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- /*************************************************************************/
- /* node.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NODE_H
- #define NODE_H
- #include "core/string/node_path.h"
- #include "core/templates/rb_map.h"
- #include "core/variant/typed_array.h"
- #include "scene/main/scene_tree.h"
- class Viewport;
- class SceneState;
- class Tween;
- class PropertyTweener;
- class Node : public Object {
- GDCLASS(Node, Object);
- public:
- enum ProcessMode {
- PROCESS_MODE_INHERIT, // same as parent node
- PROCESS_MODE_PAUSABLE, // process only if not paused
- PROCESS_MODE_WHEN_PAUSED, // process only if paused
- PROCESS_MODE_ALWAYS, // process always
- PROCESS_MODE_DISABLED, // never process
- };
- enum DuplicateFlags {
- DUPLICATE_SIGNALS = 1,
- DUPLICATE_GROUPS = 2,
- DUPLICATE_SCRIPTS = 4,
- DUPLICATE_USE_INSTANCING = 8,
- #ifdef TOOLS_ENABLED
- DUPLICATE_FROM_EDITOR = 16,
- #endif
- };
- enum NameCasing {
- NAME_CASING_PASCAL_CASE,
- NAME_CASING_CAMEL_CASE,
- NAME_CASING_SNAKE_CASE
- };
- enum InternalMode {
- INTERNAL_MODE_DISABLED,
- INTERNAL_MODE_FRONT,
- INTERNAL_MODE_BACK,
- };
- struct Comparator {
- bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
- };
- struct ComparatorWithPriority {
- bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; }
- };
- static int orphan_node_count;
- private:
- struct GroupData {
- bool persistent = false;
- SceneTree::Group *group = nullptr;
- };
- struct Data {
- String scene_file_path;
- Ref<SceneState> instance_state;
- Ref<SceneState> inherited_state;
- Node *parent = nullptr;
- Node *owner = nullptr;
- Vector<Node *> children;
- HashMap<StringName, Node *> owned_unique_nodes;
- bool unique_name_in_owner = false;
- int internal_children_front = 0;
- int internal_children_back = 0;
- int pos = -1;
- int depth = -1;
- int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
- StringName name;
- SceneTree *tree = nullptr;
- bool inside_tree = false;
- bool ready_notified = false; // This is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification.
- bool ready_first = true;
- #ifdef TOOLS_ENABLED
- NodePath import_path; // Path used when imported, used by scene editors to keep tracking.
- #endif
- String editor_description;
- Viewport *viewport = nullptr;
- HashMap<StringName, GroupData> grouped;
- List<Node *>::Element *OW = nullptr; // Owned element.
- List<Node *> owned;
- ProcessMode process_mode = PROCESS_MODE_INHERIT;
- Node *process_owner = nullptr;
- int multiplayer_authority = 1; // Server by default.
- Variant rpc_config;
- // Variables used to properly sort the node when processing, ignored otherwise.
- // TODO: Should move all the stuff below to bits.
