register_types.cpp 3.4 KB

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  1. /*************************************************************************/
  2. /* register_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_types.h"
  31. #include "core/config/engine.h"
  32. #include "servers/navigation_server_3d.h"
  33. #include "godot_navigation_server.h"
  34. #ifndef _3D_DISABLED
  35. #include "navigation_mesh_generator.h"
  36. #endif
  37. #ifdef TOOLS_ENABLED
  38. #include "editor/navigation_mesh_editor_plugin.h"
  39. #endif
  40. #ifndef _3D_DISABLED
  41. NavigationMeshGenerator *_nav_mesh_generator = nullptr;
  42. #endif
  43. NavigationServer3D *new_server() {
  44. return memnew(GodotNavigationServer);
  45. }
  46. void initialize_navigation_module(ModuleInitializationLevel p_level) {
  47. if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) {
  48. NavigationServer3DManager::set_default_server(new_server);
  49. #ifndef _3D_DISABLED
  50. _nav_mesh_generator = memnew(NavigationMeshGenerator);
  51. GDREGISTER_CLASS(NavigationMeshGenerator);
  52. Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationMeshGenerator", NavigationMeshGenerator::get_singleton()));
  53. #endif
  54. }
  55. #ifdef TOOLS_ENABLED
  56. if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
  57. EditorPlugins::add_by_type<NavigationMeshEditorPlugin>();
  58. }
  59. #endif
  60. }
  61. void uninitialize_navigation_module(ModuleInitializationLevel p_level) {
  62. if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) {
  63. return;
  64. }
  65. #ifndef _3D_DISABLED
  66. if (_nav_mesh_generator) {
  67. memdelete(_nav_mesh_generator);
  68. }
  69. #endif
  70. }