node_2d.h 4.7 KB

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  1. /*************************************************************************/
  2. /* node_2d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NODE_2D_H
  31. #define NODE_2D_H
  32. #include "scene/main/canvas_item.h"
  33. class Node2D : public CanvasItem {
  34. GDCLASS(Node2D, CanvasItem);
  35. Point2 position;
  36. real_t rotation = 0.0;
  37. Size2 scale = Vector2(1, 1);
  38. real_t skew = 0.0;
  39. int z_index = 0;
  40. bool z_relative = true;
  41. bool y_sort_enabled = false;
  42. Transform2D transform;
  43. bool _xform_dirty = false;
  44. void _update_transform();
  45. void _update_xform_values();
  46. protected:
  47. static void _bind_methods();
  48. public:
  49. #ifdef TOOLS_ENABLED
  50. virtual Dictionary _edit_get_state() const override;
  51. virtual void _edit_set_state(const Dictionary &p_state) override;
  52. virtual void _edit_set_position(const Point2 &p_position) override;
  53. virtual Point2 _edit_get_position() const override;
  54. virtual void _edit_set_scale(const Size2 &p_scale) override;
  55. virtual Size2 _edit_get_scale() const override;
  56. virtual void _edit_set_rotation(real_t p_rotation) override;
  57. virtual real_t _edit_get_rotation() const override;
  58. virtual bool _edit_use_rotation() const override;
  59. virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
  60. #endif
  61. void set_position(const Point2 &p_pos);
  62. void set_rotation(real_t p_radians);
  63. void set_skew(real_t p_radians);
  64. void set_scale(const Size2 &p_scale);
  65. void rotate(real_t p_radians);
  66. void move_x(real_t p_delta, bool p_scaled = false);
  67. void move_y(real_t p_delta, bool p_scaled = false);
  68. void translate(const Vector2 &p_amount);
  69. void global_translate(const Vector2 &p_amount);
  70. void apply_scale(const Size2 &p_amount);
  71. Point2 get_position() const;
  72. real_t get_rotation() const;
  73. real_t get_skew() const;
  74. Size2 get_scale() const;
  75. Point2 get_global_position() const;
  76. real_t get_global_rotation() const;
  77. real_t get_global_skew() const;
  78. Size2 get_global_scale() const;
  79. void set_transform(const Transform2D &p_transform);
  80. void set_global_transform(const Transform2D &p_transform);
  81. void set_global_position(const Point2 &p_pos);
  82. void set_global_rotation(const real_t p_radians);
  83. void set_global_skew(const real_t p_radians);
  84. void set_global_scale(const Size2 &p_scale);
  85. void set_z_index(int p_z);
  86. int get_z_index() const;
  87. void look_at(const Vector2 &p_pos);
  88. real_t get_angle_to(const Vector2 &p_pos) const;
  89. Point2 to_local(Point2 p_global) const;
  90. Point2 to_global(Point2 p_local) const;
  91. void set_z_as_relative(bool p_enabled);
  92. bool is_z_relative() const;
  93. virtual void set_y_sort_enabled(bool p_enabled);
  94. virtual bool is_y_sort_enabled() const;
  95. Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
  96. Transform2D get_transform() const override;
  97. Node2D() {}
  98. };
  99. #endif // NODE_2D_H