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- /*************************************************************************/
- /* register_types.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "register_types.h"
- #include "scene/resources/mesh.h"
- #include "thirdparty/vhacd/public/VHACD.h"
- static Vector<Vector<Vector3>> convex_decompose(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, const Mesh::ConvexDecompositionSettings &p_settings, Vector<Vector<uint32_t>> *r_convex_indices) {
- VHACD::IVHACD::Parameters params;
- params.m_concavity = p_settings.max_concavity;
- params.m_alpha = p_settings.symmetry_planes_clipping_bias;
- params.m_beta = p_settings.revolution_axes_clipping_bias;
- params.m_minVolumePerCH = p_settings.min_volume_per_convex_hull;
- params.m_resolution = p_settings.resolution;
- params.m_maxNumVerticesPerCH = p_settings.max_num_vertices_per_convex_hull;
- params.m_planeDownsampling = p_settings.plane_downsampling;
- params.m_convexhullDownsampling = p_settings.convexhull_downsampling;
- params.m_pca = p_settings.normalize_mesh;
- params.m_mode = p_settings.mode;
- params.m_convexhullApproximation = p_settings.convexhull_approximation;
- params.m_oclAcceleration = true;
- params.m_maxConvexHulls = p_settings.max_convex_hulls;
- params.m_projectHullVertices = p_settings.project_hull_vertices;
- VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
- decomposer->Compute(p_vertices, p_vertex_count, p_triangles, p_triangle_count, params);
- int hull_count = decomposer->GetNConvexHulls();
- Vector<Vector<Vector3>> ret;
- ret.resize(hull_count);
- if (r_convex_indices) {
- r_convex_indices->resize(hull_count);
- }
- for (int i = 0; i < hull_count; i++) {
- VHACD::IVHACD::ConvexHull hull;
- decomposer->GetConvexHull(i, hull);
- Vector<Vector3> &points = ret.write[i];
- points.resize(hull.m_nPoints);
- Vector3 *w = points.ptrw();
- for (uint32_t j = 0; j < hull.m_nPoints; ++j) {
- for (int k = 0; k < 3; k++) {
- w[j][k] = hull.m_points[j * 3 + k];
- }
- }
- if (r_convex_indices) {
- Vector<uint32_t> &indices = r_convex_indices->write[i];
- indices.resize(hull.m_nTriangles * 3);
- memcpy(indices.ptrw(), hull.m_triangles, hull.m_nTriangles * 3 * sizeof(uint32_t));
- }
- }
- decomposer->Clean();
- decomposer->Release();
- return ret;
- }
- void initialize_vhacd_module(ModuleInitializationLevel p_level) {
- if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
- return;
- }
- Mesh::convex_decomposition_function = convex_decompose;
- }
- void uninitialize_vhacd_module(ModuleInitializationLevel p_level) {
- if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
- return;
- }
- Mesh::convex_decomposition_function = nullptr;
- }
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