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scene_tree_editor.cpp 44 KB

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  1. /*************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "scene_tree_editor.h"
  31. #include "core/object/message_queue.h"
  32. #include "core/string/print_string.h"
  33. #include "editor/editor_file_system.h"
  34. #include "editor/editor_node.h"
  35. #include "editor/editor_scale.h"
  36. #include "editor/editor_undo_redo_manager.h"
  37. #include "editor/node_dock.h"
  38. #include "editor/plugins/animation_player_editor_plugin.h"
  39. #include "editor/plugins/canvas_item_editor_plugin.h"
  40. #include "editor/plugins/script_editor_plugin.h"
  41. #include "scene/gui/label.h"
  42. #include "scene/main/window.h"
  43. #include "scene/resources/packed_scene.h"
  44. Node *SceneTreeEditor::get_scene_node() {
  45. ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
  46. return get_tree()->get_edited_scene_root();
  47. }
  48. void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
  49. if (p_button != MouseButton::LEFT) {
  50. return;
  51. }
  52. if (connect_to_script_mode) {
  53. return; //don't do anything in this mode
  54. }
  55. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  56. ERR_FAIL_COND(!item);
  57. NodePath np = item->get_metadata(0);
  58. Node *n = get_node(np);
  59. ERR_FAIL_COND(!n);
  60. if (p_id == BUTTON_SUBSCENE) {
  61. if (n == get_scene_node()) {
  62. if (n && n->get_scene_inherited_state().is_valid()) {
  63. emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
  64. }
  65. } else {
  66. emit_signal(SNAME("open"), n->get_scene_file_path());
  67. }
  68. } else if (p_id == BUTTON_SCRIPT) {
  69. Ref<Script> script_typed = n->get_script();
  70. if (!script_typed.is_null()) {
  71. emit_signal(SNAME("open_script"), script_typed);
  72. }
  73. } else if (p_id == BUTTON_VISIBILITY) {
  74. undo_redo->create_action(TTR("Toggle Visible"));
  75. _toggle_visible(n);
  76. List<Node *> selection = editor_selection->get_selected_node_list();
  77. if (selection.size() > 1 && selection.find(n) != nullptr) {
  78. for (Node *nv : selection) {
  79. ERR_FAIL_COND(!nv);
  80. if (nv == n) {
  81. continue;
  82. }
  83. _toggle_visible(nv);
  84. }
  85. }
  86. undo_redo->commit_action();
  87. } else if (p_id == BUTTON_LOCK) {
  88. undo_redo->create_action(TTR("Unlock Node"));
  89. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  90. undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
  91. undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
  92. undo_redo->add_do_method(this, "_update_tree");
  93. undo_redo->add_undo_method(this, "_update_tree");
  94. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  95. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  96. }
  97. undo_redo->commit_action();
  98. } else if (p_id == BUTTON_PIN) {
  99. if (n->is_class("AnimationPlayer")) {
  100. AnimationPlayerEditor::get_singleton()->unpin();
  101. _update_tree();
  102. }
  103. } else if (p_id == BUTTON_GROUP) {
  104. undo_redo->create_action(TTR("Button Group"));
  105. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  106. undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
  107. undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
  108. undo_redo->add_do_method(this, "_update_tree");
  109. undo_redo->add_undo_method(this, "_update_tree");
  110. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  111. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  112. }
  113. undo_redo->commit_action();
  114. } else if (p_id == BUTTON_WARNING) {
  115. String config_err = n->get_configuration_warnings_as_string();
  116. if (config_err.is_empty()) {
  117. return;
  118. }
  119. config_err = config_err.word_wrap(80);
  120. warning->set_text(config_err);
  121. warning->popup_centered();
  122. } else if (p_id == BUTTON_SIGNALS) {
  123. editor_selection->clear();
  124. editor_selection->add_node(n);
  125. set_selected(n);
  126. TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
  127. NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
  128. NodeDock::get_singleton()->show_connections();
  129. } else if (p_id == BUTTON_GROUPS) {
  130. editor_selection->clear();
  131. editor_selection->add_node(n);
  132. set_selected(n);
  133. TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
  134. NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
  135. NodeDock::get_singleton()->show_groups();
  136. } else if (p_id == BUTTON_UNIQUE) {
  137. undo_redo->create_action(TTR("Disable Scene Unique Name"));
  138. undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
  139. undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
  140. undo_redo->add_do_method(this, "_update_tree");
  141. undo_redo->add_undo_method(this, "_update_tree");
  142. undo_redo->commit_action();
  143. }
  144. }
  145. void SceneTreeEditor::_toggle_visible(Node *p_node) {
  146. if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
  147. bool v = bool(p_node->call("is_visible"));
  148. undo_redo->add_do_method(p_node, "set_visible", !v);
  149. undo_redo->add_undo_method(p_node, "set_visible", v);
  150. }
  151. }
  152. void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
  153. if (!p_node) {
  154. return;
  155. }
  156. // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  157. // which the editor needs not to know about.
