scene_replication_interface.h 4.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586
  1. /*************************************************************************/
  2. /* scene_replication_interface.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCENE_REPLICATION_INTERFACE_H
  31. #define SCENE_REPLICATION_INTERFACE_H
  32. #include "scene/main/multiplayer_api.h"
  33. #include "scene_replication_state.h"
  34. class SceneMultiplayer;
  35. class SceneReplicationInterface : public RefCounted {
  36. GDCLASS(SceneReplicationInterface, RefCounted);
  37. private:
  38. void _send_sync(int p_peer, uint64_t p_msec);
  39. Error _make_spawn_packet(Node *p_node, int &r_len);
  40. Error _make_despawn_packet(Node *p_node, int &r_len);
  41. Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
  42. void _visibility_changed(int p_peer, ObjectID p_oid);
  43. Error _update_sync_visibility(int p_peer, const ObjectID &p_oid);
  44. Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid);
  45. void _free_remotes(int p_peer);
  46. Ref<SceneReplicationState> rep_state;
  47. SceneMultiplayer *multiplayer = nullptr;
  48. PackedByteArray packet_cache;
  49. int sync_mtu = 1350; // Highly dependent on underlying protocol.
  50. // An hack to apply the initial state before ready.
  51. ObjectID pending_spawn;
  52. const uint8_t *pending_buffer = nullptr;
  53. int pending_buffer_size = 0;
  54. public:
  55. static void make_default();
  56. void on_reset();
  57. void on_peer_change(int p_id, bool p_connected);
  58. Error on_spawn(Object *p_obj, Variant p_config);
  59. Error on_despawn(Object *p_obj, Variant p_config);
  60. Error on_replication_start(Object *p_obj, Variant p_config);
  61. Error on_replication_stop(Object *p_obj, Variant p_config);
  62. void on_network_process();
  63. Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
  64. Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
  65. Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
  66. SceneReplicationInterface(SceneMultiplayer *p_multiplayer) {
  67. rep_state.instantiate();
  68. multiplayer = p_multiplayer;
  69. }
  70. };
  71. #endif // SCENE_REPLICATION_INTERFACE_H