setting(name)) {
  157. _select_type(ps->get_setting(name).get_type());
  158. } else {
  159. type_box->select(0);
  160. }
  161. if (feature_invalid) {
  162. return;
  163. }
  164. const Vector<String> names = name.split("/");
  165. for (int i = 0; i < names.size(); i++) {
  166. if (!names[i].is_valid_identifier()) {
  167. return;
  168. }
  169. }
  170. add_button->set_disabled(false);
  171. }
  172. }
  173. void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
  174. type_box->select(type_box->get_item_index(p_type));
  175. }
  176. void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) {
  177. ERR_FAIL_COND(p_event.is_null());
  178. const Ref<InputEventKey> k = p_event;
  179. if (k.is_valid() && k->is_pressed()) {
  180. bool handled = false;
  181. if (ED_IS_SHORTCUT("ui_undo", p_event)) {
  182. String action = undo_redo->get_current_action_name();
  183. if (!action.is_empty()) {
  184. EditorNode::get_log()->add_message("Undo: " + action, EditorLog::MSG_TYPE_EDITOR);
  185. }
  186. undo_redo->undo();
  187. handled = true;
  188. }
  189. if (ED_IS_SHORTCUT("ui_redo", p_event)) {
  190. undo_redo->redo();
  191. String action = undo_redo->get_current_action_name();
  192. if (!action.is_empty()) {
  193. EditorNode::get_log()->add_message("Redo: " + action, EditorLog::MSG_TYPE_EDITOR);
  194. }
  195. handled = true;
  196. }
  197. if (k->get_keycode_with_modifiers() == (KeyModifierMask::CMD | Key::F)) {
  198. search_box->grab_focus();
  199. search_box->select_all();
  200. handled = true;
  201. }
  202. if (handled) {
  203. set_input_as_handled();
  204. }
  205. }
  206. }
  207. String ProjectSettingsEditor::_get_setting_name() const {
  208. String name = property_box->get_text().strip_edges();
  209. if (!name.contains("/")) {
  210. name = "global/" + name;
  211. }
  212. return name;
  213. }
  214. void ProjectSettingsEditor::_add_feature_overrides() {
  215. HashSet<String> presets;
  216. presets.insert("bptc");
  217. presets.insert("s3tc");
  218. presets.insert("etc");
  219. presets.insert("etc2");
  220. presets.insert("debug");
  221. presets.insert("release");
  222. presets.insert("editor");
  223. presets.insert("standalone");
  224. presets.insert("32");
  225. presets.insert("64");
  226. presets.insert("movie");
  227. EditorExport *ee = EditorExport::get_singleton();
  228. for (int i = 0; i < ee->get_export_platform_count(); i++) {
  229. List<String> p;
  230. ee->get_export_platform(i)->get_platform_features(&p);
  231. for (const String &E : p) {
  232. presets.insert(E);
  233. }
  234. }
  235. for (int i = 0; i < ee->get_export_preset_count(); i++) {
  236. List<String> p;
  237. ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
  238. for (const String &E : p) {
  239. presets.insert(E);
  240. }
  241. String custom = ee->get_export_preset(i)->get_custom_features();
  242. Vector<String> custom_list = custom.split(",");
  243. for (int j = 0; j < custom_list.size(); j++) {
  244. String f = custom_list[j].strip_edges();
  245. if (!f.is_empty()) {
  246. presets.insert(f);
  247. }
  248. }
  249. }
  250. feature_box->clear();
  251. feature_box->add_item(TTR("(All)"), 0); // So it is always on top.