  158. bool part_of_subscene = false;
  159. if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
  160. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  161. part_of_subscene = true;
  162. //allow
  163. } else {
  164. return;
  165. }
  166. } else {
  167. part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
  168. }
  169. TreeItem *item = tree->create_item(p_parent);
  170. item->set_text(0, p_node->get_name());
  171. if (can_rename && !part_of_subscene) {
  172. item->set_editable(0, true);
  173. }
  174. item->set_selectable(0, true);
  175. if (can_rename) {
  176. bool collapsed = p_node->is_displayed_folded();
  177. if (collapsed) {
  178. item->set_collapsed(true);
  179. }
  180. }
  181. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
  182. item->set_icon(0, icon);
  183. item->set_metadata(0, p_node->get_path());
  184. if (connect_to_script_mode) {
  185. Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
  186. Ref<Script> script = p_node->get_script();
  187. if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) {
  188. //has script
  189. item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
  190. } else {
  191. //has no script (or script is a custom type)
  192. item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
  193. item->set_selectable(0, false);
  194. if (!script.is_null()) { // make sure to mark the script if a custom type
  195. item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
  196. item->set_button_disabled(0, item->get_button_count(0) - 1, true);
  197. }
  198. accent.a *= 0.7;
  199. }
  200. if (marked.has(p_node)) {
  201. String node_name = p_node->get_name();
  202. if (connecting_signal) {
  203. node_name += " " + TTR("(Connecting From)");
  204. }
  205. item->set_text(0, node_name);
  206. item->set_custom_color(0, accent);
  207. }
  208. } else if (part_of_subscene) {
  209. if (valid_types.size() == 0) {
  210. item->set_custom_color(0, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
  211. }
  212. } else if (marked.has(p_node)) {
  213. String node_name = p_node->get_name();
  214. if (connecting_signal) {
  215. node_name += " " + TTR("(Connecting From)");
  216. }
  217. item->set_text(0, node_name);
  218. item->set_selectable(0, marked_selectable);
  219. item->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
  220. } else if (!p_node->can_process()) {
  221. item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
  222. } else if (!marked_selectable && !marked_children_selectable) {
  223. Node *node = p_node;
  224. while (node) {
  225. if (marked.has(node)) {
  226. item->set_selectable(0, false);
  227. item->set_custom_color(0, get_theme_color(SNAME("error_color"), SNAME("Editor")));
  228. break;
  229. }
  230. node = node->get_parent();
  231. }
  232. }
  233. if (can_rename) { //should be can edit..
  234. String warning = p_node->get_configuration_warnings_as_string();
  235. if (!warning.is_empty()) {
  236. const int num_warnings = p_node->get_configuration_warnings().size();
  237. String warning_icon;
  238. if (num_warnings == 1) {
  239. warning_icon = SNAME("NodeWarning");
  240. } else if (num_warnings <= 3) {
  241. warning_icon = vformat("NodeWarnings%d", num_warnings);
  242. } else {
  243. warning_icon = SNAME("NodeWarnings4Plus");
  244. }
  245. // Improve looks on tooltip, extra spacing on non-bullet point newlines.
  246. const String bullet_point = String::utf8("• ");
  247. int next_newline = 0;
  248. while (next_newline != -1) {
  249. next_newline = warning.find("\n", next_newline + 2);
  250. if (warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) {
  251. warning = warning.insert(next_newline + 1, " ");
  252. }
  253. }
  254. String newline = (num_warnings == 1 ? "\n" : "\n\n");
  255. item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + warning);
  256. }
  257. if (p_node->is_unique_name_in_owner()) {
  258. item->add_button(0, get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
  259. }
  260. int num_connections = p_node->get_persistent_signal_connection_count();
  261. int num_groups = p_node->get_persistent_group_count();
  262. String msg_temp;
  263. if (num_connections >= 1) {
  264. Array arr;
  265. arr.push_back(num_connections);
  266. msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
  267. if (num_groups >= 1) {
  268. msg_temp += "\n";
  269. }
  270. }
  271. if (num_groups >= 1) {
  272. msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
  273. List<GroupInfo> groups;
  274. p_node->get_groups(&groups);
  275. for (const GroupInfo &E : groups) {
  276. if (E.persistent) {
  277. msg_temp += String::utf8("• ") + String(E.name) + "\n";
  278. }
  279. }
  280. }
  281. if (num_connections >= 1 || num_groups >= 1) {
  282. if (num_groups < 1) {
  283. msg_temp += "\n";
  284. }
  285. msg_temp += TTR("Click to show signals dock.");
  286. }
  287. Ref<Texture2D> icon_temp;
  288. SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
  289. if (num_connections >= 1 && num_groups >= 1) {
  290. icon_temp = get_theme_icon(SNAME("SignalsAndGroups"), SNAME("EditorIcons"));
  291. } else if (num_connections >= 1) {
  292. icon_temp = get_theme_icon(SNAME("Signals"), SNAME("EditorIcons"));
  293. } else if (num_groups >= 1) {
  294. icon_temp = get_theme_icon(SNAME("Groups"), SNAME("EditorIcons"));
  295. signal_temp = BUTTON_GROUPS;
  296. }
  297. if (num_connections >= 1 || num_groups >= 1) {
  298. item->add_button(0, icon_temp, signal_temp, false, msg_temp);
  299. }
  300. }
  301. // Display the node name in all tooltips so that long node names can be previewed
  302. // without having to rename them.
