runtime_interop.cpp 52 KB

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  1. /*************************************************************************/
  2. /* runtime_interop.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "runtime_interop.h"
  31. #include "core/config/engine.h"
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/debugger/script_debugger.h"
  34. #include "core/io/marshalls.h"
  35. #include "core/object/class_db.h"
  36. #include "core/object/method_bind.h"
  37. #include "core/os/os.h"
  38. #include "core/string/string_name.h"
  39. #include "../interop_types.h"
  40. #include "modules/mono/csharp_script.h"
  41. #include "modules/mono/managed_callable.h"
  42. #include "modules/mono/mono_gd/gd_mono_cache.h"
  43. #include "modules/mono/signal_awaiter_utils.h"
  44. #ifdef __cplusplus
  45. extern "C" {
  46. #endif
  47. // For ArrayPrivate and DictionaryPrivate
  48. static_assert(sizeof(SafeRefCount) == sizeof(uint32_t));
  49. typedef Object *(*godotsharp_class_creation_func)();
  50. MethodBind *godotsharp_method_bind_get_method(const StringName *p_classname, const StringName *p_methodname) {
  51. return ClassDB::get_method(*p_classname, *p_methodname);
  52. }
  53. godotsharp_class_creation_func godotsharp_get_class_constructor(const StringName *p_classname) {
  54. ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(*p_classname);
  55. if (class_info) {
  56. return class_info->creation_func;
  57. }
  58. return nullptr;
  59. }
  60. Object *godotsharp_engine_get_singleton(const String *p_name) {
  61. return Engine::get_singleton()->get_singleton_object(*p_name);
  62. }
  63. int32_t godotsharp_stack_info_vector_resize(
  64. Vector<ScriptLanguage::StackInfo> *p_stack_info_vector, int p_size) {
  65. return (int32_t)p_stack_info_vector->resize(p_size);
  66. }
  67. void godotsharp_stack_info_vector_destroy(
  68. Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
  69. p_stack_info_vector->~Vector();
  70. }
  71. void godotsharp_internal_script_debugger_send_error(const String *p_func,
  72. const String *p_file, int32_t p_line, const String *p_err, const String *p_descr,
  73. bool p_warning, const Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
  74. EngineDebugger::get_script_debugger()->send_error(*p_func, *p_file, p_line, *p_err, *p_descr,
  75. true, p_warning ? ERR_HANDLER_WARNING : ERR_HANDLER_ERROR, *p_stack_info_vector);
  76. }
  77. bool godotsharp_internal_script_debugger_is_active() {
  78. return EngineDebugger::is_active();
  79. }
  80. GCHandleIntPtr godotsharp_internal_object_get_associated_gchandle(Object *p_ptr) {
  81. #ifdef DEBUG_ENABLED
  82. CRASH_COND(p_ptr == nullptr);
  83. #endif
  84. if (p_ptr->get_script_instance()) {
  85. CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
  86. if (cs_instance) {
  87. if (!cs_instance->is_destructing_script_instance()) {
  88. return cs_instance->get_gchandle_intptr();
  89. }
  90. return { nullptr };
  91. }
  92. }
  93. void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
  94. if (data) {
  95. CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
  96. if (script_binding.inited) {
  97. MonoGCHandleData &gchandle = script_binding.gchandle;
  98. return !gchandle.is_released() ? gchandle.get_intptr() : GCHandleIntPtr{ nullptr };
  99. }
  100. }
  101. return { nullptr };
  102. }
  103. void godotsharp_internal_object_disposed(Object *p_ptr, GCHandleIntPtr p_gchandle_to_free) {
  104. #ifdef DEBUG_ENABLED
  105. CRASH_COND(p_ptr == nullptr);
  106. #endif
  107. if (p_ptr->get_script_instance()) {
  108. CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
  109. if (cs_instance) {
  110. if (!cs_instance->is_destructing_script_instance()) {
  111. cs_instance->mono_object_disposed(p_gchandle_to_free);
  112. p_ptr->set_script_instance(nullptr);
  113. }
  114. return;
  115. }
  116. }
  117. void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
  118. if (data) {
  119. CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
  120. if (script_binding.inited) {
  121. if (!script_binding.gchandle.is_released()) {
  122. CSharpLanguage::release_binding_gchandle_thread_safe(p_gchandle_to_free, script_binding);
  123. }
  124. }
  125. }
  126. }
  127. void godotsharp_internal_refcounted_disposed(Object *p_ptr, GCHandleIntPtr p_gchandle_to_free, bool p_is_finalizer) {
  128. #ifdef DEBUG_ENABLED
  129. CRASH_COND(p_ptr == nullptr);
  130. // This is only called with RefCounted derived classes
  131. CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
  132. #endif
  133. RefCounted *rc = static_cast<RefCounted *>(p_ptr);
  134. if (rc->get_script_instance()) {
  135. CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
  136. if (cs_instance) {
  137. if (!cs_instance->is_destructing_script_instance()) {
  138. bool delete_owner;
  139. bool remove_script_instance;
  140. cs_instance->mono_object_disposed_baseref(p_gchandle_to_free, p_is_finalizer,
  141. delete_owner, remove_script_instance);
  142. if (delete_owner) {
  143. memdelete(rc);
  144. } else if (remove_script_instance) {
  145. rc->set_script_instance(nullptr);
  146. }
  147. }
  148. return;
  149. }
  150. }
  151. // Unsafe refcount decrement. The managed instance also counts as a reference.
  152. // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
  153. CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc);
  154. if (rc->unreference()) {
  155. memdelete(rc);
  156. } else {
  157. void *data = CSharpLanguage::get_existing_instance_binding(rc);
  158. if (data) {
  159. CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
  160. if (script_binding.inited) {
  161. if (!script_binding.gchandle.is_released()) {
  162. CSharpLanguage::release_binding_gchandle_thread_safe(p_gchandle_to_free, script_binding);
  163. }
  164. }
  165. }
  166. }
  167. }
  168. int32_t godotsharp_internal_signal_awaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) {
  169. StringName signal = p_signal ? *p_signal : StringName();
  170. return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr);
  171. }
  172. GCHandleIntPtr godotsharp_internal_unmanaged_get_script_instance_managed(Object *p_unmanaged, bool *r_has_cs_script_instance) {
  173. #ifdef DEBUG_ENABLED
  174. CRASH_COND(!p_unmanaged);
  175. CRASH_COND(!r_has_cs_script_instance);
  176. #endif
  177. if (p_unmanaged->get_script_instance()) {
  178. CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_unmanaged->get_script_instance());
  179. if (cs_instance) {
  180. *r_has_cs_script_instance = true;
  181. return cs_instance->get_gchandle_intptr();
  182. }
  183. }
  184. *r_has_cs_script_instance = false;
  185. return { nullptr };
  186. }
  187. GCHandleIntPtr godotsharp_internal_unmanaged_get_instance_binding_managed(Object *p_unmanaged) {
  188. #ifdef DEBUG_ENABLED
  189. CRASH_COND(!p_unmanaged);
  190. #endif
  191. void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
  192. ERR_FAIL_NULL_V(data, { nullptr });
  193. CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
  194. ERR_FAIL_COND_V(!script_binding.inited, { nullptr });
  195. return script_binding.gchandle.get_intptr();
  196. }
  197. GCHandleIntPtr godotsharp_internal_unmanaged_instance_binding_create_managed(Object *p_unmanaged, GCHandleIntPtr p_old_gchandle) {
  198. #ifdef DEBUG_ENABLED
  199. CRASH_COND(!p_unmanaged);
  200. #endif
  201. void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
  202. ERR_FAIL_NULL_V(data, { nullptr });
  203. CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
  204. ERR_FAIL_COND_V(!script_binding.inited, { nullptr });
  205. MonoGCHandleData &gchandle = script_binding.gchandle;
  206. // TODO: Possible data race?