  252. int id = 1;
  253. for (const String &E : presets) {
  254. feature_box->add_item(E, id++);
  255. }
  256. }
  257. void ProjectSettingsEditor::_editor_restart() {
  258. ProjectSettings::get_singleton()->save();
  259. EditorNode::get_singleton()->save_all_scenes();
  260. EditorNode::get_singleton()->restart_editor();
  261. }
  262. void ProjectSettingsEditor::_editor_restart_request() {
  263. restart_container->show();
  264. }
  265. void ProjectSettingsEditor::_editor_restart_close() {
  266. restart_container->hide();
  267. }
  268. void ProjectSettingsEditor::_action_added(const String &p_name) {
  269. String name = "input/" + p_name;
  270. ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(name),
  271. "An action with this name already exists.");
  272. Dictionary action;
  273. action["events"] = Array();
  274. action["deadzone"] = 0.5f;
  275. undo_redo->create_action(TTR("Add Input Action"));
  276. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
  277. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
  278. undo_redo->add_do_method(this, "_update_action_map_editor");
  279. undo_redo->add_undo_method(this, "_update_action_map_editor");
  280. undo_redo->add_do_method(this, "queue_save");
  281. undo_redo->add_undo_method(this, "queue_save");
  282. undo_redo->commit_action();
  283. }
  284. void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {
  285. const String property_name = "input/" + p_name;
  286. Dictionary old_val = ProjectSettings::get_singleton()->get(property_name);
  287. if (old_val["deadzone"] != p_action["deadzone"]) {
  288. // Deadzone Changed
  289. undo_redo->create_action(TTR("Change Action deadzone"));
  290. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  291. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  292. } else {
  293. // Events changed
  294. int event_count = ((Array)p_action["events"]).size();
  295. int old_event_count = ((Array)old_val["events"]).size();
  296. if (event_count == old_event_count) {
  297. undo_redo->create_action(TTR("Edit Input Action Event"));
  298. } else if (event_count > old_event_count) {
  299. undo_redo->create_action(TTR("Add Input Action Event"));
  300. } else {
  301. undo_redo->create_action(TTR("Remove Input Action Event"));
  302. }
  303. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  304. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  305. }
  306. undo_redo->add_do_method(this, "_update_action_map_editor");
  307. undo_redo->add_undo_method(this, "_update_action_map_editor");
  308. undo_redo->add_do_method(this, "queue_save");
  309. undo_redo->add_undo_method(this, "queue_save");
  310. undo_redo->commit_action();
  311. }
  312. void ProjectSettingsEditor::_action_removed(const String &p_name) {
  313. const String property_name = "input/" + p_name;
  314. Dictionary old_val = ProjectSettings::get_singleton()->get(property_name);
  315. int order = ProjectSettings::get_singleton()->get_order(property_name);
  316. undo_redo->create_action(TTR("Erase Input Action"));
  317. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name);
  318. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  319. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order);
  320. undo_redo->add_do_method(this, "_update_action_map_editor");
  321. undo_redo->add_undo_method(this, "_update_action_map_editor");
  322. undo_redo->add_do_method(this, "queue_save");
  323. undo_redo->add_undo_method(this, "queue_save");
  324. undo_redo->commit_action();
  325. }
  326. void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {
  327. const String old_property_name = "input/" + p_old_name;
  328. const String new_property_name = "input/" + p_new_name;
  329. ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(new_property_name),
  330. "An action with this name already exists.");
  331. int order = ProjectSettings::get_singleton()->get_order(old_property_name);
  332. Dictionary action = ProjectSettings::get_singleton()->get(old_property_name);
  333. undo_redo->create_action(TTR("Rename Input Action Event"));
  334. // Do: clear old, set new
  335. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name);
  336. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action);
  337. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order);
  338. // Undo: clear new, set old
  339. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name);
  340. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action);
  341. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order);
  342. undo_redo->add_do_method(this, "_update_action_map_editor");
  343. undo_redo->add_undo_method(this, "_update_action_map_editor");
  344. undo_redo->add_do_method(this, "queue_save");
  345. undo_redo->add_undo_method(this, "queue_save");
  346. undo_redo->commit_action();
  347. }
  348. void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {
  349. const String action_name = "input/" + p_action_name;
  350. const String target_name = "input/" + p_relative_to;
  351. // It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them.