  303. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  304. item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  305. String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
  306. if (!p_node->get_editor_description().is_empty()) {
  307. tooltip += "\n\n" + p_node->get_editor_description();
  308. }
  309. item->set_tooltip_text(0, tooltip);
  310. } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
  311. item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  312. String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_scene_file_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
  313. if (!p_node->get_editor_description().is_empty()) {
  314. tooltip += "\n\n" + p_node->get_editor_description();
  315. }
  316. item->set_tooltip_text(0, tooltip);
  317. } else {
  318. StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
  319. if (type == StringName()) {
  320. type = p_node->get_class();
  321. }
  322. String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type;
  323. if (!p_node->get_editor_description().is_empty()) {
  324. tooltip += "\n\n" + p_node->get_editor_description();
  325. }
  326. item->set_tooltip_text(0, tooltip);
  327. }
  328. if (can_open_instance && undo_redo.is_valid()) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
  329. if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  330. p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
  331. }
  332. Ref<Script> script = p_node->get_script();
  333. if (!script.is_null()) {
  334. String additional_notes;
  335. // Can't set tooltip after adding button, need to do it before.
  336. if (script->is_tool()) {
  337. additional_notes += "\n" + TTR("This script is currently running in the editor.");
  338. }
  339. item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
  340. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
  341. item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
  342. }
  343. if (script->is_tool()) {
  344. item->set_button_color(0, item->get_button_count(0) - 1, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
  345. }
  346. }
  347. if (p_node->is_class("CanvasItem")) {
  348. if (p_node->has_meta("_edit_lock_")) {
  349. item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  350. }
  351. if (p_node->has_meta("_edit_group_")) {
  352. item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
  353. }
  354. bool v = p_node->call("is_visible");
  355. if (v) {
  356. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  357. } else {
  358. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  359. }
  360. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  361. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
  362. }
  363. _update_visibility_color(p_node, item);
  364. } else if (p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
  365. bool v = p_node->call("is_visible");
  366. if (v) {
  367. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  368. } else {
  369. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  370. }
  371. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  372. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
  373. }
  374. } else if (p_node->is_class("Node3D")) {
  375. if (p_node->has_meta("_edit_lock_")) {
  376. item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  377. }
  378. if (p_node->has_meta("_edit_group_")) {
  379. item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
  380. }
  381. bool v = p_node->call("is_visible");
  382. if (v) {
  383. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  384. } else {
  385. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  386. }
  387. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  388. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
  389. }
  390. _update_visibility_color(p_node, item);
  391. } else if (p_node->is_class("AnimationPlayer")) {
  392. bool is_pinned = AnimationPlayerEditor::get_singleton()->get_player() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
  393. if (is_pinned) {
  394. item->add_button(0, get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
  395. }
  396. }
  397. }
  398. if (editor_selection) {
  399. if (editor_selection->is_selected(p_node)) {
  400. item->select(0);
  401. }
  402. }
  403. if (selected == p_node) {
  404. if (!editor_selection) {
  405. item->select(0);
  406. }
  407. item->set_as_cursor(0);
  408. }
  409. for (int i = 0; i < p_node->get_child_count(); i++) {
  410. _add_nodes(p_node->get_child(i), item);
  411. }
  412. if (valid_types.size()) {
  413. bool valid = false;
  414. for (int i = 0; i < valid_types.size(); i++) {
  415. if (p_node->is_class(valid_types[i])) {
  416. valid = true;
  417. break;
  418. }
  419. }
  420. if (!valid) {
  421. item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
  422. item->set_selectable(0, false);
  423. }
  424. }
  425. }
  426. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  427. if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
  428. return;
  429. }
  430. TreeItem *item = _find(tree->get_root(), p_node->get_path());
  431. if (!item) {
  432. return;
  433. }
  434. int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
  435. ERR_FAIL_COND(idx == -1);
  436. bool visible = false;
  437. if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
  438. visible = p_node->call("is_visible");
  439. CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
  440. } else if (p_node->is_class("Node3D")) {
