area_2d.cpp 26 KB

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  1. /*************************************************************************/
  2. /* area_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "area_2d.h"
  31. #include "scene/scene_string_names.h"
  32. #include "servers/audio_server.h"
  33. void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) {
  34. gravity_space_override = p_mode;
  35. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
  36. }
  37. Area2D::SpaceOverride Area2D::get_gravity_space_override_mode() const {
  38. return gravity_space_override;
  39. }
  40. void Area2D::set_gravity_is_point(bool p_enabled) {
  41. gravity_is_point = p_enabled;
  42. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
  43. }
  44. bool Area2D::is_gravity_a_point() const {
  45. return gravity_is_point;
  46. }
  47. void Area2D::set_gravity_point_distance_scale(real_t p_scale) {
  48. gravity_distance_scale = p_scale;
  49. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
  50. }
  51. real_t Area2D::get_gravity_point_distance_scale() const {
  52. return gravity_distance_scale;
  53. }
  54. void Area2D::set_gravity_point_center(const Vector2 &p_center) {
  55. gravity_vec = p_center;
  56. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_center);
  57. }
  58. const Vector2 &Area2D::get_gravity_point_center() const {
  59. return gravity_vec;
  60. }
  61. void Area2D::set_gravity_direction(const Vector2 &p_direction) {
  62. gravity_vec = p_direction;
  63. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
  64. }
  65. const Vector2 &Area2D::get_gravity_direction() const {
  66. return gravity_vec;
  67. }
  68. void Area2D::set_gravity(real_t p_gravity) {
  69. gravity = p_gravity;
  70. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY, p_gravity);
  71. }
  72. real_t Area2D::get_gravity() const {
  73. return gravity;
  74. }
  75. void Area2D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
  76. linear_damp_space_override = p_mode;
  77. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
  78. }
  79. Area2D::SpaceOverride Area2D::get_linear_damp_space_override_mode() const {
  80. return linear_damp_space_override;
  81. }
  82. void Area2D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
  83. angular_damp_space_override = p_mode;
  84. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
  85. }
  86. Area2D::SpaceOverride Area2D::get_angular_damp_space_override_mode() const {
  87. return angular_damp_space_override;
  88. }
  89. void Area2D::set_linear_damp(real_t p_linear_damp) {
  90. linear_damp = p_linear_damp;
  91. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
  92. }
  93. real_t Area2D::get_linear_damp() const {
  94. return linear_damp;
  95. }
  96. void Area2D::set_angular_damp(real_t p_angular_damp) {
  97. angular_damp = p_angular_damp;
  98. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
  99. }
  100. real_t Area2D::get_angular_damp() const {
  101. return angular_damp;
  102. }
  103. void Area2D::set_priority(real_t p_priority) {
  104. priority = p_priority;
  105. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_PRIORITY, p_priority);
  106. }
  107. real_t Area2D::get_priority() const {
  108. return priority;
  109. }
  110. void Area2D::_body_enter_tree(ObjectID p_id) {
  111. Object *obj = ObjectDB::get_instance(p_id);
  112. Node *node = Object::cast_to<Node>(obj);
  113. ERR_FAIL_COND(!node);
  114. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
  115. ERR_FAIL_COND(!E);
  116. ERR_FAIL_COND(E->value.in_tree);
  117. E->value.in_tree = true;
  118. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  119. for (int i = 0; i < E->value.shapes.size(); i++) {
  120. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
  121. }
  122. }
  123. void Area2D::_body_exit_tree(ObjectID p_id) {
  124. Object *obj = ObjectDB::get_instance(p_id);
  125. Node *node = Object::cast_to<Node>(obj);
  126. ERR_FAIL_COND(!node);
  127. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
  128. ERR_FAIL_COND(!E);
  129. ERR_FAIL_COND(!E->value.in_tree);
  130. E->value.in_tree = false;
  131. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  132. for (int i = 0; i < E->value.shapes.size(); i++) {
  133. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
  134. }
  135. }
  136. void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
  137. bool body_in = p_status == PhysicsServer2D::AREA_BODY_ADDED;
  138. ObjectID objid = p_instance;
  139. Object *obj = ObjectDB::get_instance(objid);
  140. Node *node = Object::cast_to<Node>(obj);
  141. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
  142. if (!body_in && !E) {
  143. return; //does not exist because it was likely removed from the tree
  144. }
  145. locked = true;
  146. if (body_in) {
  147. if (!E) {
  148. E = body_map.insert(objid, BodyState());
  149. E->value.rid = p_body;
  150. E->value.rc = 0;
  151. E->value.in_tree = node && node->is_inside_tree();
  152. if (node) {