  207. CRASH_COND(gchandle.get_intptr().value != p_old_gchandle.value);
  208. CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
  209. script_binding.inited = false;
  210. // Create a new one
  211. #ifdef DEBUG_ENABLED
  212. CRASH_COND(script_binding.type_name == StringName());
  213. #endif
  214. bool parent_is_object_class = ClassDB::is_parent_class(p_unmanaged->get_class_name(), script_binding.type_name);
  215. ERR_FAIL_COND_V_MSG(!parent_is_object_class, { nullptr },
  216. "Type inherits from native type '" + script_binding.type_name + "', so it can't be instantiated in object of type: '" + p_unmanaged->get_class() + "'.");
  217. GCHandleIntPtr strong_gchandle =
  218. GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectBinding(
  219. &script_binding.type_name, p_unmanaged);
  220. ERR_FAIL_NULL_V(strong_gchandle.value, { nullptr });
  221. gchandle = MonoGCHandleData(strong_gchandle, gdmono::GCHandleType::STRONG_HANDLE);
  222. script_binding.inited = true;
  223. // Tie managed to unmanaged
  224. RefCounted *rc = Object::cast_to<RefCounted>(p_unmanaged);
  225. if (rc) {
  226. // Unsafe refcount increment. The managed instance also counts as a reference.
  227. // This way if the unmanaged world has no references to our owner
  228. // but the managed instance is alive, the refcount will be 1 instead of 0.
  229. // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
  230. rc->reference();
  231. CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
  232. }
  233. return gchandle.get_intptr();
  234. }
  235. void godotsharp_internal_tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted) {
  236. CSharpLanguage::tie_native_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_native_name, p_ref_counted);
  237. }
  238. void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref<CSharpScript> *p_script, bool p_ref_counted) {
  239. CSharpLanguage::tie_user_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_script, p_ref_counted);
  240. }
  241. void godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged) {
  242. CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(p_gchandle_intptr, p_unmanaged);
  243. }
  244. void godotsharp_internal_new_csharp_script(Ref<CSharpScript> *r_dest) {
  245. memnew_placement(r_dest, Ref<CSharpScript>(memnew(CSharpScript)));
  246. }
  247. bool godotsharp_internal_script_load(const String *p_path, Ref<CSharpScript> *r_dest) {
  248. Ref<Resource> res = ResourceLoader::load(*p_path);
  249. if (res.is_valid()) {
  250. memnew_placement(r_dest, Ref<CSharpScript>(res));
  251. return true;
  252. } else {
  253. memnew_placement(r_dest, Ref<CSharpScript>());
  254. return false;
  255. }
  256. }
  257. void godotsharp_internal_reload_registered_script(CSharpScript *p_script) {
  258. CRASH_COND(!p_script);
  259. CSharpScript::reload_registered_script(Ref<CSharpScript>(p_script));
  260. }
  261. void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) {
  262. memnew_placement(r_output, Array);
  263. for (int i = 0; i < p_input->size(); ++i) {
  264. if (ClassDB::is_parent_class(((Object *)(*p_input)[i])->get_class(), *p_native_name)) {
  265. r_output->push_back(p_input[i]);
  266. }
  267. }
  268. }
  269. void godotsharp_array_filter_godot_objects_by_non_native(const Array *p_input, Array *r_output) {
  270. memnew_placement(r_output, Array);
  271. for (int i = 0; i < p_input->size(); ++i) {
  272. CSharpInstance *si = CAST_CSHARP_INSTANCE(((Object *)(*p_input)[i])->get_script_instance());
  273. if (si != nullptr) {
  274. r_output->push_back(p_input[i]);
  275. }
  276. }
  277. }
  278. void godotsharp_ref_new_from_ref_counted_ptr(Ref<RefCounted> *r_dest, RefCounted *p_ref_counted_ptr) {
  279. memnew_placement(r_dest, Ref<RefCounted>(p_ref_counted_ptr));
  280. }
  281. void godotsharp_ref_destroy(Ref<RefCounted> *p_instance) {
  282. p_instance->~Ref();
  283. }
  284. void godotsharp_string_name_new_from_string(StringName *r_dest, const String *p_name) {
  285. memnew_placement(r_dest, StringName(*p_name));
  286. }
  287. void godotsharp_node_path_new_from_string(NodePath *r_dest, const String *p_name) {
  288. memnew_placement(r_dest, NodePath(*p_name));
  289. }
  290. void godotsharp_string_name_as_string(String *r_dest, const StringName *p_name) {
  291. memnew_placement(r_dest, String(p_name->operator String()));
  292. }
  293. void godotsharp_node_path_as_string(String *r_dest, const NodePath *p_np) {
  294. memnew_placement(r_dest, String(p_np->operator String()));
  295. }
  296. godot_packed_array godotsharp_packed_byte_array_new_mem_copy(const uint8_t *p_src, int32_t p_length) {
  297. godot_packed_array ret;
  298. memnew_placement(&ret, PackedByteArray);
  299. PackedByteArray *array = reinterpret_cast<PackedByteArray *>(&ret);
  300. array->resize(p_length);
  301. uint8_t *dst = array->ptrw();
  302. memcpy(dst, p_src, p_length * sizeof(uint8_t));
  303. return ret;
  304. }
  305. godot_packed_array godotsharp_packed_int32_array_new_mem_copy(const int32_t *p_src, int32_t p_length) {
  306. godot_packed_array ret;
  307. memnew_placement(&ret, PackedInt32Array);
  308. PackedInt32Array *array = reinterpret_cast<PackedInt32Array *>(&ret);
  309. array->resize(p_length);
  310. int32_t *dst = array->ptrw();
  311. memcpy(dst, p_src, p_length * sizeof(int32_t));
  312. return ret;
  313. }
  314. godot_packed_array godotsharp_packed_int64_array_new_mem_copy(const int64_t *p_src, int32_t p_length) {
  315. godot_packed_array ret;
  316. memnew_placement(&ret, PackedInt64Array);
  317. PackedInt64Array *array = reinterpret_cast<PackedInt64Array *>(&ret);
  318. array->resize(p_length);
  319. int64_t *dst = array->ptrw();
  320. memcpy(dst, p_src, p_length * sizeof(int64_t));
  321. return ret;
  322. }
  323. godot_packed_array godotsharp_packed_float32_array_new_mem_copy(const float *p_src, int32_t p_length) {
  324. godot_packed_array ret;
  325. memnew_placement(&ret, PackedFloat32Array);
  326. PackedFloat32Array *array = reinterpret_cast<PackedFloat32Array *>(&ret);
  327. array->resize(p_length);
  328. float *dst = array->ptrw();
  329. memcpy(dst, p_src, p_length * sizeof(float));
  330. return ret;
  331. }
  332. godot_packed_array godotsharp_packed_float64_array_new_mem_copy(const double *p_src, int32_t p_length) {
  333. godot_packed_array ret;
  334. memnew_placement(&ret, PackedFloat64Array);
  335. PackedFloat64Array *array = reinterpret_cast<PackedFloat64Array *>(&ret);
  336. array->resize(p_length);
  337. double *dst = array->ptrw();
  338. memcpy(dst, p_src, p_length * sizeof(double));
  339. return ret;
  340. }
  341. godot_packed_array godotsharp_packed_vector2_array_new_mem_copy(const Vector2 *p_src, int32_t p_length) {
  342. godot_packed_array ret;
  343. memnew_placement(&ret, PackedVector2Array);
  344. PackedVector2Array *array = reinterpret_cast<PackedVector2Array *>(&ret);
  345. array->resize(p_length);
  346. Vector2 *dst = array->ptrw();
  347. memcpy(dst, p_src, p_length * sizeof(Vector2));
  348. return ret;
  349. }
  350. godot_packed_array godotsharp_packed_vector3_array_new_mem_copy(const Vector3 *p_src, int32_t p_length) {
  351. godot_packed_array ret;
  352. memnew_placement(&ret, PackedVector3Array);
  353. PackedVector3Array *array = reinterpret_cast<PackedVector3Array *>(&ret);
  354. array->resize(p_length);
  355. Vector3 *dst = array->ptrw();
  356. memcpy(dst, p_src, p_length * sizeof(Vector3));
  357. return ret;
  358. }
  359. godot_packed_array godotsharp_packed_color_array_new_mem_copy(const Color *p_src, int32_t p_length) {
  360. godot_packed_array ret;
  361. memnew_placement(&ret, PackedColorArray);
  362. PackedColorArray *array = reinterpret_cast<PackedColorArray *>(&ret);
  363. array->resize(p_length);
  364. Color *dst = array->ptrw();
  365. memcpy(dst, p_src, p_length * sizeof(Color));
  366. return ret;
  367. }
  368. void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String *p_element) {
  369. r_dest->append(*p_element);
  370. }
  371. void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, Callable *r_callable) {
  372. // TODO: Use pooling for ManagedCallable instances.