- bool physics_process = false;
- bool process = false;
- int process_priority = 0;
- bool physics_process_internal = false;
- bool process_internal = false;
- bool input = false;
- bool shortcut_input = false;
- bool unhandled_input = false;
- bool unhandled_key_input = false;
- bool parent_owned = false;
- bool in_constructor = true;
- bool use_placeholder = false;
- bool display_folded = false;
- bool editable_instance = false;
- mutable NodePath *path_cache = nullptr;
- } data;
- Ref<MultiplayerAPI> multiplayer;
- void _print_tree_pretty(const String &prefix, const bool last);
- void _print_tree(const Node *p_node);
- Node *_get_child_by_name(const StringName &p_name) const;
- void _replace_connections_target(Node *p_new_target);
- void _validate_child_name(Node *p_child, bool p_force_human_readable = false);
- void _generate_serial_child_name(const Node *p_child, StringName &name) const;
- void _propagate_reverse_notification(int p_notification);
- void _propagate_deferred_notification(int p_notification, bool p_reverse);
- void _propagate_enter_tree();
- void _propagate_ready();
- void _propagate_exit_tree();
- void _propagate_after_exit_tree();
- void _print_orphan_nodes();
- void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
- void _propagate_groups_dirty();
- Array _get_node_and_resource(const NodePath &p_path);
- void _duplicate_signals(const Node *p_original, Node *p_copy) const;
- Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const;
- TypedArray<Node> _get_children(bool p_include_internal = true) const;
- TypedArray<StringName> _get_groups() const;
- Error _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Error _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; }
- _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; }
- friend class SceneTree;
- void _set_tree(SceneTree *p_tree);
- void _propagate_pause_notification(bool p_enable);
- _FORCE_INLINE_ bool _can_process(bool p_paused) const;
- _FORCE_INLINE_ bool _is_enabled() const;
- void _release_unique_name_in_owner();
- void _acquire_unique_name_in_owner();
- protected:
- void _block() { data.blocked++; }
- void _unblock() { data.blocked--; }
- void _notification(int p_notification);
- virtual void add_child_notify(Node *p_child);
- virtual void remove_child_notify(Node *p_child);
- virtual void move_child_notify(Node *p_child);
- virtual void owner_changed_notify();
- void _propagate_replace_owner(Node *p_owner, Node *p_by_owner);
- static void _bind_methods();
- static String _get_name_num_separator();
- friend class SceneState;
- void _add_child_nocheck(Node *p_child, const StringName &p_name);
- void _set_owner_nocheck(Node *p_owner);
- void _set_name_nocheck(const StringName &p_name);
- //call from SceneTree
- void _call_input(const Ref<InputEvent> &p_event);
- void _call_shortcut_input(const Ref<InputEvent> &p_event);
- void _call_unhandled_input(const Ref<InputEvent> &p_event);
- void _call_unhandled_key_input(const Ref<InputEvent> &p_event);
- protected:
- virtual void input(const Ref<InputEvent> &p_event);
- virtual void shortcut_input(const Ref<InputEvent> &p_key_event);
- virtual void unhandled_input(const Ref<InputEvent> &p_event);
- virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event);
- GDVIRTUAL1(_process, double)
- GDVIRTUAL1(_physics_process, double)
- GDVIRTUAL0(_enter_tree)
- GDVIRTUAL0(_exit_tree)
- GDVIRTUAL0(_ready)
- GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
- GDVIRTUAL1(_input, Ref<InputEvent>)
- GDVIRTUAL1(_shortcut_input, Ref<InputEvent>)
- GDVIRTUAL1(_unhandled_input, Ref<InputEvent>)
- GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>)
- public:
- enum {
- // you can make your own, but don't use the same numbers as other notifications in other nodes
- NOTIFICATION_ENTER_TREE = 10,
- NOTIFICATION_EXIT_TREE = 11,
- NOTIFICATION_MOVED_IN_PARENT = 12,
- NOTIFICATION_READY = 13,
- NOTIFICATION_PAUSED = 14,
- NOTIFICATION_UNPAUSED = 15,
- NOTIFICATION_PHYSICS_PROCESS = 16,
- NOTIFICATION_PROCESS = 17,
- NOTIFICATION_PARENTED = 18,
- NOTIFICATION_UNPARENTED = 19,
- NOTIFICATION_SCENE_INSTANTIATED = 20,
- NOTIFICATION_DRAG_BEGIN = 21,
- NOTIFICATION_DRAG_END = 22,
- NOTIFICATION_PATH_RENAMED = 23,
- //NOTIFICATION_TRANSLATION_CHANGED = 24, moved below
- NOTIFICATION_INTERNAL_PROCESS = 25,
- NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
- NOTIFICATION_POST_ENTER_TREE = 27,