  441. visible = p_node->call("is_visible");
  442. }
  443. if (visible) {
  444. item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
  445. } else {
  446. item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
  447. }
  448. _update_visibility_color(p_node, item);
  449. }
  450. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  451. if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) {
  452. Color color(1, 1, 1, 1);
  453. bool visible_on_screen = p_node->call("is_visible_in_tree");
  454. if (!visible_on_screen) {
  455. color.a = 0.6;
  456. }
  457. int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
  458. p_item->set_button_color(0, idx, color);
  459. }
  460. }
  461. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  462. if (tree_dirty) {
  463. return;
  464. }
  465. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  466. tree_dirty = true;
  467. }
  468. void SceneTreeEditor::_node_removed(Node *p_node) {
  469. if (EditorNode::get_singleton()->is_exiting()) {
  470. return; //speed up exit
  471. }
  472. if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  473. p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
  474. }
  475. if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
  476. if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  477. p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
  478. }
  479. }
  480. if (p_node == selected) {
  481. selected = nullptr;
  482. emit_signal(SNAME("node_selected"));
  483. }
  484. }
  485. void SceneTreeEditor::_node_renamed(Node *p_node) {
  486. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  487. return;
  488. }
  489. emit_signal(SNAME("node_renamed"));
  490. if (!tree_dirty) {
  491. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  492. tree_dirty = true;
  493. }
  494. }
  495. void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
  496. if (!is_inside_tree()) {
  497. tree_dirty = false;
  498. return;
  499. }
  500. if (tree->is_editing()) {
  501. return;
  502. }
  503. updating_tree = true;
  504. tree->clear();
  505. if (get_scene_node()) {
  506. _add_nodes(get_scene_node(), nullptr);
  507. last_hash = hash_djb2_one_64(0);
  508. _compute_hash(get_scene_node(), last_hash);
  509. }
  510. updating_tree = false;
  511. tree_dirty = false;
  512. if (!filter.is_empty()) {
  513. _update_filter(nullptr, p_scroll_to_selected);
  514. }
  515. }
  516. bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
  517. if (!p_parent) {
  518. p_parent = tree->get_root();
  519. }
  520. if (!p_parent) {
  521. // Tree is empty, nothing to do here.
  522. return false;
  523. }
  524. bool keep = false;
  525. for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
  526. keep = _update_filter(child, p_scroll_to_selected) || keep;
  527. }
  528. if (!keep) {
  529. StringName node_type = get_node(p_parent->get_metadata(0))->get_class();
  530. bool is_kept_by_type = (filter.begins_with("type:") && filter.trim_prefix("type:").is_subsequence_ofn(node_type)) || (filter.begins_with("t:") && filter.trim_prefix("t:").is_subsequence_ofn(node_type));
  531. keep = (filter.is_subsequence_ofn(p_parent->get_text(0)) || is_kept_by_type);
  532. }
  533. p_parent->set_visible(keep);
  534. if (editor_selection) {
  535. Node *n = get_node(p_parent->get_metadata(0));
  536. if (keep) {
  537. if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
  538. tree->scroll_to_item(p_parent);
  539. }
  540. } else {
  541. if (n && p_parent->is_selected(0)) {
  542. editor_selection->remove_node(n);
  543. p_parent->deselect(0);
  544. }
  545. }
  546. }
  547. return keep;
  548. }
  549. void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
  550. hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
  551. if (p_node->get_parent()) {
  552. hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
  553. }
  554. for (int i = 0; i < p_node->get_child_count(); i++) {
  555. _compute_hash(p_node->get_child(i), hash);
  556. }
  557. }
  558. void SceneTreeEditor::_test_update_tree() {
  559. pending_test_update = false;
  560. if (!is_inside_tree()) {
  561. return;
  562. }
  563. if (tree_dirty) {
  564. return; // don't even bother
  565. }
  566. uint64_t hash = hash_djb2_one_64(0);
  567. if (get_scene_node()) {
  568. _compute_hash(get_scene_node(), hash);
  569. }
  570. //test hash
  571. if (hash == last_hash) {
  572. return; // did not change
  573. }
  574. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  575. tree_dirty = true;
  576. }
  577. void SceneTreeEditor::_tree_process_mode_changed() {
  578. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  579. tree_dirty = true;
  580. }
  581. void SceneTreeEditor::_tree_changed() {
  582. if (EditorNode::get_singleton()->is_exiting()) {
  583. return; //speed up exit
  584. }
  585. if (pending_test_update) {
  586. return;
  587. }
  588. if (tree_dirty) {
  589. return;
  590. }
  591. MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
  592. pending_test_update = true;
  593. }
  594. void SceneTreeEditor::_selected_changed() {
  595. TreeItem *s = tree->get_selected();
  596. ERR_FAIL_COND(!s);
  597. NodePath np = s->get_metadata(0);
  598. Node *n = get_node(np);
  599. if (n == selected) {
  600. return;
  601. }
  602. selected = get_node(np);
  603. blocked++;
  604. emit_signal(SNAME("node_selected"));
  605. blocked--;
  606. }
  607. void SceneTreeEditor::_deselect_items() {
  608. // Clear currently selected items in scene tree dock.
