progress_bar.h 2.8 KB

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  1. /*************************************************************************/
  2. /* progress_bar.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PROGRESS_BAR_H
  31. #define PROGRESS_BAR_H
  32. #include "scene/gui/range.h"
  33. class ProgressBar : public Range {
  34. GDCLASS(ProgressBar, Range);
  35. bool percent_visible = true;
  36. protected:
  37. void _notification(int p_what);
  38. static void _bind_methods();
  39. public:
  40. enum FillMode {
  41. FILL_BEGIN_TO_END,
  42. FILL_END_TO_BEGIN,
  43. FILL_TOP_TO_BOTTOM,
  44. FILL_BOTTOM_TO_TOP,
  45. FILL_MODE_MAX
  46. };
  47. void set_fill_mode(int p_fill);
  48. int get_fill_mode();
  49. void set_percent_visible(bool p_visible);
  50. bool is_percent_visible() const;
  51. Size2 get_minimum_size() const override;
  52. ProgressBar();
  53. private:
  54. FillMode mode = FILL_BEGIN_TO_END;
  55. };
  56. VARIANT_ENUM_CAST(ProgressBar::FillMode);
  57. #endif // PROGRESS_BAR_H