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- /*************************************************************************/
- /* animated_sprite_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "animated_sprite_2d.h"
- #include "scene/main/viewport.h"
- #include "scene/scene_string_names.h"
- #ifdef TOOLS_ENABLED
- Dictionary AnimatedSprite2D::_edit_get_state() const {
- Dictionary state = Node2D::_edit_get_state();
- state["offset"] = offset;
- return state;
- }
- void AnimatedSprite2D::_edit_set_state(const Dictionary &p_state) {
- Node2D::_edit_set_state(p_state);
- set_offset(p_state["offset"]);
- }
- void AnimatedSprite2D::_edit_set_pivot(const Point2 &p_pivot) {
- set_offset(get_offset() - p_pivot);
- set_position(get_transform().xform(p_pivot));
- }
- Point2 AnimatedSprite2D::_edit_get_pivot() const {
- return Vector2();
- }
- bool AnimatedSprite2D::_edit_use_pivot() const {
- return true;
- }
- Rect2 AnimatedSprite2D::_edit_get_rect() const {
- return _get_rect();
- }
- bool AnimatedSprite2D::_edit_use_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return false;
- }
- Ref<Texture2D> t;
- if (animation) {
- t = frames->get_frame(animation, frame);
- }
- return t.is_valid();
- }
- #endif
- Rect2 AnimatedSprite2D::get_anchorable_rect() const {
- return _get_rect();
- }
- Rect2 AnimatedSprite2D::_get_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Rect2();
- }
- Ref<Texture2D> t;
- if (animation) {
- t = frames->get_frame(animation, frame);
- }
- if (t.is_null()) {
- return Rect2();
- }
- Size2 s = t->get_size();
- Point2 ofs = offset;
- if (centered) {
- ofs -= s / 2;
- }
- if (s == Size2(0, 0)) {
- s = Size2(1, 1);
- }
- return Rect2(ofs, s);
- }
- void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
- if (!frames.is_valid()) {
- return;
- }
- if (p_property.name == "animation") {
- p_property.hint = PROPERTY_HINT_ENUM;
- List<StringName> names;
- frames->get_animation_list(&names);
- names.sort_custom<StringName::AlphCompare>();
- bool current_found = false;
- bool is_first_element = true;
- for (const StringName &E : names) {
- if (!is_first_element) {
- p_property.hint_string += ",";
- } else {
- is_first_element = false;
- }
- p_property.hint_string += String(E);
- if (animation == E) {
- current_found = true;
- }
- }
- if (!current_found) {
- if (p_property.hint_string.is_empty()) {
- p_property.hint_string = String(animation);
- } else {
- p_property.hint_string = String(animation) + "," + p_property.hint_string;
- }
- }
- }
- if (p_property.name == "frame") {
- p_property.hint = PROPERTY_HINT_RANGE;
- if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
- p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
- } else {
- // Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
- p_property.hint_string = "0,0,1";
- }
- p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
- }
- }
- void AnimatedSprite2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null()) {
- return;
- }
- if (!frames->has_animation(animation)) {
- return;
- }
- if (frame < 0) {
- return;
- }
- double remaining = get_process_delta_time();
- while (remaining) {
- double speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed == 0) {
- return; // Do nothing.
- }
- if (timeout <= 0) {
- timeout = _get_frame_duration();
- int fc = frames->get_frame_count(animation);
- if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
- if (frames->get_animation_loop(animation)) {
- if (backwards) {
- frame = fc - 1;
- } else {
- frame = 0;
- }
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- } else {
- if (backwards) {
- frame = 0;
- } else {
- frame = fc - 1;
- }
- if (!is_over) {
- is_over = true;
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- }
- }
- } else {
- if (backwards) {
- frame--;
- } else {
- frame++;
- }
- }
- queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- double to_process = MIN(timeout, remaining);
- remaining -= to_process;
- timeout -= to_process;
- }
- } break;
- case NOTIFICATION_DRAW: {
- if (frames.is_null()) {
- return;
- }
- if (frame < 0) {
- return;
- }
- if (!frames->has_animation(animation)) {
- return;
- }
- Ref<Texture2D> texture = frames->get_frame(animation, frame);
- if (texture.is_null()) {
- return;
- }
- RID ci = get_canvas_item();
- Size2 s = texture->get_size();
- Point2 ofs = offset;
- if (centered) {
- ofs -= s / 2;
- }
- if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
- ofs = ofs.floor();
- }
- Rect2 dst_rect(ofs, s);
- if (hflip) {
- dst_rect.size.x = -dst_rect.size.x;
- }
- if (vflip) {
- dst_rect.size.y = -dst_rect.size.y;
- }
- texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false);
- } break;
- }
- }
- void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
- if (frames.is_valid()) {
- frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
- }
- frames = p_frames;
- if (frames.is_valid()) {
- frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
- }
- if (!frames.is_valid()) {
- frame = 0;
- } else {
- set_frame(frame);
- }
- notify_property_list_changed();
- _reset_timeout();
- queue_redraw();
- update_configuration_warnings();
- }
- Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
- return frames;
- }
- void AnimatedSprite2D::set_frame(int p_frame) {
- if (!frames.is_valid()) {
- return;
- }
- if (frames->has_animation(animation)) {
- int limit = frames->get_frame_count(animation);
- if (p_frame >= limit) {
- p_frame = limit - 1;
- }
- }
- if (p_frame < 0) {
- p_frame = 0;
- }
- if (frame == p_frame) {
- return;
- }
- frame = p_frame;
- _reset_timeout();
- queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- int AnimatedSprite2D::get_frame() const {
- return frame;
- }
- void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
- double elapsed = _get_frame_duration() - timeout;
- speed_scale = MAX(p_speed_scale, 0.0f);
- // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
- _reset_timeout();
- timeout -= elapsed;
- }
- double AnimatedSprite2D::get_speed_scale() const {
- return speed_scale;
- }
- void AnimatedSprite2D::set_centered(bool p_center) {
- centered = p_center;
- queue_redraw();
- item_rect_changed();
- }
- bool AnimatedSprite2D::is_centered() const {
- return centered;
- }
- void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
- offset = p_offset;
- queue_redraw();
- item_rect_changed();
- }
- Point2 AnimatedSprite2D::get_offset() const {
- return offset;
- }
- void AnimatedSprite2D::set_flip_h(bool p_flip) {
- hflip = p_flip;
- queue_redraw();
- }
- bool AnimatedSprite2D::is_flipped_h() const {
- return hflip;
- }
- void AnimatedSprite2D::set_flip_v(bool p_flip) {
- vflip = p_flip;
- queue_redraw();
- }
- bool AnimatedSprite2D::is_flipped_v() const {
- return vflip;
- }
- void AnimatedSprite2D::_res_changed() {
- set_frame(frame);
- queue_redraw();
- }
- void AnimatedSprite2D::set_playing(bool p_playing) {
- if (playing == p_playing) {
- return;
- }
- playing = p_playing;
- _reset_timeout();
- set_process_internal(playing);
- }
- bool AnimatedSprite2D::is_playing() const {
- return playing;
- }
- void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
- backwards = p_backwards;
- if (p_animation) {
- set_animation(p_animation);
- if (frames.is_valid() && backwards && get_frame() == 0) {
- set_frame(frames->get_frame_count(p_animation) - 1);
- }
- }
- is_over = false;
- set_playing(true);
- }
- void AnimatedSprite2D::stop() {
- set_playing(false);
- }
- double AnimatedSprite2D::_get_frame_duration() {
- if (frames.is_valid() && frames->has_animation(animation)) {
- double speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed > 0) {
- return 1.0 / speed;
- }
- }
- return 0.0;
- }
- void AnimatedSprite2D::_reset_timeout() {
- if (!playing) {
- return;
- }
- timeout = _get_frame_duration();
- is_over = false;
- }
- void AnimatedSprite2D::set_animation(const StringName &p_animation) {
- ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
- ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));
- if (animation == p_animation) {
- return;
- }
- animation = p_animation;
- _reset_timeout();
- set_frame(0);
- notify_property_list_changed();
- queue_redraw();
- }
- StringName AnimatedSprite2D::get_animation() const {
- return animation;
- }
- TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
- if (frames.is_null()) {
- warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
- }
- return warnings;
- }
- void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
- List<StringName> al;
- frames->get_animation_list(&al);
- for (const StringName &name : al) {
- r_options->push_back(String(name).quote());
- }
- }
- Node::get_argument_options(p_function, p_idx, r_options);
- }
- void AnimatedSprite2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
- ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
- ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite2D::set_animation);
- ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite2D::get_animation);
- ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite2D::set_playing);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite2D::stop);
- ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite2D::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite2D::is_centered);
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &AnimatedSprite2D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &AnimatedSprite2D::get_offset);
- ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &AnimatedSprite2D::set_flip_h);
- ClassDB::bind_method(D_METHOD("is_flipped_h"), &AnimatedSprite2D::is_flipped_h);
- ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &AnimatedSprite2D::set_flip_v);
- ClassDB::bind_method(D_METHOD("is_flipped_v"), &AnimatedSprite2D::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite2D::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite2D::get_frame);
- ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale);
- ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_SIGNAL(MethodInfo("animation_finished"));
- ADD_GROUP("Animation", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
- ADD_GROUP("Offset", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
- }
- AnimatedSprite2D::AnimatedSprite2D() {
- }
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