  153. node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree).bind(objid));
  154. node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree).bind(objid));
  155. if (E->value.in_tree) {
  156. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  157. }
  158. }
  159. }
  160. E->value.rc++;
  161. if (node) {
  162. E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
  163. }
  164. if (!node || E->value.in_tree) {
  165. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
  166. }
  167. } else {
  168. E->value.rc--;
  169. if (node) {
  170. E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
  171. }
  172. bool in_tree = E->value.in_tree;
  173. if (E->value.rc == 0) {
  174. body_map.remove(E);
  175. if (node) {
  176. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
  177. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
  178. if (in_tree) {
  179. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  180. }
  181. }
  182. }
  183. if (!node || in_tree) {
  184. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
  185. }
  186. }
  187. locked = false;
  188. }
  189. void Area2D::_area_enter_tree(ObjectID p_id) {
  190. Object *obj = ObjectDB::get_instance(p_id);
  191. Node *node = Object::cast_to<Node>(obj);
  192. ERR_FAIL_COND(!node);
  193. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
  194. ERR_FAIL_COND(!E);
  195. ERR_FAIL_COND(E->value.in_tree);
  196. E->value.in_tree = true;
  197. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  198. for (int i = 0; i < E->value.shapes.size(); i++) {
  199. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
  200. }
  201. }
  202. void Area2D::_area_exit_tree(ObjectID p_id) {
  203. Object *obj = ObjectDB::get_instance(p_id);
  204. Node *node = Object::cast_to<Node>(obj);
  205. ERR_FAIL_COND(!node);
  206. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
  207. ERR_FAIL_COND(!E);
  208. ERR_FAIL_COND(!E->value.in_tree);
  209. E->value.in_tree = false;
  210. emit_signal(SceneStringNames::get_singleton()->area_exited, node);
  211. for (int i = 0; i < E->value.shapes.size(); i++) {
  212. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
  213. }
  214. }
  215. void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
  216. bool area_in = p_status == PhysicsServer2D::AREA_BODY_ADDED;
  217. ObjectID objid = p_instance;
  218. Object *obj = ObjectDB::get_instance(objid);
  219. Node *node = Object::cast_to<Node>(obj);
  220. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
  221. if (!area_in && !E) {
  222. return; //likely removed from the tree
  223. }
  224. locked = true;
  225. if (area_in) {
  226. if (!E) {
  227. E = area_map.insert(objid, AreaState());
  228. E->value.rid = p_area;
  229. E->value.rc = 0;
  230. E->value.in_tree = node && node->is_inside_tree();
  231. if (node) {
  232. node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree).bind(objid));
  233. node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree).bind(objid));
  234. if (E->value.in_tree) {
  235. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  236. }
  237. }
  238. }
  239. E->value.rc++;
  240. if (node) {
  241. E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
  242. }
  243. if (!node || E->value.in_tree) {
  244. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
  245. }
  246. } else {
  247. E->value.rc--;
  248. if (node) {
  249. E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
  250. }
  251. bool in_tree = E->value.in_tree;
  252. if (E->value.rc == 0) {
  253. area_map.remove(E);
  254. if (node) {
  255. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
  256. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
  257. if (in_tree) {
  258. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  259. }
  260. }
  261. }
  262. if (!node || in_tree) {
  263. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
  264. }
  265. }
  266. locked = false;
  267. }
  268. void Area2D::_clear_monitoring() {
  269. ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
  270. {
  271. HashMap<ObjectID, BodyState> bmcopy = body_map;
  272. body_map.clear();
  273. //disconnect all monitored stuff
  274. for (const KeyValue<ObjectID, BodyState> &E : bmcopy) {
  275. Object *obj = ObjectDB::get_instance(E.key);
  276. Node *node = Object::cast_to<Node>(obj);
  277. if (!node) { //node may have been deleted in previous frame or at other legitimate point
  278. continue;
  279. }
  280. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
  281. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
  282. if (!E.value.in_tree) {
  283. continue;
  284. }
  285. for (int i = 0; i < E.value.shapes.size(); i++) {
  286. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape);
  287. }
  288. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  289. }
  290. }
  291. {
  292. HashMap<ObjectID, AreaState> bmcopy = area_map;
  293. area_map.clear();
  294. //disconnect all monitored stuff
  295. for (const KeyValue<ObjectID, AreaState> &E : bmcopy) {
