scroll_bar.cpp 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638
  1. /*************************************************************************/
  2. /* scroll_bar.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "scroll_bar.h"
  31. #include "core/os/keyboard.h"
  32. #include "core/os/os.h"
  33. #include "core/string/print_string.h"
  34. #include "scene/main/window.h"
  35. bool ScrollBar::focus_by_default = false;
  36. void ScrollBar::set_can_focus_by_default(bool p_can_focus) {
  37. focus_by_default = p_can_focus;
  38. }
  39. void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
  40. ERR_FAIL_COND(p_event.is_null());
  41. Ref<InputEventMouseMotion> m = p_event;
  42. if (!m.is_valid() || drag.active) {
  43. emit_signal(SNAME("scrolling"));
  44. }
  45. Ref<InputEventMouseButton> b = p_event;
  46. if (b.is_valid()) {
  47. accept_event();
  48. if (b->get_button_index() == MouseButton::WHEEL_DOWN && b->is_pressed()) {
  49. set_value(get_value() + get_page() / 4.0);
  50. accept_event();
  51. }
  52. if (b->get_button_index() == MouseButton::WHEEL_UP && b->is_pressed()) {
  53. set_value(get_value() - get_page() / 4.0);
  54. accept_event();
  55. }
  56. if (b->get_button_index() != MouseButton::LEFT) {
  57. return;
  58. }
  59. if (b->is_pressed()) {
  60. double ofs = orientation == VERTICAL ? b->get_position().y : b->get_position().x;
  61. Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
  62. Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
  63. double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
  64. double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
  65. double grabber_ofs = get_grabber_offset();
  66. double grabber_size = get_grabber_size();
  67. double total = orientation == VERTICAL ? get_size().height : get_size().width;
  68. if (ofs < decr_size) {
  69. decr_active = true;
  70. set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
  71. queue_redraw();
  72. return;
  73. }
  74. if (ofs > total - incr_size) {
  75. incr_active = true;
  76. set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
  77. queue_redraw();
  78. return;
  79. }
  80. ofs -= decr_size;
  81. if (ofs < grabber_ofs) {
  82. if (scrolling) {
  83. target_scroll = CLAMP(target_scroll - get_page(), get_min(), get_max() - get_page());
  84. } else {
  85. target_scroll = CLAMP(get_value() - get_page(), get_min(), get_max() - get_page());
  86. }
  87. if (smooth_scroll_enabled) {
  88. scrolling = true;
  89. set_physics_process_internal(true);
  90. } else {
  91. set_value(target_scroll);
  92. }
  93. return;
  94. }
  95. ofs -= grabber_ofs;
  96. if (ofs < grabber_size) {
  97. drag.active = true;
  98. drag.pos_at_click = grabber_ofs + ofs;
  99. drag.value_at_click = get_as_ratio();
  100. queue_redraw();
  101. } else {
  102. if (scrolling) {
  103. target_scroll = CLAMP(target_scroll + get_page(), get_min(), get_max() - get_page());
  104. } else {
  105. target_scroll = CLAMP(get_value() + get_page(), get_min(), get_max() - get_page());
  106. }
  107. if (smooth_scroll_enabled) {
  108. scrolling = true;
  109. set_physics_process_internal(true);
  110. } else {
  111. set_value(target_scroll);
  112. }
  113. }
  114. } else {
  115. incr_active = false;
  116. decr_active = false;
  117. drag.active = false;
  118. queue_redraw();
  119. }
  120. }
  121. if (m.is_valid()) {
  122. accept_event();
  123. if (drag.active) {
  124. double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
  125. Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
  126. double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
  127. ofs -= decr_size;
  128. double diff = (ofs - drag.pos_at_click) / get_area_size();
  129. set_as_ratio(drag.value_at_click + diff);
  130. } else {
  131. double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
  132. Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
  133. Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
  134. double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
  135. double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
  136. double total = orientation == VERTICAL ? get_size().height : get_size().width;
  137. HighlightStatus new_hilite;
  138. if (ofs < decr_size) {
  139. new_hilite = HIGHLIGHT_DECR;
  140. } else if (ofs > total - incr_size) {
  141. new_hilite = HIGHLIGHT_INCR;
  142. } else {
  143. new_hilite = HIGHLIGHT_RANGE;
