root_motion_view.cpp 7.4 KB

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  1. /*************************************************************************/
  2. /* root_motion_view.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "root_motion_view.h"
  31. #include "scene/animation/animation_tree.h"
  32. #include "scene/resources/material.h"
  33. void RootMotionView::set_animation_path(const NodePath &p_path) {
  34. path = p_path;
  35. first = true;
  36. }
  37. NodePath RootMotionView::get_animation_path() const {
  38. return path;
  39. }
  40. void RootMotionView::set_color(const Color &p_color) {
  41. color = p_color;
  42. first = true;
  43. }
  44. Color RootMotionView::get_color() const {
  45. return color;
  46. }
  47. void RootMotionView::set_cell_size(float p_size) {
  48. cell_size = p_size;
  49. first = true;
  50. }
  51. float RootMotionView::get_cell_size() const {
  52. return cell_size;
  53. }
  54. void RootMotionView::set_radius(float p_radius) {
  55. radius = p_radius;
  56. first = true;
  57. }
  58. float RootMotionView::get_radius() const {
  59. return radius;
  60. }
  61. void RootMotionView::set_zero_y(bool p_zero_y) {
  62. zero_y = p_zero_y;
  63. }
  64. bool RootMotionView::get_zero_y() const {
  65. return zero_y;
  66. }
  67. void RootMotionView::_notification(int p_what) {
  68. switch (p_what) {
  69. case NOTIFICATION_ENTER_TREE: {
  70. immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false);
  71. first = true;
  72. } break;
  73. case NOTIFICATION_INTERNAL_PROCESS:
  74. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  75. Transform3D transform;
  76. if (has_node(path)) {
  77. Node *node = get_node(path);
  78. AnimationTree *tree = Object::cast_to<AnimationTree>(node);
  79. if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) {
  80. if (is_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_PHYSICS) {
  81. set_process_internal(false);
  82. set_physics_process_internal(true);
  83. }
  84. if (is_physics_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_IDLE) {
  85. set_process_internal(true);
  86. set_physics_process_internal(false);
  87. }
  88. transform = tree->get_root_motion_transform();
  89. }
  90. }
  91. if (!first && transform == Transform3D()) {
  92. return;
  93. }
  94. first = false;
  95. transform.orthonormalize(); //don't want scale, too imprecise
  96. accumulated = accumulated * transform;
  97. accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
  98. if (zero_y) {
  99. accumulated.origin.y = 0;
  100. }
  101. accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
  102. immediate->clear_surfaces();
  103. int cells_in_radius = int((radius / cell_size) + 1.0);
  104. immediate->surface_begin(Mesh::PRIMITIVE_LINES, immediate_material);
  105. for (int i = -cells_in_radius; i < cells_in_radius; i++) {
  106. for (int j = -cells_in_radius; j < cells_in_radius; j++) {
  107. Vector3 from(i * cell_size, 0, j * cell_size);
  108. Vector3 from_i((i + 1) * cell_size, 0, j * cell_size);
  109. Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size);
  110. from = accumulated.xform_inv(from);
  111. from_i = accumulated.xform_inv(from_i);
  112. from_j = accumulated.xform_inv(from_j);
  113. Color c = color, c_i = color, c_j = color;
  114. c.a *= MAX(0, 1.0 - from.length() / radius);
  115. c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
  116. c_j.a *= MAX(0, 1.0 - from_j.length() / radius);
  117. immediate->surface_set_color(c);
  118. immediate->surface_add_vertex(from);
  119. immediate->surface_set_color(c_i);
  120. immediate->surface_add_vertex(from_i);
  121. immediate->surface_set_color(c);
  122. immediate->surface_add_vertex(from);
  123. immediate->surface_set_color(c_j);
  124. immediate->surface_add_vertex(from_j);
  125. }
  126. }
  127. immediate->surface_end();
  128. } break;
  129. }
  130. }
  131. AABB RootMotionView::get_aabb() const {
  132. return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2));
  133. }
  134. void RootMotionView::_bind_methods() {
  135. ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_path);
  136. ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_path);
  137. ClassDB::bind_method(D_METHOD("set_color", "color"), &RootMotionView::set_color);
  138. ClassDB::bind_method(D_METHOD("get_color"), &RootMotionView::get_color);
  139. ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &RootMotionView::set_cell_size);
  140. ClassDB::bind_method(D_METHOD("get_cell_size"), &RootMotionView::get_cell_size);
  141. ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius);
  142. ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius);
  143. ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y);
  144. ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y);
  145. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path");
  146. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
  147. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater,suffix:m"), "set_cell_size", "get_cell_size");
  148. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater,suffix:m"), "set_radius", "get_radius");
  149. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y");
  150. }
  151. RootMotionView::RootMotionView() {
  152. if (Engine::get_singleton()->is_editor_hint()) {
  153. set_process_internal(true);
  154. }
  155. immediate.instantiate();
  156. set_base(immediate->get_rid());
  157. }
  158. RootMotionView::~RootMotionView() {
  159. set_base(RID());
  160. }