node_2d.cpp 15 KB

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  1. /*************************************************************************/
  2. /* node_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "node_2d.h"
  31. #ifdef TOOLS_ENABLED
  32. Dictionary Node2D::_edit_get_state() const {
  33. Dictionary state;
  34. state["position"] = get_position();
  35. state["rotation"] = get_rotation();
  36. state["scale"] = get_scale();
  37. state["skew"] = get_skew();
  38. return state;
  39. }
  40. void Node2D::_edit_set_state(const Dictionary &p_state) {
  41. position = p_state["position"];
  42. rotation = p_state["rotation"];
  43. scale = p_state["scale"];
  44. skew = p_state["skew"];
  45. _update_transform();
  46. }
  47. void Node2D::_edit_set_position(const Point2 &p_position) {
  48. set_position(p_position);
  49. }
  50. Point2 Node2D::_edit_get_position() const {
  51. return position;
  52. }
  53. void Node2D::_edit_set_scale(const Size2 &p_scale) {
  54. set_scale(p_scale);
  55. }
  56. Size2 Node2D::_edit_get_scale() const {
  57. return scale;
  58. }
  59. void Node2D::_edit_set_rotation(real_t p_rotation) {
  60. rotation = p_rotation;
  61. _update_transform();
  62. }
  63. real_t Node2D::_edit_get_rotation() const {
  64. return rotation;
  65. }
  66. bool Node2D::_edit_use_rotation() const {
  67. return true;
  68. }
  69. void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
  70. ERR_FAIL_COND(!_edit_use_rect());
  71. Rect2 r = _edit_get_rect();
  72. Vector2 zero_offset;
  73. Size2 new_scale(1, 1);
  74. if (r.size.x != 0) {
  75. zero_offset.x = -r.position.x / r.size.x;
  76. new_scale.x = p_edit_rect.size.x / r.size.x;
  77. }
  78. if (r.size.y != 0) {
  79. zero_offset.y = -r.position.y / r.size.y;
  80. new_scale.y = p_edit_rect.size.y / r.size.y;
  81. }
  82. Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
  83. Transform2D postxf;
  84. postxf.set_rotation_scale_and_skew(rotation, scale, skew);
  85. new_pos = postxf.xform(new_pos);
  86. position += new_pos;
  87. scale *= new_scale;
  88. _update_transform();
  89. }
  90. #endif
  91. void Node2D::_update_xform_values() {
  92. position = transform.columns[2];
  93. rotation = transform.get_rotation();
  94. scale = transform.get_scale();
  95. skew = transform.get_skew();
  96. _xform_dirty = false;
  97. }
  98. void Node2D::_update_transform() {
  99. transform.set_rotation_scale_and_skew(rotation, scale, skew);
  100. transform.columns[2] = position;
  101. RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
  102. if (!is_inside_tree()) {
  103. return;
  104. }
  105. _notify_transform();
  106. }
  107. void Node2D::set_position(const Point2 &p_pos) {
  108. if (_xform_dirty) {
  109. const_cast<Node2D *>(this)->_update_xform_values();
  110. }
  111. position = p_pos;
  112. _update_transform();
  113. }
  114. void Node2D::set_rotation(real_t p_radians) {
  115. if (_xform_dirty) {
  116. const_cast<Node2D *>(this)->_update_xform_values();
  117. }
  118. rotation = p_radians;
  119. _update_transform();
  120. }
  121. void Node2D::set_skew(real_t p_radians) {
  122. if (_xform_dirty) {
  123. const_cast<Node2D *>(this)->_update_xform_values();
  124. }
  125. skew = p_radians;
  126. _update_transform();
  127. }
  128. void Node2D::set_scale(const Size2 &p_scale) {
  129. if (_xform_dirty) {
  130. const_cast<Node2D *>(this)->_update_xform_values();
  131. }
  132. scale = p_scale;
  133. // Avoid having 0 scale values, can lead to errors in physics and rendering.