  144. }
  145. if (new_hilite != highlight) {
  146. highlight = new_hilite;
  147. queue_redraw();
  148. }
  149. }
  150. }
  151. if (p_event->is_pressed()) {
  152. if (p_event->is_action("ui_left")) {
  153. if (orientation != HORIZONTAL) {
  154. return;
  155. }
  156. set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
  157. } else if (p_event->is_action("ui_right")) {
  158. if (orientation != HORIZONTAL) {
  159. return;
  160. }
  161. set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
  162. } else if (p_event->is_action("ui_up")) {
  163. if (orientation != VERTICAL) {
  164. return;
  165. }
  166. set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
  167. } else if (p_event->is_action("ui_down")) {
  168. if (orientation != VERTICAL) {
  169. return;
  170. }
  171. set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
  172. } else if (p_event->is_action("ui_home")) {
  173. set_value(get_min());
  174. } else if (p_event->is_action("ui_end")) {
  175. set_value(get_max());
  176. }
  177. }
  178. }
  179. void ScrollBar::_notification(int p_what) {
  180. switch (p_what) {
  181. case NOTIFICATION_DRAW: {
  182. RID ci = get_canvas_item();
  183. Ref<Texture2D> decr, incr;
  184. if (decr_active) {
  185. decr = get_theme_icon(SNAME("decrement_pressed"));
  186. } else if (highlight == HIGHLIGHT_DECR) {
  187. decr = get_theme_icon(SNAME("decrement_highlight"));
  188. } else {
  189. decr = get_theme_icon(SNAME("decrement"));
  190. }
  191. if (incr_active) {
  192. incr = get_theme_icon(SNAME("increment_pressed"));
  193. } else if (highlight == HIGHLIGHT_INCR) {
  194. incr = get_theme_icon(SNAME("increment_highlight"));
  195. } else {
  196. incr = get_theme_icon(SNAME("increment"));
  197. }
  198. Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll"));
  199. Ref<StyleBox> grabber;
  200. if (drag.active) {
  201. grabber = get_theme_stylebox(SNAME("grabber_pressed"));
  202. } else if (highlight == HIGHLIGHT_RANGE) {
  203. grabber = get_theme_stylebox(SNAME("grabber_highlight"));
  204. } else {
  205. grabber = get_theme_stylebox(SNAME("grabber"));
  206. }
  207. Point2 ofs;
  208. decr->draw(ci, Point2());
  209. if (orientation == HORIZONTAL) {
  210. ofs.x += decr->get_width();
  211. } else {
  212. ofs.y += decr->get_height();
  213. }
  214. Size2 area = get_size();
  215. if (orientation == HORIZONTAL) {
  216. area.width -= incr->get_width() + decr->get_width();
  217. } else {
  218. area.height -= incr->get_height() + decr->get_height();
  219. }
  220. bg->draw(ci, Rect2(ofs, area));
  221. if (orientation == HORIZONTAL) {
  222. ofs.width += area.width;
  223. } else {
  224. ofs.height += area.height;
  225. }
  226. incr->draw(ci, ofs);
  227. Rect2 grabber_rect;
  228. if (orientation == HORIZONTAL) {
  229. grabber_rect.size.width = get_grabber_size();
  230. grabber_rect.size.height = get_size().height;
  231. grabber_rect.position.y = 0;
  232. grabber_rect.position.x = get_grabber_offset() + decr->get_width() + bg->get_margin(SIDE_LEFT);
  233. } else {
  234. grabber_rect.size.width = get_size().width;
  235. grabber_rect.size.height = get_grabber_size();
  236. grabber_rect.position.y = get_grabber_offset() + decr->get_height() + bg->get_margin(SIDE_TOP);
  237. grabber_rect.position.x = 0;
  238. }
  239. grabber->draw(ci, grabber_rect);
  240. } break;
  241. case NOTIFICATION_ENTER_TREE: {
  242. if (has_node(drag_node_path)) {
  243. Node *n = get_node(drag_node_path);
  244. drag_node = Object::cast_to<Control>(n);
  245. }
  246. if (drag_node) {
  247. drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
  248. drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONESHOT);
  249. }
  250. } break;
  251. case NOTIFICATION_EXIT_TREE: {
  252. if (drag_node) {
  253. drag_node->disconnect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
  254. drag_node->disconnect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit));
  255. }
  256. drag_node = nullptr;
  257. } break;
  258. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  259. if (scrolling) {
  260. if (get_value() != target_scroll) {
  261. double target = target_scroll - get_value();
  262. double dist = sqrt(target * target);
  263. double vel = ((target / dist) * 500) * get_physics_process_delta_time();
  264. if (Math::abs(vel) >= dist) {
  265. set_value(target_scroll);