- NOTIFICATION_DISABLED = 28,
- NOTIFICATION_ENABLED = 29,
- //keep these linked to node
- NOTIFICATION_WM_MOUSE_ENTER = 1002,
- NOTIFICATION_WM_MOUSE_EXIT = 1003,
- NOTIFICATION_WM_WINDOW_FOCUS_IN = 1004,
- NOTIFICATION_WM_WINDOW_FOCUS_OUT = 1005,
- NOTIFICATION_WM_CLOSE_REQUEST = 1006,
- NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
- NOTIFICATION_WM_SIZE_CHANGED = 1008,
- NOTIFICATION_WM_DPI_CHANGE = 1009,
- NOTIFICATION_VP_MOUSE_ENTER = 1010,
- NOTIFICATION_VP_MOUSE_EXIT = 1011,
- NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
- NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
- NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT,
- NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH,
- NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE,
- NOTIFICATION_APPLICATION_RESUMED = MainLoop::NOTIFICATION_APPLICATION_RESUMED,
- NOTIFICATION_APPLICATION_PAUSED = MainLoop::NOTIFICATION_APPLICATION_PAUSED,
- NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN,
- NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT,
- NOTIFICATION_TEXT_SERVER_CHANGED = MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED,
- // Editor specific node notifications
- NOTIFICATION_EDITOR_PRE_SAVE = 9001,
- NOTIFICATION_EDITOR_POST_SAVE = 9002,
- };
- /* NODE/TREE */
- StringName get_name() const;
- void set_name(const String &p_name);
- void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
- void add_sibling(Node *p_sibling, bool p_legible_unique_name = false);
- void remove_child(Node *p_child);
- int get_child_count(bool p_include_internal = true) const;
- Node *get_child(int p_index, bool p_include_internal = true) const;
- bool has_node(const NodePath &p_path) const;
- Node *get_node(const NodePath &p_path) const;
- Node *get_node_or_null(const NodePath &p_path) const;
- Node *find_child(const String &p_pattern, bool p_recursive = true, bool p_owned = true) const;
- TypedArray<Node> find_children(const String &p_pattern, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
- bool has_node_and_resource(const NodePath &p_path) const;
- Node *get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
- Node *get_parent() const;
- Node *find_parent(const String &p_pattern) const;
- _FORCE_INLINE_ SceneTree *get_tree() const {
- ERR_FAIL_COND_V(!data.tree, nullptr);
- return data.tree;
- }
- _FORCE_INLINE_ bool is_inside_tree() const { return data.inside_tree; }
- bool is_ancestor_of(const Node *p_node) const;
- bool is_greater_than(const Node *p_node) const;
- NodePath get_path() const;
- NodePath get_path_to(const Node *p_node) const;
- Node *find_common_parent_with(const Node *p_node) const;
- void add_to_group(const StringName &p_identifier, bool p_persistent = false);
- void remove_from_group(const StringName &p_identifier);
- bool is_in_group(const StringName &p_identifier) const;
- struct GroupInfo {
- StringName name;
- bool persistent = false;
- };
- void get_groups(List<GroupInfo> *p_groups) const;
- int get_persistent_group_count() const;
- void move_child(Node *p_child, int p_pos);
- void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false);
- void raise();
- void set_owner(Node *p_owner);
- Node *get_owner() const;
- void get_owned_by(Node *p_by, List<Node *> *p_owned);
- void set_unique_name_in_owner(bool p_enabled);
- bool is_unique_name_in_owner() const;
- void remove_and_skip();
- int get_index(bool p_include_internal = true) const;
- Ref<Tween> create_tween();
- void print_tree();
- void print_tree_pretty();
- void set_scene_file_path(const String &p_scene_file_path);
- String get_scene_file_path() const;
- void set_editor_description(const String &p_editor_description);
- String get_editor_description() const;
- void set_editable_instance(Node *p_node, bool p_editable);
- bool is_editable_instance(const Node *p_node) const;
- Node *get_deepest_editable_node(Node *p_start_node) const;
- #ifdef TOOLS_ENABLED
- void set_property_pinned(const String &p_property, bool p_pinned);
- bool is_property_pinned(const StringName &p_property) const;
- virtual StringName get_property_store_alias(const StringName &p_property) const;
- #endif
- void get_storable_properties(HashSet<StringName> &r_storable_properties) const;
- virtual String to_string() override;
- /* NOTIFICATIONS */
- void propagate_notification(int p_notification);
- void propagate_call(const StringName &p_method, const Array &p_args = Array(), const bool p_parent_first = false);
