camera_2d.cpp 28 KB

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  1. /*************************************************************************/
  2. /* camera_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "camera_2d.h"
  31. #include "core/config/project_settings.h"
  32. #include "scene/main/window.h"
  33. void Camera2D::_update_scroll() {
  34. if (!is_inside_tree()) {
  35. return;
  36. }
  37. if (Engine::get_singleton()->is_editor_hint()) {
  38. queue_redraw(); //will just be drawn
  39. return;
  40. }
  41. if (!viewport) {
  42. return;
  43. }
  44. if (current) {
  45. ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
  46. Transform2D xform = get_camera_transform();
  47. viewport->set_canvas_transform(xform);
  48. Size2 screen_size = _get_camera_screen_size();
  49. Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
  50. get_tree()->call_group(group_name, "_camera_moved", xform, screen_offset);
  51. };
  52. }
  53. void Camera2D::_update_process_callback() {
  54. if (Engine::get_singleton()->is_editor_hint()) {
  55. set_process_internal(false);
  56. set_physics_process_internal(false);
  57. } else if (process_callback == CAMERA2D_PROCESS_IDLE) {
  58. set_process_internal(true);
  59. set_physics_process_internal(false);
  60. } else {
  61. set_process_internal(false);
  62. set_physics_process_internal(true);
  63. }
  64. }
  65. void Camera2D::set_zoom(const Vector2 &p_zoom) {
  66. // Setting zoom to zero causes 'affine_invert' issues
  67. ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative).");
  68. zoom = p_zoom;
  69. zoom_scale = Vector2(1, 1) / zoom;
  70. Point2 old_smoothed_camera_pos = smoothed_camera_pos;
  71. _update_scroll();
  72. smoothed_camera_pos = old_smoothed_camera_pos;
  73. };
  74. Vector2 Camera2D::get_zoom() const {
  75. return zoom;
  76. };
  77. Transform2D Camera2D::get_camera_transform() {
  78. if (!get_tree()) {
  79. return Transform2D();
  80. }
  81. ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D());
  82. Size2 screen_size = _get_camera_screen_size();
  83. Point2 new_camera_pos = get_global_position();
  84. Point2 ret_camera_pos;
  85. if (!first) {
  86. if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
  87. if (drag_horizontal_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_horizontal_offset_changed) {
  88. camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_LEFT]));
  89. camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_RIGHT]));
  90. } else {
  91. if (drag_horizontal_offset < 0) {
  92. camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
  93. } else {
  94. camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
  95. }
  96. drag_horizontal_offset_changed = false;
  97. }
  98. if (drag_vertical_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_vertical_offset_changed) {
  99. camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_TOP]));
  100. camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_BOTTOM]));
  101. } else {
  102. if (drag_vertical_offset < 0) {
  103. camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
  104. } else {
  105. camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
  106. }
  107. drag_vertical_offset_changed = false;
  108. }
  109. } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
  110. camera_pos = new_camera_pos;
  111. }
  112. Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
  113. Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom_scale);
  114. if (limit_smoothing_enabled) {
  115. if (screen_rect.position.x < limit[SIDE_LEFT]) {
  116. camera_pos.x -= screen_rect.position.x - limit[SIDE_LEFT];
  117. }
  118. if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
  119. camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[SIDE_RIGHT];
  120. }
  121. if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
  122. camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[SIDE_BOTTOM];
  123. }
  124. if (screen_rect.position.y < limit[SIDE_TOP]) {
  125. camera_pos.y -= screen_rect.position.y - limit[SIDE_TOP];
  126. }
  127. }
  128. if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
  129. real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
  130. smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
