os_android.cpp 13 KB

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  1. /*************************************************************************/
  2. /* os_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_android.h"
  31. #include "core/config/project_settings.h"
  32. #include "drivers/unix/dir_access_unix.h"
  33. #include "drivers/unix/file_access_unix.h"
  34. #include "main/main.h"
  35. #include "platform/android/display_server_android.h"
  36. #include "scene/main/scene_tree.h"
  37. #include "servers/rendering_server.h"
  38. #include "dir_access_jandroid.h"
  39. #include "file_access_android.h"
  40. #include "file_access_filesystem_jandroid.h"
  41. #include "net_socket_android.h"
  42. #include <dlfcn.h>
  43. #include "java_godot_io_wrapper.h"
  44. #include "java_godot_wrapper.h"
  45. const char *OS_Android::ANDROID_EXEC_PATH = "apk";
  46. String _remove_symlink(const String &dir) {
  47. // Workaround for Android 6.0+ using a symlink.
  48. // Save the current directory.
  49. char current_dir_name[2048];
  50. getcwd(current_dir_name, 2048);
  51. // Change directory to the external data directory.
  52. chdir(dir.utf8().get_data());
  53. // Get the actual directory without the potential symlink.
  54. char dir_name_wihout_symlink[2048];
  55. getcwd(dir_name_wihout_symlink, 2048);
  56. // Convert back to a String.
  57. String dir_without_symlink(dir_name_wihout_symlink);
  58. // Restore original current directory.
  59. chdir(current_dir_name);
  60. return dir_without_symlink;
  61. }
  62. class AndroidLogger : public Logger {
  63. public:
  64. virtual void logv(const char *p_format, va_list p_list, bool p_err) {
  65. __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
  66. }
  67. virtual ~AndroidLogger() {}
  68. };
  69. void OS_Android::alert(const String &p_alert, const String &p_title) {
  70. ERR_FAIL_NULL(godot_java);
  71. godot_java->alert(p_alert, p_title);
  72. }
  73. void OS_Android::initialize_core() {
  74. OS_Unix::initialize_core();
  75. #ifdef TOOLS_ENABLED
  76. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  77. #else
  78. if (use_apk_expansion) {
  79. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  80. } else {
  81. FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
  82. }
  83. #endif
  84. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
  85. FileAccess::make_default<FileAccessFilesystemJAndroid>(FileAccess::ACCESS_FILESYSTEM);
  86. #ifdef TOOLS_ENABLED
  87. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  88. #else
  89. if (use_apk_expansion) {
  90. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  91. } else {
  92. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
  93. }
  94. #endif
  95. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
  96. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_FILESYSTEM);
  97. NetSocketAndroid::make_default();
  98. }
  99. void OS_Android::initialize() {
  100. initialize_core();
  101. }
  102. void OS_Android::initialize_joypads() {
  103. Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
  104. // This queries/updates the currently connected devices/joypads.