  373. CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle));
  374. memnew_placement(r_callable, Callable(managed_callable));
  375. }
  376. bool godotsharp_callable_get_data_for_marshalling(const Callable *p_callable,
  377. GCHandleIntPtr *r_delegate_handle, Object **r_object, StringName *r_name) {
  378. if (p_callable->is_custom()) {
  379. CallableCustom *custom = p_callable->get_custom();
  380. CallableCustom::CompareEqualFunc compare_equal_func = custom->get_compare_equal_func();
  381. if (compare_equal_func == ManagedCallable::compare_equal_func_ptr) {
  382. ManagedCallable *managed_callable = static_cast<ManagedCallable *>(custom);
  383. *r_delegate_handle = managed_callable->get_delegate();
  384. *r_object = nullptr;
  385. memnew_placement(r_name, StringName());
  386. return true;
  387. } else if (compare_equal_func == SignalAwaiterCallable::compare_equal_func_ptr) {
  388. SignalAwaiterCallable *signal_awaiter_callable = static_cast<SignalAwaiterCallable *>(custom);
  389. *r_delegate_handle = { nullptr };
  390. *r_object = ObjectDB::get_instance(signal_awaiter_callable->get_object());
  391. memnew_placement(r_name, StringName(signal_awaiter_callable->get_signal()));
  392. return true;
  393. } else if (compare_equal_func == EventSignalCallable::compare_equal_func_ptr) {
  394. EventSignalCallable *event_signal_callable = static_cast<EventSignalCallable *>(custom);
  395. *r_delegate_handle = { nullptr };
  396. *r_object = ObjectDB::get_instance(event_signal_callable->get_object());
  397. memnew_placement(r_name, StringName(event_signal_callable->get_signal()));
  398. return true;
  399. }
  400. // Some other CallableCustom. We only support ManagedCallable.
  401. *r_delegate_handle = { nullptr };
  402. *r_object = nullptr;
  403. memnew_placement(r_name, StringName());
  404. return false;
  405. } else {
  406. *r_delegate_handle = { nullptr };
  407. *r_object = ObjectDB::get_instance(p_callable->get_object_id());
  408. memnew_placement(r_name, StringName(p_callable->get_method()));
  409. return true;
  410. }
  411. }
  412. godot_variant godotsharp_callable_call(Callable *p_callable, const Variant **p_args, const int32_t p_arg_count, Callable::CallError *p_call_error) {
  413. godot_variant ret;
  414. memnew_placement(&ret, Variant);
  415. Variant *ret_val = (Variant *)&ret;
  416. p_callable->callp(p_args, p_arg_count, *ret_val, *p_call_error);
  417. return ret;
  418. }
  419. void godotsharp_callable_call_deferred(Callable *p_callable, const Variant **p_args, const int32_t p_arg_count) {
  420. p_callable->call_deferredp(p_args, p_arg_count);
  421. }
  422. // GDNative functions
  423. // gdnative.h
  424. void godotsharp_method_bind_ptrcall(MethodBind *p_method_bind, Object *p_instance, const void **p_args, void *p_ret) {
  425. p_method_bind->ptrcall(p_instance, p_args, p_ret);
  426. }
  427. godot_variant godotsharp_method_bind_call(MethodBind *p_method_bind, Object *p_instance, const godot_variant **p_args, const int32_t p_arg_count, Callable::CallError *p_call_error) {
  428. godot_variant ret;
  429. memnew_placement(&ret, Variant());
  430. Variant *ret_val = (Variant *)&ret;
  431. *ret_val = p_method_bind->call(p_instance, (const Variant **)p_args, p_arg_count, *p_call_error);
  432. return ret;
  433. }
  434. // variant.h
  435. void godotsharp_variant_new_copy(godot_variant *r_dest, const Variant *p_src) {
  436. memnew_placement(r_dest, Variant(*p_src));
  437. }
  438. void godotsharp_variant_new_string_name(godot_variant *r_dest, const StringName *p_s) {
  439. memnew_placement(r_dest, Variant(*p_s));
  440. }
  441. void godotsharp_variant_new_node_path(godot_variant *r_dest, const NodePath *p_np) {
  442. memnew_placement(r_dest, Variant(*p_np));
  443. }
  444. void godotsharp_variant_new_object(godot_variant *r_dest, const Object *p_obj) {
  445. memnew_placement(r_dest, Variant(p_obj));
  446. }
  447. void godotsharp_variant_new_transform2d(godot_variant *r_dest, const Transform2D *p_t2d) {
  448. memnew_placement(r_dest, Variant(*p_t2d));
  449. }
  450. void godotsharp_variant_new_basis(godot_variant *r_dest, const Basis *p_basis) {
  451. memnew_placement(r_dest, Variant(*p_basis));
  452. }
  453. void godotsharp_variant_new_transform3d(godot_variant *r_dest, const Transform3D *p_trans) {
  454. memnew_placement(r_dest, Variant(*p_trans));
  455. }
  456. void godotsharp_variant_new_projection(godot_variant *r_dest, const Projection *p_proj) {
  457. memnew_placement(r_dest, Variant(*p_proj));
  458. }
  459. void godotsharp_variant_new_aabb(godot_variant *r_dest, const AABB *p_aabb) {
  460. memnew_placement(r_dest, Variant(*p_aabb));
  461. }
  462. void godotsharp_variant_new_dictionary(godot_variant *r_dest, const Dictionary *p_dict) {
  463. memnew_placement(r_dest, Variant(*p_dict));
  464. }
  465. void godotsharp_variant_new_array(godot_variant *r_dest, const Array *p_arr) {
  466. memnew_placement(r_dest, Variant(*p_arr));
  467. }
  468. void godotsharp_variant_new_packed_byte_array(godot_variant *r_dest, const PackedByteArray *p_pba) {
  469. memnew_placement(r_dest, Variant(*p_pba));
  470. }
  471. void godotsharp_variant_new_packed_int32_array(godot_variant *r_dest, const PackedInt32Array *p_pia) {
  472. memnew_placement(r_dest, Variant(*p_pia));
  473. }
  474. void godotsharp_variant_new_packed_int64_array(godot_variant *r_dest, const PackedInt64Array *p_pia) {
  475. memnew_placement(r_dest, Variant(*p_pia));
  476. }
  477. void godotsharp_variant_new_packed_float32_array(godot_variant *r_dest, const PackedFloat32Array *p_pra) {
  478. memnew_placement(r_dest, Variant(*p_pra));
  479. }
  480. void godotsharp_variant_new_packed_float64_array(godot_variant *r_dest, const PackedFloat64Array *p_pra) {
  481. memnew_placement(r_dest, Variant(*p_pra));
  482. }
  483. void godotsharp_variant_new_packed_string_array(godot_variant *r_dest, const PackedStringArray *p_psa) {
  484. memnew_placement(r_dest, Variant(*p_psa));
  485. }
  486. void godotsharp_variant_new_packed_vector2_array(godot_variant *r_dest, const PackedVector2Array *p_pv2a) {
  487. memnew_placement(r_dest, Variant(*p_pv2a));
  488. }
  489. void godotsharp_variant_new_packed_vector3_array(godot_variant *r_dest, const PackedVector3Array *p_pv3a) {
  490. memnew_placement(r_dest, Variant(*p_pv3a));
  491. }
  492. void godotsharp_variant_new_packed_color_array(godot_variant *r_dest, const PackedColorArray *p_pca) {
  493. memnew_placement(r_dest, Variant(*p_pca));
  494. }
  495. bool godotsharp_variant_as_bool(const Variant *p_self) {
  496. return p_self->operator bool();
  497. }
  498. int64_t godotsharp_variant_as_int(const Variant *p_self) {
  499. return p_self->operator int64_t();
  500. }
  501. double godotsharp_variant_as_float(const Variant *p_self) {
  502. return p_self->operator double();