  131. ret_camera_pos = smoothed_camera_pos;
  132. //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
  133. } else {
  134. ret_camera_pos = smoothed_camera_pos = camera_pos;
  135. }
  136. } else {
  137. ret_camera_pos = smoothed_camera_pos = camera_pos = new_camera_pos;
  138. first = false;
  139. }
  140. Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
  141. real_t angle = get_global_rotation();
  142. if (rotating) {
  143. screen_offset = screen_offset.rotated(angle);
  144. }
  145. Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
  146. if (!smoothing_enabled || !limit_smoothing_enabled) {
  147. if (screen_rect.position.x < limit[SIDE_LEFT]) {
  148. screen_rect.position.x = limit[SIDE_LEFT];
  149. }
  150. if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
  151. screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
  152. }
  153. if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
  154. screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
  155. }
  156. if (screen_rect.position.y < limit[SIDE_TOP]) {
  157. screen_rect.position.y = limit[SIDE_TOP];
  158. }
  159. }
  160. if (offset != Vector2()) {
  161. screen_rect.position += offset;
  162. }
  163. camera_screen_center = screen_rect.get_center();
  164. Transform2D xform;
  165. xform.scale_basis(zoom_scale);
  166. if (rotating) {
  167. xform.set_rotation(angle);
  168. }
  169. xform.set_origin(screen_rect.position);
  170. return (xform).affine_inverse();
  171. }
  172. void Camera2D::_notification(int p_what) {
  173. switch (p_what) {
  174. case NOTIFICATION_INTERNAL_PROCESS:
  175. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  176. _update_scroll();
  177. } break;
  178. case NOTIFICATION_TRANSFORM_CHANGED: {
  179. if (!is_processing_internal() && !is_physics_processing_internal()) {
  180. _update_scroll();
  181. }
  182. } break;
  183. case NOTIFICATION_ENTER_TREE: {
  184. ERR_FAIL_COND(!is_inside_tree());
  185. if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
  186. viewport = custom_viewport;
  187. } else {
  188. viewport = get_viewport();
  189. }
  190. if (is_current()) {
  191. viewport->_camera_2d_set(this);
  192. }
  193. canvas = get_canvas();
  194. RID vp = viewport->get_viewport_rid();
  195. group_name = "__cameras_" + itos(vp.get_id());
  196. canvas_group_name = "__cameras_c" + itos(canvas.get_id());
  197. add_to_group(group_name);
  198. add_to_group(canvas_group_name);
  199. _update_process_callback();
  200. first = true;
  201. _update_scroll();
  202. } break;
  203. case NOTIFICATION_EXIT_TREE: {
  204. if (is_current()) {
  205. if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
  206. viewport->set_canvas_transform(Transform2D());
  207. clear_current();
  208. current = true;
  209. }
  210. }
  211. remove_from_group(group_name);
  212. remove_from_group(canvas_group_name);
  213. viewport = nullptr;
  214. } break;
  215. #ifdef TOOLS_ENABLED
  216. case NOTIFICATION_DRAW: {
  217. if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint()) {
  218. break;
  219. }
  220. if (screen_drawing_enabled) {
  221. Color area_axis_color(1, 0.4, 1, 0.63);
  222. real_t area_axis_width = 1;
  223. if (is_current()) {
  224. area_axis_width = 3;
  225. }
  226. Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
  227. Size2 screen_size = _get_camera_screen_size();
  228. Vector2 screen_endpoints[4] = {
  229. inv_camera_transform.xform(Vector2(0, 0)),
  230. inv_camera_transform.xform(Vector2(screen_size.width, 0)),
  231. inv_camera_transform.xform(Vector2(screen_size.width, screen_size.height)),
  232. inv_camera_transform.xform(Vector2(0, screen_size.height))
  233. };
  234. Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
  235. for (int i = 0; i < 4; i++) {
  236. draw_line(inv_transform.xform(screen_endpoints[i]), inv_transform.xform(screen_endpoints[(i + 1) % 4]), area_axis_color, area_axis_width);
  237. }
  238. }
  239. if (limit_drawing_enabled) {
  240. Color limit_drawing_color(1, 1, 0.25, 0.63);
  241. real_t limit_drawing_width = 1;
  242. if (is_current()) {
  243. limit_drawing_width = 3;
  244. }
  245. Vector2 camera_origin = get_global_position();
  246. Vector2 camera_scale = get_global_scale().abs();
  247. Vector2 limit_points[4] = {
  248. (Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