  296. Object *obj = ObjectDB::get_instance(E.key);
  297. Node *node = Object::cast_to<Node>(obj);
  298. if (!node) { //node may have been deleted in previous frame or at other legitimate point
  299. continue;
  300. }
  301. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
  302. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
  303. if (!E.value.in_tree) {
  304. continue;
  305. }
  306. for (int i = 0; i < E.value.shapes.size(); i++) {
  307. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape);
  308. }
  309. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  310. }
  311. }
  312. }
  313. void Area2D::_notification(int p_what) {
  314. switch (p_what) {
  315. case NOTIFICATION_EXIT_TREE: {
  316. _clear_monitoring();
  317. } break;
  318. }
  319. }
  320. void Area2D::set_monitoring(bool p_enable) {
  321. if (p_enable == monitoring) {
  322. return;
  323. }
  324. ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
  325. monitoring = p_enable;
  326. if (monitoring) {
  327. PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area2D::_body_inout));
  328. PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area2D::_area_inout));
  329. } else {
  330. PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), Callable());
  331. PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable());
  332. _clear_monitoring();
  333. }
  334. }
  335. bool Area2D::is_monitoring() const {
  336. return monitoring;
  337. }
  338. void Area2D::set_monitorable(bool p_enable) {
  339. ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer2D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
  340. if (p_enable == monitorable) {
  341. return;
  342. }
  343. monitorable = p_enable;
  344. PhysicsServer2D::get_singleton()->area_set_monitorable(get_rid(), monitorable);
  345. }
  346. bool Area2D::is_monitorable() const {
  347. return monitorable;
  348. }
  349. TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
  350. ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
  351. TypedArray<Node2D> ret;
  352. ret.resize(body_map.size());
  353. int idx = 0;
  354. for (const KeyValue<ObjectID, BodyState> &E : body_map) {
  355. Object *obj = ObjectDB::get_instance(E.key);
  356. if (!obj) {
  357. ret.resize(ret.size() - 1); //ops
  358. } else {
  359. ret[idx++] = obj;
  360. }
  361. }
  362. return ret;
  363. }
  364. TypedArray<Area2D> Area2D::get_overlapping_areas() const {
  365. ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
  366. TypedArray<Area2D> ret;
  367. ret.resize(area_map.size());
  368. int idx = 0;
  369. for (const KeyValue<ObjectID, AreaState> &E : area_map) {
  370. Object *obj = ObjectDB::get_instance(E.key);
  371. if (!obj) {
  372. ret.resize(ret.size() - 1); //ops
  373. } else {
  374. ret[idx++] = obj;
  375. }
  376. }
  377. return ret;
  378. }
  379. bool Area2D::overlaps_area(Node *p_area) const {
  380. ERR_FAIL_NULL_V(p_area, false);
  381. HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
  382. if (!E) {
  383. return false;
  384. }
  385. return E->value.in_tree;
  386. }
  387. bool Area2D::overlaps_body(Node *p_body) const {
  388. ERR_FAIL_NULL_V(p_body, false);
  389. HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
  390. if (!E) {
  391. return false;
  392. }
  393. return E->value.in_tree;
  394. }
  395. void Area2D::set_audio_bus_override(bool p_override) {
  396. audio_bus_override = p_override;
  397. }
  398. bool Area2D::is_overriding_audio_bus() const {
  399. return audio_bus_override;
  400. }
  401. void Area2D::set_audio_bus_name(const StringName &p_audio_bus) {
  402. audio_bus = p_audio_bus;
  403. }
  404. StringName Area2D::get_audio_bus_name() const {
  405. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  406. if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
  407. return audio_bus;
  408. }
  409. }
  410. return "Master";
  411. }
  412. void Area2D::_validate_property(PropertyInfo &p_property) const {
  413. if (p_property.name == "audio_bus_name") {
  414. String options;
  415. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  416. if (i > 0) {
  417. options += ",";
  418. }
  419. String name = AudioServer::get_singleton()->get_bus_name(i);
  420. options += name;
  421. }
  422. p_property.hint_string = options;
  423. } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
  424. if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
  425. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  426. } else {
  427. if (gravity_is_point) {
  428. if (p_property.name == "gravity_direction") {
  429. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  430. }
  431. } else {
  432. if (p_property.name.begins_with("gravity_point_")) {
  433. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  434. }
  435. }
  436. }
  437. } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
  438. if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
  439. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  440. }
  441. } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