  503. }
  504. godot_string godotsharp_variant_as_string(const Variant *p_self) {
  505. godot_string raw_dest;
  506. String *dest = (String *)&raw_dest;
  507. memnew_placement(dest, String(p_self->operator String()));
  508. return raw_dest;
  509. }
  510. godot_vector2 godotsharp_variant_as_vector2(const Variant *p_self) {
  511. godot_vector2 raw_dest;
  512. Vector2 *dest = (Vector2 *)&raw_dest;
  513. memnew_placement(dest, Vector2(p_self->operator Vector2()));
  514. return raw_dest;
  515. }
  516. godot_vector2i godotsharp_variant_as_vector2i(const Variant *p_self) {
  517. godot_vector2i raw_dest;
  518. Vector2i *dest = (Vector2i *)&raw_dest;
  519. memnew_placement(dest, Vector2i(p_self->operator Vector2i()));
  520. return raw_dest;
  521. }
  522. godot_rect2 godotsharp_variant_as_rect2(const Variant *p_self) {
  523. godot_rect2 raw_dest;
  524. Rect2 *dest = (Rect2 *)&raw_dest;
  525. memnew_placement(dest, Rect2(p_self->operator Rect2()));
  526. return raw_dest;
  527. }
  528. godot_rect2i godotsharp_variant_as_rect2i(const Variant *p_self) {
  529. godot_rect2i raw_dest;
  530. Rect2i *dest = (Rect2i *)&raw_dest;
  531. memnew_placement(dest, Rect2i(p_self->operator Rect2i()));
  532. return raw_dest;
  533. }
  534. godot_vector3 godotsharp_variant_as_vector3(const Variant *p_self) {
  535. godot_vector3 raw_dest;
  536. Vector3 *dest = (Vector3 *)&raw_dest;
  537. memnew_placement(dest, Vector3(p_self->operator Vector3()));
  538. return raw_dest;
  539. }
  540. godot_vector3i godotsharp_variant_as_vector3i(const Variant *p_self) {
  541. godot_vector3i raw_dest;
  542. Vector3i *dest = (Vector3i *)&raw_dest;
  543. memnew_placement(dest, Vector3i(p_self->operator Vector3i()));
  544. return raw_dest;
  545. }
  546. godot_transform2d godotsharp_variant_as_transform2d(const Variant *p_self) {
  547. godot_transform2d raw_dest;
  548. Transform2D *dest = (Transform2D *)&raw_dest;
  549. memnew_placement(dest, Transform2D(p_self->operator Transform2D()));
  550. return raw_dest;
  551. }
  552. godot_vector4 godotsharp_variant_as_vector4(const Variant *p_self) {
  553. godot_vector4 raw_dest;
  554. Vector4 *dest = (Vector4 *)&raw_dest;
  555. memnew_placement(dest, Vector4(p_self->operator Vector4()));
  556. return raw_dest;
  557. }
  558. godot_vector4i godotsharp_variant_as_vector4i(const Variant *p_self) {
  559. godot_vector4i raw_dest;
  560. Vector4i *dest = (Vector4i *)&raw_dest;
  561. memnew_placement(dest, Vector4i(p_self->operator Vector4i()));
  562. return raw_dest;
  563. }
  564. godot_plane godotsharp_variant_as_plane(const Variant *p_self) {
  565. godot_plane raw_dest;
  566. Plane *dest = (Plane *)&raw_dest;
  567. memnew_placement(dest, Plane(p_self->operator Plane()));
  568. return raw_dest;
  569. }
  570. godot_quaternion godotsharp_variant_as_quaternion(const Variant *p_self) {
  571. godot_quaternion raw_dest;
  572. Quaternion *dest = (Quaternion *)&raw_dest;
  573. memnew_placement(dest, Quaternion(p_self->operator Quaternion()));
  574. return raw_dest;
  575. }
  576. godot_aabb godotsharp_variant_as_aabb(const Variant *p_self) {
  577. godot_aabb raw_dest;
  578. AABB *dest = (AABB *)&raw_dest;
  579. memnew_placement(dest, AABB(p_self->operator ::AABB()));
  580. return raw_dest;
  581. }
  582. godot_basis godotsharp_variant_as_basis(const Variant *p_self) {
  583. godot_basis raw_dest;
  584. Basis *dest = (Basis *)&raw_dest;
  585. memnew_placement(dest, Basis(p_self->operator Basis()));
  586. return raw_dest;
  587. }
  588. godot_transform3d godotsharp_variant_as_transform3d(const Variant *p_self) {
  589. godot_transform3d raw_dest;
  590. Transform3D *dest = (Transform3D *)&raw_dest;
  591. memnew_placement(dest, Transform3D(p_self->operator Transform3D()));
  592. return raw_dest;
  593. }
  594. godot_projection godotsharp_variant_as_projection(const Variant *p_self) {
  595. godot_projection raw_dest;
  596. Projection *dest = (Projection *)&raw_dest;
  597. memnew_placement(dest, Projection(p_self->operator Projection()));
  598. return raw_dest;
  599. }
  600. godot_color godotsharp_variant_as_color(const Variant *p_self) {
  601. godot_color raw_dest;
  602. Color *dest = (Color *)&raw_dest;
  603. memnew_placement(dest, Color(p_self->operator Color()));
  604. return raw_dest;
  605. }
  606. godot_string_name godotsharp_variant_as_string_name(const Variant *p_self) {
  607. godot_string_name raw_dest;
  608. StringName *dest = (StringName *)&raw_dest;
  609. memnew_placement(dest, StringName(p_self->operator StringName()));
  610. return raw_dest;
  611. }
  612. godot_node_path godotsharp_variant_as_node_path(const Variant *p_self) {
  613. godot_node_path raw_dest;
  614. NodePath *dest = (NodePath *)&raw_dest;
  615. memnew_placement(dest, NodePath(p_self->operator NodePath()));
  616. return raw_dest;
  617. }
  618. godot_rid godotsharp_variant_as_rid(const Variant *p_self) {
  619. godot_rid raw_dest;
  620. RID *dest = (RID *)&raw_dest;
  621. memnew_placement(dest, RID(p_self->operator ::RID()));
  622. return raw_dest;
  623. }
  624. godot_callable godotsharp_variant_as_callable(const Variant *p_self) {
  625. godot_callable raw_dest;
  626. Callable *dest = (Callable *)&raw_dest;
  627. memnew_placement(dest, Callable(p_self->operator Callable()));
  628. return raw_dest;
  629. }
  630. godot_signal godotsharp_variant_as_signal(const Variant *p_self) {
  631. godot_signal raw_dest;
  632. Signal *dest = (Signal *)&raw_dest;
  633. memnew_placement(dest, Signal(p_self->operator Signal()));
  634. return raw_dest;
  635. }
  636. godot_dictionary godotsharp_variant_as_dictionary(const Variant *p_self) {
  637. godot_dictionary raw_dest;
  638. Dictionary *dest = (Dictionary *)&raw_dest;
  639. memnew_placement(dest, Dictionary(p_self->operator Dictionary()));
  640. return raw_dest;
  641. }
  642. godot_array godotsharp_variant_as_array(const Variant *p_self) {
  643. godot_array raw_dest;
  644. Array *dest = (Array *)&raw_dest;
  645. memnew_placement(dest, Array(p_self->operator Array()));
  646. return raw_dest;
  647. }
  648. godot_packed_array godotsharp_variant_as_packed_byte_array(const Variant *p_self) {
  649. godot_packed_array raw_dest;
  650. PackedByteArray *dest = (PackedByteArray *)&raw_dest;
  651. memnew_placement(dest, PackedByteArray(p_self->operator PackedByteArray()));
  652. return raw_dest;
  653. }
  654. godot_packed_array godotsharp_variant_as_packed_int32_array(const Variant *p_self) {
  655. godot_packed_array raw_dest;
  656. PackedInt32Array *dest = (PackedInt32Array *)&raw_dest;
  657. memnew_placement(dest, PackedInt32Array(p_self->operator PackedInt32Array()));
  658. return raw_dest;
  659. }
  660. godot_packed_array godotsharp_variant_as_packed_int64_array(const Variant *p_self) {
  661. godot_packed_array raw_dest;
