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- /*************************************************************************/
- /* theme_db.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef THEME_DB_H
- #define THEME_DB_H
- #include "core/object/class_db.h"
- #include "core/object/ref_counted.h"
- class Font;
- class StyleBox;
- class Texture2D;
- class Theme;
- class ThemeDB : public Object {
- GDCLASS(ThemeDB, Object);
- static ThemeDB *singleton;
- // Universal Theme resources used when no other theme has the item.
- Ref<Theme> default_theme;
- Ref<Theme> project_theme;
- // Universal default values, final fallback for every theme.
- float fallback_base_scale;
- Ref<Font> fallback_font;
- int fallback_font_size;
- Ref<Texture2D> fallback_icon;
- Ref<StyleBox> fallback_stylebox;
- protected:
- static void _bind_methods();
- public:
- void initialize_theme();
- void initialize_theme_noproject();
- // Universal Theme resources
- void set_default_theme(const Ref<Theme> &p_default);
- Ref<Theme> get_default_theme();
- void set_project_theme(const Ref<Theme> &p_project_default);
- Ref<Theme> get_project_theme();
- // Universal default values.
- void set_fallback_base_scale(float p_base_scale);
- float get_fallback_base_scale();
- void set_fallback_font(const Ref<Font> &p_font);
- Ref<Font> get_fallback_font();
- void set_fallback_font_size(int p_font_size);
- int get_fallback_font_size();
- void set_fallback_icon(const Ref<Texture2D> &p_icon);
- Ref<Texture2D> get_fallback_icon();
- void set_fallback_stylebox(const Ref<StyleBox> &p_stylebox);
- Ref<StyleBox> get_fallback_stylebox();
- static ThemeDB *get_singleton();
- ThemeDB();
- ~ThemeDB();
- };
- #endif // THEME_DB_H
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