  609. if (editor_selection) {
  610. editor_selection->clear();
  611. emit_signal(SNAME("node_changed"));
  612. }
  613. }
  614. void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
  615. TreeItem *item = Object::cast_to<TreeItem>(p_object);
  616. ERR_FAIL_COND(!item);
  617. NodePath np = item->get_metadata(0);
  618. Node *n = get_node(np);
  619. if (!n) {
  620. return;
  621. }
  622. if (!editor_selection) {
  623. return;
  624. }
  625. if (p_selected) {
  626. editor_selection->add_node(n);
  627. } else {
  628. editor_selection->remove_node(n);
  629. }
  630. // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
  631. if (editor_selection->get_selected_nodes().size() > 1) {
  632. emit_signal(SNAME("node_changed"));
  633. }
  634. }
  635. void SceneTreeEditor::_notification(int p_what) {
  636. switch (p_what) {
  637. case NOTIFICATION_ENTER_TREE: {
  638. get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  639. get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  640. get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  641. get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  642. get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), CONNECT_DEFERRED);
  643. tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  644. _update_tree();
  645. } break;
  646. case NOTIFICATION_EXIT_TREE: {
  647. get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  648. get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  649. get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  650. get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  651. tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  652. get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
  653. } break;
  654. case NOTIFICATION_THEME_CHANGED: {
  655. _update_tree();
  656. } break;
  657. }
  658. }
  659. TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
  660. if (!p_node) {
  661. return nullptr;
  662. }
  663. NodePath np = p_node->get_metadata(0);
  664. if (np == p_path) {
  665. return p_node;
  666. }
  667. TreeItem *children = p_node->get_first_child();
  668. while (children) {
  669. TreeItem *n = _find(children, p_path);
  670. if (n) {
  671. return n;
  672. }
  673. children = children->get_next();
  674. }
  675. return nullptr;
  676. }
  677. void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
  678. ERR_FAIL_COND(blocked > 0);
  679. if (pending_test_update) {
  680. _test_update_tree();
  681. }
  682. if (tree_dirty) {
  683. _update_tree();
  684. }
  685. if (selected == p_node) {
  686. return;
  687. }
  688. TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
  689. if (item) {
  690. if (auto_expand_selected) {
  691. // Make visible when it's collapsed.
  692. TreeItem *node = item->get_parent();
  693. while (node && node != tree->get_root()) {
  694. node->set_collapsed(false);
  695. node = node->get_parent();
  696. }
  697. item->select(0);
  698. item->set_as_cursor(0);
  699. selected = p_node;
  700. tree->ensure_cursor_is_visible();
  701. }
  702. } else {
  703. if (!p_node) {
  704. selected = nullptr;
  705. }
  706. _update_tree();
  707. selected = p_node;
  708. }
  709. if (p_emit_selected) {
  710. emit_signal(SNAME("node_selected"));
  711. }
  712. }
  713. void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
  714. Object *o = ObjectDB::get_instance(p_node);
  715. ERR_FAIL_COND(!o);
  716. Node *n = Object::cast_to<Node>(o);
  717. ERR_FAIL_COND(!n);
  718. TreeItem *item = _find(tree->get_root(), n->get_path());
  719. ERR_FAIL_COND(!item);
  720. n->set_name(p_name);
  721. item->set_metadata(0, n->get_path());
  722. item->set_text(0, p_name);
  723. }
  724. void SceneTreeEditor::_renamed() {
  725. TreeItem *which = tree->get_edited();
  726. ERR_FAIL_COND(!which);
  727. NodePath np = which->get_metadata(0);
  728. Node *n = get_node(np);
  729. ERR_FAIL_COND(!n);
  730. // Empty node names are not allowed, so resets it to previous text and show warning
  731. if (which->get_text(0).strip_edges().is_empty()) {
  732. which->set_text(0, n->get_name());
  733. EditorNode::get_singleton()->show_warning(TTR("No name provided."));
  734. return;
  735. }
  736. String raw_new_name = which->get_text(0);
  737. String new_name = raw_new_name.validate_node_name();
  738. if (new_name != raw_new_name) {