  249. (Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
  250. (Vector2(limit[SIDE_RIGHT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale,
  251. (Vector2(limit[SIDE_LEFT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale
  252. };
  253. for (int i = 0; i < 4; i++) {
  254. draw_line(limit_points[i], limit_points[(i + 1) % 4], limit_drawing_color, limit_drawing_width);
  255. }
  256. }
  257. if (margin_drawing_enabled) {
  258. Color margin_drawing_color(0.25, 1, 1, 0.63);
  259. real_t margin_drawing_width = 1;
  260. if (is_current()) {
  261. margin_drawing_width = 3;
  262. }
  263. Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
  264. Size2 screen_size = _get_camera_screen_size();
  265. Vector2 margin_endpoints[4] = {
  266. inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))),
  267. inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))),
  268. inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM]))),
  269. inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM])))
  270. };
  271. Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
  272. for (int i = 0; i < 4; i++) {
  273. draw_line(inv_transform.xform(margin_endpoints[i]), inv_transform.xform(margin_endpoints[(i + 1) % 4]), margin_drawing_color, margin_drawing_width);
  274. }
  275. }
  276. } break;
  277. #endif
  278. }
  279. }
  280. void Camera2D::set_offset(const Vector2 &p_offset) {
  281. offset = p_offset;
  282. Point2 old_smoothed_camera_pos = smoothed_camera_pos;
  283. _update_scroll();
  284. smoothed_camera_pos = old_smoothed_camera_pos;
  285. }
  286. Vector2 Camera2D::get_offset() const {
  287. return offset;
  288. }
  289. void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode) {
  290. anchor_mode = p_anchor_mode;
  291. _update_scroll();
  292. }
  293. Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
  294. return anchor_mode;
  295. }
  296. void Camera2D::set_rotating(bool p_rotating) {
  297. rotating = p_rotating;
  298. Point2 old_smoothed_camera_pos = smoothed_camera_pos;
  299. _update_scroll();
  300. smoothed_camera_pos = old_smoothed_camera_pos;
  301. }
  302. bool Camera2D::is_rotating() const {
  303. return rotating;
  304. }
  305. void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) {
  306. if (process_callback == p_mode) {
  307. return;
  308. }
  309. process_callback = p_mode;
  310. _update_process_callback();
  311. }
  312. Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const {
  313. return process_callback;
  314. }
  315. void Camera2D::_make_current(Object *p_which) {
  316. if (p_which == this) {
  317. current = true;
  318. if (is_inside_tree()) {
  319. get_viewport()->_camera_2d_set(this);
  320. queue_redraw();
  321. }
  322. } else {
  323. current = false;
  324. if (is_inside_tree()) {
  325. if (get_viewport()->get_camera_2d() == this) {
  326. get_viewport()->_camera_2d_set(nullptr);
  327. }
  328. queue_redraw();
  329. }
  330. }
  331. }
  332. void Camera2D::set_current(bool p_current) {
  333. if (p_current) {
  334. make_current();
  335. } else {
  336. if (current) {
  337. clear_current();
  338. }
  339. }
  340. }
  341. bool Camera2D::is_current() const {
  342. return current;
  343. }
  344. void Camera2D::make_current() {
  345. if (is_inside_tree()) {
  346. get_tree()->call_group(group_name, "_make_current", this);
  347. } else {
  348. current = true;
  349. }
  350. _update_scroll();
  351. }
  352. void Camera2D::clear_current() {
  353. if (is_inside_tree()) {
  354. get_tree()->call_group(group_name, "_make_current", (Object *)nullptr);
  355. } else {
  356. current = false;
  357. }
  358. }
  359. void Camera2D::set_limit(Side p_side, int p_limit) {
  360. ERR_FAIL_INDEX((int)p_side, 4);
  361. limit[p_side] = p_limit;
  362. Point2 old_smoothed_camera_pos = smoothed_camera_pos;
  363. _update_scroll();
  364. smoothed_camera_pos = old_smoothed_camera_pos;
  365. }
  366. int Camera2D::get_limit(Side p_side) const {
  367. ERR_FAIL_INDEX_V((int)p_side, 4, 0);
  368. return limit[p_side];
  369. }
  370. void Camera2D::set_limit_smoothing_enabled(bool enable) {
  371. limit_smoothing_enabled = enable;
  372. _update_scroll();
  373. }
  374. bool Camera2D::is_limit_smoothing_enabled() const {
  375. return limit_smoothing_enabled;