  662. PackedInt64Array *dest = (PackedInt64Array *)&raw_dest;
  663. memnew_placement(dest, PackedInt64Array(p_self->operator PackedInt64Array()));
  664. return raw_dest;
  665. }
  666. godot_packed_array godotsharp_variant_as_packed_float32_array(const Variant *p_self) {
  667. godot_packed_array raw_dest;
  668. PackedFloat32Array *dest = (PackedFloat32Array *)&raw_dest;
  669. memnew_placement(dest, PackedFloat32Array(p_self->operator PackedFloat32Array()));
  670. return raw_dest;
  671. }
  672. godot_packed_array godotsharp_variant_as_packed_float64_array(const Variant *p_self) {
  673. godot_packed_array raw_dest;
  674. PackedFloat64Array *dest = (PackedFloat64Array *)&raw_dest;
  675. memnew_placement(dest, PackedFloat64Array(p_self->operator PackedFloat64Array()));
  676. return raw_dest;
  677. }
  678. godot_packed_array godotsharp_variant_as_packed_string_array(const Variant *p_self) {
  679. godot_packed_array raw_dest;
  680. PackedStringArray *dest = (PackedStringArray *)&raw_dest;
  681. memnew_placement(dest, PackedStringArray(p_self->operator PackedStringArray()));
  682. return raw_dest;
  683. }
  684. godot_packed_array godotsharp_variant_as_packed_vector2_array(const Variant *p_self) {
  685. godot_packed_array raw_dest;
  686. PackedVector2Array *dest = (PackedVector2Array *)&raw_dest;
  687. memnew_placement(dest, PackedVector2Array(p_self->operator PackedVector2Array()));
  688. return raw_dest;
  689. }
  690. godot_packed_array godotsharp_variant_as_packed_vector3_array(const Variant *p_self) {
  691. godot_packed_array raw_dest;
  692. PackedVector3Array *dest = (PackedVector3Array *)&raw_dest;
  693. memnew_placement(dest, PackedVector3Array(p_self->operator PackedVector3Array()));
  694. return raw_dest;
  695. }
  696. godot_packed_array godotsharp_variant_as_packed_color_array(const Variant *p_self) {
  697. godot_packed_array raw_dest;
  698. PackedColorArray *dest = (PackedColorArray *)&raw_dest;
  699. memnew_placement(dest, PackedColorArray(p_self->operator PackedColorArray()));
  700. return raw_dest;
  701. }
  702. bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_b) {
  703. return *reinterpret_cast<const Variant *>(p_a) == *reinterpret_cast<const Variant *>(p_b);
  704. }
  705. // string.h
  706. void godotsharp_string_new_with_utf16_chars(String *r_dest, const char16_t *p_contents) {
  707. memnew_placement(r_dest, String());
  708. r_dest->parse_utf16(p_contents);
  709. }
  710. // string_name.h
  711. void godotsharp_string_name_new_copy(StringName *r_dest, const StringName *p_src) {
  712. memnew_placement(r_dest, StringName(*p_src));
  713. }
  714. // node_path.h
  715. void godotsharp_node_path_new_copy(NodePath *r_dest, const NodePath *p_src) {
  716. memnew_placement(r_dest, NodePath(*p_src));
  717. }
  718. // array.h
  719. void godotsharp_array_new(Array *r_dest) {
  720. memnew_placement(r_dest, Array);
  721. }
  722. void godotsharp_array_new_copy(Array *r_dest, const Array *p_src) {
  723. memnew_placement(r_dest, Array(*p_src));
  724. }
  725. godot_variant *godotsharp_array_ptrw(godot_array *p_self) {
  726. return reinterpret_cast<godot_variant *>(&reinterpret_cast<Array *>(p_self)->operator[](0));
  727. }
  728. // dictionary.h
  729. void godotsharp_dictionary_new(Dictionary *r_dest) {
  730. memnew_placement(r_dest, Dictionary);
  731. }
  732. void godotsharp_dictionary_new_copy(Dictionary *r_dest, const Dictionary *p_src) {
  733. memnew_placement(r_dest, Dictionary(*p_src));
  734. }
  735. // destroy functions
  736. void godotsharp_packed_byte_array_destroy(PackedByteArray *p_self) {
  737. p_self->~PackedByteArray();
  738. }
  739. void godotsharp_packed_int32_array_destroy(PackedInt32Array *p_self) {
  740. p_self->~PackedInt32Array();
  741. }
  742. void godotsharp_packed_int64_array_destroy(PackedInt64Array *p_self) {
  743. p_self->~PackedInt64Array();
  744. }
  745. void godotsharp_packed_float32_array_destroy(PackedFloat32Array *p_self) {
  746. p_self->~PackedFloat32Array();
  747. }
  748. void godotsharp_packed_float64_array_destroy(PackedFloat64Array *p_self) {
  749. p_self->~PackedFloat64Array();
  750. }
  751. void godotsharp_packed_string_array_destroy(PackedStringArray *p_self) {
  752. p_self->~PackedStringArray();
  753. }
  754. void godotsharp_packed_vector2_array_destroy(PackedVector2Array *p_self) {
  755. p_self->~PackedVector2Array();
  756. }
  757. void godotsharp_packed_vector3_array_destroy(PackedVector3Array *p_self) {
  758. p_self->~PackedVector3Array();
  759. }
  760. void godotsharp_packed_color_array_destroy(PackedColorArray *p_self) {
  761. p_self->~PackedColorArray();
  762. }
  763. void godotsharp_variant_destroy(Variant *p_self) {
  764. p_self->~Variant();
  765. }
  766. void godotsharp_string_destroy(String *p_self) {
  767. p_self->~String();
  768. }
  769. void godotsharp_string_name_destroy(StringName *p_self) {
  770. p_self->~StringName();
  771. }
  772. void godotsharp_node_path_destroy(NodePath *p_self) {
  773. p_self->~NodePath();
  774. }
  775. void godotsharp_signal_destroy(Signal *p_self) {
  776. p_self->~Signal();
  777. }
  778. void godotsharp_callable_destroy(Callable *p_self) {
  779. p_self->~Callable();
  780. }
  781. void godotsharp_array_destroy(Array *p_self) {
  782. p_self->~Array();
  783. }
  784. void godotsharp_dictionary_destroy(Dictionary *p_self) {
  785. p_self->~Dictionary();
  786. }
  787. // Array
  788. int32_t godotsharp_array_add(Array *p_self, const Variant *p_item) {
  789. p_self->append(*p_item);
  790. return p_self->size();
  791. }
  792. void godotsharp_array_duplicate(const Array *p_self, bool p_deep, Array *r_dest) {
  793. memnew_placement(r_dest, Array(p_self->duplicate(p_deep)));
  794. }
  795. int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item) {
  796. return p_self->find(*p_item);
  797. }
  798. void godotsharp_array_insert(Array *p_self, int32_t p_index, const Variant *p_item) {
  799. p_self->insert(p_index, *p_item);
  800. }
  801. void godotsharp_array_remove_at(Array *p_self, int32_t p_index) {
  802. p_self->remove_at(p_index);
  803. }
  804. int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) {
  805. return (int32_t)p_self->resize(p_new_size);
  806. }
  807. void godotsharp_array_shuffle(Array *p_self) {
  808. p_self->shuffle();
  809. }
  810. void godotsharp_array_to_string(const Array *p_self, String *r_str) {
  811. *r_str = Variant(*p_self).operator String();
  812. }
  813. // Dictionary
  814. bool godotsharp_dictionary_try_get_value(const Dictionary *p_self, const Variant *p_key, Variant *r_value) {
  815. const Variant *ret = p_self->getptr(*p_key);
  816. if (ret == nullptr) {
  817. memnew_placement(r_value, Variant());
  818. return false;
  819. }
  820. memnew_placement(r_value, Variant(*ret));
  821. return true;
  822. }