  739. error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::invalid_node_name_characters);
  740. error->popup_centered();
  741. if (new_name.is_empty()) {
  742. which->set_text(0, n->get_name());
  743. return;
  744. }
  745. which->set_text(0, new_name);
  746. }
  747. if (new_name == n->get_name()) {
  748. return;
  749. }
  750. // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
  751. new_name = new_name.strip_edges();
  752. if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
  753. error->set_text(TTR("Another node already uses this unique name in the scene."));
  754. error->popup_centered();
  755. which->set_text(0, n->get_name());
  756. return;
  757. }
  758. if (!undo_redo.is_valid()) {
  759. n->set_name(new_name);
  760. which->set_metadata(0, n->get_path());
  761. emit_signal(SNAME("node_renamed"));
  762. } else {
  763. undo_redo->create_action(TTR("Rename Node"));
  764. emit_signal(SNAME("node_prerename"), n, new_name);
  765. undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
  766. undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
  767. undo_redo->commit_action();
  768. }
  769. }
  770. Node *SceneTreeEditor::get_selected() {
  771. return selected;
  772. }
  773. void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
  774. if (tree_dirty) {
  775. _update_tree();
  776. }
  777. marked = p_marked;
  778. marked_selectable = p_selectable;
  779. marked_children_selectable = p_children_selectable;
  780. _update_tree();
  781. }
  782. void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
  783. HashSet<Node *> s;
  784. if (p_marked) {
  785. s.insert(p_marked);
  786. }
  787. set_marked(s, p_selectable, p_children_selectable);
  788. }
  789. void SceneTreeEditor::set_filter(const String &p_filter) {
  790. filter = p_filter;
  791. _update_filter(nullptr, true);
  792. }
  793. String SceneTreeEditor::get_filter() const {
  794. return filter;
  795. }
  796. void SceneTreeEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
  797. undo_redo = p_undo_redo;
  798. }
  799. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  800. display_foreign = p_display;
  801. _update_tree();
  802. }
  803. void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
  804. valid_types = p_valid;
  805. }
  806. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  807. editor_selection = p_selection;
  808. tree->set_select_mode(Tree::SELECT_MULTI);
  809. tree->set_cursor_can_exit_tree(false);
  810. editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
  811. }
  812. void SceneTreeEditor::_update_selection(TreeItem *item) {
  813. ERR_FAIL_COND(!item);
  814. NodePath np = item->get_metadata(0);
  815. if (!has_node(np)) {
  816. return;
  817. }
  818. Node *n = get_node(np);
  819. if (!n) {
  820. return;
  821. }
  822. if (editor_selection->is_selected(n)) {
  823. item->select(0);
  824. } else {
  825. item->deselect(0);
  826. }
  827. TreeItem *c = item->get_first_child();
  828. while (c) {
  829. _update_selection(c);
  830. c = c->get_next();
  831. }
  832. }
  833. void SceneTreeEditor::_selection_changed() {
  834. if (!editor_selection) {
  835. return;
  836. }
  837. TreeItem *root = tree->get_root();
  838. if (!root) {
  839. return;
  840. }
  841. _update_selection(root);
  842. }
  843. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  844. if (updating_tree) {
  845. return;
  846. }
  847. if (!can_rename) {
  848. return;
  849. }
  850. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  851. if (!ti) {
  852. return;
  853. }
  854. bool collapsed = ti->is_collapsed();
  855. NodePath np = ti->get_metadata(0);
  856. Node *n = get_node(np);
  857. ERR_FAIL_COND(!n);
  858. n->set_display_folded(collapsed);
  859. }
  860. Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
  861. if (!can_rename) {
  862. return Variant(); //not editable tree
  863. }
  864. if (tree->get_button_id_at_position(p_point) != -1) {
  865. return Variant(); //dragging from button
  866. }
  867. Vector<Node *> selected;
  868. Vector<Ref<Texture2D>> icons;
  869. TreeItem *next = tree->get_next_selected(nullptr);
  870. while (next) {
  871. NodePath np = next->get_metadata(0);
  872. Node *n = get_node(np);
  873. if (n) {
  874. // Only allow selection if not part of an instantiated scene.