  134. if (Math::is_zero_approx(scale.x)) {
  135. scale.x = CMP_EPSILON;
  136. }
  137. if (Math::is_zero_approx(scale.y)) {
  138. scale.y = CMP_EPSILON;
  139. }
  140. _update_transform();
  141. }
  142. Point2 Node2D::get_position() const {
  143. if (_xform_dirty) {
  144. const_cast<Node2D *>(this)->_update_xform_values();
  145. }
  146. return position;
  147. }
  148. real_t Node2D::get_rotation() const {
  149. if (_xform_dirty) {
  150. const_cast<Node2D *>(this)->_update_xform_values();
  151. }
  152. return rotation;
  153. }
  154. real_t Node2D::get_skew() const {
  155. if (_xform_dirty) {
  156. const_cast<Node2D *>(this)->_update_xform_values();
  157. }
  158. return skew;
  159. }
  160. Size2 Node2D::get_scale() const {
  161. if (_xform_dirty) {
  162. const_cast<Node2D *>(this)->_update_xform_values();
  163. }
  164. return scale;
  165. }
  166. Transform2D Node2D::get_transform() const {
  167. return transform;
  168. }
  169. void Node2D::rotate(real_t p_radians) {
  170. set_rotation(get_rotation() + p_radians);
  171. }
  172. void Node2D::translate(const Vector2 &p_amount) {
  173. set_position(get_position() + p_amount);
  174. }
  175. void Node2D::global_translate(const Vector2 &p_amount) {
  176. set_global_position(get_global_position() + p_amount);
  177. }
  178. void Node2D::apply_scale(const Size2 &p_amount) {
  179. set_scale(get_scale() * p_amount);
  180. }
  181. void Node2D::move_x(real_t p_delta, bool p_scaled) {
  182. Transform2D t = get_transform();
  183. Vector2 m = t[0];
  184. if (!p_scaled) {
  185. m.normalize();
  186. }
  187. set_position(t[2] + m * p_delta);
  188. }
  189. void Node2D::move_y(real_t p_delta, bool p_scaled) {
  190. Transform2D t = get_transform();
  191. Vector2 m = t[1];
  192. if (!p_scaled) {
  193. m.normalize();
  194. }
  195. set_position(t[2] + m * p_delta);
  196. }
  197. Point2 Node2D::get_global_position() const {
  198. return get_global_transform().get_origin();
  199. }
  200. void Node2D::set_global_position(const Point2 &p_pos) {
  201. CanvasItem *parent = get_parent_item();
  202. if (parent) {
  203. Transform2D inv = parent->get_global_transform().affine_inverse();
  204. set_position(inv.xform(p_pos));
  205. } else {
  206. set_position(p_pos);
  207. }
  208. }
  209. real_t Node2D::get_global_rotation() const {
  210. return get_global_transform().get_rotation();
  211. }
  212. real_t Node2D::get_global_skew() const {
  213. return get_global_transform().get_skew();
  214. }
  215. void Node2D::set_global_rotation(const real_t p_radians) {
  216. CanvasItem *parent = get_parent_item();
  217. if (parent) {
  218. Transform2D parent_global_transform = parent->get_global_transform();
  219. Transform2D new_transform = parent_global_transform * get_transform();
  220. new_transform.set_rotation(p_radians);
  221. new_transform = parent_global_transform.affine_inverse() * new_transform;
  222. set_rotation(new_transform.get_rotation());
  223. } else {
  224. set_rotation(p_radians);
  225. }
  226. }
  227. void Node2D::set_global_skew(const real_t p_radians) {
  228. CanvasItem *parent = get_parent_item();
  229. if (parent) {
  230. Transform2D parent_global_transform = parent->get_global_transform();
  231. Transform2D new_transform = parent_global_transform * get_transform();
  232. new_transform.set_skew(p_radians);
  233. new_transform = parent_global_transform.affine_inverse() * new_transform;
  234. set_skew(new_transform.get_skew());
  235. } else {
  236. set_skew(p_radians);
  237. }
  238. }
  239. Size2 Node2D::get_global_scale() const {
  240. return get_global_transform().get_scale();
  241. }
  242. void Node2D::set_global_scale(const Size2 &p_scale) {
  243. CanvasItem *parent = get_parent_item();
  244. if (parent) {
  245. Transform2D parent_global_transform = parent->get_global_transform();
  246. Transform2D new_transform = parent_global_transform * get_transform();
  247. new_transform.set_scale(p_scale);
  248. new_transform = parent_global_transform.affine_inverse() * new_transform;
  249. set_scale(new_transform.get_scale());
  250. } else {
  251. set_scale(p_scale);
  252. }
  253. }
  254. void Node2D::set_transform(const Transform2D &p_transform) {
  255. transform = p_transform;
  256. _xform_dirty = true;
  257. RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
  258. if (!is_inside_tree()) {
  259. return;
  260. }
  261. _notify_transform();
  262. }
  263. void Node2D::set_global_transform(const Transform2D &p_transform) {
  264. CanvasItem *parent = get_parent_item();
  265. if (parent) {
  266. set_transform(parent->get_global_transform().affine_inverse() * p_transform);
  267. } else {
  268. set_transform(p_transform);
  269. }
  270. }
  271. void Node2D::set_z_index(int p_z) {
  272. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN);
  273. ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX);
  274. z_index = p_z;
  275. RS::get_singleton()->canvas_item_set_z_index(get_canvas_item(), z_index);
  276. }
  277. void Node2D::set_z_as_relative(bool p_enabled) {
  278. if (z_relative == p_enabled) {
  279. return;