  105. godot_java->init_input_devices();
  106. }
  107. void OS_Android::set_main_loop(MainLoop *p_main_loop) {
  108. main_loop = p_main_loop;
  109. }
  110. void OS_Android::delete_main_loop() {
  111. if (main_loop) {
  112. memdelete(main_loop);
  113. main_loop = nullptr;
  114. }
  115. }
  116. void OS_Android::finalize() {
  117. }
  118. OS_Android *OS_Android::get_singleton() {
  119. return static_cast<OS_Android *>(OS::get_singleton());
  120. }
  121. GodotJavaWrapper *OS_Android::get_godot_java() {
  122. return godot_java;
  123. }
  124. GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
  125. return godot_io_java;
  126. }
  127. bool OS_Android::request_permission(const String &p_name) {
  128. return godot_java->request_permission(p_name);
  129. }
  130. bool OS_Android::request_permissions() {
  131. return godot_java->request_permissions();
  132. }
  133. Vector<String> OS_Android::get_granted_permissions() const {
  134. return godot_java->get_granted_permissions();
  135. }
  136. Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
  137. p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
  138. ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
  139. if (r_resolved_path != nullptr) {
  140. *r_resolved_path = p_path;
  141. }
  142. return OK;
  143. }
  144. String OS_Android::get_name() const {
  145. return "Android";
  146. }
  147. MainLoop *OS_Android::get_main_loop() const {
  148. return main_loop;
  149. }
  150. void OS_Android::main_loop_begin() {
  151. if (main_loop) {
  152. main_loop->initialize();
  153. }
  154. }
  155. bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
  156. if (!main_loop) {
  157. return false;
  158. }
  159. DisplayServerAndroid::get_singleton()->process_events();
  160. uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
  161. bool exit = Main::iteration();
  162. if (r_should_swap_buffers) {
  163. *r_should_swap_buffers = !is_in_low_processor_usage_mode() || RenderingServer::get_singleton()->has_changed() || current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
  164. }
  165. return exit;
  166. }
  167. void OS_Android::main_loop_end() {
  168. if (main_loop) {
  169. SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
  170. if (scene_tree) {
  171. scene_tree->quit();
  172. }
  173. main_loop->finalize();
  174. }
  175. }
  176. void OS_Android::main_loop_focusout() {
  177. DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
  178. audio_driver_android.set_pause(true);
  179. }
  180. void OS_Android::main_loop_focusin() {
  181. DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN);
  182. audio_driver_android.set_pause(false);
  183. }
  184. Error OS_Android::shell_open(String p_uri) {
  185. return godot_io_java->open_uri(p_uri);
  186. }
  187. String OS_Android::get_resource_dir() const {
  188. #ifdef TOOLS_ENABLED
  189. return OS_Unix::get_resource_dir();
  190. #else
  191. return "/"; //android has its own filesystem for resources inside the APK
  192. #endif
  193. }
  194. String OS_Android::get_locale() const {
  195. String locale = godot_io_java->get_locale();
  196. if (!locale.is_empty()) {
  197. return locale;
  198. }
  199. return OS_Unix::get_locale();
  200. }
  201. String OS_Android::get_model_name() const {
  202. String model = godot_io_java->get_model();
  203. if (!model.is_empty()) {
  204. return model;
  205. }
  206. return OS_Unix::get_model_name();
  207. }
  208. String OS_Android::get_data_path() const {
  209. return get_user_data_dir();
  210. }
  211. String OS_Android::get_executable_path() const {
  212. // Since unix process creation is restricted on Android, we bypass
  213. // OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH.
  214. // Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant
  215. // manner.
  216. return OS::get_executable_path();
  217. }
  218. String OS_Android::get_user_data_dir() const {
  219. if (!data_dir_cache.is_empty()) {
  220. return data_dir_cache;
  221. }
  222. String data_dir = godot_io_java->get_user_data_dir();
  223. if (!data_dir.is_empty()) {
  224. data_dir_cache = _remove_symlink(data_dir);
  225. return data_dir_cache;
  226. }
  227. return ".";
  228. }
  229. String OS_Android::get_cache_path() const {
  230. if (!cache_dir_cache.is_empty()) {
  231. return cache_dir_cache;
  232. }
  233. String cache_dir = godot_io_java->get_cache_dir();
  234. if (!cache_dir.is_empty()) {
  235. cache_dir_cache = _remove_symlink(cache_dir);
  236. return cache_dir_cache;
  237. }
  238. return ".";
  239. }
  240. String OS_Android::get_unique_id() const {
  241. String unique_id = godot_io_java->get_unique_id();
  242. if (!unique_id.is_empty()) {
  243. return unique_id;
  244. }
  245. return OS::get_unique_id();
  246. }
  247. String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
  248. return godot_io_java->get_system_dir(p_dir, p_shared_storage);
  249. }
  250. Error OS_Android::move_to_trash(const String &p_path) {
  251. Ref<DirAccess> da_ref = DirAccess::create_for_path(p_path);
  252. if (da_ref.is_null()) {
  253. return FAILED;
  254. }
  255. // Check if it's a directory
  256. if (da_ref->dir_exists(p_path)) {
  257. Error err = da_ref->change_dir(p_path);
  258. if (err) {
  259. return err;
  260. }
  261. // This is directory, let's erase its contents
  262. err = da_ref->erase_contents_recursive();
  263. if (err) {
  264. return err;
  265. }
  266. // Remove the top directory
  267. return da_ref->remove(p_path);
  268. } else if (da_ref->file_exists(p_path)) {
  269. // This is a file, let's remove it.