  875. if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) {
  876. selected.push_back(n);
  877. icons.push_back(next->get_icon(0));
  878. }
  879. }
  880. next = tree->get_next_selected(next);
  881. }
  882. if (selected.is_empty()) {
  883. return Variant();
  884. }
  885. VBoxContainer *vb = memnew(VBoxContainer);
  886. Array objs;
  887. int list_max = 10;
  888. float opacity_step = 1.0f / list_max;
  889. float opacity_item = 1.0f;
  890. for (int i = 0; i < selected.size(); i++) {
  891. if (i < list_max) {
  892. HBoxContainer *hb = memnew(HBoxContainer);
  893. TextureRect *tf = memnew(TextureRect);
  894. tf->set_texture(icons[i]);
  895. tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  896. hb->add_child(tf);
  897. Label *label = memnew(Label(selected[i]->get_name()));
  898. hb->add_child(label);
  899. vb->add_child(hb);
  900. hb->set_modulate(Color(1, 1, 1, opacity_item));
  901. opacity_item -= opacity_step;
  902. }
  903. NodePath p = selected[i]->get_path();
  904. objs.push_back(p);
  905. }
  906. set_drag_preview(vb);
  907. Dictionary drag_data;
  908. drag_data["type"] = "nodes";
  909. drag_data["nodes"] = objs;
  910. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  911. emit_signal(SNAME("nodes_dragged"));
  912. return drag_data;
  913. }
  914. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  915. return (script_types->find(p_type));
  916. }
  917. bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
  918. if (!can_rename) {
  919. return false; //not editable tree
  920. }
  921. Dictionary d = p_data;
  922. if (!d.has("type")) {
  923. return false;
  924. }
  925. TreeItem *item = tree->get_item_at_position(p_point);
  926. if (!item) {
  927. return false;
  928. }
  929. int section = tree->get_drop_section_at_position(p_point);
  930. if (section < -1 || (section == -1 && !item->get_parent())) {
  931. return false;
  932. }
  933. if (String(d["type"]) == "files") {
  934. Vector<String> files = d["files"];
  935. if (files.size() == 0) {
  936. return false; //weird
  937. }
  938. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  939. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  940. return true;
  941. }
  942. bool scene_drop = true;
  943. for (int i = 0; i < files.size(); i++) {
  944. String file = files[i];
  945. String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
  946. if (ftype != "PackedScene") {
  947. scene_drop = false;
  948. break;
  949. }
  950. }
  951. if (scene_drop) {
  952. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  953. } else {
  954. if (files.size() > 1) {
  955. return false;
  956. }
  957. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  958. }
  959. return true;
  960. }
  961. if (String(d["type"]) == "script_list_element") {
  962. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  963. if (se) {
  964. String sp = se->get_edited_resource()->get_path();
  965. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  966. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  967. return true;
  968. }
  969. }
  970. }
  971. return String(d["type"]) == "nodes" && filter.is_empty();
  972. }
  973. void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  974. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  975. return;
  976. }
  977. TreeItem *item = tree->get_item_at_position(p_point);
  978. if (!item) {
  979. return;
  980. }
  981. int section = tree->get_drop_section_at_position(p_point);
  982. if (section < -1) {
  983. return;
  984. }
  985. NodePath np = item->get_metadata(0);
  986. Node *n = get_node(np);
  987. if (!n) {
  988. return;
  989. }
  990. Dictionary d = p_data;
  991. if (String(d["type"]) == "nodes") {
  992. Array nodes = d["nodes"];
  993. emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
  994. }
  995. if (String(d["type"]) == "files") {
  996. Vector<String> files = d["files"];
  997. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  998. if (_is_script_type(ftype)) {
  999. emit_signal(SNAME("script_dropped"), files[0], np);
  1000. } else {
  1001. emit_signal(SNAME("files_dropped"), files, np, section);
  1002. }
  1003. }
  1004. if (String(d["type"]) == "script_list_element") {
  1005. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  1006. if (se) {
  1007. String sp = se->get_edited_resource()->get_path();
  1008. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  1009. emit_signal(SNAME("script_dropped"), sp, np);
  1010. }
  1011. }
  1012. }
  1013. }
  1014. void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
  1015. if (p_button != MouseButton::RIGHT) {
  1016. return;
  1017. }
  1018. _rmb_select(p_pos);
  1019. }
  1020. void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
  1021. if (p_button != MouseButton::RIGHT) {
  1022. return;
  1023. }
  1024. emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
  1025. }
  1026. void SceneTreeEditor::update_warning() {
  1027. _warning_changed(nullptr);
  1028. }
  1029. void SceneTreeEditor::_warning_changed(Node *p_for_node) {
  1030. //should use a timer
  1031. update_timer->start();
  1032. }
  1033. void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
  1034. if (p_update_settings) {
  1035. EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
  1036. }
  1037. auto_expand_selected = p_auto;
  1038. }
  1039. void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
  1040. connect_to_script_mode = p_enable;
  1041. update_tree();
  1042. }
  1043. void SceneTreeEditor::set_connecting_signal(bool p_enable) {
  1044. connecting_signal = p_enable;
  1045. update_tree();
  1046. }
  1047. void SceneTreeEditor::_bind_methods() {