  280. }
  281. z_relative = p_enabled;
  282. RS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(), p_enabled);
  283. }
  284. bool Node2D::is_z_relative() const {
  285. return z_relative;
  286. }
  287. int Node2D::get_z_index() const {
  288. return z_index;
  289. }
  290. Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
  291. if (p_parent == this) {
  292. return Transform2D();
  293. }
  294. Node2D *parent_2d = Object::cast_to<Node2D>(get_parent());
  295. ERR_FAIL_COND_V(!parent_2d, Transform2D());
  296. if (p_parent == parent_2d) {
  297. return get_transform();
  298. } else {
  299. return parent_2d->get_relative_transform_to_parent(p_parent) * get_transform();
  300. }
  301. }
  302. void Node2D::look_at(const Vector2 &p_pos) {
  303. rotate(get_angle_to(p_pos));
  304. }
  305. real_t Node2D::get_angle_to(const Vector2 &p_pos) const {
  306. return (to_local(p_pos) * get_scale()).angle();
  307. }
  308. Point2 Node2D::to_local(Point2 p_global) const {
  309. return get_global_transform().affine_inverse().xform(p_global);
  310. }
  311. Point2 Node2D::to_global(Point2 p_local) const {
  312. return get_global_transform().xform(p_local);
  313. }
  314. void Node2D::set_y_sort_enabled(bool p_enabled) {
  315. y_sort_enabled = p_enabled;
  316. RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_enabled);
  317. }
  318. bool Node2D::is_y_sort_enabled() const {
  319. return y_sort_enabled;
  320. }
  321. void Node2D::_bind_methods() {
  322. ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
  323. ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
  324. ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
  325. ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
  326. ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
  327. ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
  328. ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
  329. ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
  330. ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
  331. ClassDB::bind_method(D_METHOD("move_local_x", "delta", "scaled"), &Node2D::move_x, DEFVAL(false));
  332. ClassDB::bind_method(D_METHOD("move_local_y", "delta", "scaled"), &Node2D::move_y, DEFVAL(false));
  333. ClassDB::bind_method(D_METHOD("translate", "offset"), &Node2D::translate);
  334. ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Node2D::global_translate);
  335. ClassDB::bind_method(D_METHOD("apply_scale", "ratio"), &Node2D::apply_scale);
  336. ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Node2D::set_global_position);
  337. ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
  338. ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
  339. ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
  340. ClassDB::bind_method(D_METHOD("set_global_skew", "radians"), &Node2D::set_global_skew);
  341. ClassDB::bind_method(D_METHOD("get_global_skew"), &Node2D::get_global_skew);
  342. ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
  343. ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
  344. ClassDB::bind_method(D_METHOD("set_transform", "xform"), &Node2D::set_transform);
  345. ClassDB::bind_method(D_METHOD("set_global_transform", "xform"), &Node2D::set_global_transform);
  346. ClassDB::bind_method(D_METHOD("look_at", "point"), &Node2D::look_at);
  347. ClassDB::bind_method(D_METHOD("get_angle_to", "point"), &Node2D::get_angle_to);
  348. ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node2D::to_local);
  349. ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node2D::to_global);
  350. ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &Node2D::set_z_index);
  351. ClassDB::bind_method(D_METHOD("get_z_index"), &Node2D::get_z_index);
  352. ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
  353. ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
  354. ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enabled"), &Node2D::set_y_sort_enabled);
  355. ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &Node2D::is_y_sort_enabled);
  356. ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
  357. ADD_GROUP("Transform", "");
  358. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_lesser,or_greater,no_slider,suffix:px"), "set_position", "get_position");
  359. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
  360. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
  361. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
  362. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
  363. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
  364. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
  365. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
  366. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_skew", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_skew", "get_global_skew");
  367. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
  368. ADD_GROUP("Ordering", "");
  369. ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
  370. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
  371. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled");
  372. }