register_types.cpp 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566
  1. /*************************************************************************/
  2. /* register_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_types.h"
  31. #ifndef _3D_DISABLED
  32. #include "csg_shape.h"
  33. #ifdef TOOLS_ENABLED
  34. #include "editor/csg_gizmos.h"
  35. #endif
  36. void initialize_csg_module(ModuleInitializationLevel p_level) {
  37. if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
  38. GDREGISTER_ABSTRACT_CLASS(CSGShape3D);
  39. GDREGISTER_ABSTRACT_CLASS(CSGPrimitive3D);
  40. GDREGISTER_CLASS(CSGMesh3D);
  41. GDREGISTER_CLASS(CSGSphere3D);
  42. GDREGISTER_CLASS(CSGBox3D);
  43. GDREGISTER_CLASS(CSGCylinder3D);
  44. GDREGISTER_CLASS(CSGTorus3D);
  45. GDREGISTER_CLASS(CSGPolygon3D);
  46. GDREGISTER_CLASS(CSGCombiner3D);
  47. }
  48. #ifdef TOOLS_ENABLED
  49. if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
  50. EditorPlugins::add_by_type<EditorPluginCSG>();
  51. }
  52. #endif
  53. }
  54. void uninitialize_csg_module(ModuleInitializationLevel p_level) {
  55. if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
  56. return;
  57. }
  58. }
  59. #endif // _3D_DISABLED