tab_container.h 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. /*************************************************************************/
  2. /* tab_container.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TAB_CONTAINER_H
  31. #define TAB_CONTAINER_H
  32. #include "scene/gui/container.h"
  33. #include "scene/gui/popup.h"
  34. #include "scene/gui/tab_bar.h"
  35. class TabContainer : public Container {
  36. GDCLASS(TabContainer, Container);
  37. TabBar *tab_bar = nullptr;
  38. bool tabs_visible = true;
  39. bool all_tabs_in_front = false;
  40. bool menu_hovered = false;
  41. mutable ObjectID popup_obj_id;
  42. bool drag_to_rearrange_enabled = false;
  43. bool use_hidden_tabs_for_min_size = false;
  44. bool theme_changing = false;
  45. Node *child_removing = nullptr;
  46. int _get_top_margin() const;
  47. Vector<Control *> _get_tab_controls() const;
  48. void _on_theme_changed();
  49. void _repaint();
  50. void _refresh_tab_names();
  51. void _update_margins();
  52. void _on_mouse_exited();
  53. void _on_tab_changed(int p_tab);
  54. void _on_tab_selected(int p_tab);
  55. void _on_tab_button_pressed(int p_tab);
  56. Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control);
  57. bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const;
  58. void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control);
  59. protected:
  60. virtual void gui_input(const Ref<InputEvent> &p_event) override;
  61. void _notification(int p_what);
  62. virtual void add_child_notify(Node *p_child) override;
  63. virtual void move_child_notify(Node *p_child) override;
  64. virtual void remove_child_notify(Node *p_child) override;
  65. static void _bind_methods();
  66. public:
  67. int get_tab_idx_at_point(const Point2 &p_point) const;
  68. int get_tab_idx_from_control(Control *p_child) const;
  69. void set_tab_alignment(TabBar::AlignmentMode p_alignment);
  70. TabBar::AlignmentMode get_tab_alignment() const;
  71. void set_clip_tabs(bool p_clip_tabs);
  72. bool get_clip_tabs() const;
  73. void set_tabs_visible(bool p_visible);
  74. bool are_tabs_visible() const;
  75. void set_all_tabs_in_front(bool p_is_front);
  76. bool is_all_tabs_in_front() const;
  77. void set_tab_title(int p_tab, const String &p_title);
  78. String get_tab_title(int p_tab) const;
  79. void set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon);
  80. Ref<Texture2D> get_tab_icon(int p_tab) const;
  81. void set_tab_disabled(int p_tab, bool p_disabled);
  82. bool is_tab_disabled(int p_tab) const;
  83. void set_tab_hidden(int p_tab, bool p_hidden);
  84. bool is_tab_hidden(int p_tab) const;
  85. void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon);
  86. Ref<Texture2D> get_tab_button_icon(int p_tab) const;
  87. int get_tab_count() const;
  88. void set_current_tab(int p_current);
  89. int get_current_tab() const;
  90. int get_previous_tab() const;
  91. Control *get_tab_control(int p_idx) const;
  92. Control *get_current_tab_control() const;
  93. virtual Size2 get_minimum_size() const override;
  94. virtual void get_translatable_strings(List<String> *p_strings) const override;
  95. void set_popup(Node *p_popup);
  96. Popup *get_popup() const;
  97. void set_drag_to_rearrange_enabled(bool p_enabled);
  98. bool get_drag_to_rearrange_enabled() const;
  99. void set_tabs_rearrange_group(int p_group_id);
  100. int get_tabs_rearrange_group() const;
  101. void set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs);
  102. bool get_use_hidden_tabs_for_min_size() const;
  103. virtual Vector<int> get_allowed_size_flags_horizontal() const override;
  104. virtual Vector<int> get_allowed_size_flags_vertical() const override;
  105. TabContainer();
  106. };
  107. #endif // TAB_CONTAINER_H