  266. scrolling = false;
  267. set_physics_process_internal(false);
  268. } else {
  269. set_value(get_value() + vel);
  270. }
  271. } else {
  272. scrolling = false;
  273. set_physics_process_internal(false);
  274. }
  275. } else if (drag_node_touching) {
  276. if (drag_node_touching_deaccel) {
  277. Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
  278. pos += drag_node_speed * get_physics_process_delta_time();
  279. bool turnoff = false;
  280. if (orientation == HORIZONTAL) {
  281. if (pos.x < 0) {
  282. pos.x = 0;
  283. turnoff = true;
  284. }
  285. if (pos.x > (get_max() - get_page())) {
  286. pos.x = get_max() - get_page();
  287. turnoff = true;
  288. }
  289. set_value(pos.x);
  290. float sgn_x = drag_node_speed.x < 0 ? -1 : 1;
  291. float val_x = Math::abs(drag_node_speed.x);
  292. val_x -= 1000 * get_physics_process_delta_time();
  293. if (val_x < 0) {
  294. turnoff = true;
  295. }
  296. drag_node_speed.x = sgn_x * val_x;
  297. } else {
  298. if (pos.y < 0) {
  299. pos.y = 0;
  300. turnoff = true;
  301. }
  302. if (pos.y > (get_max() - get_page())) {
  303. pos.y = get_max() - get_page();
  304. turnoff = true;
  305. }
  306. set_value(pos.y);
  307. float sgn_y = drag_node_speed.y < 0 ? -1 : 1;
  308. float val_y = Math::abs(drag_node_speed.y);
  309. val_y -= 1000 * get_physics_process_delta_time();
  310. if (val_y < 0) {
  311. turnoff = true;
  312. }
  313. drag_node_speed.y = sgn_y * val_y;
  314. }
  315. if (turnoff) {
  316. set_physics_process_internal(false);
  317. drag_node_touching = false;
  318. drag_node_touching_deaccel = false;
  319. }
  320. } else {
  321. if (time_since_motion == 0 || time_since_motion > 0.1) {
  322. Vector2 diff = drag_node_accum - last_drag_node_accum;
  323. last_drag_node_accum = drag_node_accum;
  324. drag_node_speed = diff / get_physics_process_delta_time();
  325. }
  326. time_since_motion += get_physics_process_delta_time();
  327. }
  328. }
  329. } break;
  330. case NOTIFICATION_MOUSE_EXIT: {
  331. highlight = HIGHLIGHT_NONE;
  332. queue_redraw();
  333. } break;
  334. }
  335. }
  336. double ScrollBar::get_grabber_min_size() const {
  337. Ref<StyleBox> grabber = get_theme_stylebox(SNAME("grabber"));
  338. Size2 gminsize = grabber->get_minimum_size() + grabber->get_center_size();
  339. return (orientation == VERTICAL) ? gminsize.height : gminsize.width;
  340. }
  341. double ScrollBar::get_grabber_size() const {
  342. float range = get_max() - get_min();
  343. if (range <= 0) {
  344. return 0;
  345. }
  346. float page = (get_page() > 0) ? get_page() : 0;
  347. double area_size = get_area_size();
  348. double grabber_size = page / range * area_size;
  349. return grabber_size + get_grabber_min_size();
  350. }
  351. double ScrollBar::get_area_size() const {
  352. switch (orientation) {
  353. case VERTICAL: {
  354. double area = get_size().height;
  355. area -= get_theme_stylebox(SNAME("scroll"))->get_minimum_size().height;
  356. area -= get_theme_icon(SNAME("increment"))->get_height();
  357. area -= get_theme_icon(SNAME("decrement"))->get_height();
  358. area -= get_grabber_min_size();
  359. return area;
  360. } break;
  361. case HORIZONTAL: {
  362. double area = get_size().width;
  363. area -= get_theme_stylebox(SNAME("scroll"))->get_minimum_size().width;
  364. area -= get_theme_icon(SNAME("increment"))->get_width();
  365. area -= get_theme_icon(SNAME("decrement"))->get_width();
  366. area -= get_grabber_min_size();
  367. return area;
  368. } break;
  369. default: {
  370. return 0.0;
  371. }
  372. }
  373. }
  374. double ScrollBar::get_area_offset() const {
  375. double ofs = 0.0;
  376. if (orientation == VERTICAL) {
  377. ofs += get_theme_stylebox(SNAME("hscroll"))->get_margin(SIDE_TOP);
  378. ofs += get_theme_icon(SNAME("decrement"))->get_height();
  379. }
  380. if (orientation == HORIZONTAL) {
  381. ofs += get_theme_stylebox(SNAME("hscroll"))->get_margin(SIDE_LEFT);
  382. ofs += get_theme_icon(SNAME("decrement"))->get_width();
  383. }
  384. return ofs;
  385. }
  386. double ScrollBar::get_grabber_offset() const {
  387. return (get_area_size()) * get_as_ratio();
  388. }
  389. Size2 ScrollBar::get_minimum_size() const {
  390. Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
  391. Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
  392. Ref<StyleBox> bg = get_theme_stylebox(SNAME("scroll"));