  1048. ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
  1049. ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
  1050. ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
  1051. ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
  1052. ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
  1053. ClassDB::bind_method(D_METHOD("_drop_data_fw"), &SceneTreeEditor::drop_data_fw);
  1054. ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
  1055. ADD_SIGNAL(MethodInfo("node_selected"));
  1056. ADD_SIGNAL(MethodInfo("node_renamed"));
  1057. ADD_SIGNAL(MethodInfo("node_prerename"));
  1058. ADD_SIGNAL(MethodInfo("node_changed"));
  1059. ADD_SIGNAL(MethodInfo("nodes_dragged"));
  1060. ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1061. ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1062. ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
  1063. ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
  1064. ADD_SIGNAL(MethodInfo("open"));
  1065. ADD_SIGNAL(MethodInfo("open_script"));
  1066. }
  1067. SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
  1068. selected = nullptr;
  1069. can_rename = p_can_rename;
  1070. can_open_instance = p_can_open_instance;
  1071. editor_selection = nullptr;
  1072. if (p_label) {
  1073. Label *label = memnew(Label);
  1074. label->set_theme_type_variation("HeaderSmall");
  1075. label->set_position(Point2(10, 0));
  1076. label->set_text(TTR("Scene Tree (Nodes):"));
  1077. add_child(label);
  1078. }
  1079. tree = memnew(Tree);
  1080. tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
  1081. tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
  1082. tree->set_begin(Point2(0, p_label ? 18 : 0));
  1083. tree->set_end(Point2(0, 0));
  1084. tree->set_allow_reselect(true);
  1085. tree->add_theme_constant_override("button_margin", 0);
  1086. add_child(tree);
  1087. tree->set_drag_forwarding(this);
  1088. if (p_can_rename) {
  1089. tree->set_allow_rmb_select(true);
  1090. tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  1091. tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
  1092. }
  1093. tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
  1094. tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
  1095. tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
  1096. tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
  1097. tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
  1098. error = memnew(AcceptDialog);
  1099. add_child(error);
  1100. warning = memnew(AcceptDialog);
  1101. add_child(warning);
  1102. warning->set_title(TTR("Node Configuration Warning!"));
  1103. last_hash = 0;
  1104. blocked = 0;
  1105. update_timer = memnew(Timer);
  1106. update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
  1107. update_timer->set_one_shot(true);
  1108. update_timer->set_wait_time(0.5);
  1109. add_child(update_timer);
  1110. script_types = memnew(List<StringName>);
  1111. ClassDB::get_inheriters_from_class("Script", script_types);
  1112. }
  1113. SceneTreeEditor::~SceneTreeEditor() {
  1114. memdelete(script_types);
  1115. }
  1116. /******** DIALOG *********/
  1117. void SceneTreeDialog::popup_scenetree_dialog() {
  1118. popup_centered_clamped(Size2(350, 700) * EDSCALE);
  1119. }
  1120. void SceneTreeDialog::_update_theme() {
  1121. filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
  1122. }
  1123. void SceneTreeDialog::_notification(int p_what) {
  1124. switch (p_what) {
  1125. case NOTIFICATION_VISIBILITY_CHANGED: {
  1126. if (is_visible()) {
  1127. tree->update_tree();
  1128. }
  1129. } break;
  1130. case NOTIFICATION_ENTER_TREE: {
  1131. connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1132. _update_theme();
  1133. } break;
  1134. case NOTIFICATION_THEME_CHANGED: {
  1135. _update_theme();
  1136. } break;
  1137. case NOTIFICATION_EXIT_TREE: {
  1138. disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1139. } break;
  1140. }
  1141. }
  1142. void SceneTreeDialog::_cancel() {
  1143. hide();
  1144. }
  1145. void SceneTreeDialog::_select() {
  1146. if (tree->get_selected()) {
  1147. // The signal may cause another dialog to be displayed, so be sure to hide this one first.
  1148. hide();
  1149. emit_signal(SNAME("selected"), tree->get_selected()->get_path());
  1150. }
  1151. }
  1152. void SceneTreeDialog::_selected_changed() {
  1153. get_ok_button()->set_disabled(!tree->get_selected());
  1154. }
  1155. void SceneTreeDialog::_filter_changed(const String &p_filter) {
  1156. tree->set_filter(p_filter);
  1157. }
  1158. void SceneTreeDialog::_bind_methods() {
  1159. ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
  1160. ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
  1161. }
  1162. SceneTreeDialog::SceneTreeDialog() {
  1163. set_title(TTR("Select a Node"));
  1164. VBoxContainer *vbc = memnew(VBoxContainer);
  1165. add_child(vbc);
  1166. filter = memnew(LineEdit);
  1167. filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1168. filter->set_placeholder(TTR("Filter Nodes"));
  1169. filter->set_clear_button_enabled(true);
  1170. filter->add_theme_constant_override("minimum_character_width", 0);
  1171. filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
  1172. vbc->add_child(filter);
  1173. tree = memnew(SceneTreeEditor(false, false, true));
  1174. tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  1175. tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
  1176. vbc->add_child(tree);
  1177. // Disable the OK button when no node is selected.
  1178. get_ok_button()->set_disabled(!tree->get_selected());
  1179. tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
  1180. }
  1181. SceneTreeDialog::~SceneTreeDialog() {
  1182. }