canvas_layer.cpp 12 KB

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  1. /*************************************************************************/
  2. /* canvas_layer.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "canvas_layer.h"
  31. #include "scene/main/canvas_item.h"
  32. #include "scene/main/viewport.h"
  33. #include "scene/resources/world_2d.h"
  34. void CanvasLayer::set_layer(int p_xform) {
  35. layer = p_xform;
  36. if (viewport.is_valid()) {
  37. RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
  38. }
  39. }
  40. int CanvasLayer::get_layer() const {
  41. return layer;
  42. }
  43. void CanvasLayer::set_visible(bool p_visible) {
  44. if (p_visible == visible) {
  45. return;
  46. }
  47. visible = p_visible;
  48. emit_signal(SNAME("visibility_changed"));
  49. for (int i = 0; i < get_child_count(); i++) {
  50. CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
  51. if (c) {
  52. RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
  53. c->_propagate_visibility_changed(p_visible);
  54. }
  55. }
  56. }
  57. void CanvasLayer::show() {
  58. set_visible(true);
  59. }
  60. void CanvasLayer::hide() {
  61. set_visible(false);
  62. }
  63. bool CanvasLayer::is_visible() const {
  64. return visible;
  65. }
  66. void CanvasLayer::set_transform(const Transform2D &p_xform) {
  67. transform = p_xform;
  68. locrotscale_dirty = true;
  69. if (viewport.is_valid()) {
  70. RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  71. }
  72. }
  73. Transform2D CanvasLayer::get_transform() const {
  74. return transform;
  75. }
  76. void CanvasLayer::_update_xform() {
  77. transform.set_rotation_and_scale(rot, scale);
  78. transform.set_origin(ofs);
  79. if (viewport.is_valid()) {
  80. RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  81. }
  82. }
  83. void CanvasLayer::_update_locrotscale() {
  84. ofs = transform.columns[2];
  85. rot = transform.get_rotation();
  86. scale = transform.get_scale();
  87. locrotscale_dirty = false;
  88. }
  89. void CanvasLayer::set_offset(const Vector2 &p_offset) {
  90. if (locrotscale_dirty) {
  91. _update_locrotscale();
  92. }
  93. ofs = p_offset;
  94. _update_xform();
  95. }
  96. Vector2 CanvasLayer::get_offset() const {
  97. if (locrotscale_dirty) {
  98. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  99. }
  100. return ofs;
  101. }
  102. void CanvasLayer::set_rotation(real_t p_radians) {
  103. if (locrotscale_dirty) {
  104. _update_locrotscale();
  105. }
  106. rot = p_radians;
  107. _update_xform();
  108. }
  109. real_t CanvasLayer::get_rotation() const {
  110. if (locrotscale_dirty) {
  111. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  112. }
  113. return rot;
  114. }
  115. void CanvasLayer::set_scale(const Vector2 &p_scale) {
  116. if (locrotscale_dirty) {
  117. _update_locrotscale();
  118. }
  119. scale = p_scale;
  120. _update_xform();
  121. }
  122. Vector2 CanvasLayer::get_scale() const {
  123. if (locrotscale_dirty) {
  124. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  125. }
  126. return scale;
  127. }
  128. void CanvasLayer::_notification(int p_what) {
  129. switch (p_what) {
  130. case NOTIFICATION_ENTER_TREE: {
  131. if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
  132. vp = custom_viewport;
  133. } else {
  134. vp = Node::get_viewport();
  135. }
  136. ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
  137. vp->_canvas_layer_add(this);
  138. viewport = vp->get_viewport_rid();
  139. RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
  140. RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
  141. RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  142. _update_follow_viewport();
  143. } break;
  144. case NOTIFICATION_EXIT_TREE: {
  145. ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
  146. vp->_canvas_layer_remove(this);
  147. RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
  148. viewport = RID();
  149. _update_follow_viewport(false);
  150. } break;
  151. case NOTIFICATION_MOVED_IN_PARENT: {
  152. if (is_inside_tree()) {
  153. RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
  154. }
  155. } break;
  156. }
  157. }
  158. Size2 CanvasLayer::get_viewport_size() const {
  159. if (!is_inside_tree()) {
  160. return Size2(1, 1);
  161. }
  162. ERR_FAIL_NULL_V_MSG(vp, Size2(1, 1), "Viewport is not initialized.");
  163. Rect2 r = vp->get_visible_rect();
  164. return r.size;
  165. }
  166. RID CanvasLayer::get_viewport() const {
  167. return viewport;
  168. }
  169. void CanvasLayer::set_custom_viewport(Node *p_viewport) {
  170. ERR_FAIL_NULL_MSG(p_viewport, "Cannot set viewport to nullptr.");
  171. if (is_inside_tree()) {