- /* PROCESSING */
- void set_physics_process(bool p_process);
- double get_physics_process_delta_time() const;
- bool is_physics_processing() const;
- void set_process(bool p_process);
- double get_process_delta_time() const;
- bool is_processing() const;
- void set_physics_process_internal(bool p_process_internal);
- bool is_physics_processing_internal() const;
- void set_process_internal(bool p_process_internal);
- bool is_processing_internal() const;
- void set_process_priority(int p_priority);
- int get_process_priority() const;
- void set_process_input(bool p_enable);
- bool is_processing_input() const;
- void set_process_shortcut_input(bool p_enable);
- bool is_processing_shortcut_input() const;
- void set_process_unhandled_input(bool p_enable);
- bool is_processing_unhandled_input() const;
- void set_process_unhandled_key_input(bool p_enable);
- bool is_processing_unhandled_key_input() const;
- Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
- #ifdef TOOLS_ENABLED
- Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const;
- Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- #endif
- // used by editors, to save what has changed only
- void set_scene_instance_state(const Ref<SceneState> &p_state);
- Ref<SceneState> get_scene_instance_state() const;
- void set_scene_inherited_state(const Ref<SceneState> &p_state);
- Ref<SceneState> get_scene_inherited_state() const;
- void set_scene_instance_load_placeholder(bool p_enable);
- bool get_scene_instance_load_placeholder() const;
- template <typename... VarArgs>
- Vector<Variant> make_binds(VarArgs... p_args) {
- Vector<Variant> binds = { p_args... };
- return binds;
- }
- void replace_by(Node *p_node, bool p_keep_data = false);
- void set_process_mode(ProcessMode p_mode);
- ProcessMode get_process_mode() const;
- bool can_process() const;
- bool can_process_notification(int p_what) const;
- bool is_enabled() const;
- void request_ready();
- static void print_orphan_nodes();
- #ifdef TOOLS_ENABLED
- String validate_child_name(Node *p_child);
- #endif
- static String adjust_name_casing(const String &p_name);
- void queue_delete();
- //hacks for speed
- static void init_node_hrcr();
- void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes
- void set_import_path(const NodePath &p_import_path); //path used when imported, used by scene editors to keep tracking
- NodePath get_import_path() const;
- bool is_owned_by_parent() const;
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- void clear_internal_tree_resource_paths();
- _FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; }
- virtual TypedArray<String> get_configuration_warnings() const;
- String get_configuration_warnings_as_string() const;
- void update_configuration_warnings();
- void set_display_folded(bool p_folded);
- bool is_displayed_folded() const;
- /* NETWORK */
- virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
- int get_multiplayer_authority() const;
- bool is_multiplayer_authority() const;
- void rpc_config(const StringName &p_method, const Variant &p_config); // config a local method for RPC
- const Variant get_node_rpc_config() const;
- template <typename... VarArgs>
- Error rpc(const StringName &p_method, VarArgs... p_args);
- template <typename... VarArgs>
- Error rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args);
- Error rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
- Ref<MultiplayerAPI> get_multiplayer() const;
- Node();
- ~Node();
- };
- VARIANT_ENUM_CAST(Node::DuplicateFlags);
- typedef HashSet<Node *, Node::Comparator> NodeSet;
- // Template definitions must be in the header so they are always fully initialized before their usage.
- // See this StackOverflow question for more information: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file
- template <typename... VarArgs>
- Error Node::rpc(const StringName &p_method, VarArgs... p_args) {
- return rpc_id(0, p_method, p_args...);
- }
- template <typename... VarArgs>
- Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
- Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
- const Variant *argptrs[sizeof...(p_args) + 1];
- for (uint32_t i = 0; i < sizeof...(p_args); i++) {
- argptrs[i] = &args[i];
- }
- return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
- }
- #endif // NODE_H
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