  393. Size2 minsize;
  394. if (orientation == VERTICAL) {
  395. minsize.width = MAX(incr->get_size().width, (bg->get_minimum_size() + bg->get_center_size()).width);
  396. minsize.height += incr->get_size().height;
  397. minsize.height += decr->get_size().height;
  398. minsize.height += bg->get_minimum_size().height;
  399. minsize.height += get_grabber_min_size();
  400. }
  401. if (orientation == HORIZONTAL) {
  402. minsize.height = MAX(incr->get_size().height, (bg->get_center_size() + bg->get_minimum_size()).height);
  403. minsize.width += incr->get_size().width;
  404. minsize.width += decr->get_size().width;
  405. minsize.width += bg->get_minimum_size().width;
  406. minsize.width += get_grabber_min_size();
  407. }
  408. return minsize;
  409. }
  410. void ScrollBar::set_custom_step(float p_custom_step) {
  411. custom_step = p_custom_step;
  412. }
  413. float ScrollBar::get_custom_step() const {
  414. return custom_step;
  415. }
  416. void ScrollBar::_drag_node_exit() {
  417. if (drag_node) {
  418. drag_node->disconnect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
  419. }
  420. drag_node = nullptr;
  421. }
  422. void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
  423. if (!drag_node_enabled) {
  424. return;
  425. }
  426. Ref<InputEventMouseButton> mb = p_input;
  427. if (mb.is_valid()) {
  428. if (mb->get_button_index() != MouseButton::LEFT) {
  429. return;
  430. }
  431. if (mb->is_pressed()) {
  432. drag_node_speed = Vector2();
  433. drag_node_accum = Vector2();
  434. last_drag_node_accum = Vector2();
  435. drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
  436. drag_node_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
  437. drag_node_touching_deaccel = false;
  438. time_since_motion = 0;
  439. if (drag_node_touching) {
  440. set_physics_process_internal(true);
  441. time_since_motion = 0;
  442. }
  443. } else {
  444. if (drag_node_touching) {
  445. if (drag_node_speed == Vector2()) {
  446. drag_node_touching_deaccel = false;
  447. drag_node_touching = false;
  448. set_physics_process_internal(false);
  449. } else {
  450. drag_node_touching_deaccel = true;
  451. }
  452. }
  453. }
  454. }
  455. Ref<InputEventMouseMotion> mm = p_input;
  456. if (mm.is_valid()) {
  457. if (drag_node_touching && !drag_node_touching_deaccel) {
  458. Vector2 motion = mm->get_relative();
  459. drag_node_accum -= motion;
  460. Vector2 diff = drag_node_from + drag_node_accum;
  461. if (orientation == HORIZONTAL) {
  462. set_value(diff.x);
  463. }
  464. if (orientation == VERTICAL) {
  465. set_value(diff.y);
  466. }
  467. time_since_motion = 0;
  468. }
  469. }
  470. }
  471. void ScrollBar::set_drag_node(const NodePath &p_path) {
  472. if (is_inside_tree()) {
  473. if (drag_node) {
  474. drag_node->disconnect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
  475. drag_node->disconnect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit));
  476. }
  477. }
  478. drag_node = nullptr;
  479. drag_node_path = p_path;
  480. if (is_inside_tree()) {
  481. if (has_node(p_path)) {
  482. Node *n = get_node(p_path);
  483. drag_node = Object::cast_to<Control>(n);
  484. }
  485. if (drag_node) {
  486. drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
  487. drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONESHOT);
  488. }
  489. }
  490. }
  491. NodePath ScrollBar::get_drag_node() const {
  492. return drag_node_path;
  493. }
  494. void ScrollBar::set_drag_node_enabled(bool p_enable) {
  495. drag_node_enabled = p_enable;
  496. }
  497. void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {
  498. smooth_scroll_enabled = p_enable;
  499. }
  500. bool ScrollBar::is_smooth_scroll_enabled() const {
  501. return smooth_scroll_enabled;
  502. }
  503. void ScrollBar::_bind_methods() {
  504. ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step);
  505. ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step);
  506. ADD_SIGNAL(MethodInfo("scrolling"));
  507. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_step", PROPERTY_HINT_RANGE, "-1,4096,suffix:px"), "set_custom_step", "get_custom_step");
  508. }
  509. ScrollBar::ScrollBar(Orientation p_orientation) {
  510. orientation = p_orientation;
  511. if (focus_by_default) {
  512. set_focus_mode(FOCUS_ALL);
  513. }
  514. set_step(0);
  515. }
  516. ScrollBar::~ScrollBar() {
  517. }