  172. vp->_canvas_layer_remove(this);
  173. RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
  174. viewport = RID();
  175. }
  176. custom_viewport = Object::cast_to<Viewport>(p_viewport);
  177. if (custom_viewport) {
  178. custom_viewport_id = custom_viewport->get_instance_id();
  179. } else {
  180. custom_viewport_id = ObjectID();
  181. }
  182. if (is_inside_tree()) {
  183. if (custom_viewport) {
  184. vp = custom_viewport;
  185. } else {
  186. vp = Node::get_viewport();
  187. }
  188. vp->_canvas_layer_add(this);
  189. viewport = vp->get_viewport_rid();
  190. RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
  191. RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
  192. RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  193. }
  194. }
  195. Node *CanvasLayer::get_custom_viewport() const {
  196. return custom_viewport;
  197. }
  198. void CanvasLayer::reset_sort_index() {
  199. sort_index = 0;
  200. }
  201. int CanvasLayer::get_sort_index() {
  202. return sort_index++;
  203. }
  204. RID CanvasLayer::get_canvas() const {
  205. return canvas;
  206. }
  207. void CanvasLayer::set_follow_viewport(bool p_enable) {
  208. if (follow_viewport == p_enable) {
  209. return;
  210. }
  211. follow_viewport = p_enable;
  212. _update_follow_viewport();
  213. notify_property_list_changed();
  214. }
  215. bool CanvasLayer::is_following_viewport() const {
  216. return follow_viewport;
  217. }
  218. void CanvasLayer::set_follow_viewport_scale(float p_ratio) {
  219. follow_viewport_scale = p_ratio;
  220. _update_follow_viewport();
  221. }
  222. float CanvasLayer::get_follow_viewport_scale() const {
  223. return follow_viewport_scale;
  224. }
  225. void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
  226. if (!is_inside_tree()) {
  227. return;
  228. }
  229. if (p_force_exit || !follow_viewport) {
  230. RS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0);
  231. } else {
  232. RS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale);
  233. }
  234. }
  235. void CanvasLayer::_validate_property(PropertyInfo &p_property) const {
  236. if (!follow_viewport && p_property.name == "follow_viewport_scale") {
  237. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  238. }
  239. }
  240. void CanvasLayer::_bind_methods() {
  241. ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
  242. ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
  243. ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
  244. ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);
  245. ClassDB::bind_method(D_METHOD("show"), &CanvasLayer::show);
  246. ClassDB::bind_method(D_METHOD("hide"), &CanvasLayer::hide);
  247. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
  248. ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
  249. ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CanvasLayer::set_offset);
  250. ClassDB::bind_method(D_METHOD("get_offset"), &CanvasLayer::get_offset);
  251. ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &CanvasLayer::set_rotation);
  252. ClassDB::bind_method(D_METHOD("get_rotation"), &CanvasLayer::get_rotation);
  253. ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
  254. ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
  255. ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport);
  256. ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport);
  257. ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale);
  258. ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale);
  259. ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
  260. ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
  261. ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
  262. ADD_GROUP("Layer", "");
  263. ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
  264. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
  265. ADD_GROUP("Transform", "");
  266. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
  267. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
  268. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
  269. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px"), "set_transform", "get_transform");
  270. ADD_GROUP("", "");
  271. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
  272. ADD_GROUP("Follow Viewport", "follow_viewport");
  273. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport");
  274. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
  275. ADD_SIGNAL(MethodInfo("visibility_changed"));
  276. }
  277. CanvasLayer::CanvasLayer() {
  278. canvas = RS::get_singleton()->canvas_create();
  279. }
  280. CanvasLayer::~CanvasLayer() {
  281. RS::get_singleton()->free(canvas);
  282. }