  823. void godotsharp_dictionary_set_value(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
  824. p_self->operator[](*p_key) = *p_value;
  825. }
  826. void godotsharp_dictionary_keys(const Dictionary *p_self, Array *r_dest) {
  827. memnew_placement(r_dest, Array(p_self->keys()));
  828. }
  829. void godotsharp_dictionary_values(const Dictionary *p_self, Array *r_dest) {
  830. memnew_placement(r_dest, Array(p_self->values()));
  831. }
  832. int32_t godotsharp_dictionary_count(const Dictionary *p_self) {
  833. return p_self->size();
  834. }
  835. void godotsharp_dictionary_key_value_pair_at(const Dictionary *p_self, int32_t p_index, Variant *r_key, Variant *r_value) {
  836. memnew_placement(r_key, Variant(p_self->get_key_at_index(p_index)));
  837. memnew_placement(r_value, Variant(p_self->get_value_at_index(p_index)));
  838. }
  839. void godotsharp_dictionary_add(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
  840. p_self->operator[](*p_key) = *p_value;
  841. }
  842. void godotsharp_dictionary_clear(Dictionary *p_self) {
  843. p_self->clear();
  844. }
  845. bool godotsharp_dictionary_contains_key(const Dictionary *p_self, const Variant *p_key) {
  846. return p_self->has(*p_key);
  847. }
  848. void godotsharp_dictionary_duplicate(const Dictionary *p_self, bool p_deep, Dictionary *r_dest) {
  849. memnew_placement(r_dest, Dictionary(p_self->duplicate(p_deep)));
  850. }
  851. bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key) {
  852. return p_self->erase(*p_key);
  853. }
  854. void godotsharp_dictionary_to_string(const Dictionary *p_self, String *r_str) {
  855. *r_str = Variant(*p_self).operator String();
  856. }
  857. void godotsharp_string_md5_buffer(const String *p_self, PackedByteArray *r_md5_buffer) {
  858. memnew_placement(r_md5_buffer, PackedByteArray(p_self->md5_buffer()));
  859. }
  860. void godotsharp_string_md5_text(const String *p_self, String *r_md5_text) {
  861. memnew_placement(r_md5_text, String(p_self->md5_text()));
  862. }
  863. int32_t godotsharp_string_rfind(const String *p_self, const String *p_what, int32_t p_from) {
  864. return p_self->rfind(*p_what, p_from);
  865. }
  866. int32_t godotsharp_string_rfindn(const String *p_self, const String *p_what, int32_t p_from) {
  867. return p_self->rfindn(*p_what, p_from);
  868. }
  869. void godotsharp_string_sha256_buffer(const String *p_self, PackedByteArray *r_sha256_buffer) {
  870. memnew_placement(r_sha256_buffer, PackedByteArray(p_self->sha256_buffer()));
  871. }
  872. void godotsharp_string_sha256_text(const String *p_self, String *r_sha256_text) {
  873. memnew_placement(r_sha256_text, String(p_self->sha256_text()));
  874. }
  875. void godotsharp_string_simplify_path(const String *p_self, String *r_simplified_path) {
  876. memnew_placement(r_simplified_path, String(p_self->simplify_path()));
  877. }
  878. void godotsharp_string_to_camel_case(const String *p_self, String *r_camel_case) {
  879. memnew_placement(r_camel_case, String(p_self->to_camel_case()));
  880. }
  881. void godotsharp_string_to_pascal_case(const String *p_self, String *r_pascal_case) {
  882. memnew_placement(r_pascal_case, String(p_self->to_pascal_case()));
  883. }
  884. void godotsharp_string_to_snake_case(const String *p_self, String *r_snake_case) {
  885. memnew_placement(r_snake_case, String(p_self->to_snake_case()));
  886. }
  887. void godotsharp_node_path_get_as_property_path(const NodePath *p_ptr, NodePath *r_dest) {
  888. memnew_placement(r_dest, NodePath(p_ptr->get_as_property_path()));
  889. }
  890. void godotsharp_node_path_get_concatenated_names(const NodePath *p_self, String *r_subnames) {
  891. memnew_placement(r_subnames, String(p_self->get_concatenated_names()));
  892. }
  893. void godotsharp_node_path_get_concatenated_subnames(const NodePath *p_self, String *r_subnames) {
  894. memnew_placement(r_subnames, String(p_self->get_concatenated_subnames()));
  895. }
  896. void godotsharp_node_path_get_name(const NodePath *p_self, uint32_t p_idx, String *r_name) {
  897. memnew_placement(r_name, String(p_self->get_name(p_idx)));
  898. }
  899. int32_t godotsharp_node_path_get_name_count(const NodePath *p_self) {
  900. return p_self->get_name_count();
  901. }
  902. void godotsharp_node_path_get_subname(const NodePath *p_self, uint32_t p_idx, String *r_subname) {
  903. memnew_placement(r_subname, String(p_self->get_subname(p_idx)));
  904. }
  905. int32_t godotsharp_node_path_get_subname_count(const NodePath *p_self) {
  906. return p_self->get_subname_count();
  907. }
  908. bool godotsharp_node_path_is_absolute(const NodePath *p_self) {
  909. return p_self->is_absolute();
  910. }
  911. void godotsharp_randomize() {
  912. Math::randomize();
  913. }
  914. uint32_t godotsharp_randi() {
  915. return Math::rand();
  916. }
  917. float godotsharp_randf() {
  918. return Math::randf();
  919. }
  920. int32_t godotsharp_randi_range(int32_t p_from, int32_t p_to) {
  921. return Math::random(p_from, p_to);
  922. }
  923. double godotsharp_randf_range(double p_from, double p_to) {
  924. return Math::random(p_from, p_to);
  925. }
  926. double godotsharp_randfn(double p_mean, double p_deviation) {
  927. return Math::randfn(p_mean, p_deviation);
  928. }
  929. void godotsharp_seed(uint64_t p_seed) {
  930. Math::seed(p_seed);
  931. }
  932. uint32_t godotsharp_rand_from_seed(uint64_t p_seed, uint64_t *r_new_seed) {
  933. uint32_t ret = Math::rand_from_seed(&p_seed);
  934. *r_new_seed = p_seed;
  935. return ret;
  936. }
  937. void godotsharp_weakref(Object *p_ptr, Ref<RefCounted> *r_weak_ref) {
  938. if (!p_ptr) {
  939. return;
  940. }
  941. Ref<WeakRef> wref;
  942. RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
  943. if (rc) {
  944. Ref<RefCounted> r = rc;
  945. if (!r.is_valid()) {
  946. return;
  947. }
  948. wref.instantiate();
  949. wref->set_ref(r);
  950. } else {
  951. wref.instantiate();
  952. wref->set_obj(p_ptr);
  953. }
  954. memnew_placement(r_weak_ref, Ref<RefCounted>(wref));
  955. }
  956. void godotsharp_str(const godot_array *p_what, godot_string *r_ret) {
  957. String &str = *memnew_placement(r_ret, String);
  958. const Array &what = *reinterpret_cast<const Array *>(p_what);
  959. for (int i = 0; i < what.size(); i++) {
  960. String os = what[i].operator String();
  961. if (i == 0) {
  962. str = os;
  963. } else {
  964. str += os;
  965. }
  966. }
  967. }
  968. void godotsharp_print(const godot_string *p_what) {
  969. print_line(*reinterpret_cast<const String *>(p_what));
  970. }
  971. void godotsharp_print_rich(const godot_string *p_what) {
  972. print_line_rich(*reinterpret_cast<const String *>(p_what));
  973. }
  974. void godotsharp_printerr(const godot_string *p_what) {
  975. print_error(*reinterpret_cast<const String *>(p_what));
  976. }