  376. }
  377. void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) {
  378. ERR_FAIL_INDEX((int)p_side, 4);
  379. drag_margin[p_side] = p_drag_margin;
  380. queue_redraw();
  381. }
  382. real_t Camera2D::get_drag_margin(Side p_side) const {
  383. ERR_FAIL_INDEX_V((int)p_side, 4, 0);
  384. return drag_margin[p_side];
  385. }
  386. Vector2 Camera2D::get_camera_position() const {
  387. return camera_pos;
  388. }
  389. void Camera2D::force_update_scroll() {
  390. _update_scroll();
  391. }
  392. void Camera2D::reset_smoothing() {
  393. _update_scroll();
  394. smoothed_camera_pos = camera_pos;
  395. }
  396. void Camera2D::align() {
  397. ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
  398. Size2 screen_size = _get_camera_screen_size();
  399. Point2 current_camera_pos = get_global_position();
  400. if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
  401. if (drag_horizontal_offset < 0) {
  402. camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
  403. } else {
  404. camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
  405. }
  406. if (drag_vertical_offset < 0) {
  407. camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
  408. } else {
  409. camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
  410. }
  411. } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
  412. camera_pos = current_camera_pos;
  413. }
  414. _update_scroll();
  415. }
  416. void Camera2D::set_follow_smoothing(real_t p_speed) {
  417. smoothing = p_speed;
  418. if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) {
  419. set_process_internal(true);
  420. } else {
  421. set_process_internal(false);
  422. }
  423. }
  424. real_t Camera2D::get_follow_smoothing() const {
  425. return smoothing;
  426. }
  427. Point2 Camera2D::get_camera_screen_center() const {
  428. return camera_screen_center;
  429. }
  430. Size2 Camera2D::_get_camera_screen_size() const {
  431. // special case if the camera2D is in the root viewport
  432. if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) {
  433. return Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
  434. }
  435. return get_viewport_rect().size;
  436. }
  437. void Camera2D::set_drag_horizontal_enabled(bool p_enabled) {
  438. drag_horizontal_enabled = p_enabled;
  439. }
  440. bool Camera2D::is_drag_horizontal_enabled() const {
  441. return drag_horizontal_enabled;
  442. }
  443. void Camera2D::set_drag_vertical_enabled(bool p_enabled) {
  444. drag_vertical_enabled = p_enabled;
  445. }
  446. bool Camera2D::is_drag_vertical_enabled() const {
  447. return drag_vertical_enabled;
  448. }
  449. void Camera2D::set_drag_vertical_offset(real_t p_offset) {
  450. drag_vertical_offset = p_offset;
  451. drag_vertical_offset_changed = true;
  452. Point2 old_smoothed_camera_pos = smoothed_camera_pos;
  453. _update_scroll();
  454. smoothed_camera_pos = old_smoothed_camera_pos;
  455. }
  456. real_t Camera2D::get_drag_vertical_offset() const {
  457. return drag_vertical_offset;
  458. }
  459. void Camera2D::set_drag_horizontal_offset(real_t p_offset) {
  460. drag_horizontal_offset = p_offset;
  461. drag_horizontal_offset_changed = true;
  462. Point2 old_smoothed_camera_pos = smoothed_camera_pos;
  463. _update_scroll();
  464. smoothed_camera_pos = old_smoothed_camera_pos;
  465. }
  466. real_t Camera2D::get_drag_horizontal_offset() const {
  467. return drag_horizontal_offset;
  468. }
  469. void Camera2D::_set_old_smoothing(real_t p_enable) {
  470. //compatibility
  471. if (p_enable > 0) {
  472. smoothing_enabled = true;
  473. set_follow_smoothing(p_enable);
  474. }
  475. }
  476. void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
  477. smoothing_enabled = p_enabled;
  478. notify_property_list_changed();
  479. }
  480. bool Camera2D::is_follow_smoothing_enabled() const {
  481. return smoothing_enabled;
  482. }
  483. void Camera2D::set_custom_viewport(Node *p_viewport) {
  484. ERR_FAIL_NULL(p_viewport);
  485. if (is_inside_tree()) {
  486. remove_from_group(group_name);
  487. remove_from_group(canvas_group_name);
  488. }
  489. custom_viewport = Object::cast_to<Viewport>(p_viewport);
  490. if (custom_viewport) {
  491. custom_viewport_id = custom_viewport->get_instance_id();
  492. } else {
  493. custom_viewport_id = ObjectID();
