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- /*************************************************************************/
- /* scene_multiplayer.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCENE_MULTIPLAYER_H
- #define SCENE_MULTIPLAYER_H
- #include "scene/main/multiplayer_api.h"
- #include "scene_cache_interface.h"
- #include "scene_replication_interface.h"
- #include "scene_rpc_interface.h"
- class SceneMultiplayer : public MultiplayerAPI {
- GDCLASS(SceneMultiplayer, MultiplayerAPI);
- public:
- enum NetworkCommands {
- NETWORK_COMMAND_REMOTE_CALL = 0,
- NETWORK_COMMAND_SIMPLIFY_PATH,
- NETWORK_COMMAND_CONFIRM_PATH,
- NETWORK_COMMAND_RAW,
- NETWORK_COMMAND_SPAWN,
- NETWORK_COMMAND_DESPAWN,
- NETWORK_COMMAND_SYNC,
- };
- // For each command, the 4 MSB can contain custom flags, as defined by subsystems.
- enum {
- CMD_FLAG_0_SHIFT = 4,
- CMD_FLAG_1_SHIFT = 5,
- CMD_FLAG_2_SHIFT = 6,
- CMD_FLAG_3_SHIFT = 7,
- };
- // This is the mask that will be used to extract the command.
- enum {
- CMD_MASK = 7, // 0x7 -> 0b00001111
- };
- private:
- Ref<MultiplayerPeer> multiplayer_peer;
- HashSet<int> connected_peers;
- int remote_sender_id = 0;
- int remote_sender_override = 0;
- Vector<uint8_t> packet_cache;
- NodePath root_path;
- bool allow_object_decoding = false;
- Ref<SceneCacheInterface> cache;
- Ref<SceneReplicationInterface> replicator;
- Ref<SceneRPCInterface> rpc;
- protected:
- static void _bind_methods();
- void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _add_peer(int p_id);
- void _del_peer(int p_id);
- void _connected_to_server();
- void _connection_failed();
- void _server_disconnected();
- public:
- virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override;
- virtual Ref<MultiplayerPeer> get_multiplayer_peer() override;
- virtual Error poll() override;
- virtual int get_unique_id() override;
- virtual Vector<int> get_peer_ids() override;
- virtual int get_remote_sender_id() override { return remote_sender_override ? remote_sender_override : remote_sender_id; }
- virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override;
- virtual Error object_configuration_add(Object *p_obj, Variant p_config) override;
- virtual Error object_configuration_remove(Object *p_obj, Variant p_config) override;
- void clear();
- // Usually from object_configuration_add/remove
- void set_root_path(const NodePath &p_path);
- NodePath get_root_path() const;
- Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
- String get_rpc_md5(const Object *p_obj);
- const HashSet<int> get_connected_peers() const { return connected_peers; }
- void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
- void set_refuse_new_connections(bool p_refuse);
- bool is_refusing_new_connections() const;
- void set_allow_object_decoding(bool p_enable);
- bool is_object_decoding_allowed() const;
- Ref<SceneCacheInterface> get_path_cache() { return cache; }
- #ifdef DEBUG_ENABLED
- void profile_bandwidth(const String &p_inout, int p_size);
- #endif
- SceneMultiplayer();
- ~SceneMultiplayer();
- };
- #endif // SCENE_MULTIPLAYER_H
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