  352. Variant action_value = ps->get(action_name);
  353. Variant target_value = ps->get(target_name);
  354. List<PropertyInfo> props;
  355. HashMap<String, Variant> action_values;
  356. ProjectSettings::get_singleton()->get_property_list(&props);
  357. undo_redo->create_action(TTR("Update Input Action Order"));
  358. for (const PropertyInfo &prop : props) {
  359. // Skip builtins and non-inputs
  360. if (ProjectSettings::get_singleton()->is_builtin_setting(prop.name) || !prop.name.begins_with("input/")) {
  361. continue;
  362. }
  363. action_values.insert(prop.name, ps->get(prop.name));
  364. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name);
  365. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
  366. }
  367. for (const KeyValue<String, Variant> &E : action_values) {
  368. String name = E.key;
  369. const Variant &value = E.value;
  370. if (name == target_name) {
  371. if (p_before) {
  372. // Insert before target
  373. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  374. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  375. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  376. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  377. } else {
  378. // Insert after target
  379. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  380. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  381. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  382. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  383. }
  384. } else if (name != action_name) {
  385. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value);
  386. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value);
  387. }
  388. }
  389. undo_redo->add_do_method(this, "_update_action_map_editor");
  390. undo_redo->add_undo_method(this, "_update_action_map_editor");
  391. undo_redo->add_do_method(this, "queue_save");
  392. undo_redo->add_undo_method(this, "queue_save");
  393. undo_redo->commit_action();
  394. }
  395. void ProjectSettingsEditor::_update_action_map_editor() {
  396. Vector<ActionMapEditor::ActionInfo> actions;
  397. List<PropertyInfo> props;
  398. ProjectSettings::get_singleton()->get_property_list(&props);
  399. const Ref<Texture2D> builtin_icon = get_theme_icon(SNAME("PinPressed"), SNAME("EditorIcons"));
  400. for (const PropertyInfo &E : props) {
  401. const String property_name = E.name;
  402. if (!property_name.begins_with("input/")) {
  403. continue;
  404. }
  405. // Strip the "input/" from the left.
  406. String display_name = property_name.substr(String("input/").size() - 1);
  407. Dictionary action = ProjectSettings::get_singleton()->get(property_name);
  408. ActionMapEditor::ActionInfo action_info;
  409. action_info.action = action;
  410. action_info.editable = true;
  411. action_info.name = display_name;
  412. const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr;
  413. if (is_builtin_input) {
  414. action_info.editable = false;
  415. action_info.icon = builtin_icon;
  416. }
  417. actions.push_back(action_info);
  418. }
  419. action_map_editor->update_action_list(actions);
  420. }
  421. void ProjectSettingsEditor::_update_theme() {
  422. search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
  423. restart_close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
  424. restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
  425. restart_icon->set_texture(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
  426. restart_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
  427. type_box->clear();
  428. for (int i = 0; i < Variant::VARIANT_MAX; i++) {
  429. if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
  430. // These types can't be serialized properly, so skip them.
  431. continue;
  432. }
  433. String type = Variant::get_type_name(Variant::Type(i));
  434. type_box->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
  435. }
  436. }
  437. void ProjectSettingsEditor::_notification(int p_what) {
  438. switch (p_what) {
  439. case NOTIFICATION_VISIBILITY_CHANGED: {
  440. if (!is_visible()) {
  441. EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
  442. }
  443. } break;
  444. case NOTIFICATION_ENTER_TREE: {
  445. general_settings_inspector->edit(ps);
  446. _update_action_map_editor();
  447. _update_theme();
  448. } break;
  449. case NOTIFICATION_THEME_CHANGED: {
  450. _update_theme();
  451. } break;
  452. }
  453. }
  454. void ProjectSettingsEditor::_bind_methods() {
  455. ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
  456. ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor);
  457. }
  458. ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
  459. singleton = this;
  460. set_title(TTR("Project Settings (project.godot)"));
  461. ps = ProjectSettings::get_singleton();
  462. undo_redo = p_data->get_undo_redo();
  463. data = p_data;
  464. tab_container = memnew(TabContainer);
  465. tab_container->set_use_hidden_tabs_for_min_size(true);
  466. tab_container->set_theme_type_variation("TabContainerOdd");
  467. add_child(tab_container);
  468. VBoxContainer *general_editor = memnew(VBoxContainer);
  469. general_editor->set_name(TTR("General"));
  470. general_editor->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
  471. general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  472. tab_container->add_child(general_editor);
  473. HBoxContainer *search_bar = memnew(HBoxContainer);
  474. general_editor->add_child(search_bar);
  475. search_box = memnew(LineEdit);
  476. search_box->set_placeholder(TTR("Filter Settings"));
  477. search_box->set_clear_button_enabled(true);
