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- // meta-description: Visual shader's node plugin template
- using _BINDINGS_NAMESPACE_;
- using System;
- public partial class VisualShaderNode_CLASS_ : _BASE_
- {
- public override string _GetName()
- {
- return "_CLASS_";
- }
- public override string _GetCategory()
- {
- return "";
- }
- public override string _GetDescription()
- {
- return "";
- }
- public override long _GetReturnIconType()
- {
- return 0;
- }
- public override long _GetInputPortCount()
- {
- return 0;
- }
- public override string _GetInputPortName(long port)
- {
- return "";
- }
- public override long _GetInputPortType(long port)
- {
- return 0;
- }
- public override long _GetOutputPortCount()
- {
- return 1;
- }
- public override string _GetOutputPortName(long port)
- {
- return "result";
- }
- public override long _GetOutputPortType(long port)
- {
- return 0;
- }
- public override string _GetCode(Godot.Collections.Array<string> inputVars, Godot.Collections.Array<string> outputVars, Shader.Mode mode, VisualShader.Type type)
- {
- return "";
- }
- }
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