  494. }
  495. if (is_inside_tree()) {
  496. if (custom_viewport) {
  497. viewport = custom_viewport;
  498. } else {
  499. viewport = get_viewport();
  500. }
  501. RID vp = viewport->get_viewport_rid();
  502. group_name = "__cameras_" + itos(vp.get_id());
  503. canvas_group_name = "__cameras_c" + itos(canvas.get_id());
  504. add_to_group(group_name);
  505. add_to_group(canvas_group_name);
  506. }
  507. }
  508. Node *Camera2D::get_custom_viewport() const {
  509. return custom_viewport;
  510. }
  511. void Camera2D::set_screen_drawing_enabled(bool enable) {
  512. screen_drawing_enabled = enable;
  513. #ifdef TOOLS_ENABLED
  514. queue_redraw();
  515. #endif
  516. }
  517. bool Camera2D::is_screen_drawing_enabled() const {
  518. return screen_drawing_enabled;
  519. }
  520. void Camera2D::set_limit_drawing_enabled(bool enable) {
  521. limit_drawing_enabled = enable;
  522. #ifdef TOOLS_ENABLED
  523. queue_redraw();
  524. #endif
  525. }
  526. bool Camera2D::is_limit_drawing_enabled() const {
  527. return limit_drawing_enabled;
  528. }
  529. void Camera2D::set_margin_drawing_enabled(bool enable) {
  530. margin_drawing_enabled = enable;
  531. #ifdef TOOLS_ENABLED
  532. queue_redraw();
  533. #endif
  534. }
  535. bool Camera2D::is_margin_drawing_enabled() const {
  536. return margin_drawing_enabled;
  537. }
  538. void Camera2D::_validate_property(PropertyInfo &p_property) const {
  539. if (!smoothing_enabled && p_property.name == "smoothing_speed") {
  540. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  541. }
  542. }
  543. void Camera2D::_bind_methods() {
  544. ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset);
  545. ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset);
  546. ClassDB::bind_method(D_METHOD("set_anchor_mode", "anchor_mode"), &Camera2D::set_anchor_mode);
  547. ClassDB::bind_method(D_METHOD("get_anchor_mode"), &Camera2D::get_anchor_mode);
  548. ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating);
  549. ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating);
  550. ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
  551. ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback);
  552. ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback);
  553. ClassDB::bind_method(D_METHOD("set_current", "current"), &Camera2D::set_current);
  554. ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
  555. ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
  556. ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit);
  557. ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit);
  558. ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled);
  559. ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled);
  560. ClassDB::bind_method(D_METHOD("set_drag_vertical_enabled", "enabled"), &Camera2D::set_drag_vertical_enabled);
  561. ClassDB::bind_method(D_METHOD("is_drag_vertical_enabled"), &Camera2D::is_drag_vertical_enabled);
  562. ClassDB::bind_method(D_METHOD("set_drag_horizontal_enabled", "enabled"), &Camera2D::set_drag_horizontal_enabled);
  563. ClassDB::bind_method(D_METHOD("is_drag_horizontal_enabled"), &Camera2D::is_drag_horizontal_enabled);
  564. ClassDB::bind_method(D_METHOD("set_drag_vertical_offset", "offset"), &Camera2D::set_drag_vertical_offset);
  565. ClassDB::bind_method(D_METHOD("get_drag_vertical_offset"), &Camera2D::get_drag_vertical_offset);
  566. ClassDB::bind_method(D_METHOD("set_drag_horizontal_offset", "offset"), &Camera2D::set_drag_horizontal_offset);
  567. ClassDB::bind_method(D_METHOD("get_drag_horizontal_offset"), &Camera2D::get_drag_horizontal_offset);
  568. ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
  569. ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
  570. ClassDB::bind_method(D_METHOD("get_camera_position"), &Camera2D::get_camera_position);
  571. ClassDB::bind_method(D_METHOD("get_camera_screen_center"), &Camera2D::get_camera_screen_center);
  572. ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom);
  573. ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom);
  574. ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport);
  575. ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport);
  576. ClassDB::bind_method(D_METHOD("set_follow_smoothing", "follow_smoothing"), &Camera2D::set_follow_smoothing);
