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- /*************************************************************************/
- /* missing_node.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "missing_node.h"
- bool MissingNode::_set(const StringName &p_name, const Variant &p_value) {
- if (is_recording_properties()) {
- properties.insert(p_name, p_value);
- return true; //always valid to set (add)
- } else {
- if (!properties.has(p_name)) {
- return false;
- }
- properties[p_name] = p_value;
- return true;
- }
- }
- bool MissingNode::_get(const StringName &p_name, Variant &r_ret) const {
- if (!properties.has(p_name)) {
- return false;
- }
- r_ret = properties[p_name];
- return true;
- }
- void MissingNode::_get_property_list(List<PropertyInfo> *p_list) const {
- for (const KeyValue<StringName, Variant> &E : properties) {
- p_list->push_back(PropertyInfo(E.value.get_type(), E.key));
- }
- }
- void MissingNode::set_original_class(const String &p_class) {
- original_class = p_class;
- }
- String MissingNode::get_original_class() const {
- return original_class;
- }
- void MissingNode::set_recording_properties(bool p_enable) {
- recording_properties = p_enable;
- }
- bool MissingNode::is_recording_properties() const {
- return recording_properties;
- }
- TypedArray<String> MissingNode::get_configuration_warnings() const {
- // The mere existence of this node is warning.
- TypedArray<String> ret;
- ret.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
- ret.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
- return ret;
- }
- void MissingNode::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingNode::set_original_class);
- ClassDB::bind_method(D_METHOD("get_original_class"), &MissingNode::get_original_class);
- ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingNode::set_recording_properties);
- ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingNode::is_recording_properties);
- // Expose, but not save.
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties");
- }
- MissingNode::MissingNode() {
- }
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