  442. if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
  443. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  444. }
  445. }
  446. }
  447. void Area2D::_bind_methods() {
  448. ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area2D::set_gravity_space_override_mode);
  449. ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area2D::get_gravity_space_override_mode);
  450. ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
  451. ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
  452. ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area2D::set_gravity_point_distance_scale);
  453. ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area2D::get_gravity_point_distance_scale);
  454. ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center);
  455. ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center);
  456. ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area2D::set_gravity_direction);
  457. ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area2D::get_gravity_direction);
  458. ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
  459. ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
  460. ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area2D::set_linear_damp_space_override_mode);
  461. ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area2D::get_linear_damp_space_override_mode);
  462. ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area2D::set_angular_damp_space_override_mode);
  463. ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area2D::get_angular_damp_space_override_mode);
  464. ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
  465. ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
  466. ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area2D::set_angular_damp);
  467. ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area2D::get_angular_damp);
  468. ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
  469. ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
  470. ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
  471. ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
  472. ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area2D::set_monitorable);
  473. ClassDB::bind_method(D_METHOD("is_monitorable"), &Area2D::is_monitorable);
  474. ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
  475. ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
  476. ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
  477. ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
  478. ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area2D::set_audio_bus_name);
  479. ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area2D::get_audio_bus_name);
  480. ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
  481. ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
  482. ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  483. ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  484. ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
  485. ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
  486. ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  487. ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  488. ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
  489. ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
  490. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
  491. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
  492. ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
  493. ADD_GROUP("Gravity", "gravity_");
  494. ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
  495. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
  496. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
  497. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center");
  498. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
  499. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_lesser,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
  500. ADD_GROUP("Linear Damp", "linear_damp_");
  501. ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
  502. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
  503. ADD_GROUP("Angular Damp", "angular_damp_");
  504. ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
  505. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
  506. ADD_GROUP("Audio Bus", "audio_bus_");
  507. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
  508. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
  509. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
  510. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
  511. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
  512. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
  513. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
  514. }
  515. Area2D::Area2D() :
  516. CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
  517. set_gravity(980);
  518. set_gravity_direction(Vector2(0, 1));
  519. set_monitoring(true);
  520. set_monitorable(true);
  521. }
  522. Area2D::~Area2D() {
  523. }