  577. ClassDB::bind_method(D_METHOD("get_follow_smoothing"), &Camera2D::get_follow_smoothing);
  578. ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing);
  579. ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled);
  580. ClassDB::bind_method(D_METHOD("force_update_scroll"), &Camera2D::force_update_scroll);
  581. ClassDB::bind_method(D_METHOD("reset_smoothing"), &Camera2D::reset_smoothing);
  582. ClassDB::bind_method(D_METHOD("align"), &Camera2D::align);
  583. ClassDB::bind_method(D_METHOD("_set_old_smoothing", "follow_smoothing"), &Camera2D::_set_old_smoothing);
  584. ClassDB::bind_method(D_METHOD("set_screen_drawing_enabled", "screen_drawing_enabled"), &Camera2D::set_screen_drawing_enabled);
  585. ClassDB::bind_method(D_METHOD("is_screen_drawing_enabled"), &Camera2D::is_screen_drawing_enabled);
  586. ClassDB::bind_method(D_METHOD("set_limit_drawing_enabled", "limit_drawing_enabled"), &Camera2D::set_limit_drawing_enabled);
  587. ClassDB::bind_method(D_METHOD("is_limit_drawing_enabled"), &Camera2D::is_limit_drawing_enabled);
  588. ClassDB::bind_method(D_METHOD("set_margin_drawing_enabled", "margin_drawing_enabled"), &Camera2D::set_margin_drawing_enabled);
  589. ClassDB::bind_method(D_METHOD("is_margin_drawing_enabled"), &Camera2D::is_margin_drawing_enabled);
  590. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
  591. ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
  592. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
  593. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
  594. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom");
  595. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
  596. ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
  597. ADD_GROUP("Limit", "limit_");
  598. ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_LEFT);
  599. ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_TOP);
  600. ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_RIGHT);
  601. ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM);
  602. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
  603. ADD_GROUP("Smoothing", "smoothing_");
  604. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled");
  605. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_follow_smoothing", "get_follow_smoothing");
  606. ADD_GROUP("Drag", "drag_");
  607. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled");
  608. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled"), "set_drag_vertical_enabled", "is_drag_vertical_enabled");
  609. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_horizontal_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_horizontal_offset", "get_drag_horizontal_offset");
  610. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_vertical_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_vertical_offset", "get_drag_vertical_offset");
  611. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_left_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT);
  612. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_top_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP);
  613. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_right_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT);
  614. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_bottom_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM);
  615. ADD_GROUP("Editor", "editor_");
  616. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen"), "set_screen_drawing_enabled", "is_screen_drawing_enabled");
  617. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled");
  618. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled");
  619. BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
  620. BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
  621. BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_PHYSICS);
  622. BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_IDLE);
  623. }
  624. Camera2D::Camera2D() {
  625. limit[SIDE_LEFT] = -10000000;
  626. limit[SIDE_TOP] = -10000000;
  627. limit[SIDE_RIGHT] = 10000000;
  628. limit[SIDE_BOTTOM] = 10000000;
  629. drag_margin[SIDE_LEFT] = 0.2;
  630. drag_margin[SIDE_TOP] = 0.2;
  631. drag_margin[SIDE_RIGHT] = 0.2;
  632. drag_margin[SIDE_BOTTOM] = 0.2;
  633. set_notify_transform(true);
  634. }