  977. void godotsharp_printt(const godot_string *p_what) {
  978. print_line(*reinterpret_cast<const String *>(p_what));
  979. }
  980. void godotsharp_prints(const godot_string *p_what) {
  981. print_line(*reinterpret_cast<const String *>(p_what));
  982. }
  983. void godotsharp_printraw(const godot_string *p_what) {
  984. OS::get_singleton()->print("%s", reinterpret_cast<const String *>(p_what)->utf8().get_data());
  985. }
  986. void godotsharp_pusherror(const godot_string *p_str) {
  987. ERR_PRINT(*reinterpret_cast<const String *>(p_str));
  988. }
  989. void godotsharp_pushwarning(const godot_string *p_str) {
  990. WARN_PRINT(*reinterpret_cast<const String *>(p_str));
  991. }
  992. void godotsharp_var_to_str(const godot_variant *p_var, godot_string *r_ret) {
  993. const Variant &var = *reinterpret_cast<const Variant *>(p_var);
  994. String &vars = *memnew_placement(r_ret, String);
  995. VariantWriter::write_to_string(var, vars);
  996. }
  997. void godotsharp_str_to_var(const godot_string *p_str, godot_variant *r_ret) {
  998. Variant ret;
  999. VariantParser::StreamString ss;
  1000. ss.s = *reinterpret_cast<const String *>(p_str);
  1001. String errs;
  1002. int line;
  1003. Error err = VariantParser::parse(&ss, ret, errs, line);
  1004. if (err != OK) {
  1005. String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
  1006. ERR_PRINT(err_str);
  1007. ret = err_str;
  1008. }
  1009. memnew_placement(r_ret, Variant(ret));
  1010. }
  1011. void godotsharp_var_to_bytes(const godot_variant *p_var, bool p_full_objects, godot_packed_array *r_bytes) {
  1012. const Variant &var = *reinterpret_cast<const Variant *>(p_var);
  1013. PackedByteArray &bytes = *memnew_placement(r_bytes, PackedByteArray);
  1014. int len;
  1015. Error err = encode_variant(var, nullptr, len, p_full_objects);
  1016. ERR_FAIL_COND_MSG(err != OK, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
  1017. bytes.resize(len);
  1018. encode_variant(var, bytes.ptrw(), len, p_full_objects);
  1019. }
  1020. void godotsharp_bytes_to_var(const godot_packed_array *p_bytes, bool p_allow_objects, godot_variant *r_ret) {
  1021. const PackedByteArray *bytes = reinterpret_cast<const PackedByteArray *>(p_bytes);
  1022. Variant ret;
  1023. Error err = decode_variant(ret, bytes->ptr(), bytes->size(), nullptr, p_allow_objects);
  1024. if (err != OK) {
  1025. ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
  1026. }
  1027. memnew_placement(r_ret, Variant(ret));
  1028. }
  1029. int godotsharp_hash(const godot_variant *p_var) {
  1030. return reinterpret_cast<const Variant *>(p_var)->hash();
  1031. }
  1032. void godotsharp_convert(const godot_variant *p_what, int32_t p_type, godot_variant *r_ret) {
  1033. const Variant *args[1] = { reinterpret_cast<const Variant *>(p_what) };
  1034. Callable::CallError ce;
  1035. Variant ret;
  1036. Variant::construct(Variant::Type(p_type), ret, args, 1, ce);
  1037. if (ce.error != Callable::CallError::CALL_OK) {
  1038. memnew_placement(r_ret, Variant);
  1039. ERR_FAIL_MSG("Unable to convert parameter from '" +
  1040. Variant::get_type_name(reinterpret_cast<const Variant *>(p_what)->get_type()) +
  1041. "' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'.");
  1042. }
  1043. memnew_placement(r_ret, Variant(ret));
  1044. }
  1045. Object *godotsharp_instance_from_id(uint64_t p_instance_id) {
  1046. return ObjectDB::get_instance(ObjectID(p_instance_id));
  1047. }
  1048. void godotsharp_object_to_string(Object *p_ptr, godot_string *r_str) {
  1049. #ifdef DEBUG_ENABLED
  1050. // Cannot happen in C#; would get an ObjectDisposedException instead.
  1051. CRASH_COND(p_ptr == nullptr);
  1052. #endif
  1053. // Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop.
  1054. memnew_placement(r_str,
  1055. String("<" + p_ptr->get_class() + "#" + itos(p_ptr->get_instance_id()) + ">"));
  1056. }
  1057. #ifdef __cplusplus
  1058. }
  1059. #endif
  1060. // The order in this array must match the declaration order of
  1061. // the methods in 'GodotSharp/Core/NativeInterop/NativeFuncs.cs'.
  1062. static const void *unmanaged_callbacks[]{
  1063. (void *)godotsharp_method_bind_get_method,
  1064. (void *)godotsharp_get_class_constructor,
  1065. (void *)godotsharp_engine_get_singleton,
  1066. (void *)godotsharp_stack_info_vector_resize,
  1067. (void *)godotsharp_stack_info_vector_destroy,
  1068. (void *)godotsharp_internal_script_debugger_send_error,
  1069. (void *)godotsharp_internal_script_debugger_is_active,
  1070. (void *)godotsharp_internal_object_get_associated_gchandle,
  1071. (void *)godotsharp_internal_object_disposed,
  1072. (void *)godotsharp_internal_refcounted_disposed,
  1073. (void *)godotsharp_internal_signal_awaiter_connect,
  1074. (void *)godotsharp_internal_tie_native_managed_to_unmanaged,
  1075. (void *)godotsharp_internal_tie_user_managed_to_unmanaged,
  1076. (void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup,
  1077. (void *)godotsharp_internal_unmanaged_get_script_instance_managed,
  1078. (void *)godotsharp_internal_unmanaged_get_instance_binding_managed,
  1079. (void *)godotsharp_internal_unmanaged_instance_binding_create_managed,
  1080. (void *)godotsharp_internal_new_csharp_script,
  1081. (void *)godotsharp_internal_script_load,
  1082. (void *)godotsharp_internal_reload_registered_script,
  1083. (void *)godotsharp_array_filter_godot_objects_by_native,
  1084. (void *)godotsharp_array_filter_godot_objects_by_non_native,
  1085. (void *)godotsharp_ref_new_from_ref_counted_ptr,
  1086. (void *)godotsharp_ref_destroy,
  1087. (void *)godotsharp_string_name_new_from_string,
  1088. (void *)godotsharp_node_path_new_from_string,
  1089. (void *)godotsharp_string_name_as_string,
  1090. (void *)godotsharp_node_path_as_string,
  1091. (void *)godotsharp_packed_byte_array_new_mem_copy,
  1092. (void *)godotsharp_packed_int32_array_new_mem_copy,
  1093. (void *)godotsharp_packed_int64_array_new_mem_copy,
  1094. (void *)godotsharp_packed_float32_array_new_mem_copy,
  1095. (void *)godotsharp_packed_float64_array_new_mem_copy,
  1096. (void *)godotsharp_packed_vector2_array_new_mem_copy,
  1097. (void *)godotsharp_packed_vector3_array_new_mem_copy,
  1098. (void *)godotsharp_packed_color_array_new_mem_copy,
  1099. (void *)godotsharp_packed_string_array_add,
  1100. (void *)godotsharp_callable_new_with_delegate,
  1101. (void *)godotsharp_callable_get_data_for_marshalling,
  1102. (void *)godotsharp_callable_call,
  1103. (void *)godotsharp_callable_call_deferred,
  1104. (void *)godotsharp_method_bind_ptrcall,
  1105. (void *)godotsharp_method_bind_call,
  1106. (void *)godotsharp_variant_new_string_name,
  1107. (void *)godotsharp_variant_new_copy,
  1108. (void *)godotsharp_variant_new_node_path,
  1109. (void *)godotsharp_variant_new_object,
  1110. (void *)godotsharp_variant_new_transform2d,