  270. return da_ref->remove(p_path);
  271. } else {
  272. return FAILED;
  273. }
  274. }
  275. void OS_Android::set_display_size(const Size2i &p_size) {
  276. display_size = p_size;
  277. }
  278. Size2i OS_Android::get_display_size() const {
  279. return display_size;
  280. }
  281. void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
  282. #if defined(GLES3_ENABLED)
  283. ERR_FAIL_NULL(p_gl_extensions);
  284. gl_extensions = p_gl_extensions;
  285. #endif
  286. }
  287. void OS_Android::set_native_window(ANativeWindow *p_native_window) {
  288. #if defined(VULKAN_ENABLED)
  289. native_window = p_native_window;
  290. #endif
  291. }
  292. ANativeWindow *OS_Android::get_native_window() const {
  293. #if defined(VULKAN_ENABLED)
  294. return native_window;
  295. #else
  296. return nullptr;
  297. #endif
  298. }
  299. void OS_Android::vibrate_handheld(int p_duration_ms) {
  300. godot_java->vibrate(p_duration_ms);
  301. }
  302. String OS_Android::get_config_path() const {
  303. return get_user_data_dir().path_join("config");
  304. }
  305. bool OS_Android::_check_internal_feature_support(const String &p_feature) {
  306. if (p_feature == "mobile") {
  307. return true;
  308. }
  309. #if defined(__aarch64__)
  310. if (p_feature == "arm64-v8a" || p_feature == "arm64") {
  311. return true;
  312. }
  313. #elif defined(__ARM_ARCH_7A__)
  314. if (p_feature == "armeabi-v7a" || p_feature == "armeabi" || p_feature == "arm32") {
  315. return true;
  316. }
  317. #elif defined(__arm__)
  318. if (p_feature == "armeabi" || p_feature == "arm") {
  319. return true;
  320. }
  321. #endif
  322. return false;
  323. }
  324. OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
  325. display_size.width = 800;
  326. display_size.height = 600;
  327. use_apk_expansion = p_use_apk_expansion;
  328. main_loop = nullptr;
  329. #if defined(GLES3_ENABLED)
  330. gl_extensions = nullptr;
  331. use_gl2 = false;
  332. #endif
  333. #if defined(VULKAN_ENABLED)
  334. native_window = nullptr;
  335. #endif
  336. godot_java = p_godot_java;
  337. godot_io_java = p_godot_io_java;
  338. Vector<Logger *> loggers;
  339. loggers.push_back(memnew(AndroidLogger));
  340. _set_logger(memnew(CompositeLogger(loggers)));
  341. AudioDriverManager::add_driver(&audio_driver_android);
  342. DisplayServerAndroid::register_android_driver();
  343. }
  344. Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
  345. if (p_path == ANDROID_EXEC_PATH) {
  346. return create_instance(p_arguments);
  347. } else {
  348. return OS_Unix::execute(p_path, p_arguments, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console);
  349. }
  350. }
  351. Error OS_Android::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
  352. if (p_path == ANDROID_EXEC_PATH) {
  353. return create_instance(p_arguments, r_child_id);
  354. } else {
  355. return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console);
  356. }
  357. }
  358. Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
  359. godot_java->create_new_godot_instance(p_arguments);
  360. return OK;
  361. }
  362. OS_Android::~OS_Android() {
  363. }