audio_stream_player.cpp 14 KB

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  1. /*************************************************************************/
  2. /* audio_stream_player.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "audio_stream_player.h"
  31. #include "core/config/engine.h"
  32. #include "core/math/audio_frame.h"
  33. #include "servers/audio_server.h"
  34. void AudioStreamPlayer::_notification(int p_what) {
  35. switch (p_what) {
  36. case NOTIFICATION_ENTER_TREE: {
  37. if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
  38. play();
  39. }
  40. } break;
  41. case NOTIFICATION_INTERNAL_PROCESS: {
  42. Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
  43. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  44. if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
  45. playbacks_to_remove.push_back(playback);
  46. }
  47. }
  48. // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
  49. for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
  50. stream_playbacks.erase(playback);
  51. }
  52. if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
  53. // This node is no longer actively playing audio.
  54. active.clear();
  55. set_process_internal(false);
  56. }
  57. if (!playbacks_to_remove.is_empty()) {
  58. emit_signal(SNAME("finished"));
  59. }
  60. } break;
  61. case NOTIFICATION_EXIT_TREE: {
  62. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  63. AudioServer::get_singleton()->stop_playback_stream(playback);
  64. }
  65. stream_playbacks.clear();
  66. } break;
  67. case NOTIFICATION_PAUSED: {
  68. if (!can_process()) {
  69. // Node can't process so we start fading out to silence
  70. set_stream_paused(true);
  71. }
  72. } break;
  73. case NOTIFICATION_UNPAUSED: {
  74. set_stream_paused(false);
  75. } break;
  76. }
  77. }
  78. void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
  79. stop();
  80. stream = p_stream;
  81. }
  82. Ref<AudioStream> AudioStreamPlayer::get_stream() const {
  83. return stream;
  84. }
  85. void AudioStreamPlayer::set_volume_db(float p_volume) {
  86. volume_db = p_volume;
  87. Vector<AudioFrame> volume_vector = _get_volume_vector();
  88. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  89. AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector);
  90. }
  91. }
  92. float AudioStreamPlayer::get_volume_db() const {
  93. return volume_db;
  94. }
  95. void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
  96. ERR_FAIL_COND(p_pitch_scale <= 0.0);
  97. pitch_scale = p_pitch_scale;
  98. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  99. AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
  100. }
  101. }
  102. float AudioStreamPlayer::get_pitch_scale() const {
  103. return pitch_scale;
  104. }
  105. void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) {
  106. if (p_max_polyphony > 0) {
  107. max_polyphony = p_max_polyphony;
  108. }
  109. }
  110. int AudioStreamPlayer::get_max_polyphony() const {
  111. return max_polyphony;
  112. }
  113. void AudioStreamPlayer::play(float p_from_pos) {
  114. if (stream.is_null()) {
  115. return;
  116. }
  117. ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
  118. if (stream->is_monophonic() && is_playing()) {
  119. stop();
  120. }
  121. Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback();
  122. ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
  123. AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos, pitch_scale);
  124. stream_playbacks.push_back(stream_playback);
  125. active.set();
  126. set_process_internal(true);
  127. while (stream_playbacks.size() > max_polyphony) {
  128. AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
  129. stream_playbacks.remove_at(0);
  130. }
  131. }
  132. void AudioStreamPlayer::seek(float p_seconds) {
  133. if (is_playing()) {
  134. stop();
  135. play(p_seconds);
  136. }
  137. }
  138. void AudioStreamPlayer::stop() {
  139. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  140. AudioServer::get_singleton()->stop_playback_stream(playback);
  141. }
  142. stream_playbacks.clear();
  143. active.clear();
  144. set_process_internal(false);
  145. }
  146. bool AudioStreamPlayer::is_playing() const {
  147. for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  148. if (AudioServer::get_singleton()->is_playback_active(playback)) {
  149. return true;
  150. }
  151. }
  152. return false;
  153. }
  154. float AudioStreamPlayer::get_playback_position() {
  155. // Return the playback position of the most recently started playback stream.