  478. search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  479. search_bar->add_child(search_box);
  480. advanced = memnew(CheckButton);
  481. advanced->set_text(TTR("Advanced Settings"));
  482. advanced->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
  483. search_bar->add_child(advanced);
  484. custom_properties = memnew(HBoxContainer);
  485. general_editor->add_child(custom_properties);
  486. property_box = memnew(LineEdit);
  487. property_box->set_placeholder(TTR("Select a Setting or Type its Name"));
  488. property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  489. property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
  490. custom_properties->add_child(property_box);
  491. feature_box = memnew(OptionButton);
  492. feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  493. feature_box->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
  494. custom_properties->add_child(feature_box);
  495. type_box = memnew(OptionButton);
  496. type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  497. custom_properties->add_child(type_box);
  498. add_button = memnew(Button);
  499. add_button->set_text(TTR("Add"));
  500. add_button->set_disabled(true);
  501. add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
  502. custom_properties->add_child(add_button);
  503. del_button = memnew(Button);
  504. del_button->set_text(TTR("Delete"));
  505. del_button->set_disabled(true);
  506. del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting));
  507. custom_properties->add_child(del_button);
  508. general_settings_inspector = memnew(SectionedInspector);
  509. general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_undo_redo());
  510. general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  511. general_settings_inspector->register_search_box(search_box);
  512. general_settings_inspector->get_inspector()->set_use_filter(true);
  513. general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
  514. general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
  515. general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
  516. general_editor->add_child(general_settings_inspector);
  517. restart_container = memnew(PanelContainer);
  518. general_editor->add_child(restart_container);
  519. HBoxContainer *restart_hb = memnew(HBoxContainer);
  520. restart_container->hide();
  521. restart_container->add_child(restart_hb);
  522. restart_icon = memnew(TextureRect);
  523. restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
  524. restart_hb->add_child(restart_icon);
  525. restart_label = memnew(Label);
  526. restart_label->set_text(TTR("Changed settings will be applied to the editor after restarting."));
  527. restart_hb->add_child(restart_label);
  528. restart_hb->add_spacer();
  529. Button *restart_button = memnew(Button);
  530. restart_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart));
  531. restart_hb->add_child(restart_button);
  532. restart_button->set_text(TTR("Save & Restart"));
  533. restart_close_button = memnew(Button);
  534. restart_close_button->set_flat(true);
  535. restart_close_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
  536. restart_hb->add_child(restart_close_button);
  537. action_map_editor = memnew(ActionMapEditor);
  538. action_map_editor->set_name(TTR("Input Map"));
  539. action_map_editor->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added));
  540. action_map_editor->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
  541. action_map_editor->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
  542. action_map_editor->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
  543. action_map_editor->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
  544. tab_container->add_child(action_map_editor);
  545. localization_editor = memnew(LocalizationEditor);
  546. localization_editor->set_name(TTR("Localization"));
  547. localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  548. tab_container->add_child(localization_editor);
  549. autoload_settings = memnew(EditorAutoloadSettings);
  550. autoload_settings->set_name(TTR("Autoload"));
  551. autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  552. tab_container->add_child(autoload_settings);
  553. shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
  554. shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals"));
  555. shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  556. tab_container->add_child(shaders_global_shader_uniforms_editor);
  557. plugin_settings = memnew(EditorPluginSettings);
  558. plugin_settings->set_name(TTR("Plugins"));
  559. tab_container->add_child(plugin_settings);
  560. timer = memnew(Timer);
  561. timer->set_wait_time(1.5);
  562. timer->connect("timeout", callable_mp(ps, &ProjectSettings::save));
  563. timer->set_one_shot(true);
  564. add_child(timer);
  565. set_ok_button_text(TTR("Close"));
  566. set_hide_on_ok(true);
  567. bool use_advanced = EditorSettings::get_singleton()->get_project_metadata("project_settings", "advanced_mode", false);
  568. if (use_advanced) {
  569. advanced->set_pressed(true);
  570. }
  571. _update_advanced(use_advanced);
  572. general_settings_inspector->set_restrict_to_basic_settings(!use_advanced);
  573. import_defaults_editor = memnew(ImportDefaultsEditor);
  574. import_defaults_editor->set_name(TTR("Import Defaults"));
  575. tab_container->add_child(import_defaults_editor);
  576. import_defaults_editor->connect("project_settings_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  577. MovieWriter::set_extensions_hint(); // ensure extensions are properly displayed.
  578. }