  1111. (void *)godotsharp_variant_new_basis,
  1112. (void *)godotsharp_variant_new_transform3d,
  1113. (void *)godotsharp_variant_new_projection,
  1114. (void *)godotsharp_variant_new_aabb,
  1115. (void *)godotsharp_variant_new_dictionary,
  1116. (void *)godotsharp_variant_new_array,
  1117. (void *)godotsharp_variant_new_packed_byte_array,
  1118. (void *)godotsharp_variant_new_packed_int32_array,
  1119. (void *)godotsharp_variant_new_packed_int64_array,
  1120. (void *)godotsharp_variant_new_packed_float32_array,
  1121. (void *)godotsharp_variant_new_packed_float64_array,
  1122. (void *)godotsharp_variant_new_packed_string_array,
  1123. (void *)godotsharp_variant_new_packed_vector2_array,
  1124. (void *)godotsharp_variant_new_packed_vector3_array,
  1125. (void *)godotsharp_variant_new_packed_color_array,
  1126. (void *)godotsharp_variant_as_bool,
  1127. (void *)godotsharp_variant_as_int,
  1128. (void *)godotsharp_variant_as_float,
  1129. (void *)godotsharp_variant_as_string,
  1130. (void *)godotsharp_variant_as_vector2,
  1131. (void *)godotsharp_variant_as_vector2i,
  1132. (void *)godotsharp_variant_as_rect2,
  1133. (void *)godotsharp_variant_as_rect2i,
  1134. (void *)godotsharp_variant_as_vector3,
  1135. (void *)godotsharp_variant_as_vector3i,
  1136. (void *)godotsharp_variant_as_transform2d,
  1137. (void *)godotsharp_variant_as_vector4,
  1138. (void *)godotsharp_variant_as_vector4i,
  1139. (void *)godotsharp_variant_as_plane,
  1140. (void *)godotsharp_variant_as_quaternion,
  1141. (void *)godotsharp_variant_as_aabb,
  1142. (void *)godotsharp_variant_as_basis,
  1143. (void *)godotsharp_variant_as_transform3d,
  1144. (void *)godotsharp_variant_as_projection,
  1145. (void *)godotsharp_variant_as_color,
  1146. (void *)godotsharp_variant_as_string_name,
  1147. (void *)godotsharp_variant_as_node_path,
  1148. (void *)godotsharp_variant_as_rid,
  1149. (void *)godotsharp_variant_as_callable,
  1150. (void *)godotsharp_variant_as_signal,
  1151. (void *)godotsharp_variant_as_dictionary,
  1152. (void *)godotsharp_variant_as_array,
  1153. (void *)godotsharp_variant_as_packed_byte_array,
  1154. (void *)godotsharp_variant_as_packed_int32_array,
  1155. (void *)godotsharp_variant_as_packed_int64_array,
  1156. (void *)godotsharp_variant_as_packed_float32_array,
  1157. (void *)godotsharp_variant_as_packed_float64_array,
  1158. (void *)godotsharp_variant_as_packed_string_array,
  1159. (void *)godotsharp_variant_as_packed_vector2_array,
  1160. (void *)godotsharp_variant_as_packed_vector3_array,
  1161. (void *)godotsharp_variant_as_packed_color_array,
  1162. (void *)godotsharp_variant_equals,
  1163. (void *)godotsharp_string_new_with_utf16_chars,
  1164. (void *)godotsharp_string_name_new_copy,
  1165. (void *)godotsharp_node_path_new_copy,
  1166. (void *)godotsharp_array_new,
  1167. (void *)godotsharp_array_new_copy,
  1168. (void *)godotsharp_array_ptrw,
  1169. (void *)godotsharp_dictionary_new,
  1170. (void *)godotsharp_dictionary_new_copy,
  1171. (void *)godotsharp_packed_byte_array_destroy,
  1172. (void *)godotsharp_packed_int32_array_destroy,
  1173. (void *)godotsharp_packed_int64_array_destroy,
  1174. (void *)godotsharp_packed_float32_array_destroy,
  1175. (void *)godotsharp_packed_float64_array_destroy,
  1176. (void *)godotsharp_packed_string_array_destroy,
  1177. (void *)godotsharp_packed_vector2_array_destroy,
  1178. (void *)godotsharp_packed_vector3_array_destroy,
  1179. (void *)godotsharp_packed_color_array_destroy,
  1180. (void *)godotsharp_variant_destroy,
  1181. (void *)godotsharp_string_destroy,
  1182. (void *)godotsharp_string_name_destroy,
  1183. (void *)godotsharp_node_path_destroy,
  1184. (void *)godotsharp_signal_destroy,
  1185. (void *)godotsharp_callable_destroy,
  1186. (void *)godotsharp_array_destroy,
  1187. (void *)godotsharp_dictionary_destroy,
  1188. (void *)godotsharp_array_add,
  1189. (void *)godotsharp_array_duplicate,
  1190. (void *)godotsharp_array_index_of,
  1191. (void *)godotsharp_array_insert,
  1192. (void *)godotsharp_array_remove_at,
  1193. (void *)godotsharp_array_resize,
  1194. (void *)godotsharp_array_shuffle,
  1195. (void *)godotsharp_array_to_string,
  1196. (void *)godotsharp_dictionary_try_get_value,
  1197. (void *)godotsharp_dictionary_set_value,
  1198. (void *)godotsharp_dictionary_keys,
  1199. (void *)godotsharp_dictionary_values,
  1200. (void *)godotsharp_dictionary_count,
  1201. (void *)godotsharp_dictionary_key_value_pair_at,
  1202. (void *)godotsharp_dictionary_add,
  1203. (void *)godotsharp_dictionary_clear,
  1204. (void *)godotsharp_dictionary_contains_key,
  1205. (void *)godotsharp_dictionary_duplicate,
  1206. (void *)godotsharp_dictionary_remove_key,
  1207. (void *)godotsharp_dictionary_to_string,
  1208. (void *)godotsharp_string_md5_buffer,
  1209. (void *)godotsharp_string_md5_text,
  1210. (void *)godotsharp_string_rfind,
  1211. (void *)godotsharp_string_rfindn,
  1212. (void *)godotsharp_string_sha256_buffer,
  1213. (void *)godotsharp_string_sha256_text,
  1214. (void *)godotsharp_string_simplify_path,
  1215. (void *)godotsharp_string_to_camel_case,
  1216. (void *)godotsharp_string_to_pascal_case,
  1217. (void *)godotsharp_string_to_snake_case,
  1218. (void *)godotsharp_node_path_get_as_property_path,
  1219. (void *)godotsharp_node_path_get_concatenated_names,
  1220. (void *)godotsharp_node_path_get_concatenated_subnames,
  1221. (void *)godotsharp_node_path_get_name,
  1222. (void *)godotsharp_node_path_get_name_count,
  1223. (void *)godotsharp_node_path_get_subname,
  1224. (void *)godotsharp_node_path_get_subname_count,
  1225. (void *)godotsharp_node_path_is_absolute,
  1226. (void *)godotsharp_bytes_to_var,
  1227. (void *)godotsharp_convert,
  1228. (void *)godotsharp_hash,
  1229. (void *)godotsharp_instance_from_id,
  1230. (void *)godotsharp_print,
  1231. (void *)godotsharp_print_rich,
  1232. (void *)godotsharp_printerr,
  1233. (void *)godotsharp_printraw,
  1234. (void *)godotsharp_prints,
  1235. (void *)godotsharp_printt,
  1236. (void *)godotsharp_randf,
  1237. (void *)godotsharp_randi,
  1238. (void *)godotsharp_randomize,
  1239. (void *)godotsharp_randf_range,
  1240. (void *)godotsharp_randfn,
  1241. (void *)godotsharp_randi_range,
  1242. (void *)godotsharp_rand_from_seed,
  1243. (void *)godotsharp_seed,
  1244. (void *)godotsharp_weakref,
  1245. (void *)godotsharp_str,
  1246. (void *)godotsharp_str_to_var,
  1247. (void *)godotsharp_var_to_bytes,
  1248. (void *)godotsharp_var_to_str,
  1249. (void *)godotsharp_pusherror,
  1250. (void *)godotsharp_pushwarning,
  1251. (void *)godotsharp_object_to_string,
  1252. };
  1253. const void **godotsharp::get_runtime_interop_funcs(int32_t &r_size) {
  1254. r_size = sizeof(unmanaged_callbacks);
  1255. return unmanaged_callbacks;
  1256. }