  156. if (!stream_playbacks.is_empty()) {
  157. return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
  158. }
  159. return 0;
  160. }
  161. void AudioStreamPlayer::set_bus(const StringName &p_bus) {
  162. bus = p_bus;
  163. for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  164. AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector());
  165. }
  166. }
  167. StringName AudioStreamPlayer::get_bus() const {
  168. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  169. if (AudioServer::get_singleton()->get_bus_name(i) == String(bus)) {
  170. return bus;
  171. }
  172. }
  173. return SNAME("Master");
  174. }
  175. void AudioStreamPlayer::set_autoplay(bool p_enable) {
  176. autoplay = p_enable;
  177. }
  178. bool AudioStreamPlayer::is_autoplay_enabled() {
  179. return autoplay;
  180. }
  181. void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
  182. mix_target = p_target;
  183. }
  184. AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
  185. return mix_target;
  186. }
  187. void AudioStreamPlayer::_set_playing(bool p_enable) {
  188. if (p_enable) {
  189. play();
  190. } else {
  191. stop();
  192. }
  193. }
  194. bool AudioStreamPlayer::_is_active() const {
  195. for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  196. if (AudioServer::get_singleton()->is_playback_active(playback)) {
  197. return true;
  198. }
  199. }
  200. return false;
  201. }
  202. void AudioStreamPlayer::set_stream_paused(bool p_pause) {
  203. // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
  204. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  205. AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
  206. }
  207. }
  208. bool AudioStreamPlayer::get_stream_paused() const {
  209. // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
  210. if (!stream_playbacks.is_empty()) {
  211. return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
  212. }
  213. return false;
  214. }
  215. Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
  216. Vector<AudioFrame> volume_vector;
  217. // We need at most four stereo pairs (for 7.1 systems).
  218. volume_vector.resize(4);
  219. // Initialize the volume vector to zero.
  220. for (AudioFrame &channel_volume_db : volume_vector) {
  221. channel_volume_db = AudioFrame(0, 0);
  222. }
  223. float volume_linear = Math::db_to_linear(volume_db);
  224. // Set the volume vector up according to the speaker mode and mix target.
  225. // TODO do we need to scale the volume down when we output to more channels?
  226. if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
  227. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  228. } else {
  229. switch (mix_target) {
  230. case MIX_TARGET_STEREO: {
  231. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  232. } break;
  233. case MIX_TARGET_SURROUND: {
  234. // TODO Make sure this is right.
  235. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  236. volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
  237. volume_vector.write[2] = AudioFrame(volume_linear, volume_linear);
  238. volume_vector.write[3] = AudioFrame(volume_linear, volume_linear);
  239. } break;
  240. case MIX_TARGET_CENTER: {
  241. // TODO Make sure this is right.
  242. volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
  243. } break;
  244. }
  245. }
  246. return volume_vector;
  247. }
  248. void AudioStreamPlayer::_validate_property(PropertyInfo &p_property) const {
  249. if (p_property.name == "bus") {
  250. String options;
  251. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  252. if (i > 0) {
  253. options += ",";
  254. }
  255. String name = AudioServer::get_singleton()->get_bus_name(i);
  256. options += name;
  257. }
  258. p_property.hint_string = options;
  259. }
  260. }
  261. void AudioStreamPlayer::_bus_layout_changed() {
  262. notify_property_list_changed();
  263. }
  264. Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
  265. if (!stream_playbacks.is_empty()) {
  266. return stream_playbacks[stream_playbacks.size() - 1];
  267. }
  268. return nullptr;
  269. }
  270. void AudioStreamPlayer::_bind_methods() {
  271. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
  272. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
  273. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
  274. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
  275. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
  276. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
  277. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
  278. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
  279. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
  280. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
  281. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
  282. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
  283. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
  284. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
  285. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
  286. ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
  287. ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
  288. ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
  289. ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
  290. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
  291. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
  292. ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony);
  293. ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony);
  294. ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
  295. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  296. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,suffix:dB"), "set_volume_db", "get_volume_db");
  297. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
  298. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
  299. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  300. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  301. ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
  302. ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
  303. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  304. ADD_SIGNAL(MethodInfo("finished"));
  305. BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
  306. BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
  307. BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
  308. }
  309. AudioStreamPlayer::AudioStreamPlayer() {
  310. AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_bus_layout_changed));
  311. }
  312. AudioStreamPlayer::~AudioStreamPlayer() {
  313. }