collision_shape_2d.cpp 8.8 KB

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  1. /*************************************************************************/
  2. /* collision_shape_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_shape_2d.h"
  31. #include "collision_object_2d.h"
  32. #include "scene/2d/area_2d.h"
  33. #include "scene/resources/concave_polygon_shape_2d.h"
  34. #include "scene/resources/convex_polygon_shape_2d.h"
  35. void CollisionShape2D::_shape_changed() {
  36. queue_redraw();
  37. }
  38. void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
  39. parent->shape_owner_set_transform(owner_id, get_transform());
  40. if (p_xform_only) {
  41. return;
  42. }
  43. parent->shape_owner_set_disabled(owner_id, disabled);
  44. parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
  45. parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
  46. }
  47. void CollisionShape2D::_notification(int p_what) {
  48. switch (p_what) {
  49. case NOTIFICATION_PARENTED: {
  50. parent = Object::cast_to<CollisionObject2D>(get_parent());
  51. if (parent) {
  52. owner_id = parent->create_shape_owner(this);
  53. if (shape.is_valid()) {
  54. parent->shape_owner_add_shape(owner_id, shape);
  55. }
  56. _update_in_shape_owner();
  57. }
  58. } break;
  59. case NOTIFICATION_ENTER_TREE: {
  60. if (parent) {
  61. _update_in_shape_owner();
  62. }
  63. } break;
  64. case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
  65. if (parent) {
  66. _update_in_shape_owner(true);
  67. }
  68. } break;
  69. case NOTIFICATION_UNPARENTED: {
  70. if (parent) {
  71. parent->remove_shape_owner(owner_id);
  72. }
  73. owner_id = 0;
  74. parent = nullptr;
  75. } break;
  76. case NOTIFICATION_DRAW: {
  77. ERR_FAIL_COND(!is_inside_tree());
  78. if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
  79. break;
  80. }
  81. if (!shape.is_valid()) {
  82. break;
  83. }
  84. rect = Rect2();
  85. Color draw_col = get_tree()->get_debug_collisions_color();
  86. if (disabled) {
  87. float g = draw_col.get_v();
  88. draw_col.r = g;
  89. draw_col.g = g;
  90. draw_col.b = g;
  91. draw_col.a *= 0.5;
  92. }
  93. shape->draw(get_canvas_item(), draw_col);
  94. rect = shape->get_rect();
  95. rect = rect.grow(3);
  96. if (one_way_collision) {
  97. // Draw an arrow indicating the one-way collision direction
  98. draw_col = get_tree()->get_debug_collisions_color().inverted();
  99. if (disabled) {
  100. draw_col = draw_col.darkened(0.25);
  101. }
  102. Vector2 line_to(0, 20);
  103. draw_line(Vector2(), line_to, draw_col, 2);
  104. real_t tsize = 8;
  105. Vector<Vector2> pts{
  106. line_to + Vector2(0, tsize),
  107. line_to + Vector2(Math_SQRT12 * tsize, 0),
  108. line_to + Vector2(-Math_SQRT12 * tsize, 0)
  109. };
  110. Vector<Color> cols{ draw_col, draw_col, draw_col };
  111. draw_primitive(pts, cols, Vector<Vector2>());
  112. }
  113. } break;
  114. }
  115. }
  116. void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
  117. if (p_shape == shape) {
  118. return;
  119. }
  120. if (shape.is_valid()) {
  121. shape->disconnect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
  122. }
  123. shape = p_shape;
  124. queue_redraw();
  125. if (parent) {
  126. parent->shape_owner_clear_shapes(owner_id);
  127. if (shape.is_valid()) {
  128. parent->shape_owner_add_shape(owner_id, shape);
  129. }
  130. _update_in_shape_owner();
  131. }
  132. if (shape.is_valid()) {
  133. shape->connect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
  134. }
  135. update_configuration_warnings();
  136. }
  137. Ref<Shape2D> CollisionShape2D::get_shape() const {
  138. return shape;
  139. }
  140. bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  141. if (!shape.is_valid()) {
  142. return false;
  143. }
  144. return shape->_edit_is_selected_on_click(p_point, p_tolerance);
  145. }
  146. TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
  147. TypedArray<String> warnings = Node::get_configuration_warnings();
  148. if (!Object::cast_to<CollisionObject2D>(get_parent())) {
  149. warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
  150. }
  151. if (!shape.is_valid()) {
  152. warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
  153. }
  154. if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
  155. warnings.push_back(RTR("The One Way Collision property will be ignored when the parent is an Area2D."));
  156. }
  157. Ref<ConvexPolygonShape2D> convex = shape;
  158. Ref<ConcavePolygonShape2D> concave = shape;
  159. if (convex.is_valid() || concave.is_valid()) {
  160. warnings.push_back(RTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead."));
  161. }
  162. return warnings;
  163. }
  164. void CollisionShape2D::set_disabled(bool p_disabled) {
  165. disabled = p_disabled;
  166. queue_redraw();
  167. if (parent) {
  168. parent->shape_owner_set_disabled(owner_id, p_disabled);
  169. }
  170. }
  171. bool CollisionShape2D::is_disabled() const {
  172. return disabled;
  173. }
  174. void CollisionShape2D::set_one_way_collision(bool p_enable) {
  175. one_way_collision = p_enable;
  176. queue_redraw();
  177. if (parent) {
  178. parent->shape_owner_set_one_way_collision(owner_id, p_enable);
  179. }
  180. update_configuration_warnings();
  181. }
  182. bool CollisionShape2D::is_one_way_collision_enabled() const {
  183. return one_way_collision;
  184. }
  185. void CollisionShape2D::set_one_way_collision_margin(real_t p_margin) {
  186. one_way_collision_margin = p_margin;
  187. if (parent) {
  188. parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
  189. }
  190. }
  191. real_t CollisionShape2D::get_one_way_collision_margin() const {
  192. return one_way_collision_margin;
  193. }
  194. void CollisionShape2D::_bind_methods() {
  195. ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
  196. ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
  197. ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionShape2D::set_disabled);
  198. ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled);
  199. ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision);
  200. ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
  201. ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin);
  202. ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin);
  203. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
  204. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
  205. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
  206. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin");
  207. }
  208. CollisionShape2D::CollisionShape2D() {
  209. set_notify_local_transform(true);
  210. }