flow_container.h 3.1 KB

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  1. /*************************************************************************/
  2. /* flow_container.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef FLOW_CONTAINER_H
  31. #define FLOW_CONTAINER_H
  32. #include "scene/gui/container.h"
  33. class FlowContainer : public Container {
  34. GDCLASS(FlowContainer, Container);
  35. private:
  36. int cached_size = 0;
  37. int cached_line_count = 0;
  38. bool vertical = false;
  39. void _resort();
  40. protected:
  41. void _notification(int p_what);
  42. static void _bind_methods();
  43. public:
  44. int get_line_count() const;
  45. virtual Size2 get_minimum_size() const override;
  46. virtual Vector<int> get_allowed_size_flags_horizontal() const override;
  47. virtual Vector<int> get_allowed_size_flags_vertical() const override;
  48. FlowContainer(bool p_vertical = false);
  49. };
  50. class HFlowContainer : public FlowContainer {
  51. GDCLASS(HFlowContainer, FlowContainer);
  52. public:
  53. HFlowContainer() :
  54. FlowContainer(false) {}
  55. };
  56. class VFlowContainer : public FlowContainer {
  57. GDCLASS(VFlowContainer, FlowContainer);
  58. public:
  59. VFlowContainer() :
  60. FlowContainer(true) {}
  61. };
  62. #endif // FLOW_CONTAINER_H